____ ____ ____ ____ ____ ____ __/_ /____ / // / / /__ __/_ / ____ __/_ / __/_ /_// __/_ /___//___/ _/___/ / / /_/ / / / /_/ / /_/ /_/ / __/_ _/__ / /___/ /___/ /___/ /___/ /___/ /___/ / // / /___/ /___//___/ - - - - - - -- --- ---- ----------< paradox >--- -- - - - Finally ... Paradox presents it's a girl 2 to celebrate the birth of 505's daughter presented first at SillyVenture 2013 in greyscales ... (which was unintended) Requirements: An Atari STE or MegaSTE with at least 2 MB of free RAM a colour monitor and a double density disk drive. Tested on: Atari MegaSTE4, 16MHz Cache On/16MHz Cache off/8MHz Hatari emulating a 1040 STE at 8MHz with 2 MB RAM Will not work on: Atari TT (as this has no BLiTTER) Atari Falcon030 (due to RA's multi-colour mode) Atari ST (no BLiTTER, no DMA-Sound, no 4096 colours) The effects in detail: 1-Bitplane rotozoomer Even though this consists of generated code, it's a tad slower than what we had hoped Music: Dma-Sc of Sector One Graphics: Dan (8-colour conversion by The Paranoid) Code: The Paranoid Linear interpolative zoomer Recycled code, still haven't seen anyone else doing this on an ST(E) Music: Dma-Sc of Sector One Graphics: Dan Code: The Paranoid 3D Cubes Actually, these are texture mapped and shaded cubes being moved over the screen using the BLiTTER of course Music: Dma-Sc of Sector One Graphics: Dan (background), The Paranoid (Cubes) Code: The Paranoid Multicolor-Picture Not used in the version shown on the party due to integration problems we failed to solve during our hotel coding session ... Music: Dma-Sc of Sector One Graphics: Dan (converted using Zerkman's great MPP) Code: RA (60Hz viewer), The Paranoid (fade in/out) Bob Scroller Mono-Colour-Mode with a resolution of 336x224 pixels in 60Hz. It's simulating 121 scales using blending and dithering techniques. The scroller consists of 11 fully masked 4-plane bobs with a size of 32x32 each. Music: Dma-Sc of Sector One Graphics: Unknown (converted by RA) Font: Daniel Guldkrans (converted by RA) Code: RA As usual, we'd like to mention that The demo engine is based on the one by Evil of DHS, the music is played using gwEm of the P.H.F's maxYMiser, the c2p-techniques are based on the work of Scy, Llama, Dynacore of .tSCc., Kalms of TBL and Ultra of Orb. The story behind it 2013 was a busy year regarding non-demo-activities for Paradox and that was crowned early in the year already by the birth of 505's daughter. And we didn't even celebrate that with a little intro ?! No way. So we secretly started to work on a little intro for SillyVenture 2013 where 505 would be and asked Dma-Sc to provide some music. Needless to say, things went wrong. My Falcon corrupted the source file just before copying it over to my laptop - it never did anything like that before - so i had to rewrite parts of the code built from an outdated backup in the middle of the night. The partyplace in Gdansk was pretty cool but not the ideal location to integrate RA's clock-cycle-exact code so we went for an extensive session of hotel coding, managed to integrate RA's multigreyscale overscan scroller but failed to integrate the multicolour displayer. Which wouldn't have changed much because the demo was only being displayed in shady scales of grey on the beamer, just like 2011. We ranked a whopping 7th of 7. After having returned from the party, RA took over and started to assemble all effects in his demo-engine. But real life duties, illness and a lot of complications kept popping up so he gave up after about 4 weeks. But things aren't all bad: 505 was pretty surprised - in a positive way - and the audience cheered and applauded as it read of the birth of his daughter. So in the end, we achieved our goal AND participated in the coolest and most intense Atari-only-competition since Error In Line. And after RA gave up, the Paranoid retried to isolate what went wrong the first time and after a few nights of digging in RA's clock-cycle-exact code, the problem was found and solved. So here it is: It's a girl 2! The way it was meant to be shown on the SillyVenture 2013. Congratulations, 505 and Beate. And all the best for little Ida. The so famous Paradox FAQs: ? It doesn't run properly in my emulator so it sucks. ! It probably doesn't, but we can't help it. It runs fine on the original machine(s) it was intended to run on. Please complain to your emulator provider. ? It doesn't run on my CT60 so it sucks. ! Well, the CT60 doesn't like extensive BLiTTER arrangements and also, please note that ... ? It doesn't run properly on my Falcon so it sucks. ! ... because of RA's clock-cycle-synchronised multi-color mode and his overscan greyscale code. It's literally STE only this time. ? It requires 2MB of RAM so it sucks. ! Actually, it does. We could make it run on 1MB but that would require us to pack a lot of data, load in between and invest a lot of effort which doesn't pay out: SillyVenture compo rules allowed 4MB of RAM explicitely. ? I've read you're irrelevant on the web so it sucks. ! Yes, we're still surprised about that, too, but relevant people have declared us irrelevant and as they claimed to be "experts on the matter", who are we to protest ... The Paranoid of Paradox 2013 Alive on a dead machine ... that's Paradox!