#ifndef SNDTRACK_H #define SNDTRACK_H #define SAMPLE_L 89008UL #define SAMPLE_S 44504UL s16 playTrack (void); ENUM(PlayerStep) { STEP_SOUNDTRACK_STARTED = 1, STEP_START_POLYZOOM , STEP_POLYZOOM_STARTED , STEP_POLYZOOM_STOP , STEP_START_VISUALIZER , STEP_STOP_VISUALIZER , STEP_VISUALIZER_STOPPED , STEP_START_INTERLUDE1 , STEP_INTERLUDE1_STOPPED , STEP_START_VISUALIZER2 , STEP_STOP_VISUALIZER2 , STEP_VISUALIZER2_STOPPED , STEP_INTERLUDE2_STOPPED , STEP_START_VISUALIZER3 , STEP_STOP_VISUALIZER3 , STEP_VISUALIZER3_STOPPED , STEP_START_SLIDES , STEP_SLIDES_STARTED , STEP_SLIDES_NEAREND , STEP_SLIDES_STOPPED , STEP_START_VISUALIZER4 , STEP_STOP_VISUALIZER4 , STEP_VISUALIZER4_STOPPED , STEP_START_FUGIT }; #endif