COLOR RUNNER By Paradize - 2012 [Especially and quite fastly coded for Sillyventure 2012] Credits ======= Code/Gfx/sampling/bugs/etc : Cooper GFA code as usual ;) Music : Jester/Sanity Dspmod plugin : always-helpful GGN/Kua (big thanks for speedness !!) Joypad routs : Swe/Yescrew Requirements ============ - Falcon 030 - 14 Mb ram - VGA screen - NVDI disabled - 1 or 2 Jagpads Forewords ========= This is a party-release version, hence the 14 Mb (i had no more free time left to correct this) and the little glitches here and there... It will be corrected if there is some feedback for a final version... Gamemodes ========= 1 player : You must clear as many tiles as you can by pressing the dedicated button in the allocated time. You can adjust the time in the main menu. If you select the wrong color, your score is decreased by 1. 2 players : "Goal" : you can select several numbers of tiles to clear. The first reaching the specified number is the winner ! The "Time" gamemode is the same than the 1 player gamemode. "Death mode" : same than the time gamemode, but if one player select the wrong color, he's game over ! You can have 2 different tiles lines in 2P mode to add some twist to your game ! In any gamemode, you can also select from 2 to 5 colors to do the best score that you can ! There is a dedicated mode for each color number and for each timed gamemode. In any game,play F10 to go back to the menu. The end ! ========= Enjoy this little game and don't hesitate to post your various scores on forums, facebook, etc :) Hello to all the active atarians anywhere, and congrats to Grey for an other SV adventure ! See you in an other prod ! Cooper - december 2012.