Hi Cube, I'm sorry, it took a while to gather all the stuff. I hope you don't mind. Anyway: Here are different things - COMPOSER.ZIP includes the following files: composer.prg The Composer software for color monitor monocomp.prg The same as above, just for mono (panel conversion was done in a hurry, therfore the mess and the missing gadget-titles) action.snd These are some test-sounds I had lying around, as well as bangkok.snd some finished songs. Play around with 'em - it should help galaxy.snd understand some of the syntax. highgear.snd jazz.snd magick.snd melancho.snd prophecy.snd pursuit.snd pursuit2.snd sticks.snd test.snd vortex.snd RELEASES.ZIP contains: MUXELECT PRG A tiny player software, which plays the following 2029_A_D IMG Files in all resolutions (i.e. via Timer C). In Monochrome BANGKOK IMG however, there might be some bad noises due to Timer- BELLS IMG conflicts :-( (Just imagine: 2 SID voices and 1 sync -> BEYOND2 IMG three individual timer interrupts :-O ) CRYSTAL IMG DONTKNOW IMG MATULA IMG MELANCHO IMG NO_DIG_M IMG NSP_JING IMG NSP_MENU IMG NSPTITLE IMG PARTY1 IMG PARTY2 IMG PARTY3 IMG PROPHECY IMG REALITY IMG SANXION IMG STAND_BY IMG Ok, I hope you have fun with this stuff. I hope it is clear, that this stuff is still copyrighted material -> Don't modify and spread! Thanks. Some hints for using the composer: - QUIT only works with right mousebutton. - Arpeggio and Noise activate the tiny byte-editor at the lower left side. Use cursorkeys, and enter in hex. Use right button to close it again. The first entry is the speed of the arpeggio, all others are halftone steps from the basenote (unsigned). $FF marks the end, $FE marks a looping end (It's only possible to loop to pos. 1). - Arpeggio only edits the current Arp., ie. the one described by the value in the current instrument's ARP-field. (same for NOZ) - The mouse may hang outside the program (after a while of switching between editor and fileselector), but works inside. - Some useful trackercommands have been adapted, some work a bit different. 1xx - Slide up by xx 2xx - Slide down by xx 3xx - Slide to note with speed xx 4xx - Vibrato with fixed speed and amount xx (sorry, but I think the speed is sufficient for most songs) 5xx - Now, this is special: xx is the difference the SID frequency has compared to the soundchip frequency. SID is basically nothing else than two layered rectangular waves. One is generated by the chip, the other by the Timer interrupt (by switching volumes) Just experiment on this. Cxx - Sets the volume deminishing (?) - C00 is full volume, C03 reduces the volume by 3. You see, just the other way around... Fxx - Sets the speed to xx (Speed 00 doesn't stop, it's the fastest) So, that are all commands (I couldn't be motivated for more... ;-) ) In the Instrument definition is a field called TYPE. It defines an instrument to be either a normal, a Buzz-bass, or a SID-Voice. 00 - Normal 01 - Clean Buzz (triangular wave) 02 - Clean Buzz (saw wave) 03 - Layered Buzz (triangle + rect.) 04 - Layered Buzz (saw + rect.) 05 - Normal SID voice (only works on Channels 2+3!) 06 - Layered Buzz2 (rect. frequency 7 halftones higher than triangle) 07 - Layered Buzz2 (rect. frequency 7 halftones higher than saw) 08 - Deep SID (chip freq. 1 octave lower than Timer - Channels 2+3 only) I must admit - I'm not sure, if the descriptions are correct after all the time, but at least I'm sure that no. 5 and 8 are SIDs and 00 is normal. Simply experiment on the buzzes. Don't forget to set the octave right, else the buzzes might sound strange... Okay, that's it. If questions remain - post me a note: ggaubatz@eikon.e-technik.tu-muenchen.de Have fun! Gunnar (ex B.A. / DF), now aka g!sys