*---== STReport International Online Magazine ==---* """"""""""""""""""""""""""""""""""""""" "The Original 16/32bit Online Magazine" from STR Publishing """""""""""""" April 02, 1993 No.9.14 ========================================================================== STReport International Online Magazine Post Office Box 6672 Jacksonville, Florida 32205 ~ 6672 R.F. Mariano Publisher - Editor ----------------------------------------- Voice: 904-783-3319 10 AM - 4 PM EST Support BBS Network System * THE BOUNTY BBS * * TURBO BOARD BBS SYSTEM * FNET 350 ~ Fido 112:35 ~ Nest 90:21/350.0 904-786-4176 USR/HST 24hrs - 7 days 1200 - 19.2bps V.32 - 42 bis 16.8 Dual Standard FAX: 904-783-3319 12 AM - 6 AM EST ----------------------------------------- FNET.. 18 : ///Turbo Board BBS Support...1-416-274-1225 FNET.. 75 : Bloom County BBS.............1-415-965-9347 FNET. 350 : The Bounty **...1-904-786-4176 FNET. 489 : Steal Your Face BBS..........1-908-920-7981 _____________________________________________________________________ > 04/02/93 STR 914 "The Original * Independent * Online Magazine!" """""""""""""""" - The Editor's Desk - CPU Report - PORTFOLIO NEWS - Logitech News - Pixel Mania - An OLD Story - CTFEST'93 - GEMVIEW UPDATE - PEOPLE ARE TALKING - STR MAILCALL - MOTOROLA & IBM - STR Confidential -* PRELIM CEBIT REPORTS *- -* 660,000+ ATTEND CEBIT! *- -* NO FALCONS 'TILL APRIL WHAT?!? *- =========================================================================== STReport International Online Magazine The Original * Independent * Online Magazine -* FEATURING WEEKLY *- "Accurate UP-TO-DATE News and Information" Current Events, Original Articles, Tips, Rumors, and Information Hardware - Software - Corporate - R & D - Imports =========================================================================== STReport's BBS, The Bounty, invites BBS systems, worldwide, to participate in the Fido/NEST/Atari F-Net Mail Network. You may also phone The Bounty BBS direct @ 904-786-4176, and enjoy the wonder & excitement of exchanging information relative to computers, worldwide, through the use of excellent International Networking Systems. SysOps, worldwide, are quite welcome to join the STReport International Conferences. The Crossnet Code is #34813, and the "Lead Node" is # 350. All BBS systems are welcome and invited to participate. Support your favorite computer! Teleconference Today! =========================================================================== CIS ~ DELPHI ~ BIX ~ NVN ~ GENIE ~ FIDO ~ FNET ~ NEST EURONET ~ CIX ~ CLEVELAND FREE-NET ~ INTERNET =========================================================================== ============= * ATARI EDITION * ============= COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME to the Readers of; ST REPORT INTERNATIONAL ONLINE MAGAZINE """"""""""""""""""""""""""""""""""""""" "The Original 16/32bit Online Magazine" NEW USERS; SIGN UP TODAY! CALL: 1-800-848-8199 .. Ask for operator 198 You will receive your complimentary time and be online in no time at all! WHAT'S NEW IN THE ATARI FORUMS (April 2) PARTICIPATE IN GO GRAPHICS DIRECTORY! The Atari Forums will be participating in the fifth update of GO GRAPHICS, a picture catalog of some of the finest GIF images available for download from CompuServe! We'll be compiling our listing for inclusion by mid-April. Be sure to upload your new GIF pictures as soon as possible! VERSION 2.20 OF GEMVIEW Download file GVIEW2.ZIP from LIBRARY 14 of the Atari Arts Forum (GO ATARIARTS) for version 2.20 of GEMVIEW: The "view anything fully" GEM graphics file viewer. VERSION 1.0.1 of PICSWITCH The long-awaited update to PicSwitch is available for download as file PICSW1.LZH in LIBRARY 14 of the Atari Arts Forum (GO ATARIARTS). This version is completely overhauled, with an easy-to-use enhanced-GEM interface with customizable windows, Mac-like controls, and pop-up menus. Supports 20 different image formats, now including GIF, IMG, Spectrum, Prism Paint, PCX, and IFF. REVISED PRINTER DRIVERS FROM SOFTLOGIK SoftLogik has made the following two files available for download from LIBRARY 11 of the Atari Vendors Forum (GO ATARIVEN): PS2299.ARC - PostScript printer driver for ImageSetters and Color PostScript printers version 2.2.99. This is a temporary driver that fixes problems with v2.2.11 printing to Linos and Color PS printers. PS2211.ARC - Newest PostScript printer driver version 2.2.11. This driver is good for users printing to PostScript lasers. For users needing to print to Color PS and high-rez imagesetters, you should use the v2.2.99 driver. NEW CARD GAME FOR YOUR PORTFOLIO Download file 4CORN1.ZIP from LIBRARY 4 of the Atari Portfolio Forum (GO APORTFOLIO) and try your hand at this card game. The goal is to place the KINGS, QUEENS, and JACKS only in their proper places on the game board. Requires PBASIC. THE ATARI PORTFOLIO FORUM ON COMPUSERVE HAS BEEN DESIGNATED AN OFFICIAL SUPPORT SITE BY ATARI CORPORATION "GO APORTFOLIO TO ACCESS THE ATARI PORTFOLIO FORUM" """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" > From the Editor's Desk "Saying it like it is!" """""""""""""""""""""" Here it is... April 2, 1993 and the "countdown" is still on! It's utterly incredible to see this actually happening. On top of which, the dumbfounding silence from Atari's communicative master is absolutely astounding. At a time when they could use all the help they can get in spreading the 'word', that department decides to become ultra selective in its avenues of information release. CeBiT closed down Wednesday of this past week. Has the Atari community world wide heard anything from Atari's "Director of Communications" about the show? This type action is no longer counter productive..It's suicidal. Will the Tramiels wake up in time? Who knows? Admittedly, they're like cats, in as much as, they seem to have nine lives. How long can this 'charm' last? To tell it like it is.... One can go anywhere and obtain 1st class support for either a Mac or a PC. One can get the very latest in software for those platforms at almost every corner. The biggest thing we get from Atari is empty promises and purposeful obsolescence. (The SLM thing) Of course, there's no need to mention the GUFF and slimeball politics we all are forced to endure at the hands of one obviously obsessed fanatic at Atari. Its because of his deeds that many of today's happenings are evident. Many folks out there would not be so quick to "jump Atari's bones" had this fanatic been more professional if not downright civil is his "dealings". He's exposed his true 'self' to far too many people in the last three years and it's now catching up with him rapidly. Regrettably, it appears Atari is in need of a _real_ "firefighter" to put out the raging infernos on several fronts. The consumer front, the supply side front and the most serious of all, the devastated public relations front. I only hope it's not too late. Far too many people in the computing community either have or are turning a deaf ear to Atari because of too many "less than pleasant" experiences. It's truly sad, they (Atari) could have had it all. There are those who are easily infuriated by those who point out these matters to Atari and its userbase. Then, there'll always be those who try to make good news by silencing all but the good news. Odd though, here of late, the silence could really get loud. Finally, there are those who try to make a atrocious scene in an attempt to discredit others. Unfortunately, all they pitifully accomplish is to make total fools of themselves. Come to think of it, all Atari really has to do is get the Falcon out the door in respectable numbers and advertise. Think it'll ever happen? How many years in a row has Atari gone to Europe first with product? People now say; "look at all the great support in third party hardware and software coming out of Europe". They're right but when one must consider personal support it can become very expensive. In fact, it actually discourages many potential users. Now, with the remainder of the world market firmly entrenched with Big Blue and Apple, Atari has its work cut out for them. I'm willing to bet we get more excuses and apologists than positive results. Any takers? Ralph.... """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" STReport's Staff DEDICATED TO SERVING YOU! """""""""""""""" Publisher - Editor """""""""""""""""" Ralph F. Mariano PC DIVISION AMIGA DIVISION MAC DIVISION ----------- -------------- ------------ Roger D. Stevens Robert Glover R. ALBRITTON STReport Staff Editors: """"""""""""""""""""""" Dana P. Jacobson Michael Arthur John Deegan Lucien Oppler Brad Martin Judith Hamner John Szczepanik Dan Stidham Joseph Mirando Steve Spivey Doyle C. Helms Lloyd E. Pulley, Editor Emeritus Contributing Correspondents: """""""""""""""""""""""""""" Michael Lee Richard Covert Scott Birch Brian Converse Oliver Steinmeier Tim Holt Andrew Learner Norman Boucher Harry Steele Clemens Chin Neil Bradley Eric Jerue Ron Deal Robert Dean Ed Westhusing James Nolan Vernon W. Smith Bruno Puglia IMPORTANT NOTICE """""""""""""""" Please, submit letters to the editor, articles, reviews, etc... via E-Mail to: Compuserve.................... 70007,4454 Delphi........................ RMARIANO BIX........................... RMARIANO FIDONET....................... 112/35 FNET.......................... NODE 350 NEST.......................... 90:21/350.0 GEnie......................... ST-REPORT """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" STR'S "BELIEVE IT? OR.. WHAT?" <>###############################<> "There is no comparison! The Atari Falcon is far superior to the PC platform." Sam Tramiel, 08/92 About the scathing Forbes Magazine Critique of Atari; "My new office, which has a better view than my old one, is so far quite satisfactory. And Richard Miller is in my old office. The Forbes article was a mish-mash and misconstrued article full of half truths. We are anxiously awaiting the release of the Atari Falcon to bring us back to the forefront. The article has given us some laughs, but otherwise has not affected us." Sam Tramiel, 08/92 About marketing plans and the future.... "As I said before, all marketing announcements will be made at Duesseldorf. I will not comment on future models of the Falcon. WE ARE TALKING TODAY ABOUT A MACHINE..... WHICH WILL BE SHIPPING NEXT WEEK." Sam Tramiel, 08/92 A fantastic observation, considering the date it was made... "I've just returned from Asia, where I saw the first Atari Falcon production coming off the lines. Let's hope this new offering will make it in North America. I know that the specs are great." Sam Tramiel, 08/92 Again, the dates of the statement conflict with the facts now known.... "We have not yet even given the machine to the FCC. And we are only applying for Class B approval. According to our "experts", it should pass Class B." Sam Tramiel, 08/92 "...... We are not working for Wall Street but to make money for our shareholders and only think long term." Sam Tramiel, 11/92 psssst. FYI.... The Shareholder's equity is fine.... NOT! The Stock is hovering around $1.12 CHRISTMAS '92 has COME and GONE... AS HAS... JANUARY 1993, FEBRUARY 1993... FALCONS ....anyone? By the Way.... Does the Falcon work well with any... of the SLM Laser Printers?? NOPE! NOT YET! Better yet... Which _MAJOR_ US Software Developers & Publishers are producing NEW Software for Atari's FALCON??? Besides, who _needs_ a CARTRIDGE PORT anyhow! """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" > ONLINE WEEKLY STReport OnLine The wires are a hummin'! """"""""""""""""""""""""""""" PEOPLE... ARE TALKING ===================== On CompuServe ------------- compiled by Joe Mirando 73637,2262 Hey folks! I don't know about you, but this has been one heck of a week for me. Between the snow, rain, flu, and income tax, I'm really beat. I guess that things could have been worse, though. I could have had computer problems on top of everything else. Well, at least with computer problems, I can get help on CompuServe. Now, if only I could deal with the IRS as easily... Okay, maybe I can forget about my taxes for a while if we jump right into the messages... From the Atari Productivity Forum ================================= Have you ever wondered what those nasty little bombs on your screen mean? Sure, they mean that something's gone "belly-up" in your system, but was it the program or the memory, or gremlins, or... or..., well, you get the idea. Tim Myers tells Haj Baxter: "To the best of my knowledge the bombs mean; 2 BUS ERROR (prg trying to access a non existent address in memory) 3 ADDRESS ERROR (to do with accessing instructions integers etc from an odd-numbered memory location) 4 ILLEGAL INSTRUCTION (the cpu tried to execute a memory location that did not contain a valid 68000 instruction) 5 ZERO DIVIDE (a number was divided by zero giving an undefined result) 6 CHK INSTRUCTION (the program was supposed to replace the instr with another number, I think!) 7 TRAPV INSTRUCTION (happens when there is an overflow in an arithmetic operation) 8 PRIVILEGE VIOLATION (a supervisor mode instruction was given to the cpu whilst in user mode) 9 TRACE ERROR (used in debugging programs) 24 SPURIOUS INTERRUPT (a bus error has occurred during a system interrupt) >And what is a Tos error #35? I think this is FILE NOT FOUND or a problem, opening/reading/writing a file. >or 1286? or 1492? 0r 1812??? No idea I'm afraid. Most of these problems are caused by other software running at the same time eg., desk accessories, ram disks, etc. Try running the program in question on a 'clean' system, ie no auto folder programs and rename all your accs to acx then reboot. Then run the prg. If the problem persists seek advice from other users of the software." Alex Kiernan adds some info about TOS Error # 35 (it kind of sounds like a b-grade sci-fi movie, doesn't it? Oh, never mind. I was thinking of "Plan 9 From Outer Space). Anyway, Alex adds: "TOS error 35 when reported _by_the_desktop_ is broken executable file. The real error number is -66, but because of the way the AES handles error numbers they get mutated into TOS error 35 when reported." Tim Myers, always being one to give credit where credit is due, tells Alex: "Cheers for that info Alex ! I'll add it to my collection of Atari bits and bobs. It's a shame IMO that the average user doesn't get a quick run down of the bombs and common error meanings in the user manuals. We have to piece it together ourselves half of the time !" Now see that? Can there be anyone more knowledgeable about things Atari than these two guys? Hey, who's that coming this way? Oh no! It's a bird, it's a plane, it's... it's Albert Dayes of Atari Explorer Online! Faster than a TT! Able to leap tall data stacks with a single bound! Fighting for truth, justice, and knowledge for all! (sorry Albert, but I have gone too easy on you for the past few issues ;^) Albert tells us all: "There is a file called BOMBS.TXT that details their meaning in the library." Geoff Larsen (in New Zealand, I believe), posts a quick note about the FALCON: "OK, The latest down here is, a 4/65 Falcon with all the original bell's and whistles. Every thing else is on the back burner for the time being. That's the "Official Word" from Atari, Sydney, Australia. They are shipping in limited quantities and they are 4/65's. So I suppose down here at least they are telling the truth. I suppose it's logical, everybody down at the user group want to have an ST with 4Meg's and a hard drive. So if they upgrade to a Falcon they will get 4 Meg's and a hard drive plus." Nigel Holmes asks about using his Mac as a "file-gopher" for his ST: "help ! I'm new at this at the moment i am using a mac IIsi what I would like to do is down load utils etc onto the mac but then run them on the atari 1040st I have at home is this possible and if so how??" Albert Dayes tells Nigel: "I suppose it would work assuming Mac-binary is not used. Just do a normal x-modem transfer. Format a 720k ms-dos compatible floppy disk under Apple File exchange. Then put the floppy in the 1040ST drive and it should work. Actually the file transfer method shouldn't make a difference." Didn't I tell you? Albert knows just about everything there is to know about using Atari computers. And, more importantly, he knows where to go to find answers that he doesn't already have (CIS, of course). Bob Caroles asks about the latest in data storage technology: "Hi there! This is a plea to anyone that is currently using a (fl)optical drive with an Atari ST. In a nutshell, just how good/reliable are they? I've a lot of information on a number of ST's in an office and plan to use such a device as a backup storage medium. Would this be suitable for such a task, or am I better off looking elsewhere?" David Hagood tells Bob: "I have had a floptical for a while, and I can say that they are very reliable. I use it for backup and for storage of seldom used files (it is much easier to pop a floptical containing, say, all my GIF's into the drive than to get a tape, restore the tape, look at the pic, and delete it). To be honest, the cost of a floptical/ per megabyte, is greater than the cost of floppy disks (about $.90/megabyte, verses about $.30/megabyte for floppy disks or $.20/megabyte for tapes). However, a floptical is a lot more convenient for backups (no disk swaps for partitions less than 20M, more if you use ZIP) and more convenient to access files from than a tape. Lastly, if you use the "standard" format, any system can read the disks: PC, Mac, Ami, Unix." Geoff Larsen asks for some... "Help!!! I live in Australia and I will have to deal with an American supplier, But I can't get any info. Please help. 1. How fast is it. 2. Do you know if the thing will work as device 2 mixing Atari DMA and ICD controllers (I own a Mega STe) 3. Is there a contact on CIS that I can purchase from." Oscar Steele at Purple Mountain Computers jumps in and plugs his product (as well he should!): "Whatever you do contact PMC (Purple Mountain Computers) FIRST. PMC has drives for $389 (not $600 from the Toad, like the other message mentioned). This includes the Floptical drive and 5 Floptical disks. There are also quite a few drives in stock that are less expensive (without the extra Floptical disks). Call 206-399-8700 between 1 and 5 PM (Pacific Standard Time) and talk to me, I'll be more than happy to help you and answer any other questions for you. We also have the Links available for $85 (limit 1 per drive). To answer your questions: Fast: it's a LOT faster than floppy drives, but not as fast as a hard drive. If you don't do direct to disk recording (sound/graphics), then it should be great for your setup. TOS 1.4 and above is recommended. It'll work fine mixing controllers, just as long as you use the ICD software (you need the Pro version which is about $40, or just get a Link for $85 which includes software). Contact on CIS: right here ;-)" From the Atari Arts Forum ========================= Remember when there were only two choices for graphics formats for the ST? We had Neochrome and Degas. Ah, things were so much simpler then. Now there are so many different formats that you could go crazy trying to keep all of them straight. Luckily, someone came up with the idea of multi-format graphics viewers. The idea caught on and now there are almost as many all-in-one viewers as there are formats. That's progress, I guess. But which one to use? Henri Tremblay posts: "One of my friends asks me which is the best multi-resolution viewer for the ST. Gemview? Photochrome? Any suggestions?" HAH! Any suggestions?? Henri sure came to the right place. Albert Dayes tells him: "GEMVIEW seems quite good. Its now up to version 2.20 which is in the library. You might also look at picswitch version 1.0.1. And I'm sure there is a host of other ones available as well." Sysop Ron Luks, the Big Cahoona himself, gives his opinion: "Get GEMVIEW. there's a new version in lib 14." There you have it, folks. There can be no argument. Ron's advise is a lot like that old commercial for E. F. Hutton (I think)... Two people sit at a table while a wild party goes on around them. Champagne corks pop, the sound of riotous laughter swirls around them, and assorted undergarments (my own addition) fly everywhere. One says to the other: "My Sysop is Ron Luks. And Ron Luks says..." The room goes silent and still as an off-stage voice says: "WHEN RON LUKS TALKS, PEOPLE LISTEN". Well folks, I know that the column is short this week, but I'm now hearing thunder-claps in the not-too-distant distance. So I'll sign off now and be safe. C'mon back next week for lots of questions and answers, and a bit of humor now and then. All you have to do is listen to what they are saying when... PEOPLE ARE TALKING __________________________________________________________________ > CT FEST'93 STR SHOW NEWS """""""""""""""""""""""" THE CT ATARIFEST '93! ===================== JUNE 12 & 13, AT THE WINDSOR COURT HOTEL WINDSOR, CT. (JUST ABOVE HARTFORD) Free Parking! Low Room Rates! More Vendors! More Floor Space! Yep, that ACT Atari Group is running another major NorthEast computer event. Last year's successful CT Fest had over 700 attendees, which merited a larger location, so we've moved a mile away (exit 42 on I-91) into bigger and better quarters. We're just as convenient to reach as ever, and only two hours from Boston or New York! The new hotel has excellent room rates ($35.00 per room), free and plentiful parking, easy access from Interstate 91, I-95, I-90, I-84, I-80, an in house Sports Bar, a bigger ballroom and is located just 1 mile from Bradley International Airport (free shuttle service for hotel guests). We expect that an even greater number of vendors this year, surpassing the excellent turnout of the past shows. We already have tentative commitments from A&D Software, Gribnif Software, Barefoot Software, Toad Computers, Computer Studio, Baggetaware, Derric Electronics, E.Hartford Computer Repair, MegaType Software, Wizztronics and GFA Software Technology. Last year we had FOURTEEN user groups, this year we should have even more (We also expect an exciting 8 Bit contingent)! We'll have our annual New England Lynx Competition, with multiple Comlynxed competitions underway at all times. Last year's winners took home prizes ranging from games to accessories to complete Lynx Systems! Bring your best player and join the fun. We'll have the Portfolio Corner, staffed with industry pundits and filled with every imaginable palmtop peripheral! Last year we had a few Portfolios disassembled at the booth, a real insight into surface mount technology! For those of you with an eye towards seminars, we'll have them in abundance, last year's question and answer session with Bob Brodie drew standing only crowds! In addition, we had John Eidsvoog's walk through the Codehead graphic tools, Jeff Naideau of Barefoot Software showing off EdiTrack Platinum, Dave Troy of (Guess[ribbet]) Computers and many, many others. And to top things off, come out and see the Falcon 030 in all its glory. By then we expect to see some rad new programs out and some really excitement! All in all, we hope to have the best Northeast show yet, and we look forward to your participation. Make your plans now for the most exciting Atari Weekend this spring! For further information, call Brian Gockley at 203-332-1721 or Doug Finch at 203-637-1034. We can also be found on GEnie in Category 11 or on Compuserve in the Atari arenas. E-mail can be directed to B.GOCKLEY or D.FINCH7 on GEnie or to 75300,2514 or 76337,1067 on CIS. *********************************************************************** IMPORTANT NOTICE! ================= STReport International Online Magazine is available every week in the ST Advantage on DELPHI. STReport readers are invited to join DELPHI and become a part of the friendly community of Atari enthusiasts there. SIGNING UP WITH DELPHI ====================== Using a personal computer and modem, members worldwide access DELPHI services via a local phone call JOIN -- DELPHI -------------- Via modem, dial up DELPHI at 1-800-695-4002 then... When connected, press RETURN once or twice and... At Password: type STREPORT and press RETURN. DELPHI's Basic Plan offers access for only $6.00 per hour, for any baud rate. The $5.95 monthly fee includes your first hour online. For more information, call: DELPHI Member Services at 1-800-544-4005 DELPHI is a service of General Videotex Corporation of Cambridge, MA. Try DELPHI for $1 an hour! For a limited time, you can become a trial member of DELPHI, and receive 5 hours of evening and weekend access during this month for only $5. If you're not satisfied, simply cancel your account before the end of the calendar month with no further obligation. If you keep your account active, you will automatically be enrolled in DELPHI's 10/4 Basic Plan, where you can use up to 4 weekend and evening hours a month for a minimum $10 monthly charge, with additional hours available at $3.96. But hurry, this special trial offer will expire soon! To take advantage of this limited offer, use your modem to dial 1-800-365-4636. Press once or twice. When you get the Password: prompt, type IP26 and press again. Then, just answer the questions and within a day or two, you'll officially be a member of DELPHI! DELPHI- It's getting better all the time! *********************************************************************** > Let It Be! STR FOCUS! Try this on for size! """""""""""""""""""" LET IT BE ========= From the Jerry Pournelle RT on Genie By LADY.LUCK Compiled by Lloyd E. Pulley, Sr. I found this on another network and thought you folks might enjoy it -- especially coming from a non-programmer like me, who knows just barely enough BASIC to get caught in a never-ending FOR-NEXT loop. Sung to Beatles "Let it Be": When I find my code in tons of trouble, Friends and colleagues come to me, Speaking words of wisdom: "Write in C." As the deadline fast approaches, And bugs are all that I can see, Somewhere, someone whispers: "Write in C." Write in C, write in C, Write in C, oh, write in C. LISP is dead and buried, Write in C. I used to write a lot of FORTRAN, For science it worked flawlessly. Try using it for graphics! Write in C. If you've just spent nearly 30 hours Debugging some assembly, Soon you will be glad to Write in C. Write in C, write in C, Write in C, yeah, write in C. Only wimps use BASIC. Write in C. Write in C, write in C Write in C, oh, write in C. Pascal won't quite cut it. Write in C. { Guitar Solo } Write in C, write in C, Write in C, yeah, write in C. Don't even mention COBOL. Write in C. And when the screen is fuzzy, And the editor is bugging me. I'm sick of ones and zeros, Write in C. A thousand people swear that T.P. Seven is the one for me. I hate the word PROCEDURE, Write in C. Write in C, write in C, Write in C, yeah, write in C. PL1 is 80s, Write in C. Write in C, write in C, Write in C, yeah, write in C. The government loves ADA, Write in C. *********************************************************************** :HOW TO GET YOUR OWN GENIE ACCOUNT: _________________________________ Set your communications software to Half Duplex (or Local Echo) Call: (with modem) 800-638-8369. Upon connection type HHH (RETURN after that). Wait for the U#= prompt. Type: XTX99587,CPUREPT then, hit RETURN. GEnie costs only $4.95 a month for unlimited evening and weekend access to more than 100 services including electronic mail, online encyclopedia, shopping, news, entertainment, single-player games, and bulletin boards on leisure and professional subjects. With many other services, including the biggest collection of files to download and the best online games, for only $6 per hour. MONEY BACK GUARANTEE! Any time during your first month of membership if you are not completely satisfied, just ask for your $4.95 back. GEnie Announcements (FREE) 1. IMPORTANT NOTICE to EFT (Checking Account) Clients............ 2. Spring is here... To celebrate, type..........................*SPRING 3. The OWSL Is Back, By Popular Demand, This Weekend in..........ORBWARS 4. The Match of the (14th) Century. Another new game begins..\...HYW 5. Club rates SLASHED; it's Backgammon tournament time in........RSCARDS 6. Disney's Beauty and the Beast - Special GIF of Belle now in...FLORIDA 7. Distance Learning COURSES. REGISTRATION OPEN in..............CALC 8. Canadian Photographic Art Gallery opens to the public in......CANADA 9. Apple's Tim Monroe unfolds new Inside Macintosh in............MACPRO 10. KEH Cameras has Professional Equipment at GREAT PRICES........CAMERAS 11. Caribbean Roundup RTC and Special TRIP FINDER RTC all in......TRAVELRT 12. Special offer - for MEMBERS ONLY..............................SOFTCLUB 13. COMPACT DISCS at Compact Prices. Only at....................NOTEWORTHY 14. Visit the carnival planet in the adult space fantasy..........FED 15. What the Leading Computer Magazines are Saying About..........GEMSTONE Welcome to the GEnie Windows and Windows NT RoundTable! +------------------------+ Brought to you by Rick Ruhl (RICKER), | Files Messages RTC Help| Richard Dill (RDILL), |-^-----^--------^---^---| and Charlie Strom (STROM) | +-------------+ | Windows R/T SYSOPs | |_____________| | | | Windows | | With Assistant SYSOPs | | +-------------+ | Craig Austin (AUSTIN) Library | | |_____________| | Stewart Hyde (STEWART) BB | | | | | Ron McLurkin (MCLURKIN) Library | +-----| Windows NT | | Peter Ziebel (PETER.Z) Help Desk | | 3.1 | | Michele Cardone (MICHELE-C) Help Desk | | | | Wayne Lively (W.LIVELY) Help Desk | +-------------+ | Roy Green (R.GREEN13) Help Desk +------------------------+ Herman Griffith (HERM) Help Desk and BB Mike Bourdeau (IMPERIAL-WE) Help Desk Keith Elkin (K.ELKIN) Help Desk Wendy Reynolds (WENDYSUE) Help Desk Windows RT Newsletter Holly Jahangiri (JESSIEBELLE) Editor Peter Ziebel (PETER.Z) Editor Promotions and Marketing Laura Tanner (LTANNER) Windows and Windows NT are trademarks and Microsoft is a registered trademark of Microsoft Corporation. The Windows R/T is independent and is not affiliated with Microsoft Corporation. +----------------------------+ +-----------------------------+ | "Open Windows" RT Meeting | | Windows RT Help Desk | |----------------------------| |-----------------------------| | Thursday, 21:30 ET | | Mon., Tues., Wed. & Friday | | RTC Room 2 | | 21:30-00:30 ET RTC Room 2 | +----------------------------+ +-----------------------------+ Voted Best New RT on GEnie, 1993 The Windows RT is proud to Welcome Berkeley Systems, Inc. Makers of: "After Dark for Windows" and "Star Trek, the screen saver" Online Support Area Windows Bulletin Board Catagory 27 Pick Item 1 from the Windows Menu and type 'SET 27' in the BB GEnie Information copyright (C) 1991 by General Electric Information Services/GEnie, reprinted by permission *********************************************************************** > A REAL "TWIST" STR Feature ...TO AN OLD, OLD STORY """""""""""""""""""""""""" A SHORT VERSUS INT IN GEM PROGRAMMING; AN ALLEGORY ================================================== by Ian Lepore In the beginning there was the 16-bit compiler, and the 'int' datatype, and the GEM programming idiom was to use 'int' for everything. Programmers, in their ignorance, worshipped the false god of 'int', and were blissful. There was much making of merry, small furry creatures were sacrificed and consumed with abandon, and the feasts lasted far into the night (with the help of coffee and Jolt Cola). The gods looked down on the programmers, and they were angered, for gods have never been able to abide happiness amongst the mortals. (Also, the loud partying was keeping them up all night.) So the gods caused to be created the 32-bit compiler for the Atari ST machines. The pestilence of the 32-bit int settled quietly upon the land, but the gods were patient. They knew a time of great trial and tribulation was about to descend upon the programmers. Upon the earth, trouble was brewing, although those at the center of the storm were hardly aware at first that anything was happening. There came to be a variety of religious sects, each with its own way of worshipping. The sects known as HSC, Sozobon, MWC, and Laser C were egalitarian in nature. The believed that the holy words 'short' and 'int' had equal power, and they did not examine the arguments of their worshippers closely. The powerful sect known as Lattice came to discover that the holy words did not contain equal power. The high priests at HiSoft declared that the holy word 'short' was The One True Way to address prayers to the GEM gods. The demigod Atari was pleased with this new method of worship, and endorsed its use by distributing example source code using the new proper method of worship. Another powerful sect, known as GCC, also discovered the unequal powers of the 'short' and 'int' holy words. One high priest in this sect declared, "Worship the gods only through me, and you may continue to use the 'int' holy word. I will translate this for the GEM gods as needed. I will be your intermediary, but only if you are faithful to my ways." This pleased many programmers recently converted to the GCC sect, for they could reuse their existing prayers without change. The programmers were a good-natured and easy-going bunch. Even though they had different methods of worshipping, they recognized that there was power in the prayers offered by other sects, and they wished to share and exchange them. The GCC and Lattice sects were not as easy-going as the older religions, however. They examined closely the arguments made by the programmers, and rejected those that used improper holy words. Finally the pestilence sent by the gods in chapter 2 began to rear its ugly head. It came to pass that the high priest of the HSC sect undertook a reconciliation of these differences. This priest had assembled a large book of hymns in praise of the GEM gods, and wished for all programmers to have access to it. He examined the issues involved, and decided that the Lattice method of worship was more correct. The endorsement of the Lattice method by the demigod Atari weighed heavily in his decision. The fact that the GEM gods themselves (within their innermost sanctums) also used the holy word 'short' -- well, this could not be dismissed lightly, and also lent weight to the decision. A week or so was spent converting the massive hymnal to use the Lattice holy word 'short'. Another week sufficed for the conversion of all the private prayers this priest had created over the years. (The Lattice compiler simplified this conversion, by pointing out the places where the old holy word of 'int' could no longer be used. And the HSC compiler, was as ever, egalitarian, allowing either word interchangeably in most situations.) The HSC high priest knew that his mission was not completed, however. There remained the task of reconciliation with the powerful and ever-growing GCC sect. He sent a dispatch to the high priest of GEM worship for the GCC sect, attempting to open a dialog by outlining some of the issues involved, and urging that the GCC high priest discuss with him the implications of a change in the method of worship. GCC's high priest promptly responded, implying that the HSC high priest was a charlatan and blasphemer, and stating quite clearly that there would be no discussion of philosophy. The GCC high priest made, however, what he surely considered to be a magnanimous offer to the HSC high priest: "Send me your hymnal full of blasphemy, and I will rewrite it in a way that is compatible with all prior methods of worship. This I consider to be a trivial task, though I have never seen your hymnal, and really care not what it contains." The HSC high priest shook his sadly at this, knowing that the hymnal contained many advanced forms of worship that the GCC priest had (by his own admission) never encountered before. He knew this wasn't the sort of problem that could be solved with a typedef or two and a couple macros. The HSC priest was sorely troubled by this turn of events, and undertook many hours of meditation in the desert. He undertook strenuous exercise and a fasting diet during this period. (This had nothing to do with the problem of how to worship the GEM gods, he just wanted to lose some weight. But it did serve to darken his attitude.) Finally after much meditation, a great truth was made known to the HSC priest: This is not a matter to be solved by gods, demigods, or priests, for they live in isolation from the day-to-day troubles of programmers. The programmers must decide for themselves, and make their wishes known to those who craft their hymnals and translate their prayers. And so the HSC high priest decided to bring this matter into the temple to be discussed by the entire flock. He did not truly expect a complete solution to come of this action, for he had tried such methods before, and had gotten responses from the flock ranging from abject indifference to contentious bickering. Still, this was a matter too important to be decided by the few, so he began to prepare sermons to be preached to the flock, that they might come to know the troubles suffered by those who create the hymnals and translate the prayers offered up by the flock. And also that he could learn of the concerns of the flock, for this priest not only preached to his flock, but also listened to them. And this history is the first of those sermons. Amen. _____________________________________________________________ > BLUE RIDGE ATARIFEST'93 STR SHOW NEWS "The Summertime Atari Event!" """"""""""""""""""""""""""""""""""""" 1993 Blue Ridge ATARIFEST """"""""""""""""""""""""" The Blue Ridge Atari Computer Enthusiasts (BRACE) and Computer STudio invite you to participate in the Fourth Annual Blue Ridge AtariFest in beautiful Asheville, North Carolina. Show dates and times are: Saturday July 24, 1993 10am - 6pm Sunday July 25, 1993 Noon - 5pm Just as in previous years, we have arranged for FREE Booth space for Atari developers!! (We're only requesting the donation of a door prize). We can promise both developers and show-goers an energetic and exciting show with as enthusiastic a crowd of Atarians as you'll find anywhere, plus the support of Computer STudio in the mall. We're once again taking over the Courtyard Shop (mall) area at Westgate Shopping Center for the show (location of Computer STudio), plus the use of vacant store spaces for seminar sessions. Seminar sessions will be 45 minutes in length, and developers are welcome to conduct a seminar on their product line or approved topic of their choice (seminar sessions are limited, so first come, first served). This year's show dates also coincide with Asheville's annual Bele Chere street festival, when downtown Asheville is closed to vehicular traffic and becomes what must be one of the largest street fairs in the country. Westgate Shopping Center is one of the primary Park-and-Ride shuttle centers for transporting people to and from downtown, and we've arranged to have the shuttle service pick up at the front entrance of the mall and drop off at the rear entrance, so everyone taking the service from Westgate WILL walk through the AtariFest exhibition area sometime during the day. This will be a great opportunity to showcase Atari and Atari related software and peripherals, and introduce them to people who aren't already Atari owners. Bringing in NEW blood is the key to the growth of this platform, and this will be our opportunity to begin that process with a captive audience. Additional discussions of the show, as well as confirmations of your participation, are welcome in GEnieMail and in the Blue Ridge AtariFest topic 13 in Category 11 here on GEnie. Hoping to hear from you soon. Happy Atari Computing. It's happening in A s h e v i l l e ! Where: Westgate Shopping Center - Asheville, N.C. Take any major highway into Asheville (US 19-23, US 26 or I-40) to the I-240 loop, then take the "Westgate/Hilton Inn Drive exit" into the Westgate Shopping Center parking lot. When: 24-25, July 1993 Time: 10:am to 6:pm SAT 12 Noon 'til 5pm SUN Points of contact: Come for a day or come for the weekend, but do come and enjoy yourself. Great Smokies Hilton Resort Hilton Inn Drive (704)254-3211 Toll-free reservation phone number 1-800-733-3211 Radisson One Thomas Wolf Plaza (704)252-8211 Rate: $62.00 per room (1-4 people) ====== Additional Hotel / Motel Information =========== Days Inn I-26 and Airport Road (704)684-2281 I-40 Exit 55 (704)298-5140 Econo Lodge US 70 East, I-40 Exit 55 (704)298-5519 Holiday Inn 275 Smoky Park Hwy (704)667-4501 Toll-free reservation phone number 1-800-HOLIDAY Red Roof Inn I-40 and US 19-23 Exit 44 (704)667-9803 Toll-free reservation phone number 1-800-843-7663 Budget Motel I-40 Exit 44 (Enka-Chandler) West Asheville Exit (704)665-2100 Best Western Asheville Central 22 Woodfin St (704)253-1851 ========= Local Bed & Breakfast lodging Information ========= Aberdeen Inn 64 Linden Ave (704)254-9336 Albemarle Inn 86 Edgemont Road (704)255-0027 Applewood Manor 62 Cumberland Circle (704)254-2244 The Bridle Path Inn Lockout Road (704)252-0035 Cairn Brae B & B 217 Patton Mountain Rd (704)252-9219 Carolina B & B 177 Cumberland Ave (704)254-3608 Cedar Crest Victorian Inn 674 Biltmore Ave (704)252-1289 Corner Oak Manor 53 St. Dunstan (704)253-3525 Cornerstone Inn 230 Pearson Dr (704)253-5644 Flint Street Inn 100 & 116 Flint Street (704)253-6723 The Lion and The Rose 276 Montford Ave (704)255-7673 The Ray House B & B 83 Hillside St (704)252-0106 Reed House 119 Dodge St (704)274-1604 The Wright Inn 235 Pearson Drive (704)251-0789] (1-800-552-5724) A more complete listing of Bed & Breakfasts can be obtained through the Asheville Area Chamber of Commerce. Reservations should be made immediately, as July is the height of our tourist season. =========== CAMP GROUNDS ================ (reservations are a must during this time of season): Mount Pisgah: About 20 miles southwest of Asheville on the Blue Ridge Parkway at mile post 408.6 (National Park Service). 690 acres. Elevation 5000'. One of the nicest campgrounds in Western North Carolina. 67 tent sites, 70 RV sites. For reservations: P.O.Box 749, Watnesville, N.C. 28786; phone (704) 235-9109. No showers. Groceries and restaurant. Nature program. 14 day stay limit. Lake Powhatan: 4 miles south of Asheville on State road 191, 3.5 miles west on FR 806. 30 acres. 98 tent/rv sites. Reservation available thru Mistix 1-800-283-CAMP. Disposal station. No showers. Swimming; lifeguard; fishing; nature trails; bicycles. 14-day stay limit. While in the area, you might want to consider a little sightseeing, and include a visit to the Biltmore House here in Asheville (the largest single family residence ever built in the U.S.--its a "castle"). A visit to the Biltmore can be a full-day's activity as you will want to view the house, visit the winery, and walk some of the grounds and gardens. Hours: The House 9 am to 6pm The Gardens 9am to 7pm Conservatory 9am to 5:30pm The Winery Monday-Saturday 11am to 7pm Sunday 1pm to 7pm Other areas of interest include; the Thomas Wolf home (adjacent to the Raddison), the Blue Ridge Parkway and Folk Art Center. A drive up the Blue ridge Parkway to enjoy the higher elevations and incredible views of our mountains. Perhaps a hike up to Mount Pisgah and look back down to Asheville(you can see Mt. Pisgah from most anywhere in Asheville). A short drive from Mt. Pisgah will take you to Sliding Rock (for those of you travelling with kids who are still kids at heart), the Cradle of Forestry (first forest school in the country), waterfalls, trout hatchery, etc. For the adventurous, white water rafting on the Natahala River near Bryson City (approx one and a half hours from here). There's obviously loads more to see and do around Asheville (in addition to the Blue Ridge AtariFest and a visit to Computer STudio :-). If any of y'all would like maps and additional tourist info of the area I might suggest contacting the Chamber of Commerce: Asheville Area Chamber of Commerce 151 Haywood Street P.O. Box 1010 Asheville, NC 28802 704-258-6111 FAX: (704)251-0926 ___________________________________________________________________ > STReport CONFIDENTIAL "Rumors Tidbits Predictions Observations Tips" """"""""""""""""""""" - Hanover, Germany PRELIMINARY CEBIT REPORT ---------------- From: Wilfred Kilwinger To: All Msg #548, Mar-30-93 00:17:18 Subject: Cebit'93 show in Germany Atari Booth at CEBIT'93 ---------------------------------------------------------------------- | |53|55|57|59| /51/52/ | MEETING |------------ /--/--/ | |54|56|58|60| /49/50/ | ROOMS \ /--/--/ | DEALER \ /47/48/ \ KITCHEN | |33|35|37|39|41|43| /--/--/ \ CENTER | ------------------- /45/46/ ---------\ / |34|36|38|40|42|44| /--/--/ /--/--/ | 9|10| \ / /31/32/ ------- -------- /--/--/ | 7| 8| _______ /29/30/ ------- |13|14| /--/--/ ------- \--\--\ /27/28/ |11|12| \--\--\ \22\21\ /--/--/ ____ \16\15\ \--\--\ / \ \--\--\ \24\23\ | Lynx | ______ \18\17\ \--\--\ \ / /5 /6 / \--\--\ \26\25\ / /\ /--/--/ \20\19\ \--\--/ / \ /3 /4 / \--\--\ \ / /__ \ /--/--/ /\ \/ / | | /1 /2 / / \ / / | | / /\ \ \ / / / / / \ \ VIDEO \/ / / / / \ \ WALL __/ / INFO / / \ \ \ / DESK Portfolio Here is the list with developers, I'm not sure this is 100% accurate since they made some last minutes changes. 1 Infogrammes, Alone in the Dark 2 Praefcke, PCB-layout, GAL-editor, Chemical Structure/formule editor 3 Eurosoft, Photo Studio (Falcon030), Home Video kit 4 Victor GmbH, Integrated Software, Databases 5 Artiplus, TopCard's (business card printing) 6 Purix Software, Script 3 7 Digital Data Deicke, Falcon housing, external keyboard (199 DM) 8 DVPI GmbH, Music Software, Portfolio MIDI interface 9 Atari 10 GE-Soft, Falcon030 32-bit SIMM memory expansion with 33Mhz 68030 11 Richter, GFA Basic, OCR, Render/Animation software 12 Steinberg, Cubase Audio (MIDI and Harddisk Recording) 13 Richter, Lexicor render/animation software 14 Atari, Falcon030 with MIDI applications 15 Logitex, DATAlight data compression, 1ST Card database, 1ST Lock 16 Inshape, raytracing, animation, 3-D modelling 17 OverScan, Video titling, Genlocking 18 Compo, Falcon Speed emulator based on 80286 19 OverScan, Grafics, Video titling, animation, ScreenBlaster 20 Compo, Musicom harddisk recording (with digital interface) 21 Yeti (and Brainstorm), Yeti software, Falcon DSP JPEG, DSP MPEG 22 HiSoft TruePaint, Lattice C 23 Silmaris, Ishar Falcon030 game 24 Oregon Research, Diamond Edge harddisk optimiser on Falcon030 25 Team Computer, Video Production 26 Atari, Falcon030 with misc. application 27 Jobis, Falcon Tower, office software 28 Jobis 29 PAM software, ethernet software, TCP/IP, NFS, Novell, FalconNet 30 Trade-It, Chacall image processing 31 HTA 32 Trade-It, DigiTape 8-channel harddisk recording 33 Biodata, Bionet network for Atari, PC, UNIX and Apple 34 Atari, Falcon030 software utilities 35 ICP Verlag, TOS Magazine, FastCopy Pro 36 Eickman Computing, Falcon030 Tower 37 VHF computer, Falcon030 with CAD software, converter for vector formats 38 Atari 39 VHF computer, CAD software 40 H3 systems, Falcon030 with DA's Vector animation software 41 Atari, Calamus S 42 Color Concept, Kodak Photo CD software on Falcon030 and TT 43 DMC GmbH, Calamus SL 44 Color Concept 45 TKR, Crazy Dots graphics card, FAX software 46 TMS GmbH, Cranach 47 TKR 48 Atari, Falcon030 demo software 49 Rhothron, Falcon030 in 19" rack, process control/measurement 50 Application Systems Heidelberg, Signum!3, Papillon graphics softw. 51 Rhotron 52 App. Systems, Pure C, Pure Pascal, Phoenix database 53 Atari, Falcon030 54 Atari, Falcon030 55 SDS. Information Management 56 Digital Optical Analog, Blackmail Falcon030 Voice Mail system 57 Matrix, Falcon030 with MatDigiR video digitizer 58 R.O.M. Software, Papyrus word processor, DTP Module, Office Module 59 Matrix, TT/Mega STE (true color) video cards 60 STAGE Microsystems, office software I counted at least 38 Falcon030's on the booth. The presentation on the Video Wall was very good. A part of it was live, a part of it was a product video showing several good Falcon030 software titles. Steinberg used the wall also for presentation of Cubase Audio. Lot's of very good Falcon030 applications were on the booth but also new or updates software for existing ST's and TT's. I leave it to others to publish about the software they saw but I'm available for answering questions. Wilfred Kilwinger Support Manager Atari Benelux (The Netherlands) --- LED 1.00 * Origin: *--Support afdeling Atari (Benelux) B.V.--* (2:500/130.11304) - Hanover, Germany CeBIT REPORTS ATTENDANCE IN EXCESS 660,000 ---------------- The European business computer, home computer, office equipment and communications technology fair "CeBIT" finished up a week-long show Wednesday in Hanover, Germany reporting over 660,000 visitors. CeBIT administrators said visitor turnout easily exceeded last year. More than 5,600 exhibitors from 45 countries, worldwide took part in the show, which featured the East European nations as the official "partnerland". Among the visitors were 104,000 from foreign countries, up considerably from last year. New to be counted were over 14,000 from eastern Europe. ________________________________________________________________ > NVN WANTS YOU! STR InfoFile Another Network Supports Atari! """"""""""""""""""""""""""" National Videotext Network (NVN) ================================ National Videotext Network (NVN) has recently added an Atari ST Forum to it's growing lists of available services. The Atari ST Forum is ready and waiting for you! Order an extended NVN Membership of 6 or 12 months, pay for it in advance and receive a bonus in connect time at no additional charge. Choose from two subscription plans: 6-Month Membership ------------------ Pay just $30 for a 6-month Membership and receive a usage credit that entitles you to $15 of connect-time in the Premium services of your choice. Your total savings using this plan would be over $20!* 12 Month Membership ------------------- Pay $50 for a full year's Membership and get even more free time on-line. We'll give you a $25 usage credit to use in your favorite Premium services or try out new ones. You could save as much as $45.* For more information about either of these plans, give us a call at 1-800-336-9096. NVN HIGHLIGHTS ============== For the newcomers.... - Introducing a great new tool to make your JOBSEARCH more effective. - Amateur Radio comes to NVN! Old-timers and newcomers, visit the Ham Shack. - The secret of *fast* sales prospecting... - Attachment Capabilities are now in Email!!! - Subaccounts are now blocked from Premium Plus services... - Go Treasure Hunting with the folks in the Numismatic Collectors Forum. - Why wait an extra day to see U.S. Gov't product/service procurements?. - The NVN On-line Billing Service is Back - with Enhancements! - Shake the Last of the Winter Blues the EAASY Way! - What are eight *advantages* of searching online for information?... - NVN's Movie Forum presents....You Pick The Oscars contest... - Tell the best FISH STORY and WIN time on NVN! - Introducing the Mental Health Forum with a registered Psychiatrist on board! -=* 9600 BAUD USERS *=- $6/hour non-prime time - $9/hour prime time You can join NVN one of two ways. By voice phone 1-800-336-9096 (Client Services) or via modem phone 1-800-336-9092. ________________________________________________________________ > PICTURE FORMATS STR InfoFile Clearing up the "Picture" """""""""""""""""""""""""""" ST Picture Formats ------------------ Edited by: David Baggett Internet: dmb@ai.mit.edu (Please report errors or additions.) Copyright (C) 1988 -- 1993 by David M. Baggett Non-profit redistribution of this document is permitted, provided the document is not modified in any way. Reproduction of this document in whole or in part for commercial purposes is expressly forbidden without the prior written consent of David M. Baggett. The information presented here is not guaranteed to be correct. The editor and contributors will in no event be liable for direct, indirect, incidental, or consequential damages resulting from the use of the information in this document. This document is the product of many hours of volunteer work by a large number of people. Please respect this -- do not violate the distribution policy. CONTRIBUTORS Steve Belczyk Phil Blanchfield Marcel Boom Jason Blochowiak John Brochu** David Brooks Daniel Deimert Neil Forsyth Stefan Hoehn Gerfried Klein G. "Maddog" Knauss Ken MacLeod Shamus McBride Jim McCabe Lars Michael Darek Mihocka David Mumper George Nassas Jim Omura George Seto Joe Smith Greg Wageman Roland Waldi* Gerry Wheeler Contents -------- NEOchrome *.NEO NEOchrome Animation *.ANI DEGAS *.PI? ? = 1, 2, 3 DEGAS Elite *.PI? ? = 1, 2, 3 DEGAS Elite (Compressed) *.PC? ? = 1, 2, 3 Tiny *.TN? ? = 1, 2, 3, Y Spectrum 512 *.SPU Spectrum 512 (Compressed) *.SPC Spectrum 512 (Smooshed) *.SPS Art Director *.ART C.O.L.R. Object Editor Mural *.MUR Doodle *.DOO Cyber Paint Sequence *.SEQ Animatic Film *.FLM Animaster Sprite Bank *.ASB STOS *.MBK GEM Bit Image *.IMG GEM Metafile (vector graphics) *.GEM STAD *.PAC Imagic Film/Picture *.IC? ? = 1, 2, 3 IFF *.IFF RGB Intermediate Format *.RGB ComputerEyes Raw Data Format *.CE? ? = 1, 2 MacPaint *.MAC PackBits Compression Algorithm Introductory Information ------------------------ word = 2 bytes long = 4 bytes palette = Hardware color palette, stored as 16 words. First word is color register zero (background), last word is color register 15. Each word has the form: Bit: (MSB) 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 (LSB) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 0 0 0 0 0 R2 R1 R0 0 G2 G1 G0 0 B2 B1 B0 R2 = MSB of red intensity R0 = LSB of red intensity G2 = MSB of green intensity G0 = LSB of green intensity B2 = MSB of blue intensity B0 = LSB of blue intensity Intensity ranges from 0 (color not present) to 7 (highest intensity). Example: { red = 7, green = 3, blue = 5 } -> 0735 (hex) Caveat: It is wise to mask off the upper four bits of each palette entry, since a few programs store special information there (most notably Art Studio). The Formats ----------- *.NEO 1 word flag byte [always 0] 1 word resolution [0 = low res, 1 = medium res, 2 = high res] 16 words palette 12 bytes filename [usually " . "] 1 word color animation limits. High bit (bit 15) set if color animation data is valid. Low byte contains color animation limits (4 most significant bits are left/lower limit, 4 least significant bits are right/upper limit). 1 word color animation speed and direction. High bit (bit 15) set if animation is on. Low order byte is # vblanks per step. If negative, scroll is left (decreasing). Number of vblanks between cycles is |x| - 1 1 word # of color steps (as defined in previous word) to display picture before going to the next. (For use in slide shows) 1 word image X offset [unused, always 0] 1 word image Y offset [unused, always 0] 1 word image width [unused, always 320] 1 word image height [unused, always 200] 33 words reserved for future expansion 16000 words picture data (screen memory) ----------- 32128 bytes total *.ANI NOTE: To get this feature on versions 0.9 and later select the Grabber icon and click both mouse buttons in the eye of the second R in the word GRABBER. Interestingly enough, some versions of NEO only require you to press the right button, not both. Hmmm... 1 long magic number BABEEBEA (hex) (seems to be ignored) 1 word width of image in bytes (always divisible by 8) 1 word height of image in scan lines 1 word size of image in bytes + 10 (!) 1 word x coordinate of image (must be divisible by 16) - 1 1 word y coordinate of image - 1 1 word number of frames 1 word animation speed (# vblanks to delay between frames) 1 long reserved; should be zero -------- 22 bytes total for header ? words image data (words of screen memory) for each frame, in order *.PI1 (low resolution) *.PI2 (medium resolution) *.PI3 (high resolution) 1 word resolution (0 = low res, 1 = medium res, 2 = high res) Other bits may be used in the future; use a simple bit test rather than checking for specific word values. 16 words palette 16000 words picture data (screen memory) ----------- 32034 bytes total *.PI1 (low resolution) *.PI2 (medium resolution) *.PI3 (high resolution) 1 word resolution (0 = low res, 1 = medium res, 2 = high res) Other bits may be used in the future; use a simple bit test rather than checking for specific word values. 16 words palette 16000 words picture data (screen memory) 4 words left color animation limit table (starting color numbers) 4 words right color animation limit table (ending color numbers) 4 words animation channel direction flag (0 = left, 1 = off, 2 = right) 4 words 128 - animation channel delay in 1/60's of a second. [0 - 128] (I.e., subtract word from 128 to get 1/60th's of a second.) ----------- 32066 bytes total *.PC1 (low resolution) *.PC2 (medium resolution) *.PC3 (high resolution) 1 word resolution (same as Degas, but high order bit is set; i.e., hex 8000 = low res, hex 8001 = medium res, hex 8002 = high res). Other bits may be used in the future; use a simple bit test rather than checking for specific word values. 16 words palette < 32000 bytes control/data bytes 4 words left color animation limit table (starting color numbers) 4 words right color animation limit table (ending color numbers) 4 words animation channel direction flag [0 = left, 1 = off, 2 = right] 4 words 128 - animation channel delay in 1/60's of a second. [0 - 128] (I.e., subtract word from 128 to get 1/60th's of a second.) ----------- < 32066 bytes total Compression Scheme: PackBits compression is used (see below). Each scan line is compressed separately; i.e., all data for a given scan line appears before any data for the next scan line. The scan lines are specified from top to bottom (i.e., 0 is first). For each scan line, all the data for a given bit plane appears before any data for the next higher order bit plane. Note that this is identical to the IFF 'BODY' image data. To clarify: The first data in the file will be the data for the lowest order bit plane of scan line zero, followed by the data for the next higher order bit plane of scan line zero, etc., until all bit planes have been specified for scan line zero. The next data in the file will be the data for the lowest order bit plane of scan line one, followed by the data for the next higher order bit plane of scan line one, etc., until all bit planes have been specified for all scan lines. Caveats: DEGAS Elite's picture loading routine places some restrictions on compressed DEGAS files: o Elite uses a 40-byte buffer to store data being decompressed. o Whenever a control command is encountered, bytes are stuffed in this buffer. o The buffer is only emptied when there are EXACTLY 40 characters in it. The important conclusion here is that No control command may cause the buffer to have more than 40 bytes in it. In other words, all control commands must end on or before the 40-byte boundary. Any picture violating the last condition will cause Elite to get a bus error when the picture is loaded. *.TNY (any resolution) *.TN1 (low resolution) *.TN2 (medium resolution) *.TN3 (high resolution) Several people have reported sightings of mutated Tiny pictures that do not follow the standard format, so let's be careful out there. What is described here is the format that David Mumper's original TNYSTUFF.PRG produces. 1 byte resolution (same as NEO, but +3 indicates rotation information also follows) If resolution > 2 { 1 byte left and right color animation limits. High 4 bits hold left (start) limit; low 4 bits hold right (end) limit 1 byte direction and speed of color animation (negative value indicates left, positive indicates right, absolute value is delay in 1/60's of a second. 1 word color rotation duration (number of iterations) } 16 words palette 1 word number of control bytes 1 word number of data words 3-10667 bytes control bytes 1-16000 words data words ------------- 42-32044 bytes total Control byte meanings: For a given control byte, x: x < 0 Absolute value specifies the number of unique words to take from the data section (from 1 to 127) x = 0 1 word is taken from the control section which specifies the number of times to repeat the next data word (from 128 to 32767) x = 1 1 word is taken from the control section which specifies the number of unique words to be taken from the data section (from 128 - 32767) x > 1 Specifies the number of times to repeat the next word taken from the data section (from 2 to 127) Format of expanded data: The expanded data is not simply screen memory bitmap data; instead, the data is divided into four sets of vertical columns. (This results in better compression.) A column consists of one specific word taken from each scan line, going from top to bottom. For example, column 1 consists of word 1 on scanline 1 followed by word 1 on scanline 2, etc., followed by word 1 on scanline 200. The columns appear in the following order: 1st set contains columns 1, 5, 9, 13, ..., 69, 73, 77 in order 2nd set contains columns 2, 6, 10, 14, ..., 70, 74, 78 in order 3rd set contains columns 3, 7, 11, 15, ..., 71, 75, 79 in order 4th set contains columns 4, 8, 12, 16, ..., 72, 76, 80 in order Note that Tiny partitions the screen this way regardless of resolution; i.e., these aren't bitplanes. For example, medium resolution only has two bitplanes, but Tiny still divides medium resolution pictures into four parts. *.SPU 80 words first scan line of picture (unused) -- should be zeroes 15920 words picture data (screen memory) for scan lines 1 through 199 9552 words 3 palettes for each scan line (the top scan line is not included because Spectrum 512 can't display it) ----------- 51104 bytes total Note that the Spectrum 512 mode's three palette changes per scan line allow more colors on the screen than normally possible, but a tremendous amount of CPU time is required to maintain the image. The Spectrum format specifies a palette of 48 colors for each scan line. To decode a Spectrum picture, one must be know which of these 48 colors are in effect for a given horizontal pixel position. Given an x-coordinate (from 0 to 319) and a color index (from 0 to 15), the following C function will return the proper index into the Spectrum palette (from 0 to 47): /* * Given an x-coordinate and a color index, returns the corresponding * Spectrum palette index. * * by Steve Belczyk; placed in the public domain December, 1990. */ int FindIndex(x, c) int x, c; { int x1; x1 = 10 * c; if (1 & c) /* If c is odd */ x1 = x1 - 5; else /* If c is even */ x1 = x1 + 1; if (x >= x1 && x < x1 + 160) c = c + 16; else if (x >= x1 + 160) c = c + 32; return c; } *.SPC 1 word flag word [$5350 or "SP"] 1 word reserved for future use [always 0] 1 long length of data bit map 1 long length of color bit map <= 32092 bytes compressed data bit map <= 17910 bytes compressed color bit map -------------- <= 50014 bytes total Data compression: Compression is via a modified run length encoding (RLE) scheme, similar to DEGAS compressed and Tiny. The data map is stored as a sequence of records. Each record consists of a header byte followed by one or more data bytes. The meaning of the header byte is as follows: For a given header byte, x: 0 <= x <= 127 Use the next x + 1 bytes literally (no repetition) -128 <= x <= -1 Use the next byte -x + 2 times The data appears in the following order: 1. Picture data, bit plane 0, scan lines 1 - 199 2. Picture data, bit plane 1, scan lines 1 - 199 3. Picture data, bit plane 2, scan lines 1 - 199 4. Picture data, bit plane 3, scan lines 1 - 199 Decompression of data ends when 31840 data bytes have been used. Color map compression: Each 16-word palette is compressed separately. There are three palettes for each scan line (597 total). The color map is stored as a sequence of records. Each record starts with a 1-word bit vector which specifies which of the 16 palette entries are included in the data following the bit vector (1 = included, 0 = not included). If a palette entry is not included, it is assumed to be zero (black). The least significant bit of the bit vector refers to palette entry zero, while the most significant bit refers to palette entry 15. Bit 15 must be zero, since Spectrum 512 does not use palette entry 15. Bit 0 should also be zero, since Spectrum 512 always makes the background color black. The words specifying the values for the palette entries indicated in the bit vector follow the bit vector itself, in order (0 - 15). NOTE: Regarding Spectrum pictures, Shamus McBride reports the following: "... [The Picture Formats List] says bit 15 of the color map vector must be zero. I've encountered quite a few files where [bit 15] is set (with no associated palette entry)..." *.SPS This format compresses Spectrum 512 pictures better than the standard, method. There are at least two programs that support this format, SPSLIDEX and ANISPEC, although the two seem to differ slightly in their interpretation of the format. One point of interest: Shamus McBride deciphered this format without an ST! 1 word 5350 (hex) ("SP") 1 word 0 (reserved for future use) 1 long length of data bit map 1 long length of color bit map <= ? bytes compressed data bit map <= ? bytes compressed color bit map ---------- < ? bytes total Data compression: Compression is via a modified run length encoding (RLE) scheme, similar to that used in Spectrum Compressed (*.SPC) pictures. The data map is stored as a sequence of records. Each record consists of a header byte followed by one or more data bytes. The meaning of the header byte is as follows: For a given header byte, x (unsigned): 0 <= x <= 127 Use the next byte x + 3 times 128 <= x <= 255 Use the next x - 128 + 1 bytes literally (no repetition) There are two kinds of *.SPS files. The data may appear in the same order as *.SPC files (SPSLIDEX format?): 1. Picture data, bit plane 0, scan lines 1 - 199 2. Picture data, bit plane 1, scan lines 1 - 199 3. Picture data, bit plane 2, scan lines 1 - 199 4. Picture data, bit plane 3, scan lines 1 - 199 The second variant (ANISPEC format?) encodes the data as byte wide vertical strips: Picture data, bit plane 0, scan line 1, columns 0 - 7. Picture data, bit plane 0, scan line 2, columns 0 - 7. Picture data, bit plane 0, scan line 3, columns 0 - 7. . . . Picture data, bit plane 0, scan line 199, columns 0 - 7. Picture data, bit plane 0, scan line 1, columns 8 - 15. Picture data, bit plane 0, scan line 2, columns 8 - 15. . . . Picture data, bit plane 0, scan line 199, columns 312 - 319. Picture data, bit plane 1, scan line 1, columns 0 - 7. . . . Picture data, bit plane 3, scan line 198, columns 312 - 319 Picture data, bit plane 3, scan line 199, columns 312 - 319. A for loop to process that data would look like for (plane = 0; plane < 4; plane++) for (x = 0; x < 320; x += 8) for (y = 1; y < 200; y++) for (x1 = 0; x1 < 8; x1++) image[y, x + x1] = ... Color map compression: Color map compression is similar to *.SPC color map compression, but the map is compressed as a string of bits, rather than words. There are 597 records (one for each palette). Each record is composed of a 14-bit header followed by a number of 9-bit palette entries. The 14-bit header specifies which palette entries follow (1 = included, 0 = not included). The most significant bit of the header refers to palette entry 1, while the least significant bit refers to palette 14. Palette entries 0 and 15 are forced to black (zero). Each palette entry is encoded as "rrrgggbbb". The format of the palette is described above in the section on uncompressed Spectrum pictures (*.SPU). *.ART (low resolution only) 16000 words picture data (screen memory) 16 words palette 15 * 16 words 15 more palettes for animation ------------- 32512 bytes total *.MUR (low resolution only) 16000 words picture data (screen memory) (palettes are stored in separate files) ----------- 32000 bytes total *.DOO (high resolution only) 16000 words picture data (screen memory) ----------- 32000 bytes total *.SEQ (low resolution only) This format, while fairly complex, yields excellent compression of animated images while offering reasonably fast decompression times. 1 word magic number [$FEDB or $FEDC] 1 word version number 1 long number of frames 1 word speed (high byte is vblanks per frame) 118 bytes reserved --------- 128 bytes total for .SEQ header for each frame { 1 long offset to data for this frame, in bytes [basically useless] } for each frame { 1 word type (ignored?) 1 word resolution [always 0] 16 words palette 12 bytes filename [usually " . "] 1 word color animation limits [not used] 1 word color animation speed and direction [not used] 1 word number of color steps [not used] 1 word x offset for this frame [0 - 319] 1 word y offset for this frame [0 - 199] 1 word width of this frame, in pixels (may be 0, see below) 1 word height of this frame, in pixels (may be 0, see below) 1 byte operation [0 = copy, 1 = exclusive or] 1 byte storage method [0 = uncompressed, 1 = compressed] 1 long length of data in bytes (if the data is compressed, this will be the size of the compressed data BEFORE decompression) 60 bytes reserved -------- 128 bytes total for frame header ? bytes data} Frames are "delta-compressed," meaning that only the changes from one frame to the next are stored. On the ST, .SEQ files are always full-screen low resolution animations, so the sequence resulting from expanding all the data will be n 320 by 200 pixel low resolution screens, where n is given in the .SEQ header. Since only the changes from frame to frame are stored, image data for a frame will rarely be 320x200 (except for the very first frame, which will always be a full screen). Instead what is stored is the smallest rectangular region on the screen that contains all the changes from the previous frame to the current frame. The x offset and y offset in the frame header determine where the upper left corner of the "change box" lies, and the width and height specify the box's size. Additionally, each "change box" is stored in one of five ways. For each of these, the screen is assumed to have the full-screen image from the lstframe on it. o uncompressed copy: The data for this frame is uncompressed image data, and is simply copied onto the screen at position (x, y) specified in the frame header. o uncompressed eor: The data for this frame is exclusive or'ed with the screen at position (x, y). o compressed copy: The data for this frame must be decompressed (see below), and then copied onto the screen at position (x, y) specified in the frame header. o compressed eor: The data for this frame must be decompressed (see below), and then exclusive or'ed with the screen RAM at position (x, y). o null frame: The width and/or height of this frame is 0, so this frame is the same as the previous frame. Of the 5 methods above, the one that results in the smallest amount of data being stored for a particular is used for that frame. Compression Scheme: Compression is similar to that employed by Tiny, but is not quite as space-efficient. Control word meanings: For a given control word, x: x < 0 Absolute value specifies the number of unique words to take from the data section (from 1 to 32767). x > 0 Specifies the number of times to repeat the next word taken from the data section (from 1 to 32767). Note that a control word of 0 is possible but meaningless. Format of expanded data: The expanded data is not simply screen memory bitmap data; instead the four bitplanes are separated, and the data within each bitplane is presented vertically instead of horizontally. (This results in better compression.) To clarify, data for a full screen would appear in the following order: bitplane 0, word 0, scanline 0 bitplane 0, word 0, scanline 1 ... bitplane 0, word 0, scanline 199 bitplane 0, word 1, scanline 0 bitplane 0, word 1, scanline 1 ... bitplane 0, word 1, scanline 199 ... bitplane 0, word 79, scanline 199 bitplane 1, word 0, scanline 0 ... bitplane 3, word 79, scanline 199 Note however, that the data does not usually refer to an entire screen, but rather to the smaller "change box," whose size is given in the frame header. *.FLM (low resolution only) 1 word number of frames 16 words palette 1 word speed (0 - 99; value is 99 - # vblanks to delay between frames) 1 word direction (0 = forwards, 1 = backwards) 1 word end action (what to do after the last frame) 0 = pause, then repeat from beginning 1 = immediately repeat from beginning 2 = reverse (change direction) 1 word width of film in pixels 1 word height of film in pixels 1 word Animatic version number (major) [< 2] 1 word Animatic version number (minor) 1 long magic number 27182818 (hex) 3 longs reserved for expansion (should be all zeros) -------- 32 words total for header ? words image data (words of screen memory) for each frame, in order *.ASB (low resolution only) 1 word number of frames - 1 1 word ? 1 byte maximum width, in pixels 1 byte maximum height, in pixels 16 words palette -------- 38 bytes total for header For each frame { 1 word width of this frame (in pixels) - 1 1 word height of this frame (in pixels) - 1 1 word ? ? words image data (words of screen memory) } *.MBK 9 words ? 1 long $19861987 (magic number?) 1 long offset from this long to header for low resolution parameter block (if past end of file, no low res frames) 1 long offset from this long to header for med resolution parameter block (if past end of file, no med res frames) 1 long offset from this long to header for high resolution parameter block (if past end of file, no high res frames) 1 word number of low resolution frames 1 word number of medium resolution frames 1 word number of high resolution frames For each frame { 1 long offset to data (probably only used internally by STOS) 1 byte width in words (multiply by 16 to get width in pixels) 1 byte height in pixels 1 byte X hotspot location 1 byte Y hotspot location } (The format implies other stuff could be here.) 1 long ["PALT" $50414C54] 16 words palette ? words of data for each frame, in the order mentioned in the header. Monoplanar mask data follows image data for each frame. ---------- ? words total The frames often seem to be in semi-random order, not necessarily in the order they are to be animated. *.IMG 1 word version number of image file [1] 1 word length of header in words [usually 8] 1 word number of color planes [1 for monochrome] 1 word pattern length in bytes [1-8, usually 2 for screen images] 1 word pixel width in microns (1/1000 mm, 25400 microns per inch) 1 word pixel height in microns 1 word line width in pixels 1 word number of lines ------- ? words header length defined in 2nd word of header ? bytes data NOTES: If the image is a color image (planes > 1), the planes are stored separately starting with plane 0. There is, however, no standard way of storing the color palette. Some programs may save the palette in separate files, some may extend the header. For this reason, you should never assume the header is 8 words long, always get the header length from the 2nd word of the header. Also, the line width in the 7th word is the number of pixels in a line. Since the data is encoded in byte-wide packets, the actual unpacked line width is always a multiple of 8, and may be 1-7 pixels longer than the length specified in the header. For each byte x in the data section, x = 0 Pattern/scanline run. Read the next byte, n (unsigned). If n > 0 then: Read a number of bytes equal to the "pattern length" word in the header. Repeat this pattern n times. If n = 0 then: Scanline run. Data for the next scanline is to be used multiple times. Read the following record: 1 byte flag byte [$FF] 1 byte number of times to use next scanline data The data for the next scanline follows, compressed normally. x = 80 (hex) Uncompressed bit string. The next byte determines the number of bytes to use literally. The literal data bytes follow. otherwise Solid run. The value of x determines what to draw. The high bit specifies whether the pixels are set or cleared. A 1 indicates a byte-run using $FF, a 0 indicates a byte-run using $00. The low 7 bits, taken as an unsigned quantity, specify the length of the run in bytes. *.GEM Marcel Boom recently sent me this format description. I have reproduced it here, largely unchanged. The file consists out of a header and the data records. The header has the following format: word mf_header: should be -1, which indicates a metafile word mf_hlength: The length of the header part (usually 24 words) word mf_version: Version number (usually 101) word mf_ndcrcfl: 0: NDC coordinates, 2: Raster coordinates word mf_extends1: Optional, minimal used x coordinate word mf_extends2: Optional, minimal used y coordinate word mf_extends3: Optional, maximal used x coordinate word mf_extends4: Optional, maximal used y coordinate word mf_width: Optional, page width in 0.1 mm word mf_height: Optional, page height in 0.1 mm word mf_coords1: Optional, coordinate system param 1 word mf_coords2: Optional, coordinate system param 2 word mf_coords3: Optional, coordinate system param 3 word mf_coords4: Optional, coordinate system param 4 word mf_imgflag: 0: No images, 1 contains bit images word mf_reserved1: reserved. ______________________________________________________ > SOUNDMAN ANNOUNCED STR InfoFile Logitech Announces Soundman """"""""""""""""""""""""""""""" Logitech Announces SoundMan(tm) 16 CD-Quality, Stereo 16-Bit Board Features High-End Synthesized & Digitized Sound for Multimedia, Recreation, Music, and General PC Audio SoundMan 16 incorporates all the features consumers expect from high-end sound today: 20-voice MIDI support, 44 KHz digitization, 16-bit digital audio playback and recording, guaranteed SoundBlaster 1.5 compatibility, and a variety of software and hardware enhancements designed to optimize and streamline installation and use. The product carries a suggested retail price of $289, yielding a street price under $200. Logitech expects SoundMan 16, with its full feature set and aggressive pricing, to quickly assume market leadership. Logitech chose the Yamaha OPL-3 chip for synthesized sound and the Media Vision 16-bit Spectrum(tm) chip set, both of which provide optimal sound quality and compatibility with prevailing industry software and hardware standards. In a separate statement today, Logitech also announced the formation of a multimedia partnership with Media Vision. "The PC audio market holds tremendous opportunity for Logitech," says Pierluigi Zappacosta, Logitech president. "Nearly two million sound cards were shipped in 1992, and about four million are forecast to ship this year. Logitech is committed to providing high-quality sound products to fit a variety of customer needs ranging from business audio to multimedia and entertainment, and SoundMan 16 is a flagship product." Logitech brings significant value to the sound market, offering company size, brand recognition, established channel penetration, and a variety of customer programs including seven-day-a-week technical support, fax-back, BBS, a CompuServe forum, guaranteed 100-percent compatibility, and liberal warranty policies. A key advantage of SoundMan 16 is its "intelligent installation" process. "We leveraged our vast experience from scanner and mouse bus board installation and design to produce a board virtually anyone can install," says Dave Pelton, SoundMan 16 product marketing manager. "The board features completely software-selectable IRQ, DMA, and IO address, meaning the user sets no jumpers or DIP switches." "We spent more than six months on the installation process alone," says Pelton. "The intelligent installation program actually examines the system for existing in-use channels before making a setting recommendation; the user can then test and reset the settings, guided and assisted throughout the process by the software." SoundMan 16 features jacks for stereo input, such as from a CD player, and amplified (4-watt) output, such as to speakers or headphones. There is also a mono microphone jack and a combination MIDI/joystick port. On the board, an array of pins provides connectivity with virtually any type of internal CD-ROM audio. A hardware mixer offers individual control of FM, line-IN, internal CD-audio IN, digital audio, and microphone audio. For software, SoundMan 16 supports both Windows 3.1 and DOS, with separate controls and drivers for each. Both drivers set and retain board settings and "talk" with each other, so that settings in one environment are the same as the other. SoundMan 16 features a Windows "Pocket Mixer" applet that allows fine control of all channel volumes, bass, treble, balance, and other features in a small but sophisticated format. The "Pocket Recorder" allows high-level (16-bit, 44 KHz stereo) recordings in Windows, along with a variety of software editing enhancements for digitized (.WAV) files such as softening, echo/reverb, and tonal changes. DOS utilities include a mixer program and a program for playing and recording .WAV files. WAV and MIDI sample files are shipped with the package. SoundMan 16 requires an IBM PC/AT or compatible with a 386SX processor or higher, DOS 3.3 or higher, Windows 3.1 or higher for Windows use, 640K RAM (2 megabytes recommended), one 16-bit (full) slot, a hard drive, and speakers or headphones for output and a microphone or other audio device (e.g., a CD player) for input. A separate, optional cable will be available for connecting a MIDI device or internal CD-ROM drive. In addition to SoundMan 16, Logitech recently introduced and shipped AudioMan, a desktop audio device incorporating a speaker and microphone connecting by cable to the parallel port. AudioMan is targeted at and optimized for business audio applications such as voice annotation to spreadsheets and word processing. Founded in 1981, Logitech achieved worldwide revenues of $218.8 million during FY 1992 (which ended March 31, 1992). Retail and OEM Senseware products of the company and its affiliates include pointing devices (such as mice and trackballs), hand-held scanners, digital cameras, pen digitizers, joysticks, sound products, and related software applications for IBM, Macintosh, and other platforms. Logitech International, the financial holding company for the Logitech Group, is traded publicly in Switzerland on the Zurich and Geneva exchanges. With operational headquarters in Fremont, Calif., the group maintains manufacturing facilities in Fremont, California; Hsinchu, Taiwan; Shanghai, China; and Cork, Ireland; and offices in major cities in the U.S., Europe, and the Far East. For more information about SoundMan 16 or other products, call Logitech Sales at (800) 231-7717. ### Logitech and the Sound Market Questions and Answers Why is Logitech entering the sound market when there are already a fair number of strong players? The sound market is one of the most exciting places to be in today's high-tech marketplace. Its potential is enormous, with plenty of room for additional players -- especially when the entrant is a company with Logitech's strengths: strong brand recognition, established channels, extensive customer support programs, and a track record of bringing quality products to market at an affordable price. Logitech has an additional compelling reason for entering the sound market: the significance of sound as key component in our family of "Senseware" products designed to enhance the human/machine interface by giving human-like senses to the computer. Why did Logitech choose Media Vision as its technology partner for the SoundMan 16 product? Compatibility and quality are key issues for Logitech, which is aggressively pursuing the sound market, both as it exists today, and in its potential for the future. Media Vision has produced a successful chip set that adheres to prevailing market standards. What's more, the fact that Media Vision has a legal right to incorporate SoundBlaster compatibility at the hardware level is an important factor for a product being introduced now. The high quality of Media Vision's sound was also factor in Logitech's choice. What does the Media Vision/Logitech alliance mean with respect to Logitech's interest in Advanced Gravis? Because we are seriously committed to sound, and all directions that this market can take, we are maintaining our interest in Advanced Gravis as an important element in our potential product evolution. Gravis' wave-table synthesis capability is at the cutting edge of sound technology. Logitech believes that wave-table synthesis will assume a greater mainstream position as the sound market matures. In fact, we are assisting Advanced Gravis to be a leading manufacturer in the European sound market. Logitech already has a sound product -- AudioMan -- on the market. This seems to be in keeping with the general "look and feel" of other Logitech products, i.e., an elegantly designed desktop accessory. Why a board? AudioMan addresses a different market: Business Audio. If we are to truly continue our commitment to the "Senseware" concept, then we need to explore and produce a variety of "audio" senses _ in the same way that our ScanMan and FotoMan products address different aspects of computer "sight," while mice and trackballs provide choices in the computer's sense of "touch." What sound technology is Logitech ultimately supporting? Logitech is keeping pace with all major evolving technologies in the sound market. Why did you choose not to incorporate a CD-ROM hardware interface in your product? To limit a product to one single CD-ROM interface standard can cause as many problems as it solves. Proprietary interfaces limit the customer's choice to one brand of CD-ROM, while SCSI interfaces add significant cost to the product and force customers to buy more expensive SCSI CD-ROM drives. Since Logitech's goal was to produce a high-quality, flexible product at an affordable price (under $200 street price), we chose to provide our users with quality sound while leaving them free to configure their systems according to their personal needs and preferences. The hardware does include a CD audio port, which accepts input from internal or external CD-ROM drives. What about future compatibility? Logitech is guaranteeing 100-percent compatibility between the SoundMan 16 product and any SoundBlaster-compatible software on the market. In addition, the more a chip is used, the better the chance for industry-wide compatibility. Software publishers will determine the longevity of standards by creating a critical mass of applications and driving the market. What about potential copyright infringement? Media Vision's agreement with Creative Labs has addressed the copyright issue. We are limited only by our imagination. Why have you chosen to compete with Microsoft, which is also producing a soundboard? Microsoft's soundboard, like Logitech's AudioMan, is targeted at the business market, where Windows-based software has a formidable toehold. Because the Microsoft product is neither SoundBlaster- nor DOS-compatible, it is not appropriate for the huge DOS-based PC game environment, which today represents 90 percent of today's total sound market _____________________________________________________________________ > STR Mail Call "...a place for the readers to be heard" """"""""""""" STReport's MailBag """""""""""""""""" Messages * NOT EDITED * for content ----------------------------------- From CIS' Atari Fora About CeBiT #: 84031 S1/Forum Business 31-Mar-93 11:59:22 Sb: #83998-#Downloads Fm: Clive Parker 100012,2571 To: - Dazzz - 70374,2241 (X) I am preparing a detailed report which I will upload tomorrow. However, there were NO STs on show, just Falcons and TTs. There were 60 separate Atari displays with lots of stuff on each one. The official Atari line is "what consumer model" with regard to the Falcon. Developers I spoke to said they have not been told what the second machine will look like, but they did tell me that Atari would be shipping machines to developers 4 months before shipping to distributors and that there was unlikely to be any sign of the machine on sale before Christmas. Besides, Atari has spent a fortune on glossy Falcon030 advertising leaflets and brochures featuring the STE style case (in seven languages) so it looks as though they are sticking to the current model for a while. Official Atari sales figures are put at 2000 sold in the UK and 5000 in Germany so far... Clive Parker, ST FORMAT #: 84042 S1/Forum Business 31-Mar-93 17:17:52 Sb: #84031-Downloads Fm: - Dazzz - 70374,2241 To: Clive Parker 100012,2571 (X) Well two words spring to mind.... Oh Dear! ...or perhaps that should....Too Dear! Dazzz #: 84049 S1/Forum Business 31-Mar-93 23:19:50 Sb: #84031-#Downloads Fm: Peter J. Joseph 71540,3347 To: Clive Parker 100012,2571 (X) So are we suppose to expect to see a bulge in the Falcon case then? #: 84076 S1/Forum Business 01-Apr-93 11:15:23 Sb: #84049-Downloads Fm: Clive Parker 100012,2571 To: Peter J. Joseph 71540,3347 (X) No bulge! The board fits on the internal expansion connector and fits very nicely thank you. It gets a bit hot though. Clive Parker, STF #: 38371 S8/Hot Topics 31-Mar-93 12:40:18 Sb: #38359-#Falcon Programs Fm: Victor Wood - Munich 100041,222 To: Dan McNamee (Atari) 70007,5166 (X) Well I've watched the CeBit show on N3 almost every night, and N-TV as and when I had the chance. I saw Atari mentioned exactly zero times! No sign of the stand in the background...Nothing! Did Atari announce anything new? Maybe a Falcon040/060 or in a decent case? Victor #: 38375 S8/Hot Topics 31-Mar-93 14:27:01 Sb: #38371-Falcon Programs Fm: SYSOP*Bob Retelle 76702,1466 To: Victor Wood - Munich 100041,222 (X) Victor, from reading messages from UseNet, there were several third-party developers with new Atari products at CeBit, but nothing new from Atari at all... BobR #: 38379 S8/Hot Topics 31-Mar-93 18:49:27 Sb: #38371-#Falcon Programs Fm: Dan McNamee (Atari) 70007,5166 To: Victor Wood - Munich 100041,222 (X) Victor, I really don't know. I'm in the TOS development group, so I'm not informed about anything on the shows. Dan #: 38369 S17/Community Square 31-Mar-93 08:58:11 Sb: #38279-#platforms Fm: INTERSECT Software 76004,1577 To: John J. Amsler 70275,676 The bottom end in the Mac line and the bottom end in the Atari Falcon line are amazingly close in price , some would think that it's no coincidence. Of course the Mac has no 56001. I suspect that the top of the line Falcon will be more of a bargain when compared to the Mac's top of the line (with 56001). [Jeff] #: 38374 S17/Community Square 31-Mar-93 13:20:51 Sb: #38369-#platforms Fm: Atari Interface 70007,4640 To: INTERSECT Software 76004,1577 (X) Jeff, When price of hardware isn't the debate anymore in a consumer's mind, they go to the software that's available for the hardware. There, the Mac beats Atari even with one hand tied behind it's back. The next issue is where to get it fixed if there's a problem. Again, Mac beats Atari. So, the problem Atari faces is credibility and software base, and they're severely lacking in both. Patricia Snyder-Rayl #: 38389 S17/Community Square 01-Apr-93 02:03:24 Sb: #38374-#platforms Fm: Greg Wageman 74016,352 To: Atari Interface 70007,4640 (X) Pattie, And well they should. The recommended way of choosing a computer these days is to figure out what you are mainly going to do with it, and then buy the computer that will best handle that task, within your budget. Not everyone needs a screaming 486DX2/66 with 256K cache and 500 meg hard disk, if all they're going to do is run Word Perfect. Mind you, it would run Word Perfect _really fast_. :-) In the Atari world we have lately gotten used to figuring out what it is we can _do_, and then enhancing our computers to make it work. :-( To tell the truth there is not a lot of new software appearing out there. I am reminded of this every time I read a tabloid like "Micro Times" and see three gazillion ads for the latest, greatest program since Visicalc that runs on Windows and sells for $29.95. Case in point: I am trying to get CDROM and, more specifically, Photo CD capability. But can I get it from one vendor? No! I've got to buy a drive somewhere, buy a Link to connect it, and get Photo-CD capable software from yet another source! If I had a PC I could walk into Fry's tomorrow and buy a CDROM bundle from Sony for $350 which includes drive, interface card, software and at least half-a-dozen CDROM titles. Vendors on the Mac platform are falling over each other to provide Photo CD capability. This is reality, folks, and it is becoming more painful for this Silicon Valley resident every day. WHERE ARE THE FALCONS? -Greg #: 38392 S17/Community Square 01-Apr-93 09:03:32 Sb: #38389-#platforms Fm: INTERSECT Software 76004,1577 To: Greg Wageman 74016,352 The other side of the coin is that you are probably going to have a problem installing the CD-ROM card, with either EMS conflicts if it's a SCSI card, or non-support for SCSI cards in the bios (Packard Bell 386SX). And $350 sounds cheap for a SONY CD-ROM drive. Last time I looked that was the wholesale cost. With the Atari TT or Falcon, you just plug it in, put the driver software in the Auto folder and play. Play what though . [Jeff] #: 38393 S17/Community Square 01-Apr-93 11:03:00 Sb: #38392-platforms Fm: Atari Interface 70007,4640 To: INTERSECT Software 76004,1577 Jeff, You may say that Sony CD ROM drives at $350 sound cheap to you, but retailers are selling NEC drives and piles of roms bundled with it for $299. Last sunday, a CD ROM drive could have been had for $189 that was for the PC platform. BobR can speak to the other concerns you raised about PC compatibility. I know that on the Mac platform, a CD Rom is easy to install, use and increases productivity. Pattie Rayl About the ARC - LZH - ZIP preferences.... #: 84080 S2/Telecommunications 01-Apr-93 13:00:38 Sb: #84055-#File formats? Fm: SYSOP*Ron Luks 76703,254 To: Richard Gunter 70117,2565 (X) Glad you asked the question. It gives me a good chance to survey the membership. heh heh The Atari community has been doing quite nice using ARC and LZH for the past couple of years. Both formats are supported by Charles Johnson's ARCSHELL and work across multiple computer platforms. Recently, a few folks have started to upload files in ZIP format, the most popular PC format and there was a big hue and cry (myself included) that we didn't need a 3rd format to deal with in the Atari community. I've started to rethink this position and would welcome feedback from all the members. Should we accept ZIP files? Do we need 3 compression formats? Should we keep LZH and ZIP and drop ARC? Your comments please. Ron #: 84100 S2/Telecommunications 01-Apr-93 19:06:57 Sb: #84080-File formats? Fm: Dana P. Jacobson 71051,3327 To: SYSOP*Ron Luks 76703,254 Keep ARC and LZH, please. -Dana #: 84104 S2/Telecommunications 01-Apr-93 19:15:00 Sb: #84080-File formats? Fm: James Port [MIDI] 76702,1133 To: SYSOP*Ron Luks 76703,254 Ron, being in Music and MIDI, which is so non-platform specific, I've gotten quite use to dealing with whatever compression scheme is used. To be honest it helps a lot my first ARC utility came with a Shell that didn't work, and I had to learn the command line. This has come in so handy. In fact, I still prefer to use the command line as opposed to a shell. I'd rather have the files than scare someone off because they haven't got the "preferred" compression tool. #: 84107 S2/Telecommunications 01-Apr-93 21:04:11 Sb: #84080-File formats? Fm: David D. Hagood 73437,3162 To: SYSOP*Ron Luks 76703,254 Personally, I have STZIP and ARCSHELL both set up as applications taking ZIP, .ARC, and .LZH files. Then, I download the file, double-click on it, and it de-compresses. No big deal. I like STZIP's front end better than ARCSHELL, and ZIP gets better compression than LZH as of Version 2.0. Plus, being compatible with the Blue at work does have its advantages. As far as self-extracting archives: They are great if they contain only machine specific files (self-extracting versions of ARC and ZIP leap to mind) but they STINK for non-machine specific files (text files, GIF's). #: 84109 S2/Telecommunications 01-Apr-93 22:01:03 Sb: #84080-File formats? Fm: Peter J. Joseph 71540,3347 To: SYSOP*Ron Luks 76703,254 Ron, I'm sure if you've read any of my replies on this subject you already know my position. I think ARC and LHARC are sufficient and I vote NO to ZIP or anything else unless it can be proven to be _markedly_ more efficient than either of the two aforementioned routines. < Peter > #: 84112 S2/Telecommunications 01-Apr-93 23:12:41 Sb: #84080-File formats? Fm: Richard Gunter 70117,2565 To: SYSOP*Ron Luks 76703,254 >> ... Should we accept ZIP files? Do we need 3 compression formats? Should we keep LZH and ZIP and drop ARC? ... << To take your questions in order, I have no problem with accepting ZIP files, but would draw the line at ZOO -- in my view, it's more trouble than it's worth. We don't NEED three compression formats, but my impression is that there's not much new stuff being uploaded in ARC format these days. (With your finger on the library pulses, you may be able to correct that impression). It wouldn't break my heart to drop ARC, but as compared with LZH, ARC 6.02 does a far superior job of compressing nested folders. LZH programs just don't do that well at all. ZIP, of course, does. I do have one qualm about ZIP, specifically the STZIP program from France. When working on my Current Notes series about archivers, I was favorably impressed with the program, but later had a little problem taking a compressed file in the reverse (ST to IBM) direction. PKZIP 1.x would not extract the STZIP file, even though I'd used a compression algorithm that it should have supported. I haven't had time to check the newer version of STZIP against the new PKZIP package. If there's full compatibility between the two, I'd think using ZIP would promote cross platform compatibility. I do frequently download IBM files, and routinely do the extraction on my Atari with no difficulties at all. FWIW, the new PKZIP isn't backward compatible with its predecessor -- it can extract files generated by the older version, but cannot create files extractable by the older program. It isn't just our little corner of the world with compatibility problems... Richard G. #: 84120 S2/Telecommunications 02-Apr-93 04:05:32 Sb: #84080-File formats? Fm: carl barron 75066,3204 To: SYSOP*Ron Luks 76703,254 Personally 3 or 4 different archivers does not bother me. As I visit and obtain files from non -atari specific fora on a regular basis, I have most of them and in there 'latest and greatest' versions. I only use arc if needed to be 'hyper' portable. Lzh most of the time. But I see no problems with zoo files, most of the zoo'ed stuff is technical anyway. It does a better job than arc at archiving directory trees. Zip does as well. I find lzh is too confusing with directory trees. I even have a gem shell to un-arj. Wait to that hits the ST world, an actual compressor. What then another war. The other service did restrict once and gave up on that for the most part. No self-extracts is my preference. Because many of them, will not allow selective extraction, extraction only if the file does not already exist, etc.. Zipped self-extracts are a real pain to a floppy user. Further it is not conceivable to create a self-extracting archive with a custom compressor, that nobody has. (Who needs it just double click and it extracts..., scenario can be interesting.) For all interested STZIP,LHARC and ARC will extract PC created self-ex tracts created with the respective program, on an ST/TT. (*.EXE decompression is doable with ease on an ST/TT.) Seems though the logic of restriction is not to reasonable at present. As said before, if I receive a *.fcf file that is what I will upload. (fcf is a fictitious,so far, extender for 'finest compression format') If it is not wanted, I will not waste my time uploading it. #: 84126 S2/Telecommunications 02-Apr-93 07:12:33 Sb: #84080-File formats? Fm: Clive Parker 100012,2571 To: SYSOP*Ron Luks 76703,254 I'm quite happy with all three archivers! I have always used Arcshell to cope with ARC and LZH, and it is no great inconvenience to me to use STZIP 2.1. I just stick the programs on the Desktop and click on the relevant icon! It is no harder to select one over the other, what's all the fuss? Clive Parker, ST FORMAT. About Atari's level of cooperation with developers... #: 84032 S17/Community Square 31-Mar-93 13:08:07 Sb: #84013-#Atari: A 4 Letter Word? Fm: GST Software 71351,332 To: carl barron 75066,3204 (X) I suspect that whatever you'd call it we'd just settle for sensible support. We probably only need a Falcon for about a week to fix things. Can Atari lend us one - will they hell, they want us to pay for one. We don't see why we should shell out several hundred quid for something that will be only used for one week. Result - stalemate and no updating of 1wp and Timeworks to the Falcon for the moment. We of course are a company who have developed stuff that they've bundled with past machines - so obviously we don't have a proven track record of working on their machines . Tony #: 84035 S17/Community Square 31-Mar-93 15:04:08 Sb: #84013-#Atari: A 4 Letter Word? Fm: SYSOP*Bob Retelle 76702,1466 To: carl barron 75066,3204 (X) I agree that the new "two tiered" developer program is a lot better than the older one where it was all or nothing... If Atari really wanted to encourage active development of software for their systems though, I think that it would be to their benefit to sell hardware at cost to those who have bought the documentation... sure, there may be a few people who just do it for the discount, but why inhibit development because of the risk of losing a little profit on a few sales..? Does it REALLY cost Atari $300 to put the documentation in a box and mail it out..? Aren't they making something of a margin on that transaction..? (I know they are, Atari representatives have said that they make a profit on every developers' kit they sell, so they're not about to give them away). I really doubt that anyone who signs up as a developer just to get the discount on hardware is likely to make use of the support facilities for developers, so there wouldn't be any additional cost there. The end result would be to encourage beginning programmers to support Atari's new products, instead of moving on to other, more lucrative markets... and we'd all benefit..! BobR (All this is just my feelings.. we've all heard Atari's reasons for having things the way they are, and I know they're not likely to change...) #: 84056 S17/Community Square 01-Apr-93 01:15:13 Sb: #84035-#Atari: A 4 Letter Word? Fm: Richard Gunter 70117,2565 To: SYSOP*Bob Retelle 76702,1466 (X) >> ... Atari representatives have said that they make a profit on every developers' kit they sell, so they're not about to give them away ... << I guess Atari management hasn't been talking to IBM lately; the OS/2 2.1 beta CD at $15 doesn't look like a terribly high-profit item... Richard G. #: 84113 S17/Community Square 02-Apr-93 00:50:39 Sb: #84056-Atari: A 4 Letter Word? Fm: SYSOP*Bob Retelle 76702,1466 To: Richard Gunter 70117,2565 Guess IBM just doesn't know where the profits are... Heck.. by "giving away" the OS/2 CD-ROM (which includes their Developers' Toolkit) for $15, all they're going to get is a lot of OS/2 specific applications people can buy and run under OS/2.. They may sell millions of copies of OS/2, but just think of the $285 they're missing out on...! BobR #: 84068 S17/Community Square 01-Apr-93 02:04:02 Sb: #84035-#Atari: A 4 Letter Word? Fm: Greg Wageman 74016,352 To: SYSOP*Bob Retelle 76702,1466 (X) Bob, Just to set the record straight, the non-commercial developer's package costs $140, not $300, and renewal is $40 per year. That includes Atari's developer software, which is mostly junk (does _anyone_ actually _use_ Alcyon C?), although the HDX software and sample code can be useful. The documentation is highly valuable, and worth the cost, since it comprises the "horse's mouth". If Atari published their developer's newsletter more frequently, it would be more topical and also more valuable. I think I've gotten exactly one since I registered, nearly a year ago. -Greg #: 84114 S17/Community Square 02-Apr-93 00:55:12 Sb: #84068-Atari: A 4 Letter Word? Fm: SYSOP*Bob Retelle 76702,1466 To: Greg Wageman 74016,352 Greg, the $300 I mentioned was for the old "exclusive" developers package.. at that time, it was an all or nothing thing, and toward the end of that program you had to go through a minor inquisition to qualify. With the new "two-tiered" program, and with the general release of all the documentation in smaller packages, things have improved greatly.. there's no market anymore for any products you might create with that newly available documentation, but at least the docs are readily available now. I really miss the days of "De Re Atari"... BobR #: 84082 S17/Community Square 01-Apr-93 15:22:43 Sb: #84016-#Atari: A 4 Letter Word? Fm: Alex Kiernan 100025,2062 To: STReport - Ralph 70007,4454 (X) >Now, with the venture in Europe at CeBiT beginning to appear as an >exercise in gross mediocrity I'm sorry I simply don't understand this comment. As far as I can see Atari had an _excellent_ CeBIT with plenty of Falcons, lots of Falcon titles, and big crowds around the stand most of the time. What is your source for the comment (given that I didn't see you there, not to say you weren't there though)? Alex. #: 84111 S17/Community Square 01-Apr-93 22:01:29 Sb: #84082-Atari: A 4 Letter Word? Fm: Peter J. Joseph 71540,3347 To: Alex Kiernan 100025,2062 Alex, don't worry. Ralph's statements are difficult for many of us to understand sometimes. :) He's just what you'd call a Pyromaniac of Journalism....he likes to start fires and then write about 'em. Hehe. < Peter > Editor Note: Alex, the big point to understand is the total LACK of any type of Atari related coverage coming from CeBiT. They put a "Director of Communications" in place that seemingly fails to COMMUNICATE except when it comes to back room shenanigans. The reports coming out of Germany have been next to nothing and those we've received have clearly painted a very docile picture with little or nothing to add to what we already know. "If you don't live in Europe you don't get an opportunity to have the latest Atari hardware and software." On top of which support, (except for very few), is often left wanting. Peter, cute.... real cute but no cigar! :-) Thanks for thinking of me. #: 84047 S17/Community Square 31-Mar-93 23:19:27 Sb: #84009-#Common interfaces Fm: Peter J. Joseph 71540,3347 To: Greg Wageman 74016,352 (X) Absolutely; many folks could learn a lesson or two from Charles Johnson. It's funny. Atari computers are about the easiest computers to use. So why do people go out of their way to make it more difficult by using umpteen different methods of compression. When I first got ARC.TTP, I'd never even heard of compression and I was enthralled at such an easy way to save disk space; not to mention download time. Then came LHARC and I thought, 'Now why are they doing this?' Well then Charles J. was nice enough to come across with a shell to pull the two together nicely. So that's what I use and that's all I will use. Now it's a joke. There's too many different methods out there and the amount of time one saves over the other in download time is rapidly becoming a moot point. I am all for Ron and the other sysops putting a stop to this nonsense and setting up some standards (preferably ARC & LHARC) for compression routines. Think of the library space that would be freed if they flushed all the unfavorable compression files out. ;) < Peter > Editor Note; Peter, we are and have learned many good things from Charles F. Johnson. Among which one of the most important is "never paint yourself into a corner". The only joke there'll be will be on us if we adopt an attitude of wearing horse blinders. The whole point of computing in both the business and hobby environment is the ease of exchanging information. Its the greatest plus that computing has. Who's to say that "ZIP" is an unfavorable form of compression? Certainly a good majority of the world's computer users can't be totally wrong. Or, is it another case of the old human thing of resisting change? From Delphi's Atari Areas.. 51823 1-APR 18:51 Desktop Publishing Calamus for Windows NT From: OCS To: ALL According to a message in MausNet DMC plans to release Calamus (SL?) for Windows NT at about the same time the operating system itself will be available. Oliver 51827 1-APR 22:33 Desktop Publishing RE: Calamus for Windows NT (Re: Msg 51823) From: ANALOG4 To: OCS (NR) Hmmmm. That would be interesting. I assume that they've done some heavy market research, because it's going to be real tough to compete with packages like PageMaker, Ventura, Quark Express, and any other number of top-of-the-line PC DTP packages. Real tough, indeed. --Clay """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" STReport's "EDITORIAL CARTOON" """""""""""""""""""""""""""""" > A "Quotable Quote" "More Smoke & Mirrors!" """"""""""""""""" "APRIL 2CND 1993! NO FALCONS FOR THE USA!?!" WHATEVER...... BECAME OF THE _THIRD_ WEEK IN MARCH?" "THE TURKEY ROOST IS GETTING.. QUITE CROWDED WITH... THE REMNANTS OF TOMORROW'S DREAMS.. OF... FALCONS SOARING WITH EAGLES!!" Alfred B. Neuman Esq. Orphan Registrar """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" > ABCO SPECIALS! STR InfoFile * 1993 SPRING Prices! 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