Cyberspace - The final frontier Imagine seeing the full interior of a house before it is built. Or flying an inter-continental reconnaissance mission in a fighter plane without leaving your home. Such applications in 'cyberspace' technology - considered potentially the most lucrative frontier in computing - are years away. But researchers insist they can eventually be a reality - or, more accurately, a 'virtual reality'. Cyberspace is the 'space' that exists only as data inside a computer. By getting 'inside' computers with all that data, house hunters, fighter pilots or anybody else can touch it and control it directly, in the same way people use their senses in the real world. "You do that by having the computer create a world which the human experiences as if it were a three dimensional place," said Tom Furness, engineering professor at the University of Washington (UW) and director of the school's newly established Human Interface Technology Laboratory. Thanks to a $1.4m grant from Digital Equipment, the fledgeling computer lab is setting out to create virtual worlds using special devices such as stereoscopic goggles, 3D sound headphones and motion sensing gloves. Such equipment creates the illusion of moving through a 3D space, or virtual reality, by generating an image of the wearer moving inside the computer. In virtual reality, the computer images are as real as you are. Or as unreal. The experience of cyberspace, Furness says, is a powerful, even emotional one. "Something magical happens when we create a wide field of view display," said Furness about the stereo goggles. "When you wear those monitors, they fill your field of vision. It is like you really are in a new place." If you touch a virtual switch in cyberspace, a virtual light might be turned on. Or if that switch is hooked by a computer to a real light, then the real light will go on. Turning complex data into 3D visual and audio forms also makes it easier to understand. For example, a stock or bond trader who has to watch half a dozen financial indicators before making an instant decision whether to buy or sell, might more easily watch a virtual image of a stock or bond controlled by a virtual reality computer program. The computer does the complex work, considering all possible financial factors. When those factors indicate it is time to sell a bond, the virtual bond might turn yellow and swell. When it is time to buy, it might turn green and shrink. As far out as it sounds, Cyberspace is drawing serious attention not only from the military and Nasa, but also from a wide range of corporations nationwide, from DEC to Boeing. The UW lab will use the DEC grant - and other corporate financing it is seeking through the creation of a Virtual Worlds Consortium - explore radically new methods of human interaction with computers and the massive amounts of data stored in them. That focus prompted DEC, which has its own virtual reality research under way, to give the lab $1.4m in computer equipment. "We are trying to find that next big breakthrough in what will make a work station more useful," said Michael Good, principal software engineer for DEC's software usability engineering group. Separately, Boeing will collaborate with the lab on an evaluation of practical applications for virtual space technology during the next three to five years. Boeing is not alone in its interest. The first national conference on cyberspace, held in the spring at the University of Texas, Austin, attracted researchers from diverse businesses such as AT&T, American Express and Autodesk, a leading cad company. Cyberspace is currently explored in labs nationwide chiefly by using products from VPL Research in Redwoord City. It has a $225,000 system composed of a bulky stereoscopic PyePhones headset and a motion detecting glove, called DataGlove. Video game manufacturer, Nintendo, based its PowerGlove on the VPL design. Furness is known as the father of the air force's 'super cockpit', an advanced virtual reality flight simulation system being used for air force training. One of his projects at the UW lab will be to develop a 'laser microscanner' which would use tiny solid state lasers to scan colour images directly on to the retina. But as exiting as the research projects and the notions of virtual worlds are, it is tough to sort the science from the fiction. The term cyberspace was first coined by William Gibson, a science fiction author, in his 1984 novel Neuromancer. In Gibson's futuristic cyberspace world, computers are connected through one global network. Humans access corporate, military or entertainment data by entering the 3D virtual world of the data. The competition in Gibson's world is fierce, and the boundary between reality and virtual reality is often blurred. The competition is only now heating in the real world, where commercial cyberspace remains a virtual reality.