*---------------------------------------------------------------* * GRUBS PREVIEW ALPHA April99 * *---------------------------------------------------------------* * ½1999 T.O.Y.S. * *---------------------------------------------------------------* * Code & Gfx : PeyloW * * Gfx & Music : AIO * *---------------------------------------------------------------* * Hardware required: * * Falcon030 with 4MB RAM or better * *---------------------------------------------------------------* *--[ APPOLOGY ]--* This was intended as an EIL99 release, but that was not to be since my VIDEL lib contained errors. In short my RGB resolutions works on my monitor but not on all. Hopefully this version will work on all RGB monitors as well as all VGA monitors. Once again my appologies. *--[ DESPERATE NOTE ]--* GFX MAN/WOMAN WANTED. IF YOU CAN DRAW NICE GFX AND IS INTERESTED IN CREATING THE FALCON GAME OF 1999 AND MAYBE EVEN GET SOME MONEY THEN CONTACT ME. E-MAIL AT BOTTOM OF TEXT. *--[ GENERAL ]--* This is the first preview released of the forthcoming worms clone for the Falcon030. This preview demonstrates some of the basic features of the game. notable are the parallax scroller, level generator and object based AI system. *--[ TECHNICAL ]--* The game runs in 50hz on RGB and VGA. The resolution is 320x200 in 256 colours. The actual playfield is 1280x512. The parallax is currently two layers and will be extended to four. The level generator's heart is a cloud fractal and a seed based random generator. The object system allows fast on the fly spawning, killing and manipulation of objects ideal for partycle systems such as explotions and fireworks. The object system handles and draws up to 200 objects in 50hz on a standard Falcon030 and more then 4 times that much on a CTII with fast RAM. *--[ CONTROLS ]--* At start up you will be prompted for a seed, press enter for a random seed or enter your favorite number (Birthday?) between 0 and 999999. A few seconds later the game appears. Use mouse to scroll around and look at your level. Pressing the left mouse button and aiming with the mouse relative to the Grub lights up a firework. Pressing the right mouse button causes the Grub to die a horrible death (He/she gibs). Press [Return] to jump, by holding down [<-] and [->] while jumping somekind of mobility can be achieved. Press spacebar to quit. *--[ KNOWN BUGS ]--* Holding down left mouse button and spawning to many FireWorks will overflow the object array and couse the game to crash. Sometimes a blood drip will stay at the position where the Grub gibs. *--[ LAST WORDS ]--* The goal is to release Grubs as a commercial game hopefully before year 2000, until then have fun and take care // PeyloW of T.O.Y.S. 1999.04.03 peylow@atari.org