+------------------------------------------------------------------------+ | _ _ ____ _ _ _ ____ _ _ _ ____ | | ||| Atari | | / |/ ___\| | | | / | _ \ | || | / |/ ___\ | | ||| | | / | | __| | | | / | |_| | | || | / | | __ | | / | \ /| | |/ / | | |_ | | | |/ / | _ < | \/ | / / | | |_ | | | | |_| / _ | |__| | |_| / _ | | \\\ | | / _ | |__| | | | \___/_/ |_|\____/ \___/_/ |_|_| \\\ | |/_/ |_|\____/ | | \\\ | | | | NUMERO 10 - DIE ABRECHUNG! | | -------------------------- | | | | Untersttzt von MEGA*STAR, Schaffhauser Str. 55, 79713 Bad S„ckingen | | Tel.: 07761/59742 Fax: 07761/57014 | | | | Wir danken aužerdem folgenden Firmen/Personen fr ihre Untersttzung: | | | | * Konstantin Woller | | WOLLER & LINK gbr, Westenallee 94a, 14052 Berlin | | Tel.: 030/7515724 Fax: 030/3049620 | | | | * Thomas Prasse | | Technisches Kaufhaus, Lorenzstr. 30, 95028 Hof | | Tel./Fax: 09281/84823 | | | +------------------------------------------------------------------------+ | | | Erscheinungsdatum: 03.12.1995 <-> Letzte Aenderung am: 03.12.1995 | | | | ----------------> M A I L B O X - R E L E A S E <-------------------- | | | | Version: 1.11 <-> deutsch/englisch (CATnips) | | | +------------------------------------------------------------------------+ | | | _/aguar Mag Support-Mailboxen: | | ------------------------------ | | | | Name der Mailbox: Tel.-Nummer: max. Connect | | | | Daten Pavillon (Befehl "JAG") <-----------> 030-6222636 28k8 V.34 | | Gorezone <--------------------------------> 04841-6069 19k2 Zyxel | | Quark Berlin (Befehl "JAG") <-------------> 030-7519443 28k8 V.34+ | | Quark Hamm (Brett 840) <------------------> 02381-161398 19k2 Zyxel | | Outbreak (Line 1) <-----------------------> 02129-959143 14k4 | | Outbreak (Line 2) <-----------------------> 02129-959144 I-S-D-N | | ST Computer Mailbox (Brett 810) <---------> 069-292966 14k4 | | Subway BBS <------------------------------> 0211-285856 28k8 V.fast| | Video Games Mailbox (kein Gastdownload) <-> 089-4613337 14k4 | | | +------------------------------------------------------------------------+ | | | Jaguar Mag ber das Internet (WWW PAGE): | | ---------------------------------------- | | | | http://tangram.informatik.uni-kl.de:8001/~r_gehm/jaguar.html | | | | O D E R | | | | http://www.fh-landshut.de/~holger1/jag.html | | | +------------------------------------------------------------------------+ | | | Jaguar Mag auf Diskette: | | ------------------------ | | | | schickt 1 Diskette sowie 2 DM | | Rckporto in Briefmarken und einen | | Umschlag mit eurer Adresse an: | | | | Atari Jaguar 64-BIT CLUB | | Mischa Hildebrand | | Emil-Nolde Str. 13 | | 59192 Bergkamen | | | | Tel.: 02307/61532 | | (Mo. bis So. 18:00-20:00 Uhr) | | | +------------------------------------------------------------------------+ | | | _/aguar Mag 24 Stunden Telefon-Hotline | | -------------------------------------- | | | | Fragen, Probleme rund um den Atari Jaguar? Wenn ja, dann ruft an!! | | | | 02389-534685 (Martin Lethaus) | | | | Normalerweise bin ich immer erreichbar, sogar sp„t abends, aber falls | | niemand abnimmt einfach so lange klingeln lassen (ca. 2 Minuten) bis | | der Anrufbeantworter aktiv wird und Namen und Telefon-Nummer deutlich | | sprechen und dann auflegen, ich rufe sobald wie m”glich zurck... | | | +------------------------------------------------------------------------+ | | | Schickt eure Briefe zum _/aguar Mag bitte an folgende EMail-Adresse: | | -------------------------------------------------------------------- | | | | MARTIN_LETHAUS@UN.MAUS.DE | | | +------------------------------------------------------------------------+ | | | oder per POST (wie altmodisch!): | | -------------------------------- | | | | _/aguar Mag Team | | Martin Lethaus | | Brevingstrasse 28 | | 59368 Werne | | Germany | | | +------------------------------------------------------------------------+ Vorwort... =========================================================================== Sehr geehrte Leser(innen) des Jaguar Mags, zum ersten Mal wird das Jaguar Mag auf einer Messe released und ich hoffe auf eine grože Resonanz/Nachfrage, sowie daž alle mit dieser neusten Ausgabe zufrieden seien werden. Nach dem zahlreich Trouble in der letzten Zeit, gibt es durchaus auch positive Nachrichten zu berichten. Das Jaguar-CD ROM kann nun auch ber diverse Importh„ndler in gr”žen Stckzahlen bekommen, zudem sind seit der letzten Ausgabe sechs(!) Jaguar-Spiele erschienen und w„hrend ich diesen Text tippe sind laut den letzten Infos ein Dutzend (12 Stck!!!) Jaguar-Spiele in Produktion, die wohl in den n„chsten 2 Monaten erscheinen werden... Wer wird sich da eine Playstation oder einen Saturn kaufen? :) Natrlich werden auch die negativen Meldungen in diesen Magazin erw„hnt, wie z.B. die zahlreichen Entlassungen bei Atari (darunter befinden sich auch sehr angesehene Leute wie Bill Rehbock, Normen Kowalewski, Francois Bertrand*1, John Mathieson etc.) und auch einige Spiele wurden aus irgend- welchen Grnden (Kosten?, Qualit„t?) eingestellt. Leider ist auch das Interview mit Marc Rosocha geplatzt (er hat leider kaum Zeit, da IS 2 fertig werden soll...). Weiterhin werden wir in der n„chsten Ausgabe einige Konsolen und sogar den PC hinzunehmen, wodurch sich auch den Namen das Mags „ndern werden, aber ihr werdet uns sicher wiedererkennen. Das neue Magazin wird aber weiterhin, viele Jaguar News haben und der zus„tzliche Blick ber den sogenannten Tellerrand wird sicher viele Leser interessieren. Mit freundlichen Gržen Chefredakteur, Martin Lethaus Zusatz: *1 Francois Bertrand arbeitet wieder fr Atari und wird auf jeden Fall "Fight for Life" beenden. P.S.: Es hat wirklich Spaž gemacht die proTOS zu besuchen und die ganzen Leute zu treffen, obwohl der Verkauf des Jaguar Mag 1-10 auf HD-Disk entt„uschend war... P.P.S.: Das neue Mag heižt MEGA-PLAYER!!! -------------- Wer Tests und News ber 3DO, Atari Jaguar, Nintendo 64, Sega Saturn, SKN Neo Geo CD, Sony Playstation, Super Nintendo, MS-DOS PC etc. ... hat sollte uns kontaktieren!! Wir suchen Autoren!!! Umfrage-Ergebnis... =========================================================================== In den Jaguar Mag 9 haben wir ja eine Umfrage gestartet, hier nun die Ergebnisse: UMFRAGE ZUM JAGUAR MAG ---------------------- * Soll das Jaguar Mag weiter erscheinen? Mit "JA" stimmten 100% - - - * Soll das Jaguar Mag von den JAG! getrennt werden? Hier war das Ergebnis wesentlich knapper ausgefallen, aber wir beugen uns der demokratischen Mehrheit: JA 52,73 % NEIN 47,27 % - - - * Welche Rubriken wnschen Sie sich? Die Mehrzahl der Leser waren mit den vorhanden Rubriken zufrieden, die am meisten genannten Extra-Rubriken waren: - Interviews - andere Konsolen - Gnstige Bezugsquellen, Schn„ppchen - Gerchtekche - Quiz - Leserbriefe Mal sehen was sich machen l„žt... Aber es gab auch Sonderwnsche, wie: - Kochrezepte - Witze ber den Jaguar - Wetterbericht - Wie zerst”re ich die Playstation? - - - * Wie lange lesen Sie das Jaguar Mag? Knapp die H„lfe der Jaguar Mag-Leser lesen das Mag seit der ersten Ausgabe, die andere H„lfe ist erst sp„ter dazugekommen. Aber insgesamt gesehen lesen etwa ber 75 % der Leser das Mag seit der 5. Ausgabe!!! Hier nun die Werte: seit der 1. Ausgabe: 49,09 % seit der 2. Ausgabe: 3,63 % seit der 3. Ausgabe: 7,27 % seit der 4. Ausgabe: 7,27 % seit der 5. Ausgabe: 10,90 % seit der 6. Ausgabe: 7,27 % seit der 7. Ausgabe: 1,08 % seit der 8. Ausgabe: 7,27 % seit der 9. Ausgabe: 5,45 % Hoffentlich kommen durch den proTOS-Release noch weiter neue Leser dazu... - - - * Wie wurden Sie auf der Jaguar Mag aufmerksam? Die Mehrzahl der Leser (ber 80%) haben eine Mail im Mausnetz gelesen oder in den Supportboxen gesehen. Ich kann nur an allen Mausnetz-User und Modem- Besitzer appelieren auch das NICHT-MODEM-BESITZERN das Jaguar Mag zug„nglich zu machen: Hinweis im Mausnet: 29,31 % in der Support-Box gesehen: 53,44 % ber Freunde/Bekannte: 10,34 % Sonstiges: 6,89 % darunter auch Fernsehwerbung(??) - - - * Woher beziehen Sie das Jaguar Mag? In dieser Frage liegt deutlich die Mailbox von Peter Huluk (Quark Hamm), vorne und ich m”chte mich hiermit nochmals vielmals fr die tolle Unter- sttzung von Peter Huluk bedanken, der wirklich zu fast jeden Probleme eine L”sung hat und seine User in der Box hervorragend betreut. An der zweiten Stelle liegt die Gorezone, die wohl eine der letzten Atari- Szene-Mailboxen in Deutschland ist und ein Blick lohnt sich auf jeden Fall! 1. Quark Hamm 41,37 % 2. Gorezone 24,13 % 3. Quark Berlin 13,79 % Als weitere Bezugsquellen wurden folgende Mailboxen genannt: ADM-Box, Apolonia Essen, Daten Pav., Dreamscape, Maus K”ln, Maus Oldenburg, Maus Leipzig, Maus Unna 2, Quark Bielefeld, Secret Mail, ST-Computer BOX, Subway BBS, X-Factor etc. ... Andere Bezugsquellen waren: - Jaguar Club (Mischa Hildebrand) - WWW-Page von Rouven Gehm - - - * Wie sch„tzen Sie ihre Englisch-Kenntnisse ein? Hier scheint wohl die Mehrzahl der Leser nicht besonders ehrlich zu sein. ;) sehr gut 26,78 % gut 44,64 % zufriedenstellend 25,00 % magelhaft 3,57 % ungengend 0,00 % - - - * Lesen Sie die CATnips? Nach dem Ergebnis lesen 2 von 3 Lesern die H„lfte und mehr des CATnips! Ja, komplett 19,29 % Ja, aber nur zu <50% 8,77 % 50% 15,78 % >50% 29,82 % Nein 26,31 % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - UMFRAGE ZU PERS™NLICHEN DATEN DER LESER --------------------------------------- * Wie alt sind Sie? Das Durchschnitt-Alter liegt bei 26 Jahren!!! unter 20 Jahre: 13,20 % unter 25 Jahre: 24,52 % unter 30 Jahre: 33,96 % unter 35 Jahre: 20,75 % 35 Jahre und mehr: 7,54 % - - - * Welche Informationsquellen werden genutzt? Mehr als die H„lfe der Leser nutzen neben dem Jaguar Mag weitere Jaguar- Informationsquellen. Hier die Ergebnisse: Videospielzeitschriften 58,92 % Video Games 44,64 % (aller Jaguar Mag-Leser) Mega Fun 30,35 % (aller Jaguar Mag-Leser) Maniac 26,78 % (aller Jaguar Mag-Leser) Der Witz, daž sich die Maniac in der letzten Zeit am meisten um Jaguar- News bemht hat die Mega Fun wirklich keine Interesse am Jaguar hat (siehe auch die neue Rubrik names "Tip-Ex"!!!). Nennung sonstiger Zeitschriften ST-Computer 14,28 % (aller Jaguar Mag-Leser) Atari Inside 10,71 % (aller Jaguar Mag-Leser) Diese Zahlen finden wir natrlich entt„uschend und ich kann jeden Leser des Mags dazu nur aufrufen sich die ST-COMPUTER und ATARI INSIDE zu KAUFEN! Besser pro Monat etwas ber 10,- DM ausgeben als auf einmal ohne Atari- Zeitschrift dazustehen!!! Online-Magazine 69,64 % AEO 50,00 % (aller Jaguar Mag-Leser) STR 39,28 % (aller Jaguar Mag-Leser) weitere Online-Magzine JAG! 7,14 % (aller Jaguar Mag-Leser) hehe, jeder liest es, aber keine will es zugeben... ;) Computernetze 76,78 % Mausnetz 69,64 % (aller Jaguar Mag-Leser) Internet 25,00 % (aller Jaguar Mag-Leser) *1 FIDO-Net 7,14 % (aller Jaguar Mag-Leser) Als sonstige "Informationsquellen" wurde folgendes angegeben: pers”nliche Kontakte, Carsten Nipkow, Videos, Jaguar Club, Marc Rosocha, Traumfabrik, Phobyx Creative, der Papst *1 komische, das aber angeblich etwa 38% Zugang zum Internet haben... - - - * Zugang zum Internet? Ja 38,46 % Nein 61,54 % - - - * Wieviel Spiele besitzen Sie? Der durchschnittliche Jaguar-User besitzt etwa 9 Spiele. weniger als 6 Jaguar-Spiele 32 % 6 und mehr, aber weniger als 12 Jaguar-Spiele 38 % 12 und mehr Jaguar-Spieler 30 % - - - * Was sind Ihre pers”nlich TOP 5-Spiele (die Sie besitzen)? 1. Alien vs. Predator 83,92 % 2. Rayman 57,89 % (viele wollen noch Rayman kaufen) 3. Iron Soldier 57,14 % 4. Doom 51,78 % 5. Tempest 2000 50,00 % 6. Super Burn Out 32,14 % 7. Cybermorph 21,42 % 8. Raiden 10,71 % 9. Theme Park, Ultra Vortek je 8,92 % - - - * Welche Spiele wollen Sie sich kaufen? (wenn Sie bis Weihnachten erscheinen) 1. Rayman 23,21 % (>58 % besitzen es schon) 2. Ultra Vortek 16,07 % (>9% besitzen es schon) 4. Defender 2000 16,07 % 5. Highlander CD 14,28 % 6. Iron Soldier 2 CD, Phase Zero je 10,71 % 8. Attack of the Mutant Penguins, Creature Shock CD, Zero Five, Myst CD je 8,92 % 12.Super Burn Out, (>32% besitzen schon SBO) Battlesphere, Power Drive Rally, Fight for Life je 7,14 % - - - * Werden Sie sich das Jaguar CD-ROM kaufen? JA 80 % NEIN 16 % BESITZE SCHON DAS CD-ROM 4 % - - - * Welche Konsolen wollen Sie sich in den n„chsten 12 Monaten kaufen? 1. KEINE 62 % 2. Sony Playstation 14 % 3. Nintendo Ultra 64 11 % 4. Atari Jaguar 2 9 % 5. Sega Saturn 4 % - - - * Welche Konsolen besitzen Sie neben dem Jaguar? 1. Atari Lynx 30 % 2. Super Nintendo, Sonstige Konsolen je 11 % 4. Sega Mega Drive, Atari VCS je 9 % 6. Sony Playstation 7 % 7. Sega Saturn 2 % d.h. die Mehrzahl der Jaguar-User stammen nicht aus der "Konsolen-Szene". LAST MINUTE... Neuigkeiten in der letzten Minute! =========================================================================== Im Compuserve fand vor wenigen Tagen eine sehr interessante Diskussion statt. Die Atari's Lage in einigen Bereichen kl„rt: Vielen Dank nochmal an Stephan Baucke, daž schon am Freitag alle in der Mausnet-Gruppe names Atari.Jag-Bescheid wužten... Transcript from the Conference on Compuserve (Nov. 22): (3-24,Jeff @ JJ/Host) A Word From Ted Hoff... I would first like to wish everyone a happy Thanksgiving. I know it may sound like a cliche, but we do have much to be thankful for this holiday season. By means of a lot of people, we have the strongest release of software titles we have ever had for the Jaguar AND that includes CD as well as cartridge titles. We have powerful retail chains on line now including select Montgomery Ward stores, Radio Shack Unlimited, Spiegel and Sears catalogs and Wal*Mart which is expected to have product in almost 400 nationwide stores by this Friday. The software we are publishing is enjoying a consistently high review ratio which I attribute to a stringent internal quality review process. We have directed our focus to our most powerful projects like NBA JAM, Myst, Defender 2000, Highlander II, Mortal Kombat III and Magic Carpet so that we can rely on them in a timely fashion. We are also scouting new opportunities with aggressive vigor. In spite of a few unkind and inaccurate reports of Atari's overall demeanor, I am proud to declare Atari's ongoing commitment to the Jaguar platform and our commitment to stand behind it as a product. You may notice some changes in our approach to things since many of you follow us so closely. I cannot open the book as wide as I'd like to, but I'll tell you we are prioritizing ways to increase the number of satisfied Jaguar users. Examples include a national direct mail campaign we have already initiated and a nationally televised infomercial which kicks off this coming Friday. Watch for it! Don Thomas may be able to answer a few questions about those projects if you have any. I would like to also share with you that Francois Bertrand has been asked back to complete work on Fight for Life. It's important that I also tell you that our official position is the same as it has been for months.... that FFL will be released IF and WHEN it meets Atari standards. As you may have heard, the latest test reports have been favorable and I'm delighted to review it, but if Atari personnel answer your inquiries that the title remains on hold, then they are answering your question accurately. Atari remains faithful to publishing software under strict guidelines so that the product Atari customers buy meets or exceeds their expectations. At this point, I will turn the conference over to Mr. Norwood with additional thanks to him and all the members of this forum for supporting us so well. --Ted Hoff (3-24,Jeff @ JJ/Host) This was an Exclusive Conference Note from Atari's Ted Hoff, And Welcome everyone. (3-12,DThomas@Atari) Jeff, thanks for posting Ted's formal statement... Ted planned a statement since he could not be with us this evening. (3-24,Jeff @ JJ/Host) Okay, the first question is from KYLE. GA (3-8,KYLE) okay First off is Atari planning to make a game to compete with sony's Ridge Racer or With sega's Daytona? ga (3-12,DThomas@Atari) Kyle, Atari has plans to continue exploiting the Jaguar for a long time... Specific titles such as Ridge Racer or Sega's Daytona has not been announced, but many others have such as NBA Jam, Primal Rage, F1 Racer and more. ga (3-20,Steve J. Scavone) My question is As a hopeful developer, What kind of support will Atari give me and others like me in the future? (3-12,DThomas@Atari) Steve, support for individual developers will depend on their specific relationship with Atari as determined by their NDA, the project(s) they are working on and other factors... the best and fastest way to determine specific qualifications is through the developer support department. ga (3-20,Steve J. Scavone) thanks (3-24,Jeff @ JJ/Host) Just to inform everyone, Ron Beltramo and Francois will be answering questions later. They are both in attendance. (3-24,Jeff @ JJ/Host) Okay, Charlie is next then! GA (3-9,Charlie M) Do you agree with Mr lincoln of Nintendo that this is not the year for 32+ bit systems? Is Atari holding back for next year? MR B? GA (3-12,DThomas@Atari) Charlie, I personally think Mr. Lincoln's "opinion" is based on specific conditions that exist for Nintendo and their particular needs to influence potential purchasers of their system(s)... ...we all can have a tendency to do that... (3-9,Charlie M) Yes, I guess everyone serves their own best interest. (3-12,DThomas@Atari) Atari has a superior system out now AND at an incredible value to get into... (3-9,Charlie M) GET THE WORD OUT (3-12,DThomas@Atari) I think the 64-bit generation has begun. ga (3-24,Jeff @ JJ/Host) Mr. Beltramo... the question was also aimed at you. Do you have any additional comments? GA (3-3,Ron Beltramo (Atari) The Jaguar is here now...at a great value for $149. (3-24,Jeff @ JJ/Host) Mike Lipson ... GA (3-15,Mike Lipson) Is it reasonably foreseeable that the VLM will be accessible by MIDI or RCA input? That would sell a lot of Jaguars. You don't need a focus group for that! ga (3-12,DThomas@Atari) To whom are the questions directed? (3-15,Mike Lipson) Anyone at Atari who would be involved with such a decision ga (3-12,DThomas@Atari) Mike, a lot of people are involved in most Atari decisions... I know we continue to be anxious to look at all ways to exploit Jaguar potential...The technical answer to your inquiry is YES... In the meantime, Atari is focused on other priorities such as direct marketing campaigns. ga (3-15,Mike Lipson) Who at ATC would be responsible for MIDI/RCA access to VLM? ga (3-13,Dan McNamee (Atari)) RCA is certainly feasable, MIDI would be pretty difficult and probably expensive. ga (3-24,Jeff @ JJ/Host) Harris GA. (3-1,Craig Harris) I've noticed on the last few product, the Jaguar logo changed ever so slightly. Instead of sitting sternly on a black background, the logo now has a white aura surrounding it. Also, the spheres containing the "64-Bit" have been 3D-ized. Personally, I feel these changes make the familiar logo appear less dynamic than what it once was. Can anyone at Atari comment as to why the changes occurred? GA (3-12,DThomas@Atari) Ron Beltramo can elaborate... from what I understand we are branching out in new forms of multimedia tools to reach the consumer... It's appropriate that multimedia forms of exposure utilize dramatic 3-D and colorful graphics. ga (3-3,Ron Beltramo (Atari) Craig: I disagree with you assessment. We believe that the new logo treatment really makes the Jaguar logo stand out even better...and the 64-Bit also pops better. Also, we felt the need to update the logo treatment after it had been out from the initial launch. (3-24,Jeff @ JJ/Host) Dave - you were before Keith - so GA! (3-23,DAVID A. LEONARDIS) Thank You for being here gang, I would like you to know that I have owned my Jaguar for over a year now and great job to the Atari gang on Highlander. My question regarding the status of certain games in development: 1-SoulStar 2-SkyHammer 3-Leigions of the Undead 4-Freelancer 2120, and of course Alien Vs. Predator 2. And what is the status of TWI using the Jaguar hardware for there arcade division?And what happened to the Sega/Atari crossover games? I Hope I did'nt ask to much.Thanks in Advance. (3-13,Dan McNamee (Atari)) 1. SoulStar is still in development. I'm not sure exactly where it is. 2. Ted T. just got back from the UK to visit the developer about that project. I'm not sure about the rest. GA (3-11,Keith H.) I do realize that you may not be able to directly answer this, but, can you tell us what games you realistically expect out by Christmas, and what might be a little late but be out by January 31? (3-12,DThomas@Atari) Keith, Myst, Missile Command 3D, Battlemorph, I-War, Fever Pitch Soccer, Atari Karts, Attack/Penguins, Supercross 3D, NBA Jam are some of the definites from Atari. ga (3-3,Ron Beltramo (Atari) Followed by Defender 2000 and NBA Jam. Check these out. GA (3-13,Dan McNamee (Atari)) Add to that Baldies (Jag CD) sometime not too long after x-mas. Probably early January. ga (3-24,Jeff @ JJ/Host) Dan, your up at bat! GA (3-14,Daniel J. Radzicki) my question is a three parter: one, when will we reap the spoils of the sega deal. Two, is there a deal with EA or is it all rumor, and three, will MK3 be regular or the newer ultimate? Also, whatever happened to the usa up all night thing? wait. jam before or after x-mas? GA (3-3,Ron Beltramo (Atari) USA up all night is happening on three sucessive Friday nights including tonight. Check it out! GA (3-13,Dan McNamee (Atari)) Daniel> NBA Jam will be after x-mas as well. GA (3-3,Ron Beltramo (Atari) NBA Jam and Defender 2000 will be in January. GA (3-24,Jeff @ JJ/Host) Okay. Dana. GA (3-10,Dana @ STReport) Thanks! I'd just like to start off by thanking Jeff and the folks at Atari for making this all possible... Happy Turkey eve to all... Ted's opening comments mentioned major marketing... plans for the holiday. Specific plans? What's the scoop on the Infomercial mentioned, also? GA (3-12,DThomas@Atari) I think Ron should answer this... (3-3,Ron Beltramo (Atari) The infomercial is a terrific selling tool designed to build the Jaguar installed base. We will be airing the infomercial starting tomorrow through the first week of December in numerous markets around the country and on selected cable stations. More info will be sent out on schedules from Don Thomas. GA (3-12,DThomas@Atari) Look for it as early as this weekend... GA (3-10,Dana @ STReport) Quick synopsis as to what it will cover? (3-3,Ron Beltramo (Atari) The infomercial will be focused on the attributes of the Jaguar system and the outstanding games available and upcoming. It is different than just about any other infomercial you have ever seen. You gotta check it out. GA (3-12,DThomas@Atari) THE inmomercial is the best I've seen in a long time... profesionally done...IMO. (3-24,Jeff @ JJ/Host) Okay. I'm going to stop Ron, Don, and Dan just for now. (3-24,Jeff @ JJ/Host) All of you who have questions for them, stay tuned! You'll be back in order in a few minutes. Francois is online, but does have to leave in a few minutes. I feel many of you may have questions, so any "?" marks at this point until he leaves is for him only! As you know, Francois (FYB) was hired back Atari, as mentioned in the opening letter from Ted. FYB, GA! (3-25,FYB) hello every body good to see you all (3-24,Jeff @ JJ/Host) Okay Francois. They've got questions ... do you have answers? Remember to use "GA" at the end of your statements! Kyle, you're up! GA (3-8,KYLE) Mr. francois. Is fight for life goin to be for the Jag-cd, or for Jaguar-64? also How is it compared to virtua fighter or toshinden? ga (3-25,FYB) FFL is going to be a 4 Mbyte (32 Mbits) cartridge for the Jaguar64 (3-8,KYLE) neat (3-25,FYB) Most of the character are fully Texture mapped (not as Virtua Fighter), and the type of fight is closer to TEKKEN than to Toshiden. GA (3-24,Jeff @ JJ/Host) Charlie M. GA (3-9,Charlie M) What is the problem you are having with ffl? Frame rate? Why? GA (3-25,FYB) No the frame rate in FFL is very good (up to 27 frame/second) and an average of 22.We has some design problem and some visual problems.If you look at the latest screen shot from the game, you will see that the graphics have improved a lot, and the game is now pushing the Jaguar as it should have done from the beginning. GA (3-9,Charlie M) Excellent. than you (3-24,Jeff @ JJ/Host) Gibson, GA (3-5,Gordon Gibson) As a fellow developer, it's good to see you getting another chance at FFL, how long do you see the game taking from here ? GA (3-25,FYB) I am just finishing to clean up the latest texture for some of the characters, and debugging whatever the test department doesn't like. When you devellop a game, you can make some choice which seems logical to you but are sometime not the best solution.The test department is doing a great job on this side.GA (3-24,Jeff @ JJ/Host) Paul Harris, GA (3-19,Paul Harris) Hello, Will you be working on anything else for ...the Jag and FFL? ga Sorry I mean After FFL? GA (3-25,FYB) I am finishing right now FFL with Atari. My future is something I will take care off as soon as FFL will be done.Who knows ? GA (3-24,Jeff @ JJ/Host) Keith H. GA (3-11,Keith H.) How would you compare FFL to Sega's or Sony's latest? (3-25,FYB) FFL does include a lot of thing you will not find on any of the other platform.The fact that you can devellop your own fighter, fight after fight is unique.I did include a combo system in the game, which give it a deeper gameplay.And I did devellop a morphing system, that is a first on a 3d fighting game.Stick with your Jaguar.Nobody else give you this sort of things. GA (3-12,DThomas@Atari) ...My exp[erience is that FFL seems a lot more responsve than other systems... that's REAL important to me. IMO... GA (3-24,Jeff @ JJ/Host) My turn (you all probably noticed the question mark before!) Can't cheat... (3-3,Ron Beltramo (Atari) Go for it Jeff....It's your show. (3-24,Jeff @ JJ/Host) I think someone had to ask this ... at the current pace you are going, when can we expect to see this title? I'm so excited after the description. Also, will there be a multi-player (4 players) mode where 2 can battle 2 (tag team) or for a large tournament? GA (3-25,FYB) Atari will take the decision to market the game,after I will give them the final code.I expect to be ready in the middle of december, so we will see from there.No no multi player game (but that's a nice idea for a fighting game.)GA (3-24,Jeff @ JJ/Host) David... GA (3-17,NETTIE M. STEGALL) Is the jag Hardware better than the playstation or is it some what a little behind it Includeing the Jags Cd? (3-25,FYB) The Jaguar architecture is different than the playstation's one. I do believe that the Jaguar may be stronger in certain area, but not all of them. The Jag+Jag CD is a strong environment, and you should see some beautiful products coming out for those two. GA (3-21,kenney resseger) FYB Can you work STR Ralph and ATC Sam in as characters in FFL so they can finally have it out with each other ? :-) (3-10,Dana @ STReport) (3-24,Jeff @ JJ/Host) Scavone, GA. Questions for Francois only. (3-2,Steve J. Scavone) Hi FYB, I just wanted to know, have you come even close to tapping the Jag potential? ga (3-25,FYB) during the development of FFL, I did discover some new way (faster way) to do things.Sometime, it wasn't too late to make the modification to include those new tricks in the code, but not all of the time. If I had to redo FFL from scratch today, I do believe I may go faster on some area.But the actual result is still pretty impressive.GA (3-2,Steve J. Scavone) thanks. I look foward to programming on the Jaguar ga (3-24,Jeff @ JJ/Host) Okay, stop asking questions for a minute! Don, Ron, and FYB must leave now. Please say bye (everyone can!) bye don, ron, and fyb! (3-3,Ron Beltramo (Atari) Thanks to all for participating in the forum tonight. There is a lot of great things going on at Atari, and Ted Hoff is doing a great job of instilling a new spirit in the company. With lots of new games coming for the Jaguar almost every day and an extensive list of new software still to come. Hang in there for the rest of the Jaguar story. Happy Thanksgiving to all. I told Jeff we should do this again soon. THEMA: WOHER BEKOMME ICH DAS JAGUAR CD-ROM? =========================================================================== Wir haben bei Darryl Still/Atari UK pers”nlich nachgefragt: 1. Haben Sie irgendeine Idee wo deutsche Jaguar-Besitzer das deutsche Jaguar-CD ROM kaufen k”nnen? Kuschke bei Rushware (ABC Spielspass) ist die beste Quelle fr H„ndler. Er hat eine Sendung erhalten, die aber schon verkauft ist und wird demn„chst eine neue bekommen. ABC Spielspass bekommt exklusiv die deutschen Jaguar CD-ROMs und wenn wir ein Lieferdatum kennen werden wir es ihm mitteilen. 2. Wie sieht es mit den Erschienen Jaguar-CD ROM-Spielen aus? Highlander CD und Hover Stike - Unconquered Lands sind im Lager des europ„ischen Warenhauses. Die weitere zehn Fragen, z.B. nach Erscheinungstermine der neuen Jag-Spiele, Stand der Entwicklungen bei diversen Jag-Spielen, welche Jag-Spiele in Produktion sind sowie Atari's Lage nach den Entlassungen bei Atari USA wollte/konnte Darryl Still/Atari UK nicht beantworten... :( - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nach unseren letzten Informationen (Telefon-Gespr„ch am 24.11.1995 um 17:30) wird hat uns ABC Spielspass (Herr Kuschke) die Lieferung von 180 Jaguar-CD ROMs best„ttigt, die aber schon vor einigen Wochen komplett nach Neckermann gegangen seien (Neckermann hat das Jaguar-CD ROM im Winter-Katalog). Weitere Jaguar-CD ROMs erwartet Herr Kuschke im Laufe der n„chsten Woche. Bei der Nachfrage nach den Stckzahlen erw„hnte Herr Kuschke, daž die Zahl dreistellig sei... Laut den Aussagen von Kuschke g„be es schon Liefer- engp„sse seit der ganzen Zeit und auf Dauer wird sich sicher keine Distributor dies gefallen lassen, der die Distribution in einem 80 Millionen-Einwohner Land bernommen hat und da sind dreistellige Stck- zahlen wirklich ein Witz!!! Wie es derzeit aussieht wird es im diesen keine grožen Stckzahlen des deutschen Jaguar-CD ROM geben, was wirklich entt„uschend ist (braucht Atari das Geld nicht?). Aber zum Glck gibt es noch einige H„ndler, die das Jaguar-CD ROM direkt aus den USA besorgen, dadurch kann ein Preis von den empfohlenen 299,- DM nicht eingehalten werden, aber die H„ndler haben es lieferbar. Folgende H„ndler sollte man durchprobieren/sind empfehlenswert: Name Telefon Preis sonstige Bemerkungen Dynatex, Dortmund 0231/556140 299,- DM ohne deut. Netzteil Galaxy, Mnchen 089/7605151 349,- DM --- Mega*Star, Bad S„ckingen 07761/59742 349,- DM --- Order in Time, Stuttgart 0711/616485 299,- DM --- Spielraum, Erlangen 09131/205093 369,- DM --- Technisches Kaufhaus, Hof 09281/84823 349,- DM --- woller & link, Berlin 030/7515724 329,- DM mit deut. Netzteil ALLE ANGABEN OHNE GEWŽHR!!! Atari am Ende? =========================================================================== In den letzten zwei Monaten gab es einige Entlassungswellen bei Atari da- runter wurden neben den Grožteil des "Inhouse-Developments" auch einige Producer auf die Straže gesetzen. Die bekanntesten Namen drften wohl "Bill Rehbock" - Producer, "John Mathieson" - Vater des Jaguars, "Normen Kowalewski" - Technischer Jaguar-Support, "Sean Patten" - Producer und "Jon Correl" - Producer sein... Die Frage warum ein Grožteil des Inhouse-Developments entlassen wurde ist ziemlich klar: Sie waren nicht effektiv genug!!! Viele Inhouse-Spiele waren zu schlecht und wurden nie released. Die einzigen Spiele, die es bis zur Pro- duktionsreife geschafft haben waren: Crescent Galaxy, Club Drive, Hover Strike und Hover Strike CD. Nur vier Spiele in zwei Jahren dies ist natr- lich Atari auf Dauer zu teuer und diese Entscheidung ist verst„ndlich, da die meisten Jaguar-Spiele von kleinen europ„ischen Softwareh„usern kommen, wie z.B. Attention to Detail, Eclipse Software, Imagitec, Ocean, Llamasoft, Lore Design, Rebellion Software, Virgin oder Virtual Xperience. Warum aber fr den Jaguar wichtige Leute wie Bill, Sean und Normen entlassen wurden kann derzeit keiner beantworten und Atari sowie die entlassenen Mitar- beiter schweigen sich aus... Die freigewordenen Positionen wurden von einigen anderen Atari-Mitarbeitern ersetzt hoffen wir, daž sie es noch besser machen als die Alten. Neue Besen kehren bekanntlich gut und sicher wurden durch diese Aktion einige Jaguar-Programmierer wachgerttelt. Zudem wird Atari sich in Zukunft verst„rkt den PC zuwenden, d.h. es werden einige Jaguar-Spiele fr den PC konvertiert. Tempest 2000 ist auf dem PC so gut wie fertig und wird wohl in den n„chsten Monaten erscheinen, auch soll es eine PC-Version von Highlander geben... Hoffen wir das Atari ihren Geldbeutel damit auffllen kann und wieder schwarze Zahlen schreibt. Alles weitere w„re zu diesen Zeitpunkt alles reine Spekulation und daran beteiligt sich das Jaguar Mag nicht!!! (Das Compuserve-Protokoll kl„rt ja einige Sachen) News... =========================================================================== Nintendo 64 verschoben!!! ------------------------- Auf der japanischen Shoshinkai-Messe mužte Nintendo bekanntgeben, daž das Nintendo 64 erst am 21. April 1996 in Japan ohne Spiel, aber einem Joypad zum Preis von $250 erscheint. Die gezeigten Spiele waren auch nicht fertiggestellt und einige waren regel- recht entt„uscht. Wie Nintendo ohne CD-ROM gegen die nur $50 teureren Konsolen von Sega und Sony durchsetzen will wird sich dann Mitte '96 zeigen, nur die Zeiten haben sich ge„ndert und es wird fr Nintendo kein Spaziergang... MEHR darber im n„chsten MAG names MEGA-PLAYER, das ber alle Konsolen- Systeme (Atari Jaguar, Nintendo 64, Sega Saturn, Sony Playstation etc.) und PC-Spiele berichten wird. Area 51 - Erste Spiel auf Jaguar-Automatenbasis fertig!!! --------------------------------------------------------- In den USA steht seit Mitte November das erste Spiel auf Jaguar-Basis in den Spielhallen! Vom spielerischen soll es wie Virtua Cop sein mit MPEG- Filmsequenzen im Hintergrund. Nach den letzten Gerchten ist der Automat ein sogenannter "Co-Jag", der folgender (bekannte) Žnderungen gegenber den normalen Jaguar hat: - erweitere Grafik-F„higkeiten (MPEG) - Motorola 68030, anstatt 68000 - mehr Speicher Wir bleiben am Ball!! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Time Warner verkauft Atari-Aktien-Anteile, Aktie f„llt um 9/16 Dollar! ---------------------------------------------------------------------- According to compuserve ... DJ 10/24 1733 =Atari Down 16%; Analyst Says Time Warner Trades Block By Marlon Millner Dow Jones Staff Reporter NEW YORK -DJ- Atari Corp. (ATC) shares plummeted 16.3% and one analyst said Time Warner Inc. (TWX) sold its stake in the video-game company. Jeffries & Co. analyst Lee Isgur said an afternoon block trade of 6.6 million shares was made by Time Warner. The block, which represented 10.4% of Atari's shares outstanding, was crossed by Bear Stearns & Co. Atari and Time Warner officials weren't immediately available to comment. Isgur said Time Warner had announced either early this year or in late 1994 that it would be selling a lot of nonstrategic assets, and one of those they named was Atari. It was unclear whether the block - if Time Warner made the trade - would have been Time Warner's entire stake in the Sunnyvale, Calif., company. As of March 22, Time Warner and Warner Communications Inc. held 15.62 million Atari shares, according to Disclosure Inc. Amex-listed Atari shares were down 7/16 at 2 1/4 on volume of 7.1 million, compared with average daily volume of 78,000. Earlier, the shares set a 52-week low of 2, passing the previous low of 2 1/2. (END) DOW JONES NEWS 10-24-95 5:33 PM Hierzu noch die Meldung von Reuter: ----------------------------------- WASHINGTON, Oct 25 (Reuter) - Time Warner Inc said it lowered it stake in Atari Corp to 13.67 percent or 8.71 million common shares from 24.5 percent. In a filing with the Securities and Exchange Commission, Time Warner said it sold 6.9 million shares of Atari between March 23 and October 24, including 6.6 million shares on October 24 for $2.00 per share. Last March, the media, publishing and entertainment giant said it planned to sell some or all of its stake in the video game maker as part of its plan to raise $2 to $3 billion. Rtr 17:43 10-25-95 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trouble bei Atari! Ein paar S„tze von Travis Guy/AEO: ----------------------------------------------------- All, It has been a very hectic past few days, to say the least. Atari did lay off over a dozen programmers and developer support employees last week as a "headcount reduction" in Sunnyvale. Bill Rehbock and Francois Bertrand were two of the employees who left Atari last week, while Pradip and Mike Fulton have been gone for several weeks now. Some games have been lost, but this does =not= include the titles which have already made it to production, obviously. (Myst being the latest, I believe.) Although Francois is no longer working at Atari, Fight For Life has not been canned. (As of today.) The only other big in-house title, Black ICE\White Noise, has been cancelled. Atari UK have issued a statement verifying that the agreement with Virtuality is no more. That's the downers. On the upslope.... A running version of Space Ace has been spotted in an early stage, and Highlander II is taking fine shape. While NBA Jam TE is not graphically "arcade perfect", it's darn close, and gameplay and audio elements are as close to the arcade version as can be. I'll have an AEO News file that will hopefully cover everything that's been going on, and I'll upload it by this Friday. The latest issue of AEO was delayed due to one of my writers taking very ill. He assures me that he will be done with his articles by this weekend, so I'm projecting a new issue by next Monday. I've been busy myself, and unable to participate online, and I hope to catch up on messages over the next day or so. Please bear with me! :) On another subject, Don Thomas wanted me to tell everyone here that he has been unable to log on to GEnie for the past few days, but he still wants to be accessible to anyone who wants to ask him something. If you need an EMail address where he can be reached, let me know in EMail. --Travis @ AEO - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "Attack of the Mutant Penguins" und "Fever Pitch Soccer" in Produktion! ----------------------------------------------------------------------- 07-Nov-95 05:34:42 Sb: #97065-#Fever Pitch in Product'n Fm: Darryl (Atari Europe) 75162,2024 Yes, Fever Pitch Soccer is from the Atari EuroDevCentre. Our first release to production, which was followed last week by Attack of the Mutant Penguins. There is no change to the staffing in Europe. auf gut deutsch: Es wurde bei Atari England niemand entlassen! :) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon's Lair fr Jaguar CD erschienen! --------------------------------------- Dragon's Lair ist am 16.11.1995 in den USA erschienen, einige deutsche H„ndler haben es auch schon bekommen, ein Test folgt im n„chsten Mag!! Hi, Just wanted to let everyone know that we just released Dragon's Lair for the Jaguar-CD today. The game contains everything the original arcade had to offer. Also to be released soon: Space Ace and more... Pierre Proulx / Readysoft Inc. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Neuen Jaguar WWW-Page in Deutschland!!! --------------------------------------- http://www.fh-landshut.de/~holger1/jag.html Hier findet man eine (ganz) kurze Info zum Jag, Links zur JagWire und Svens Jaguar Site, meine beiden Bauanleitungen als ASCII File und natrlich das JagMag! Alles natrlich in Deutsch! Holger Haslbeck - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Myst CD in Produktion!! ----------------------- 07-Nov-95 18:43:30 Sb: #Myst & AMP in Production Fm: Laury Scott [ATARI] To: All Two more pieces of software hit my desk in the past few days. Myst (CD) is now in production and Attack of the Mutant Penguins (Cartridge) is also in production. I need to get release dates from the Marketing group as it will be nearly Christmas before I can ship them and they might want to take this into account when they fix the shipping date. -Laury@Atari - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Robinsons Requiem fr Jaguar CD verschiebt sich auf M„rz 1995!!! ---------------------------------------------------------------- Hier das Statement eines Mitarbeiters bei Silmarils: "RR should be finished mid-January 96, so don't expect to see it on the shelves before March..." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NBA Jam Tournament Edition ist fertig!!! ---------------------------------------- Gruppe: rec.games.video.atari Wg.: NBAJ TE done Von: adisak@interaccess.com (Sa, 11.11.95 08:11) Name: Adisak L. Pochanayon Yeaaaaah it's done. After 3.5 months of intense coding.... - The most true to arcade CART version of NBAJ TE ever! - NO LOAD TIMES - All the audio player calls - All the newest team rosters - nearly 100 secret features (including all new hidden characters) - Player Scaling - Awesome fire effects - 4 player support with Team Tap (from WMCJ) and ProController support - FULL 60 FPS action for fast response and tighter gameplay. If it survives testing and approval it should still make XMAS so prepare yourself for one of the best games ever created (and certainly one of the most popular all-round) to make the Jaguar ROAR!!!! adisak @ high voltage software programmer NBAJ TE / WMCJ Nach den letzten Infos wird NBA JAM TE im Januar 1996 erscheinen!!! S P I E L E T E S T S . . . =========================================================================== Pitfall - The Mayan Adventure ----------------------------- Text von Martin Lethaus Testmuster von Mega*Star Gibt ein Jump'n'Run nach Rayman? Dies fragen sich viele Jaguar-Besitzer und diese Frage kann eindeutlich mit "JA" beantwortet werden. Mit Pitfall ist es Imagitec gelungen ein Jump'n'Run von den 16-Bit Konsolen bzw. PC zu konvertieren, welches gegenber Rayman als gleichwertig bezeichnet werden kann. Grafisch kann Pitfall zwar nicht mit Rayman mithalten, dafr ist aber der Sound und das Gameplay besser. Auch ist das Spiel vom Schwierigkeitsgrad wesentlich fairer als Rayman. Aber erstmal zu der Story des Spiels: "Pitfall Harry wurde von den gefrchteten Kriegsgeist Zakelua, dem Gott des B”sen, gefangengenommen. Du, der junge Harry Junior, mužt in das Unbekannte aufbrechen um deinen Vater zu retten - Du hast nur Deine altbew„hrte Stein- schleuder und seine Aufzeichungen dabei. Halte Ausschau nach Dingen, die Dir helfen Dich durch den mayanischen Dschungel zu schlagen. Bleib auf dem Posten! Eine falsche Bewegung und Du bist mayanischer Nachtisch!" So schlimm ist es nun auch wieder nicht, wie es die Anleitung behauptet. Eure Held ist einer Steinschleuder, Bumerangs und Bomben bewaffnet, die auf dem normalen Joypad per Option umgeschaltet werden k”nnen. Bei Ataris neuen ProController k”nnen die Waffen direkt ber die Z,Y,X-Tasten angew„lt werden, was bei kritischen Situationen (Endgegner) ein klarer Vorteil ist. Die Steuerung der Spielfigur gestaltet sich problemlos. Die Animation ist sehr gut gelungen und unser Held kann viele Bewegungen ausfhren von rennen, kriechen, schwingen von Ast zu Ast, Seil hoch/runter-klettern, Seilbahn fahren, Bungee-Jumping, Hebel umlegen, auf den Minenwagen fahren (in den vorletzten Level der wirklich super ist!) und vieles mehr... Damit ist Pitfall spielerisch wesentlich abwechselungsreicher als Rayman. Die Grafik stammt 1:1 von der fast zeitgleich erschienen Windows '95-Version, nur l„žt sich die Jaguar-Version flssiger Spielen als auf einem sehr hoch getakteten 486 (100 MHz). Was fr den PC natrlich ein Armutszeugnis ist!!! Die Jaguar-Version l„uft konstant in 30 Frames, nur leider ruckelt der Hintergrund ganz leicht, was aber den Spielfluss in keinster Weise st”rt und nach einigen Minuten f„llt es auch nicht mehr auf. Die Musik h„lt sich im Hintergrund w„hrend, die Soundeffekte wirklich toll gelungen sind und eine richtige Urwald-Atmosph„re aufbauen. Fazit: Wer Jump'n'Run liebt MUSS sich Pitfall - The Mayan Adventure kaufen, als kleiner Gag wurde sogar die 2600er Version im Modul versteckt. Eine wirklich geniale Idee!!! Grafik: 80 % Sound: 75 % Gesamt: 90 % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ruiner - Pinball ---------------- Text von Martin Lethaus Testmuster von Mega*Star Ruin [deut.= Untergang,Ende] + er = Ruiner Man konnte das Spiel nicht passender bezeichnen, Ruiner ist wirklich ein verdammt schlechtes Spiel. In allen Bereichen ist Pinball Fantasies besser, warum mužte Atari den Kunden so ein Produkt zumuten? Erstmal zur "tollen" Story die sich wie eine Satire liest: "Ruiner Pinball sind zwei phantastische Spiele in einem! (nur weil es, zwei Tische hat kann man nicht gleich von zwei Spielen sprechen, dann h„tte Pinball Fantasies n„mlich vier phantastische Spiele in einem!) In Ruiner bietet ein doppelt breiter Flippertisch herausforderndes Spiel die echte, klassische Arcade-Atmosph„re (die Programmierer haben wohl nie an einen echten Flipper-Automaten in der Spielhalle gezockt?), wobei Du Dein Land vor einem fremden Angriff verteidigst (der Traum jedes heldenhaften Amerikaners) und einen Gegenschlag vorbereitest (Ruiner - Pinball Teil 2?). In Tower ist der dreifach lange Flippertisch so gespenstisch (das richtige Wort w„re "ruckelig"), daž Du glauben wirst in die H”lle herabgestiegen (dort sollte man auch die Programmierer dieses Machtwerkes hinschicken) zu sein. Die Zauberin und ihre hinterh„ltigen Untergegebenen (meinen sie damit den Producer und die Programmierer?) sind hinter dir (dein Geld) her. Drei magische Sprche bringen den Tower zum donnernden Zusammenbruch (Ich rate mal - Das Spiel strzt ab) aber kannst Du sie herausfinden, bevor es zu sp„t ist?" (Ja, es ist schon sp„t und dieser Testbericht muž endlich fertig werden...) Zur Grafik Die Grafik ist wirklich schlecht gelungen und kann bestenfalls als Durch- schnitt bezeichnet werden, selbst Obsession auf dem Atari STE hat bessere Grafik! Die gr”žte Frechheit ist jedoch, daž das Spiel ruckelt wenn einige Objekte auf dem Bildschirm sind, das ist wirklich nicht n”tig - technisch gesehen ist selbst Crescent Galaxy besser. Pinball Fantasies bietet wesent- lich bessere Grafik, schnelleres sauberes Scrolling und kein Ruckeln! Die Muzak Die Musik ist wirklich m„ssig und Pinball Fantasies ist auch in diesem Bereich klarer Punktsieger. Spielerisch Was haben sie die Programmierer dabei gedacht? Das Ballverhalten ist „užerst ungew”hnlich, durch das ruckelt - das miese zoomen und die zu grožen Tische etc. ist das Spiel absolut unbersichtlich geworden und es ist eher mit einem Glckspiel zu vergleichen als mit einem Flipper. Auch habe ich keine Motivation einen Tisch zu spielen, wo ich einen feindlichen Angriff ab- wehren muž und zum Gegenschlag aushole. Dies ist wirklich das d„mmlichste was ich seit langem gesehen und gespielt habe... Dies ist wirklich kein "Vielfach Flipper Fest!" wie es auf der Verpackung steht! Dies ist noch nicht wiederverwerteter Mll, fr absolute Pinball- Freaks mag das Spiel eventl. noch unterhaltsam sein, aber jeder Menschen mit gesundem Menschenverstand sollte die Finger von Ruiner Pinball lassen. L„ngerer "Genuss" von Ruiner soll die selben Auswirkungen wie BSE haben... Grafik: 45 % Sound: 40 % Gesamt: 40 % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Highlander - The Last of the MacLeods ------------------------------------- Text von Martin Lethaus Testmuster von Woller & Link gbr Highlander oder Lowlander? Am 1.11.1995 kam eines der besten Kaufargumente fr Jaguar-CD ROM in den amerikanischen Gesch„ften, n„mlich ein Spiel names "Highlander - The Last of the MacLeods". Einige von euch werden sicherlich einen digitalisierten Christopher Lamert oder den RTL-Seriefuzzi Adrian Paul erwarten, aber dies ist falsch!!! Denn meistens kommt es anderes als man denken... Dieses Jaguar CD-Spiel basiert auf die ausl„ndische Comic-Serie von Gaumont Television (noch nie geh”rt? Ich auch nicht). Die Handlung der Comic-Serie wurde auf das Spiel bertragen - keine Angst euch erwartet jetzt kein x-ter Teil von Dragon's Lair oder so... Es werden nur ab und zu Cinepak-Sequenzen aus der Comic-Serie verwendet um die Fortgang der Story zu veranschaulichen, welches auch sehr gut gelungen ist. Zus„tzlich gibt es auch noch ein paar von den Programmierern gerenderte Animationssequenzen. Nun zu der Story: "Du bist Quentin MacLeod, der Letzte der (Jaguar-Besitzer, „hem) Unsterblichen und die Hoffnung der Menschheit. Du hast Deine echte Identit„t erst nach dem Tod Deiner Mutter und der Zerst”rung Deines Dorfes herausgefunden (dumm gelaufen, wie?). Als sie starb, hat Deine Mutter Dir Deine wahre Aufgabe offenbart ("finde den heiligen Gral" - SCHNAUZE LETHAUS! "Ok, ok") - die Rettung der Menschheit vor dem teuflischen Unsterblichen Kortan. Ramirez, einer der guten Unsterblichen, wird Dir in Deiner Aufgabe beistehen. ("Aber ich will doch nur singen!" - SCHNAUZE LETTHAAAUSSSSS!!!!) Deine erste Herausforderung ist die Rettung der berlebenden Dorfbewohner (den Dundees) aus Kortans Festung. Sei wachsam oder die erste Aufgabe wird schnell Deine Letzte sein!" Das Spiel beginnt damit, daž Ihr in den stark zerst”rten Heimat-Dorf euch einige ntzliche Objekte besorgen mžt, dies wird durch feindliche W„chter etwas schwieriger als man denkt, da unser Held nur seine bložen F„uste und Beine hat. Aber durch einen gezielten Tritt lassen sich die W„chter leicht ausknocken man sollte nur ein wenig šbung haben (erste L”sungshilfe siehe Spieletips!!). Highlander kann man mit dem PC-Megahit "Alone in the Dark" vergleichen, nur ist die Grafik dank True Color bei Highlander wesentlich beeindruckender, jedes der Hintergrundbilder wurde extra gerendert, dagegen wirkt eure Vektor- grafik-Figur sowie eure Gegner richtig schlicht. Die Musik ist auch sehr gut gelungen, wie auch die zahlreichen tollen Sound- effekte die eine tolle Atmosph„re vermitteln, man fhlt sich wie ein Teil vom Spiel. Die Steuerung geht einfach von der Hand und so findet man schnell ins Spiel, was nicht bei jedem Jaguar-Spiel eine Selbstverst„ndlichkeit ist. Die Story ist absolut genial und ihr erfahrt erst nach und nach mehr Informationen ber den Helden, die Aufgabe und seine Familie. Die Puzzles sind bei Aktion- Adventuren eines der wichtigsten Elemente, leider wurde ihr etwas geschlampt. Wenn man z.B. gegen einen Gegner mit Schwert k„mpft und hat diesen besiegt, findet man alles M”gliche, aber NICHT das Schwert. Auch gab es in den ersten Abschnitt des Spiels zu wenig Puzzles (siehe Spieletips). Zwar habe ich es noch nicht gel”st, wie ich die Truhe ”ffnen kann, aber man findet in den ersten Abschnitt einfach zu wenig Gegenstaende, dass die Loesung schnell durch simples ausprobieren durchgefhrt werden kann, anstatt ein wenig die grauen Gehirnzellen zu benutzen. Auch wechselt fr meinen Geschmack die Spieleperspektive (Blickwinkel) zu oft. Durch diese Tatsachen bleibt Highlander eine noch h”here Wertung versagt. Fazit: Jeder Jaguar-Besitzer sollte zugreifen allerdings ist die derzeit schwer verfgbare Memory Track Card ein MUSS!! Und auch Ataris neues Joypad names ProController ist empfehlenswert, da es bei K„mpfen die Ausweichman”ver (X,Y,Z-Taste) untersttzt. Grafik: 96 % Sound: 90 % Gesamt: 90 % Hier noch ein Kommentar zu Highlander aus dem Internet: What the hell, I've got nothing better to do. (My roommate is playing Highlander right now) VOLUME, CONTROLS, HIGH scores and other options will be saved as long as you have a Memory Track cartridge plugged into the CD player. If you do not have a Memory Track cartridge plugged in, this information cannot be saved and will be lost when you turn off your Jaguar. SAVING OR LOADING A GAME If you have a Memory Track cartridge, you can save Quentin's progress on his quest. To save or load a game, press the PAUSE button at any point during a game (Side note: You can also save/load at the opening screen. This is a very good thing. -PF) While you are paused, press the C button. You will see a menu that asks you to save or load a game Press the Joypad up or down to select LOAD or SAVE and press the OPTION button to confirm your choice. If you choose SAVE, select one of the five slots and press the OPTION button again to confirm your choice. To load a saved game, choose LOAD and select a saved game. Press the OPTION button to confirm your choice. You can also delete a saved game-- (This should be obvious. I'm not wasting my time with this.) CONTROLS (The important bit) MOVING Joypad Up Walk Forward Joypad Down Walk Backwards Joypad Left Turn Left Joypad Right Turn Right (er, duh.) Double Click Joypad Up---Run FIGHTING A Punch B Uppercut C Kick A+down Dodge Left B+down Dodge Right C+down Jump Back UNARMED (WALKING) A Walking Jump B Leg Sweep C Kneeling Uppercut A+down Dodge Left B+down Dodge Right C+down Jump Back UNARMED (RUNNING) A Running Jump B Back-handed Slap C Punch Combo A+down Dodge Left B+down Dodge Right C+down Jump Back SWORD (STANDING) A Leg and Head Slash B Neck Swipe C Overhead Chop (Very effective.-PF) A+down Parry to left B+down Parry overhead C+down Jump back SWORD (WALKING) A Walking Jump B Neck swipe C Sword Jab A+down Parry to left B+down Parry overhead C+down Jump Back SWORD (RUNNING) A Running Jump B Hip swipe C Two-handed overhead chop A+down Parry to left B+down Parry to right C+down Jump Back GAS GUN (STANDING) A Shoot behind B Shoot forward C Shoot forward from hip A+down Dodge left B+down Dodge right C+down Jump Back GAS GUN (WALKING) A Walking Jump B Shoot forward C Shoot forward from hip A+down Dodge left B+down Dodge right C+down Jump back GAS GUN (RUNNING) A Running Jump B Shoot forward C Shoot forward from hip A+down Dodge left B+down Dodge right C+down Jump back PROCONTROLLER If you on a ProController (give it to me), you can use the left and right FINGERTIP buttons to rotate Quentin in either direction. The X, Y and Z buttons are shortcuts for some of the defensive manuevers. The X and Y buttons dodge left and right, respectively. The Z button allows you to take a quick jump backwards. Note from me: Highlander is incredible. It's the most amazing Jag game I've seen since AVP. Me and my roommates love it, though GamePro will probably give it bad review because of "lack of power-ups" or some such nonsense. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Drive Rally (PDR) - Time Warner Interactive ------------------------------------------------- Text von Holger Haslbeck Testmuster von Mega*Star Endlich erscheint wiedermal ein Spiel eines Fremdherstellers. Gab es bei den anderen "Third-Party"-Spielen nur oft 1:1 Umsetzung vorhandener PC oder 16-Bit Konsolen Spiele, wird man mit Power Drive Rally freudig berrascht. Man bekommt ein sehr sch”n aufgemachtes und absolut flssiges Rennspiel, daž noch dazu 'ne Menge Spaž macht. Aber fangen wir von vorne an... Das Renngeschehen in PDR wird aus der Vogelperspektive (leicht schr„g) verfolgt, dabei ist die Rennstrecke mehrere Bildschirme grož und es wird absolut flssig (50/60Hz) teilweise in mehreren Ebenen in allen Richtungen gescrollt. Um das Fahrzeug realistisch in die Umgebung einzufgen versperren B„ume, Geb„ude und andere Sachen hin und wieder etwas die Sicht (Auto f„hrt dahinter vorbei) oder sie werfen Schatten auf das Auto. Dieses Grafiksystem ist ziemlich aufwendig und setzt daher das ganze wirklich sehr gut in Szene. Das Auto wird mit links/rechts und den drei Feuerkn”pfen gesteuert. C fr Bremsen, B Gasgeben und A dem wechseln zwischen Vorw„rts- unddes Rckw„rtsgang. Aužer dem Einlegen des Letzteren wird automatisch geschaltet, man braucht sich darum nicht kmmern. šber die Keypadtasten 2 kann man noch das Licht ein-/ausschalten und ber 3 die Hupe bet„tigen. Das Licht ist bei Rennen die Nachts stattfinden sehr wichtig (ist auch grafisch sehr sch”n gemacht, sogar beim Rckw„rtsfahren sieht man dann einen Lichtschein), die Hupe ist aber anscheinend doch nur ein Gag... Die Steuerung des Spiels ist sehr gut gelungen, ein bischen Training auf den vier Trainingsparkurs und man hat das Auto schnell unter Kontrolle. Jedes Trainingsterain hat einen anderen Untergrund, das ist wichtig weil je nach Untergrund sich das Fahrzeug anders verh„lt. Auf etwas verschneiter Fahrbahn kann man schon sch”n um die Kurven driften, auf Schnee und Eis kann man dann schon fast Piruetten durchfhren und auf Sand verh„lt sich das jeweilige Fahrzeug (es gibt 6 verschiedene (Mini Cooper S, Fiat Chinquecento Turbo, Opel Astra 16V GTI, Renault Clio Turbo, Ford RS Cosworth und einen Toyota Celica CT-4) wieder ganz anders. Das Fahrverhalten auf den verschiedenen Bodenverh„ltnissen wurde genial gut rbergebracht, man sieht auch die Reifenspuren bei Scharfen bremsen oder beim Driften im Schnee oder auf der Straže. Auch das sieht sehr realistisch aus. Leider "merkt" sich das Spiel die Reifenspuren nur fr 1 1/2 Bildschirme, danach verschwinden sie wieder (hat IMHO Speicherplatzgrnde), daž kann zwar teilweise zu abgeschnittenen Spuren fhren ist aber nicht so schlimm. Das eigentliche Rennen fhrt durch eine mehrw”chige Rallymeisterschaft in verschiedenen L„ndern. Man muž sich jedoch fr jede Runde qualifizieren, indem man die vorherige Strecke in einer bestimmten Zeit schaft. Hat man eine Strecke geschaft bekommt man Preisgeld und eine zus„tzliche Siegespr„mie wenn man gegen den Computergegener gewinnt. Mit diesem Geld kann man dann sein Auto nach jedem Rennen wieder herrichten (durch diverse Karambolagen, Schlagl”cher, etc geht schon mal was kaputt!) und man muž das Startgeld fr das n„chste Rennen zahlen. Kann man das nicht mehr ist das Spiel zu Ende: Game Over. Man sollte natrlich mit dem Auto sogsam umgehen, damit man nicht zuviel Geld in Reperaturen stecken muž und so mit recht bald das n”tige Geld fr ein besseres Auto hat. Neben normalen Rennen alleine oder gegen den Computergegner (leider nur immer einer...) muž man hin und wieder auch Skilltest durchfhren. hier muž man durch einen Parkurfahren, Punktgenau bremsen, rckw„rts Einparken und man sollte nochdazu keine Htchen umfahren denn sost gehen gleich 10 Sekunden pro Htchen von der Zeit weg. Durch die sehr detailreiche (Bremslichter und Rckfahrlichter gehen an, Regentropfen schlagen am Boden auf...) und liebevoll gezeichnete Grafik die mit vielen Effekten aufwartet (sich im Wasser spiegelnde Wolken, Regen, Schneefall, Blitz, Tunnels, Wasserf„lle, etc.) und durch die tolle Steuerung macht das Game sehr viel Spaž. Die Musik ist auch sehr gut, nervt aber w„hrend des Spiels doch etwas, man kann sie aber einfach abschalten und h”rt dann nur noch die Soundeffekte und die Ansagen des Beifahrers. Ach ja das h„tte ich fast vergessen, man hat noch einen Beifahrer der immer die n„chsten Streckenelemente ansagt. Die Stimme ist glasklar und gut gemacht. Was am Sound etwas schwach ist, ist das Motorger„usch, das eint”nige Brummen h”rt sich nicht gerade realistisch an. Reifenquitschen, Donner, und solche Sachen sind jedoch ganz gut gelungen. Jetzt aber ein kleiner D„mpfer des sonst wirklich sehr guten Spiels. Es gibt leider KEINEN simultanen Mehrspielermodus. Ein Spiel mit geteiltem Bildschirm w„re wegen der grožen Sprites schon gar nicht m”glich, da man sonst kaum noch was von der Strecke sehen wrde, jedoch wurde auch keine Linkoption implementiert. Schade, das w„re der absolute Knaller gewesen. Dafr gibt es aber eine Weltmeisterschaft in der bis zu 8 Spielern hintereinander spielen kann. Dabei werden dann die Einzelzeiten ausgewertet und Punkte verteilt. Trotz der fehlenden Linkoption ist PDR eins der besten Jaguarspiele bisher, durch die abwechslungsreiche Grafik und gute Spielbarkeit lange motivierend. Man kann das Spiel beruhigt empfehlen. Wertung: Grafik : 85% Sound : 70% Motivation : 80% (mit 2 Spielerlink w„ren es 95% gewesen) Gesamt : 80% (mit 2 Spielerlink w„ren es 95% gewesen) (PS: Auch nicht Jaguarbesitzer die das Spiel bei mir gespielt haben sind ganz begeistert...) Holger Haslbeck - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battlemorph ----------- Text von Andreas Binner Testmuster von Atari USA Endlich ist er da! Der Nachfolger zum ersten Jaguar Spiel (Cybermorph) berhaupt. Bei Battlemorph haben die Programmierer von "Attention To Detail" in allen Bereichen das Spiel aufpoliert und machen auch regen Gebrauch von den neuen M”glichkeiten der CD. Grafik: Es gibt es eine Reihe von gelungenen Full-Screen-Video Sequenzen (der Sprecher mit dem schottischen Akzent ist super!) zu Beginn und w„hrend des Spiels. Die Grafik im Spiel selbst besteht, „hnlich wie beim Vorg„nger, zum grožen Teil Gouraud geshadeten Polygonen. Es wurden allerdings eine Reihe von neuen Geb„uden und Gegnern hinzugefgt, bei denen sehr viel Textur- Mapping eingesetzt wird. Neu ist auch die M”glichkeit in das Wasser einzutauchen oder durch R”hren in unterirdische R„ume zu fliegen. Der Unterwassereffekt ist sehenswert und die komplett mit Texturen berzogene unterirdische Welt muž sich nicht hinter anderen Vertretern dieses Generes verstecken. Abgerundet wird der positive Gesamteindruck durch ansehnliche Hintergrundgrafiken. Die Framerate hat erfreulicherweise durch die ganzen Verbesserungen nicht gelitten. Etwas st”rend ist allerdings, daž die Berechnungstiefe der Grafik nicht sehr hoch ist, und dadurch die Landschaft relativ pl”tzlich aus den Nichts auftaucht. Sound: Die Soundeffekte wurden weitgehend aus Cybermorph bernommen, und die Anweisungen des Computers sind vielf„ltiger und bei weitem nicht so nervig wie frher. Neu ist auch die Ingame-Musik, die direkt von der CD abgespielt wird. Die Soundtracks im Stile von 'Tangerine Dream' sind ein Ohrenschmaus und nie st”rend, eher im Gegenteil: Man vergisst die Umwelt! Nett ist auch die Idee, die Musik je nachdem wo man sich gerade befindet (Luft, Wasser, unterirdisch) zu wechseln. Spielspaž: Hier ist der gr”žte Zuwachs zu verbuchen. Durch verschiedene Auftr„ge, Adventureelemente und neuen Gegnern ist der Spielwitz durchweg hoch. Auch durch die M”glichkeit unter Wasser und unterirdisch die Puzzles zu l”sen ist Battlemorph abwechlungsreicher als sein Vorg„nger. Die Steuerung ist vorbildlich und vermiest einem den Spielespaž nicht. Fazit: Das erste wirklich gelungene CD Spiel fr den Jaguar. (Anmerk. der Redaktion: neben Highlander) Grafik: 7 Sound: 8 Spielwitz: 9 Gesamt: 8+ Ich habe mich mit Andreas Binner auf folgende Jaguar Mag-Wertung geeinigt. (bei den oberen Zahlen kommen nur die Leute durcheinander ;)) Grafik: 75 % Sound: 80 % Gesamt: 85 % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Missile Command --------------- Text von Andreas Binner Testmuster von Atari USA Mit Missile Command (MC) ist wieder ein alter Spielhallenklassiker fr den Jaguar umgesetzt worden. Und zwar als 2 MB Modul Game! Eigentlich enth„lt das Modul 3 Spiele: Original MC (ist ja in Mode, das alte Spiel mit reinzupacken), Missile Command 3D, Virtual Missile Command Grafik: Original MC entspricht von der Grafik her 1:1 dem Original. Ein Gag ist, das die Spielarena wahlweise auf einen Fernseher, Lynx oder Spielautomaten gemappt wird. Man kann (sinnloserweise) w„hrend des Spiels das Spielfeld drehen, zoomen oder kippen! MC 3D verlegt das Spielgeschehen in einen Krater, in dessen Grund die zu beschtzende Stadt liegt. Mit dem Joypad lenkt man seinen Blick in den Himmel und visiert die herunterfallenden Bomben an. Das Spielgeschehen ist weitgehend wie im Original. Eben nur in einer 3D Texturmapping-Polygonwelt, untersttzt von einem Radardisplay. Nett ist auch der "Linseneffekt" wenn man direkt in die Sonne schaut! In MC Virtual befindet man sich unter Wasser. Auch hier geht es darum die Stadt auf dem Meeresgrund vor den Angriffen der Feinden zu schtzen. Wieder fallen Bomben, aber es gibt diesesmal eine Reihe von zus„tzlichen Gegnern. Auch hat man eine Auswahl an zus„tzlichen Waffen wie z.B. Bombem, Raketen und einen Laser mit dem man die Gegner direkt abschiežen kann. W„hrend des Spiels gibt es auch einige von Power-Ups abzuschiežen und am Ende jeden Levels hat man es mit einem grožen Endgegner zu tun. Beendet ist das Spiel in allen drei Varianten, wenn die Stadt vollst„ndig zerst”rt ist. Sound: Der Vorspann, Titelmelodie und Ingame-Musik sind fr ein Cardridge Game sehr gut gelungen. Die Musik ist durchweg in Mono, die Soundeffekte allerdings berzeugen durch Qualit„t und den Stereoeffekt. Fazit: Obwohl (oder gerade weil) Missile Command eine sehr alte und einfache Spielidee ist, macht das Spiel Spaž. Man merkt allerdings, daž das Spiel ursprnglich fr den VR Helm des Jaguar entwickelt wurde. Die Steuerung mit dem Joypad ist etwas tr„ge und trbt etwas den Spielespaž. Mit dem VR Helm hat man einfach "durch hinschauen" gezielt, denn die Blickrichtung und damit das Fadenkreuz wurden direkt durch die Kopfbewegung gesteuert. Leider ist ja auch dieses Projekt auf Eis gelegt, aber ATARI hat gut daran getan das Spiel trotzdem auf den Markt zu bringen. Es ist ein solides 16MBit Cardridge Game. Grafik: 70% Sound: 75% Gesamt: 75% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hoverstrike CD -------------- Text von Andreas Binner Testmuster von Technisches Kaufhaus Noch ein Nachfolger zu einem Cardridge-Game im CD Format ist Hoverstrike CD. Grafik: Die Grafik besteht, auch wie schon beim Vorg„nger, aus der komplett mit Texturen berzogenen Polygonlandschaft. Die Grafik ist in vielen Levels relativ dunkel und so tauchen die Gegner sehr sp„t auf. Die Geb„ude und Gegner sind sehenswert und auch die Framerate der Grafik ist durchweg sehr hoch. Besonders beeindruckend sind die Lichteffekt. So erhellen Suchscheinwerfer, Schsse und Explosionen die Umgebung. Sound: Wie bei vielen CD Games kommt auch in Hoverstrike die Ingame-Musik direkt von CD. Die fetztigen Tracks passen hervorragend zu den Spielatmosph„re. Die Soundeffekt sind auf dem gleichen guten Niveau wie die Musik. Spielspaž: Der Spielwitz ist leider der Punkt an dem es bei Hoverstrike CD etwas hackt. Dem Spiel fehlen etwas die Adventureelemente wie z.B. in Battlemorph. Die Aufgabe in den verschiedenen Levels beschr„nkt sich auf das Zerst”ren von vorgegebenen Geb„uden oder Gegnern. Die Steuerung des schwebenden Fahrzeugs ist nicht jedermanns Sache und so kann man in Hoverstrike CD die Eigenschaften des Fahrzeugs weitgehend konfigurieren und so auch das Schweben abschalten. Das ist eine grože Hilfe am Anfang und vorallem, wenn man alleine spielt. Der Spielespaž steigt merklich, wenn man Hoverstrike CD zu zweit spielt. Hierbei bernimmt der eine Spieler mit Controller 1 die Steuerung, w„hrend der Mitspieler mit dem anderen Controller die Waffen und Fadenkreuz in seiner Gewalt hat. Da ist dan Teamarbeit gefragt! Fazit: Gute Grafik und Sound k”nnen mangelnden Spielwitz nicht vertuschen. Zum Glck gibt es aber die M”glichkeit zu zweit zu spielen. Wertung (0=Sch***e, 10=Spitzenklasse): Grafik: 7 Sound: 7+ Spielwitz: 5 (7 bei zwei Spielern) Gesamt: 6 (7+ bei zwei Spielern) Hier nun die Jaguar Mag-Wertung: Grafik: 70 % Sound: 75 % Gesamt: 65 % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon's Lair CD ---------------- Text von Martin Lethaus Testmuster von MEGA*STAR Der Ritter der Kokusnuss! Mit Dragon's Lair beschert uns Readysoft das erste 3rd Party-Jaguar-Game fr das derzeit mit wenig Software bedachte Jaguar CD-ROM. Die Grafik besteht nur aus Cinepak-Sequenzen und der Spieler hat nur die Aufgabe zur richtigen Zeit das Pad in die richtige Richtung zu ziehen oder den B-Button (Schwert) zu drcken, damit ist das Timing auch sehr ent- scheidend, sollte der Spieler einmal einen Fehler machen oder zu sp„t reagieren ist er sofort tot und kann von vorne beginnen. Spielerisch „užerst dnn und grafisch und akustisch recht ordentlich, und somit gebe ich zurck zur Wertung... [So und jetzt erstmal Mittag machen...] Grafik: 70 % Sound: 70 % Gesamt: 30 % - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S P I E L E T I P S . . . =========================================================================== HIGHLANDER - THE LAST OF THE MACLEODS ------------------------------------- Da wir noch keine Memory Track-Card haben hier erstmal nur einige Tips: 1. Abschnitt ------------ Die erste Wache besiegt man am besten mit den C-Knopf Tritt, wenn sie auf unseren Helden zugeht. Die zweite Wache am hinteren Tor kann man auf die selbe Art beseitigen. In zwei Htten des Dorfes sind Wachen mit denen sollte man sich auf keinen Fall ohne Schwert anlegen. Das Dorf sollte man durch das vordere Tor auf keinen Fall verlassen, da ihr dann sofort von zwei Wachen attaktiert werdet! In einer der Htten findet man einen Holzstock, den man zwar nicht als Waffe benutzen kann, aber dadurch l„žt sich das hintere verschlossene Tor des Dorfes ”ffnen. In einen der Htten ist auch noch eine verschlossene Truhe doch wie diese ge”ffnet werden kann ist mir leider unbekannt. Das Schmuckstck sollte man auf jeden Fall mitnehmen bzw. untersuchen und es wird dann eine Cinepak-Sequenz abgespielt, worin die sterbene Mutter dem Spielhelden die Aufgabe stellt seine kleine Schwester zu befreien und den Oberb”sewicht zu besiegen. Jetzt k”nnen wir das Dorf durch das hintere Tor verlassen und gehen zum Berg, dort erwartet uns der Unsterbliche Ramirez und wir erhalten das Schwert der MacLeods. Wir gehen nun den Weg zurck und gehen nicht mehr ins Dorf, sondern in Richtung der Schlucht. Dort mssen drei W„chter nacheinander besiegt werden, als Schlagvariante mit den Schwert ist vorne und C-Knopf recht erfolgreich, aber jeder sollte die beste Technik ausprobieren... Nun kommt ihr vor dem Tor des Dorfes, lauft nicht so weit vor, sonst kommen beide Wachen angerannt, geht Schritt fr Schritt dann k”nnt ihr die Wachen hintereinander ohne Probleme beseitigen. Als n„chstes gehen wir zu den Teich und untersuchen das Wasserrad, daraufhin sehen wir eine weitere Cinepak-Sequenz. Ganz in der n„he werdet ihr auch eine Holzplanke finden, die ihr fr unwichtig haltet, aber ihr solltet sie auf jeden Fall mitnehmen, da sie im zweiten Abschnitt ben”tigt wird!! Nachdem wir die Wache bei den Panzer besiegt haben gelangen wir in den zweiten Abschnitt, hoffentlich habt ihr noch genug Nahrungs-Reserven!!! 2. Abschnitt ------------ Ihr befindet euch in einem Tal, hinter euch ist nur Wste. Die W„chter hier sind anscheinend wesentlich st„rker als im 1. Abschnitt, also k„mpft so gut wie ihr k”nnt, da ihr in diesen Abschnitt kaum Nahrung findet. Nun k”nnt ihr recht eine Treppe raufgehen, aber die Holzstege haben eine Lcke, fallt ihr in diese werdet ihr Opfer des darunter liegenden Treib- sandes, deshalb solltet ihr die Holzplanke benutzen und der Weg ist frei! Einige Treppen h”her erwarten euch zwei W„chter, da ihr meist aus dem Bild gedr„ngt werdet ist folgende Taktik empfehlenswert: In dem Bereich mit den Gegner reingegen, das CD-ROM-Laufwerk l„d, C+Knopf gedrckt halten... Die Gegner werden meist getroffen und ihr verschwindet aus den Bereich, ohne unn”tige Lebensenergie zu verlieren. Dies macht wiederholt ihr so oft, bis die Gegner besiegt sind. Danach geht es in einer H”lle, wo wieder zwei Gegner sind, dort ist irgendein Raum mit einer Maschine mit der ich nichts anfangen kann, ich finde dann zwar noch eine Kurbel, aber die kann ich nirgendwo benutzen und leider bin ich bei der weiteren Erforschung das Tals gestorben, da ich keine Nahrung mehr hatte um meine Energie aufzufllen... :( AARRGGHH!! ICH BRAUCHE EINE MEMORY TRACK-CARD!!! (Waren seine letzten Worte...) Nebenbei bemerkt ist das neue ProController-Pad von Atari auch sehr ntzlich, da Knopf X und Y fr Ausweichsprnge nach links und rechts stehen und Z be- wirkt einen schnellen Sprung nach hinten um Attakten der Gegner auszuweichen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HOVER STRIKE + HOVER STRIKE CD ------------------------------ Achtung!!! Nicht alle Cheats klappen bei der CD-Version! * Cheats: * Unlimited Weapons/Energy/Shields (at Mission Select screen): D+3+4+6+7 (tone confirms) * Extra Lives (at Mission Select screen): 3+6+9+# (tone confirms) * Level Skip (at Mission Select screen): 2+4+6+7+8+9 (tone confirms) * Toggle Day/Night (during gameplay): U+A+B+C+7 * Enable Secret Bonus Missions (at Mission Select screen): Level 1 = U+2+3+6 Level 4 = U+2+5+8 Level 2 = D+2+6+7+8 Level 5 = R+2+4+5+6 Level 3 = R+3+5+6 * Easter Eggs: * Alternate Ground Texture Colors (during gameplay): U+A+B+C+3 * Alternate External Monitor Frame (at Mission Select screen): R+C+1+4+5 * Change Globe Speed/Direction (at Mission Select screen): 4 + 6 * Debug Mode (during gameplay): U+A+B+C+6 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PITFALL - THE MAYAN ADVENTURE ----------------------------- * Cheats: * On the temple level, at the top, there is a hawk & hooks. Crawl to the left (it's hidden) and jump behind the wall to get SUPER STRENGTH. Go back to the skeleton, jump up, grab the hooks, and swing left to get the 3 EXTRA GUYS. * Easter Eggs: * Classic 2600 Pitfall: At the start of the Temple level, go forward, jump on the 'tongues' to get to the very top platform (2 tongue jumps, then 2 ledges up), then do a running jump to the left to land on the ledge with the 2600 version scorpion. Kill the scorpion and enter the door to a ledge with another scorpion, a lock, and silver bar. Kill the scorpion, get the lock, go left to hit the wall, jump up & down till catapulted in the air. Go right while in the air and land in a small room with a colorful vortex. Enter the vortex. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RAYMAN ------ * Cheats (entered only at "hands assembly" intro sequence): * All powers & all maps = 1,3,5,7,9 * 50 lives = 5,1,5,2,5,3 * For both cheats, enter one code, wait till demo game, press any number, then enter other code at "assembly" intro * Easter Eggs (entered only at "hands assembly" intro sequence): * Credits screen = 2,5,5,2 * Rayman "Breakout" game = 1,3,6,4 (gives unlimited continues, upon winning) * Rayman "Razzberry" (during gameplay) = press & hold Option (can be used to scare away the Scavengers in the Dream Forest world - although it's probably quicker to just punch them.) * Various dedications (+ = translation): 0,0,7,* = "SALUT PIXEL NOIR!! C'EST BIT ZERO QUITE FAIT UN PETIT COUCOU D'ANTIGONE" 0,1,0,2,7,1 = "SALUT EMMANUEL... TU VOIS IL Y A UN MESSAGE POUR TOI... J'ESPERE QUE TU AIMES CE JEU ET TE DONNE RENDEZ VOUS DANS LE PROCHAIN!!" 1,2,3,0 = "HELLO FRED... HOPE YOUR TRIP WAS FINE" 1,2,4,5,7,8 = "I WANTED TO THANKS: KONAMI AND NINTENDO FOR THE GREAT GAMES THEY MADE!!!" 1,5,9,0 = "UNE KRO... VITE UNE KRO HEUUUUU... TOUS A EURODISNEY!!!!!! SIGNE: BRUNO B" 1,5,9,# = "TU VOIS AVEC CE POING JE SUIS CAPABLE DE TE BRISER LA COLONNE EN DEUX!!! SIGNE: SERGE H" 1,5,9,* = "AVENDRE: ASCONA 19XX ETAT EPAVE SIGNE: JEAN MARC G" 2,1,1,1,6 = "COUCOU LAETITIA, GRANDIT PAS TROP VITE, C'EST DES BRUTES" 2,2,0,4,7,3 = "HELLO VALOU... LOVE YOU" 2,2,7,1 = "GROS BISOUS A VIRGINIE ET A ANABELA. EU TE AMO, MEU LIDA MULHER... SIGNE: CHRISTOPHE G." 2,7,2,6,9 = "The Jaguar is my friend, and Rayman also - so let them live!!"+ 3,4,0,8,0 = "UN MESSAGE A THIERRY POUR LUI DIRE COMBIEN JE SUIS DESOLE DE CE QUI EST ARRIVE!!!!!!!!!!!" 3,4,4,7,0 = "HELLO FAMILY... JE VOUS L'AVAIS DIS QUE JE LE FINIRAI CE SATANE JEU!!! BISOUS" 4,5,6,8 = "LE MONDE GENTIL BETTINA EST GENTILLE. FRED ET FRED SONT TRES GENTILES. MAMAN EST TRES GENTILLE. SOPHIE EST TRES GENTILLE. ERIC EST TRES GENTIL. RAYMAN EST AUSSI TRES GENTILE. LE MONDE DE RAYMAN EST AUSSI TRES GENTILE." 9,3,1,0,0 = "Thanks to the entire Jaguar team in Paris who were subjected to all this indifference, and particularly Phil for his precious help."+ 9,6,2,7,2 = "ALORS PASCAL, ALORS STEPHANE, CA FAIT QUEL EFFET DE PASSER A LA TELE? SIGNE: P." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ULTRA VORTEK ------------ * Cheats (at options screen): * Annihilations (during "Annihilation Time"): Uppercut opponent (press & hold Punch). Works with any character only on the "Stoned Poseidon", "Hell's Kitchen", or "Temple of the Vortek" stages. * Hidden Moves: * Buzzsaw * Hi Buzzsaw : T, T, Punch * Pain Machine : Charge Aw, T, Kick * Low Bolo : T, T, Jab * Gut Spear Uppercut: Charge Aw, T, Punch * Airgrab & Slam : (in air), D + Punch * Ricochet Blades : (in air but not T), D + Jab * Gut Grinder : (in close), Aw + Punch * Annihilations: * Core Breach : (not close), D, T, Punch * Bolo Beheading : T, T, T, Jab * Dreadloc * Fire Breath : T, Aw, Punch * Speed Slice : Charge Aw, T, Punch * Come to Daddy : T, T, Punch * Spin Staff : D, T, Jab * Angle Spear Dive : (in air), D, D, Punch * Back Off, Man! : T, Punch * Annihilations: * Jamaican Shish Kebab: (not close), T, T, T, Jab * Clean Slice : (not close), Aw, T, Jab * Grok * BoulderMorph : Charge Aw, D + Jab * GroundPounder : Charge Aw, release, Jab * Boulder Bounce : Jump T, D + Jab * The Tenderizer : (in close), Aw + Punch * Annihilations: * Rocky Uppercut : (in close), charge (& hold) D, Jab. * Avalanche Crush: Jump over opponent, D + Kick. * Lucius * Lightning Blast : D, T, Punch * Hawk Attack Low : Jump, D, Jab * Hawk Attack High : U, D + Punch * Hawk Teleport : Jump, Jab * ElectroTherapy : (in close), T, Aw, Punch * Spinning Back Kick : Aw, Kick * Ground Spark Wave : T, T, Kick * Air Lightning Blast : U, T + Punch * Annihilations: * Electric Death : (in close), T, T, Aw, Punch * Hawk Decapitation: U, Aw, Aw, Punch * Mercury * Spinning Blade Sweep: D, D, Kick + Jab * Big Gooey Pounder : (in close), Aw, T, Punch * Sawblade : Charge Aw, T, Kick * Porcupine Spike : D, D, Kick + Punch * Annihilations: * Rock'em Sock'em : (not close), T, T, Punch * Ground Beef : D, T, Jab * Skullcrusher * Brain Fryin' Microwave: T, T, Punch * Creeping Ground Blast : T, T, Jab * Choke & Thump : Charge Aw, T, Punch * Grim Dive of Death : Charge D, U * Charged Particle Blast: Aw, T, Jab * Stride & Slide : T, Kick * Knife Head Butt : (in close), Aw, T, Punch * Annihilations: * Fatal Grip : (not close), T, T, Aw, Jab * Head, Well Done : Charge Aw, T, Jab * Volcana * Flame Blast : D, T, Punch * Fireport Behind : D, Aw * Fireport Uppercut: Charge D, U * Fire Breath : (in close), Aw, Punch * Flying Firedive : Charge Aw, T, Jab * Fireroll : (in air), T, Jab * Aerial Firebomb : (in air but not T), D + Punch * Firewall : Charge Aw, release, Kick * Annihilations: * Shake 'n Bake : D, T, Jab * Blowtorch : (in close), T, T, Aw, Punch * Easter Eggs: * Hidden Backgrounds (during background select screen): * Subway Passage: * * Hidden Palace : # * Hidden Characters: * Carbon: Must be on Hard or Killer level, one-player mode, "Earthquake Zone" stage, win a double perfect, perform Annihilation near "NO fighting--this area only". Carbon will be on "Subway Passage" stage. * Enable speed selector option (at title screen): 1+5+9 ("fight" confirms) (can select "normal" or "turbo" speed) * Enable voice modem (at title screen): 9,1,1 (emergency on phone pad) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DRAGON'S LAIR ------------- Hier eine (fast) komplette L”sung in Englisch: I haven't beaten the Dragon yet, but I get to him right quick. Here's how. Drawbridge: press Sword when the tentacles approach. Then, press Up. End of Corridor: keep tapping right until Dirk runs through the right door. Tentacles From Ceiling: Sword to slash the first, then immediately Up. Right, Down, when both Dirk's feet are on the stair, Left, then Up. Snake Room: Sword, Sword, Sword, Right. Pool of Water: Left, Forward, Right, Forward, Left, Forward, Sword (spider), Right, Forward. Swinging Ropes of Fire: after the ledge begins to withdraw, Right. each time Dirk's arm is outstretched, Right. Lava Field of the Mudmen: Sword. when it switches to the rear-view, Forward. keep hitting Forward to pass all the geysers. Sliding Stairs: After the view switches from behind Dirk's head, Left. Sword to chop the tentacles, ten Left. Left to exit the opening. Giant Spinning Batons: when both batons swing together, Up. Sword to take out the Spectre, then Down, Up. Oops. all the times I typed Forward above, substitute Up. Sheesh. Drink Me: Right. Closing Wall: Up. The Smithy: as soon as you see the flaming sword, hit Sword. When the ball and chain begins to descent, Sword again. Left to dodge the Anvil. Sword to deflect the spear (after it spins halfway around). Sword when the Statue growls. Flying Horse: not difficult. avoid the flames and wall by pressing the opposite direction. Checkerfloor Knight: The directions alternate. Whichever side the knight's sword is on, you'll move opposite. I believe it goes Left, Right, Up (third move is always up), then alternate again for the next three. the sixth and last current is so quickly you should hit the direction while Dirk is still in the air. When he approaches the knight, begin tapping Sword until you kill him. Bats: Sword to kill the bats, then Left. Left to leap the Gap. Sword to kill the King Bat, then Left again. Lizard King: My fave! Left at the first junction, then Right every time Dirk stops running. When you finally corner the pot, Up. Sword to deflect the Lizard, Left to dodge him, Right to thrust, Down to free your sword, rhen Sword to hack his sorry ass in half. Room of fire: Left (or right? I forget) Up, Left, Down, Left. Giddy Goons: Sword, Right, Up, Sword. Haunted Hallway: Up, Sword, Up, Sword, Left, Sword Checkerboard corridor: tap Down until Dirk leaps back. when he leaps to avoid falling, Up, then Left. Magnetic Ball: Right, Up, Right, let the chair spin, Right. Bubbling Ooze in kettle: Up (very quickly!) Sword, Right, Sword, Right. Phantom Knight: ignore the lightrning. it's harmless. Left, Left, Right. wait until the knight charges, then make the movement. You'll know when to tap Right because you'll see a closeup of Dirk panicking. Rapids/Whirlpools: tap in the direction of the opening: Left, Right, Left, Left. for the Rapids: tap Up when you approach the orange stripe. The Whirlpools: left or right, depending on which side is open. Right to grab the chain when Dirk gets launched into the air at the end. Round Cage: Up, Up, Left. Rolling Balls: wait for the view to switch to a closeup. When the little balls rolls by, Down. repeat until the purple ball. after the purple ball, tap Up to leap the hole. Falling Platform: Left when the floor stops. Wind Room: Right, before the door even opens. Large Wooden Platforms: Up, Up, Down, Sword, Right. Dragon's Lair: you're on your own. First three moves are Up, Left, Left. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Atari Jaguar Release Liste... =========================================================================== erschienen sind... Name des Spiels... Programmierer/(C)/Produktion Modul Datum Genre... Grafik %/Sound %/Spielspaž % Serienummer Spieleranzahl Sonstiges ---------------------------------------------------------------------------- Alien vs. Predator Rebellion Software/Atari 32MBit 10/94 Actionspiel 85 % 70 % 90 % J9008E 1 Spieler Fortsetzung auf CD geplant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battlemorph Attention to Detail/Atari CD 12/95 3D-Aktionspiel 75 % 80 % 85 % ?????? 1 Spieler das Spiel erscheint in den n„chsten Tagen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blue Lightning Attention to Detail/Atari CD 09/95 Actionspiel 65 % 60 % 60 % J9016E 1 Spieler Erstes CD-Spiel, liegt CD-ROM bei! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brutal Sports Football Millenium Teque/Telegames 16MBit 08/94 brutales Sportspiel 55 % 45 % 55 % JA100 1-2 Spieler erste Version hatte Bugs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubsy Imagitec/Accolade/Atari 16MBit 12/94 Jump'n'Run 70 % 55 % 50 % J9020E 1-2 Spieler (nacheinander) nette Grafik - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cannon Fodder Sensible Software/Virgin 16MBit 02/95 Actionspiel 75 % 65 % 80 % keine Nummer 1 Spieler Amiga- und PC-Version sind auf dem Index - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Checkered Flag Rebellion Software/Atari 16MBit 12/94 3D-Rennspiel 60 % 55 % 50 % J9007E 1 Spieler Rebellion's erstes Rennspiel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Club Drive Atari 16MBit 11/94 3D-Rennspiel 30 % 15 % 25 % J9003E 1-2 Spieler schlampige 3D-Grafik - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crescent Galaxy Atari 16MBit 01/94 2D-Shoot'em Up 70 % 10 % 30 % J9001 1 Spieler Grafik hui, Gameplay pfui! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cybermorph Attention to Detail/Atari 16MBit 11/93 3D-Actionspiel 65 % 50 % 65 % J9000E 1 Spieler liegt normalerweise dem Jaguar bei - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Doom ID Software/Atari 32MBit 12/94 Actionspiel 80 % 55 % 90 % J9029E 1-2 Spieler (JagLink) PC-Version ist auf dem Index - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Double Dragon 5 Tradewest/Williams 16MBit 04/95 Beat'em Up 20 % 25 % 20 % keine Nummer 1-2 Spieler Mit der 16-Bit Version (SNES) identisch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon - The Bruce Lee Story Virgin/Atari 16MBit 11/94 Beat'em Up 70 % 65 % 70 % J9036E 1-2 Spieler spielerisch ok! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon's Lair 1 Readysoft CD 11/95 Aktion-"Adventure" 70 % 70 % 30 % keine Numer 1 Spieler Gute Grafik und Sound, m„ssiges Spiel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Evolution - Dino Dudes Imagitec/Atari 16MBit 02/94 Geschicklichkeitsspiel 55 % 45 % 50 % J9006E 1-2 Spieler (nacheinander) langweiliger Lemmings-Clone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flashback Delphine Software/U.S. Gold 16MBit 08/95 Jump'n'Run 50 % 40 % 75 % keine Nummer 1 Spieler mit der Mega Drive-Version fast identisch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flip Out! Gorilla Systems/Atari 16MBit 09/95 Puzzle-Spiel 70 % 40 % 50 % J9040E 1 Spieler Puzzle-Spiel mit Knetm„nnchen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Highlander Lore Design/Atari CD 11/95 Action-Adventure 96 % 90 % 90 % J9031E 1 Spieler 3D-Adventure a la Alone in the Dark - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hover Strike Atari 16MBit 04/95 3D-Actionspiel 65 % 55 % 60 % J9009E 1-2 Spieler(steuern+schiessen) ehemaliger Projektname: "Battlezone 2000" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hover Strike Atari CD 10/95 3D-Actionspiel 70 % 75 % 65 % J9086E 1-2 Spieler(steuern+schiessen) einige Verbesserungen gegenber dem Modul! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Soldier Eclipse Software Design/Atari 16MBit 12/94 3D-Actionspiel 85 % 80 % 85 % J9026E 1 Spieler Made in Germany - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kasumi Ninja Handmade Software/Atari 32MBit 12/94 Beat'em Up 80 % 50 % 60 % J9012E 1-2 Spieler Blutiger als Mortal Kombat! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Missile Command 3D Atari 16MBit 12/95 3D-Actionspiel 70 % 75 % 75% ?????? 1 Spieler Remake des Oldies in 3D!!! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pinball Fantasies Spidersoft/21st Century/Atari 16MBit 06/95 Flipper-Simulation 75 % 70 % 80 % J0144E 1-8 Spieler (nacheinander) gute Konvertierung des Kult-Flippers - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pitfall - The Mayan Adventure Imagitec/Activison/Atari 32MBit 10/95 Jump'n'Run 80 % 75 % 90 % J9101E 1 Spieler neben Rayman das besten Jaguar-Jump'n'Run - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Drive Rally Time Warner 16MBit 10/95 Rennspiel 85 % 70 % 80 % keine Nummer 1-8 Spieler (nacheinander) Rennspiel aus der Vogelperspektive - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Raiden Imagitec/Fabtec Inc./Atari 16MBit 01/94 2D-Shoot'em Up 60 % 55 % 60 % J9005 1-2 Spieler gute Automaten-Umsetzung des Oldie-Shooters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rayman UBI Soft 32MBit 09/95 Jump'n'Run 95 % 75 % 90 % C3669T 1 Spieler Das derzeit beste Next Generation-Jump'n'Run - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ruiner Pinball High Voltage Software/Atari 16MBit 11/95 Flipper-Simulation 45 % 40 % 40 % J9061E 1 Spieler m„ssiges Flipper-Spielchen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sensible Soccer Sensible Software/Renegade 16MBit 03/95 Fužballspiel 50 % 50 % 65 % JA250 1-2 Spieler bei 60 Hz keine Sprachen-Option - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Burn Out Shen/Atari 16MBit 06/95 Motorradrennspiel 80 % 85 % 90 % J9052E 1-2 Spieler Rennspiel a la Super Hang On - nur besser :) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Syndicate Bullfrog/Ocean 16MBit 03/95 Action-Strategiespiel 50 % 35 % 80 % L8002-SYNJAG 1 Spieler ruckel, ruckel, aber trotzdem gut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tempest 2000 Llamasoft/Atari 16MBit 05/94 3D-Ballerspiel 75 % 85 % 90 % J9010E 1-2 Spieler Eines der besten Action-Spiele - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Theme Park Bullfrog/Ocean 16MBit 03/95 Freizeitpark-Simulation 80 % 75 % 85 % L8001-TPKJAG 1 Spieler begrenzte Abspeicheroption - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Troy Aikman Football Tradewest 16MBit 03/95 Sportspiel 50 % 50 % 60 % keine Nummer 1-2 Spieler - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultra Vortek Beyond Games/Atari 32MBit 09/95 Beat'em Up 90 % 90 % 80 % J9082E 1-2 Spieler Aufwendiges Prgelspiel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Val d'Isere Skiing & Snowb. Loriciel/Atari 16MBit 01/95 Sportspiel 80 % 65 % 70 % J9060E 1-2 Spieler (nacheinander) nettes Ski-Spiel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vid Grid High Voltage Software/Atari CD 09/95 Video-Puzzlespiel 66 % 80 % 75 % J9078E 1 Spieler Puzzelt Musik-Videos! - liegt dem CD-ROM bei - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Men Can't Jump High Voltage Software/Atari 32MBit 08/95 Basketball 70 % 60 % 75 % J9070E 1-4 Spieler (Team Tap) Basketballspiel mit 4 Spielern dank Team Tap - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wolfenstein 3D ID Software/Atari 16MBit 07/94 Actionspiel 65 % 65 % 70 % J9028 1 Spieler Die Jaguar-Version wurde beschlagnamt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zool 2 Imagitec/Gremlin Graphics/Atari 16MBit 12/94 Jump'n'Run 60 % 65 % 60 % J9042E 1-2 Spieler (nacheinander) Mit der Amiga-Version fast identisch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Die besten Jaguar-Spiele (80% und mehr!!!) --------------------------------------------------------------------------- ! = New Entry (Neuer Eintrag) 1. !Highlander CD ******************** 90 % (CD-Spiel 1995) 2. Rayman ******************* 90 % (Modul-Spiel 1995) 3. Super Burn Out ****************** 90 % 4. Tempest 2000 ****************** 90 % 5. Alien vs. Predator ****************** 90 % 6. !Pitfall ****************** 90 % 7. Doom ****************** 90 % 8. Iron Soldier ***************** 85 % 9. !Battlemorph CD ***************** 85 % 10 Theme Park ***************** 85 % 11. Ultra Vortek **************** 80 % 12. Pinball Fantasies **************** 80 % 13.!Power Drive Rally **************** 80 % 14. Cannon Fodder **************** 80 % 15. Syndicate **************** 80 % Jaguar Games Leser-Hitliste... (leicht unrepr„sentativ diesmal) =========================================================================== erstellt von Christian Lier !!!Achtung!!! Es wurden nur Games bercksichtigt, die min. 2 Stimmen bekommen haben! 0..........50..........100 1. Rayman 89% #- 2. Iron Soldier 88% #- 3. Tempest 2000 86% # 4. Alien versus Predator 85% #- 5. Doom 84% #- 6. Ultra Vortek 83% #- 7. Super Burn Out 81% #-- 8. Vid Grid 75% #-- 9. Kasumi Ninja 75% #- 10. Theme Park 75% # 11. Cannon Fodder 73% # 12. Blue Lightning 72% #- 13. Wolfenstein 3D 70% -#- 14. Cybermorph 66% ---#---- 15. Dragon 65% #-- 16. Club Drive 40% # Bewertet alle eure bekannten Jaguar-Spiele mit 0 bis 100 % und schickt sie an: Christian_Lier@goe.maus.de Wenn ich zum n„chsten Mal nicht mindestens einen Haufen mehr Einsendungen erhalte, hat sich das ganze ein fr allemal erledigt! --------------------------------------------------------------------------- > > > > VORRAUSSICHTLICHE ERSCHEINUNGSTERMINE VON JAGUAR-SPIELEN < < < < --------------------------------------------------------------------------- Die Liste wurde komplett berarbeitet und alle Spiele rausgeworfen, von denen es lange schon keine Informationen gab, bzw. Spiele-Projekte die angeblich eingestellt sind wie z.B. CONAN. Stand: 03.12.1995 kurze Erl„uterung: ? = unsicher XXX = noch kein Spielname bekannt 1Q = 1. Quartal (Januar-M„rz) 2Q = 2. Quartal (April-Juni) 3Q = 3. Quartal (Juli-September) 4Q = 4. Quartal (Oktober-Dezember) A = Anfang des Monates M = Mitte des Monates E = Ende des Monates MD = Modul (16)= 16 MBit CD = CD P = angeblich in Produktion Spiel (Game) Hersteller (Developer) Format Release ---------------------------------------------------------------------------- Alien vs. Predator 2 ATARI CD ????? Arena Football V-REAL PRODUCTIONS/ATARI MD 1Q/96 Atari Kart CYBERDREAMS/ATARI MD 22.12.95 P Attack of the M. Penguins SUNRISE PRODUCTIONS/ATARI MD 22.12.95 P Baldies GAMETEK INC./ATARI CD 12/95 P Battlesphere 4PLAY/ATARI MD 1Q/96 Brain Dead 13 READYSOFT CD 1Q/96 Breakout 2000 ATARI MD 1Q/96 Brett Hull Hockey ACCOLADE/ATARI MD 1-2/96 Brett Hull Hockey ACCOLADE/ATARI CD 3/96 Charles Barkley Basketb. ATARI MD 1Q/96 Commander Blood ATARI CD 1Q/96 Cybermorph 2- Battlemorph ATTENTIOM TO DETAIL/ATARI CD 12M/95 P Defender 2000 LLAMASOFT/ATARI MD 1-2/96 Fever Pitch Soccer ATARI MD (16) 15.12.95 P Fight for Life ATARI MD (32) 2Q/96 Formula 1 Racing DOMARK GROUP LTD./ATARI CD 1/96 Highlander 2 LORE DESIGN/ATARI CD 2Q/96 Highlander 3 LORE DESIGN/ATARI CD 1996 Iron Soldier 2 ECLIPSE SOFTWARE/ATARI CD 2-3/96 I-War IMAGITEC/ATARI MD 15.12.95 P Livewire BLACK SCORPION SOFTWARE/ATARI MD 1Q/96 Max Force ATARI CD 1Q/96 Mindripper ATARI CD 1Q/96 Mortal Kombat 3 WILLIAMS/ATARI CD 2Q/96 Myst ATARI CD 12M/95 P NBA Jam-TournamentEdition ACCLAIM/ATARI MD 1/96 P Phase Zero HYPER IMAGE/ATARI MD 1/96 Primal Rage TIME WARNER CD 12M/95 P Robinson's Requiem SILMARILS/ATARI CD 3/96 Skyhammer REBELLION SOFTWARE/ATARI CD 1Q/96 Soulstar CORE DESIGN/ATARI CD 1Q/96 Space Ace READYSOFT CD 1Q/96 Sudden Impact ATARI MD 1Q/96 Supercross 3D ATARI MD 15.12.95 P Tempest 2000 IMAGITEC/ATARI MS-DOS 1Q/96 Towers 2 JV ENTERPRISES MD 1-2/96 Varuna's Forces ACCENT MEDIA PRODUCTIONS CD 12/95 Wayne Gretzky Hockey TIME WARNER CD 12/95 Worms TEAM 17/OCEAN CD 1Q/96 Zero Five CASPARIAN SOFTWARE/ATARI MD 1/96 P Zoop VIACOM MD 1/96 P ALLE ANGABEN OHNE GEWŽHR !! (all infos without guarantee !!!) Zeittabelle der Spielerscheinungstermine... (ab 8/95 mit CD-ROM Spiele) =========================================================================== 11/93 * 12/93 01/94 *** 02/94 03/94 04/94 05/94 * 06/94 07/94 * 08/94 * 09/94 10/94 * 11/94 ** 12/94 ****** 01/95 * 02/95 * 03/95 **** 04/95 ** 05/95 06/95 ** 07/95 * 08/95 ** 09/95 ***** 10/95 *** 11/95 *** 12/95 ******** (Prognose) 01/96 ?????? (Prognose) ========================================================================== _____ _ _____ |_ _(_)_ __ _ __ | ____|_ __ | | | | '_ \| '_ \ | _| \ \/ / | | | | |_) | |_) | | |___ > < _ _ _ |_| |_| .__/| .__/ |_____/_/\_\ (_) (_) (_) |_| |_| ...der Jaguar im Bl„tterwald Text von Nils Raschke Zeitschriften sind eine wichtige Entscheidungshilfe beim Kauf von Konsolen und Spielen. Sie beeinflussen Meinungen und schaffen Stimmungen. Deshalb besch„ftigt sich auch das JagMag in der Rubrik Tipp-Ex damit, wie sich der Jaguar in der Berichterstattung der Videospielmagazinen hier und in den USA schl„gt. Leider konnten zu dieser Ausgabe die wichtigsten Magazine aus den USA nicht beschafft werden, deshalb besch„ftigen wir uns diesmal nur mit den deutschen Magazinen. Video Games ----------- Leider gab es in der 11/95-Ausgabe nicht einen Bericht ber den Jaguar, dafr um so mehr fr Playstation und Saturn. Tendenz: Negativ Mega Fun -------- Die Mega Fun bringt einen 8-seitigen Bericht ber Rennspiele fr alle Konsolen. Alle Konsolen? Nein. Eine fehlt. Es ist weder von Super Burnout, noch von Checkered Flag die Rede. Im Zuge eines ECTS-Messe- Berichtes ist sich die Mega Fun sicher, daž der Jaguar einer der Verlierer des Next-Generation-Wettbewerbes wird. Es wrde schwer fallen fr ihn Kaufargumente zu finden, obwohl auch diese Zeitung eingesteht, daž der Jaguar zum absoluten Kampfpreis angeboten wird. Unter den News befindet sich nicht ein einziges Jaguar-Spiel, obwohl Atari ja einige angekndigt hat. Nicht mal im Messebericht wird etwas ber kommende Spiele berichtet. In der Leserbrief-Rubrik wird nur der Lynx fr tot erkl„rt ber den Jaguar kein Wort. Es gibt einen Jaguar- Testbericht: halbseitig wird Flip Out als nettes Tftelspiel mit 69% gewertet... Tendenz: Žužerst negativ Maniac ------ Die Maniac vergleicht seit mehreren Ausgaben die vier Next-Generation- Konsolen und kommt in dieser Ausgabe zum Abschluž-Ergebnis. Zumindest befindet sich so der Jaguar samt CD-Rom auf der Titelseite wieder, wann hat es das jemals gegeben? Im Vergleich der Konsolen zieht der Jaguar dann aber aužer im Jump&Run-Sektor und im Denkspielbereich den krzeren. Dementsprechend ist dann auch die Bewertung in der Spieleperspektive, die Maniac traut dem Jaguar keinen grožen Softwarestrom zu. Im ECTS-Messebericht wird allerdings recht positiv ber zuknftige Spiele berichtet, aužerdem soll Atari laut Maniac ca. 40 Titel zum Ende des Jahres neu herausgebracht haben. Was man der Maniac aber nicht zugetraut h„tte, ist das einseitige Interview mit dem Vertriebsleiter des neuen Jaguardistributors. Hier wird im grožen und ganzen ein positives Bild von Qualit„t als auch von der Quantit„t der kommenden Spiele gezeichnet. Das gr”žte Argument fr den Jag schien aber der absolut niedrige Preis zu sein. Leider befindet sich in dieser Ausgabe nicht ein Testbericht, obwohl ja einige Spiele neu erschienen sind... Tendenz: Verhalten positiv Gamepro ------- Dieses Heft ignoriert den Jaguar komplett, kein Spiel wurde getestet, auch gibt es keine News zum Jag. Dafr hat man sich bequemt ein immerhin 3-seitiges Interview mit Jean Richen von Atari England zu fhren. Die wichtigste Aussagen sind, daž wohl eine Konsole ber 500 DM zu teuer fr den Massenmarkt w„re, aužerdem wurden verschiedene Peripherieger„te genannt: der 4-Spieler-Adapter, das CD-Rom, das 6-Button-Pad, das VR-Set und das sogenannte Video-On-Demand. Damit ist gemeint, daž Time Warner den Jaguar in das sich zur Zeit in der Erprobung befindliche interaktive Fernsehnen einbinden m”chte. Zum Jaguar II „užert sich Jean Richen mit der Ankndigung fr 1996. Er soll kompatibel bleiben und evtl. als Stand-Alone-Ger„t auf den Markt kommen. Den Klopfer des Monats leistet sich die Gamepro im šberblick der alten und neuen Atari-Konsolen. Zum Jaguar schreiben sie folgendes: "Der Jaguar ist laut Atari die erste 64-Bit-Konsole der Welt. Strenggenommen ist das nicht ganz richtig, der Jaguar enth„lt zwar spezielle Grafik- und Soundchips, entscheidend ist jedoch das Herz der Maschine. Und dort schl„gt ein 68.000er Hauptprozessor (16 Bit). Darum kann der Jaguar technisch auch nicht mit den 32-Bittern von Sega und Sony mithalten." Was davon zu halten ist, weiž jeder, der etwas technisches Verst„ndnis hat und das fehlt der Gamepro-Redaktion scheinbar v”llig. Tendenz: Recht positiv Fazit ----- Wenn man nur nach den Zeitschriften geht, ist der Jaguar praktisch tot. Auch wenn alle zugestehen, daž der Verkaufspreis eine grože Rolle spielt, trauen sie dem Jaguar keinen Erfolg zu. Nun bleibt es Atari vorbehalten durch (die angekndigte) Werbung in den Zeitschriften auf diesen gnstigen Preis kombiniert mit den zweifellos vorhandenen Spiele-Hits hinzuweisen, auch wenn die Zeitschriften sie nicht sehen wollen. Modulverleih... =========================================================================== Als neue Rubrik haben wir uns entschlossen Jaguar-Spiele zu verleihen. Dies geht aber nur, wenn die jeweilige Person, die die Module ausleiht sie auch pnktlich wieder zurckschickt. Ich (Martin Lethaus) und Rouven Gehm verleihen die Module, nur an Leute, die eine SW-Kopie ihres Ausweises schicken, damit soll vermieden werden, daž Minderj„hrige Spiele in die H„nde bekommen, welche auf dem Index sind. Zudem haben wir eine gewisse Sicherheit, daž wir die Module wiederbekommen. Bevor Ihr ein Modul ausleihen fragt telefonisch bei mir (Martin Lethaus) oder Rouven Gehm nach, ob das Modul berhaupt verfgbar ist, dann schickt Ihr euer Ausweiskopie und die Ausleihgebhr an mich oder Rouven Gehm, es kommt halt darauf an von wenn Ihr das Modul ausleiht. Hier nun die Adressen: Zust„ndig fr: Martin Lethaus Nord-Deutschland Brevingstr. 28 z.B. Schleswig Holstein, Hamburg, Bremen, 59368 Werne Niedersachsen, Nordrhein-Westfalen Tel.: 02389/534685 und Ost-Deutschland Rouven Gehm Sd-Deutschland Carl-Euler-Str. 26 z.B. Bayern, Baden-Wrtemberg, Saarland, 67663 Kaiserslautern Hessen, Rheinland-Pfalz Tel.: 0631/29643 und Ost-Deutschland Diese Einteilungen wurden gemacht, da der Postweg bei grožen Entfernungen mehr als zwei Werktage sein kann. Folgende Spiele stehen zur Verfgung: Name des Spiels verfgbar ber | ab | Ausleih-Gebhr | | 1 Woche / 1 Monat -------------------------------------------------|----|------------------ Alien vs. Predator beide | 18 | 5+5 / 20+5 Brutal Sports Football beide | 18 | 5+5 / 15+5 Bubsy Martin | -- | 5+5 / 15+5 Cannon Fodder beide | 18 | 5+5 / 15+5 Checkered Flag beide | -- | 5+5 / 15+5 Club Drive beide | -- | 5+5 / 15+5 Crescent Galaxy beide | -- | 5+5 / 15+5 Cybermorph Rouven | -- | 5+5 / 15+5 Doom beide | 18 | 5+5 / 20+5 Double Dragon 5 keiner | -- | --- / ---- Dragon - The Bruce Lee Story beide | 14 | 5+5 / 15+5 Evolution - Dino Dudes Rouven | -- | 5+5 / 15+5 Flashback keiner | 16 | --- / ---- Flip Out! Martin | -- | 5+5 / 20+5 Hover Strike Rouven | -- | 5+5 / 15+5 Iron Soldier beide | 16 | 5+5 / 15+5 Kasumi Ninja beide | 18 | 5+5 / 15+5 Pinball Fantasies beide | -- | 5+5 / 20+5 Raiden beide | -- | 5+5 / 15+5 Rayman Rouven | -- | 5+5 / 20+5 Sensible Soccer keiner | -- | --- / ---- Super Burn Out beide | -- | 5+5 / 20+5 Syndicate Martin | 18 | 5+5 / 15+5 Tempest 2000 beide | -- | 5+5 / 15+5 Theme Park beide | -- | 5+5 / 15+5 Troy Aikman Football Rouven | -- | 5+5 / 15+5 Ultra Vortek demn„chst! | 18 | --- / ---- Val d'Isere beide | -- | 5+5 / 15+5 White Men Can't Jump Martin | -- | 5+10/ 20+10 Zool 2 beide | -- | 5+5 / 15+5 Die Ausleihgebhr betr„gt fr eine Woche (= 5 Werktage) 5,- DM plus 5,- DM zus„tzlich fr Portokosten. Bei White Men Can't Jump betragen die Porto- kosten 10,- DM wegen dem Team Tap, das mit ausgeliehen wird... Wenn ihr das Spiel einen Monat (= 30 Tage) ausleiht bezahlt Ihr nur 15,- DM bis 20,- DM!!! Diese Zeit drfte ausreichen um selbst das schwerste Spiel durchzuzocken!!! Falls Ihr meint diese Ausleihgebhr w„re zu teuer, dann schaut euch bitte mal bei den diversen Videospielh„ndler um die Spiele verleihen. Dort sind n„mlich 2,- bis 4,- DM Ausleihgebhr PRO TAG blich! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * --------------------------------------------------------------------------- CATnips + Atari PRs von Donald A. Thomas, Jr. Director, Customer Service, Atari Corporation USA)... --------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Die CATnips von Don Thomas wurden nicht eingedeutsch, da dies zuviel Arbeit w„re (versuchen sie mal einen zig KB langen englischen Text auf deutsch zu bersetzen), aužerdem kann durch eine šbersetzung es zu Missverst„nd- nissen kommen. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *************************************************************************** CONTACT: Pattricia Kerr or Jennifer Hansen Shandwick USA 310/479-4997 or 800/444-6663 For Immediate Release Atari(R) Corporation Unveils New World Wide Web Site, Names CompuServe(R) as Official Commercial Support Site Type http://www.atari.com on the World Wide Web or GO JAGUAR on CompuServe SUNNYVALE (October 6) -- Atari Corporation unveiled this morning their new JAGWIRE(tm) World Wide Web Domain. JAGWIRE features the creative integration of eye-popping graphics, animation, audio and descriptive text for web browsers to enjoy in the leisure of their homes or office. The site was created by ATOMIX, Inc.; an Emmy Award-winning new media house in Hollywood, California. The JAGWIRE Web Site URL is http://www.atari.com. The installation of the JAGWIRE Web Domain is an anchor for a network of official support offered to gamers throughout the world. In concert with the explosive trends of the Internet and the World Wide Web, Atari has named CompuServe as their official Jaguar 64 commercial on-line support site. CompuServe access is as little as $9.95 a month and offers full access to the Internet and the World Wide Web as well as exclusive features not available on any other system; such as the Atari Jaguar forum. Type GO JAGUAR to access 24-hour on-line support on CompuServe or call toll free (800) 848-8990. Two independent online publications have also pledged a bond to the JAGWIRE network by offering exclusive news, reviews and previews of Jaguar 64 products in each of their issues. Atari Explorer Online offers in-depth coverage of Atari products from cover to cover. Silicon Times Report is distributed worldwide each week and features computer and video game coverage of interest to everyone. Both publications are downloadable from CompuServe or can be found through direct links with Ataris JAGWIRE Web Site. Atari has made the commitment to make shopping and obtaining support for the Jaguar 64 as simple for modem users as possible, states Donald A. Thomas, Jr., Director of Atari Customer Service Marketing. To do that, we have installed the best domain created by the best creative people, accessible through the best access lines (T3) and supplemented by the best commercial on-line services of CompuServe, and the best on-line publishing support. Users can sample game images, hear game sounds, find out where to buy them and make buying decisions based on reliable and accurate resources. Jim Pascua, Marketing Manager of CompuServe, adds that his company has also made serious commitments to the evolution of global access at economic rates and with maximum access. New updates to our on-line software will revolutionize how users can access the Internet and the finest commercial on-line service in the world simultaneously. We are proud of Ataris designation and we feel it is in step with the direction this industry is taking. Ataris new JAGWIRE Web Site is installed NOW. Web Browers may be set to the URL of http://www.atari.com. The site features easy access icons to a great deal of product information including game descriptions, screen shots, release schedules, ordering information and real time registration in Ataris mailing list. CompuServes Jaguar forum features downloadable magazines, screen shots, reviews, software, conferences, contests and a very active message base to host non-stop interaction between Jaguar enthusiasts and Atari personnel. For more than twenty years, Atari Corporation has provided consumers with high quality, value-priced entertainment. Atari Corporation markets Jaguar, the only American-made advanced 64-bit entertainment system and is located in Sunnyvale, California. CompuServe is an H&R Block company. Founded in 1955, H&R Block, a diversified services company, is the worlds leading tax preparation and on-line information services company. CompuServe operates the most comprehensive network in the world, providing on-line services to more than 3.5 million members in more than 140 countries and network services to more than 800 corporate customers worldwide. H&R Block Tax Services provided tax-related services for almost one in every seven returns filed with the IRS in 1995, and served 17.1 million taxpayers in more than 9,500 offices worldwide. # # # # Atari is a registered trademark of Atari Corporation. Jaguar is a trademark of Atari Corporation. CompuServe is a trademark of CompuServe Information Service. ATOMIX is a trademark of ATOMIX, Inc. All other tradenames are trademarks or registered trademarks of their respective owning companies. *************************************************************************** CATnips... Jaguar tidbits from Don Thomas (95.10.10) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" For those who live in closets, the Jaguar Web Domain (JAGWIRE) is now engaged. Since Friday, the number of unique IDs that have visited the site up through 1:30PM this afternoon (Pacific Time) has been... OVER 150,000 hits! No, that is NOT a misprint! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CONTACT: Pattricia Kerr or Jennifer Hansen Shandwick USA 310/479-4997 or 800/444-6663 For Immediate Release Atari(R) Corporation Unveils New World Wide Web Site, Names CompuServe(R) as Official Commercial Support Site Type http://www.atari.com on the World Wide Web or GO JAGUAR on CompuServe SUNNYVALE (October 6) -- Atari Corporation unveiled this morning their new JAGWIRE(tm) World Wide Web Domain. JAGWIRE features the creative integration of eye-popping graphics, animation, audio and descriptive text for web browsers to enjoy in the leisure of their homes or office. The site was created by ATOMIX, Inc.; an Emmy Award-winning new media house in Hollywood, California. The JAGWIRE Web Site URL is http://www.atari.com. The installation of the JAGWIRE Web Domain is an anchor for a network of official support offered to gamers throughout the world. In concert with the explosive trends of the Internet and the World Wide Web, Atari has named CompuServe as their official Jaguar 64 commercial on-line support site. CompuServe access is as little as $9.95 a month and offers full access to the Internet and the World Wide Web as well as exclusive features not available on any other system; such as the Atari Jaguar forum. Type GO JAGUAR to access 24-hour on-line support on CompuServe or call toll free (800) 848-8990. Two independent online publications have also pledged a bond to the JAGWIRE network by offering exclusive news, reviews and previews of Jaguar 64 products in each of their issues. Atari Explorer Online offers in-depth coverage of Atari products from cover to cover. Silicon Times Report is distributed worldwide each week and features computer and video game coverage of interest to everyone. Both publications are downloadable from CompuServe or can be found through direct links with Ataris JAGWIRE Web Site. "Atari has made the commitment to make shopping and obtaining support for the Jaguar 64 as simple for modem users as possible," states Donald A. Thomas, Jr., Director of Atari Customer Service Marketing. "To do that, we have installed the best domain created by the best creative people, accessible through the best access lines (T3) and supplemented by the best commercial on-line services of CompuServe, and the best on-line publishing support. Users can sample game images, hear game sounds, find out where to buy them and make buying decisions based on reliable and accurate resources." Jim Pascua, Marketing Manager of CompuServe, adds that his company has also made serious commitments to the evolution of global access at economic rates and with maximum access. "New updates to our on-line software will revolutionize how users can access the Internet and the finest commercial on-line service in the world simultaneously. We are proud of Atari's designation and we feel it is in step with the direction this industry is taking." Atari's new JAGWIRE Web Site is installed NOW. Web Broswers may be set to the URL of http://www.atari.com. The site features easy access icons to a great deal of product information including game descriptions, screen shots, release schedules, ordering information and real time registration in Atari's mailing list. CompuServe's Jaguar forum features downloadable magazines, screen shots, reviews, software, conferences, contests and a very active message base to host non-stop interaction between Jaguar enthusiasts and Atari personnel. For more than twenty years, Atari Corporation has provided consumers with high quality, value-priced entertainment. Atari Corporation markets Jaguar, the only American-made advanced 64-bit entertainment system and is located in Sunnyvale, California. CompuServe is an H&R Block company. Founded in 1955, H&R Block, a diversified services company, is the world's leading tax preparation and on-line information services company. CompuServe operates the most comprehensive network in the world, providing on-line services to more than 3.5 million members in more than 140 countries and network services to more than 800 corporate customers worldwide. H&R Block Tax Services provided tax-related services for almost one in every seven returns filed with the IRS in 1995, and served 17.1 million taxpayers in more than 9,500 offices worldwide. # # # # Atari is a registered trademark of Atari Corporation. Jaguar is a trademark of Atari Corporation. CompuServe is a trademark of CompuServe Information Service. ATOMIX is a trademark of ATOMIX, Inc. All other tradenames are trademarks or registered trademarks of their respective owning companies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ One of many from Prodigy... Board: VIDEO GAMES BB Topic: ATARI JAGUAR Subject: JAGWIRE To: ALL From: DAVID ROMANSKI (BPAX64A) Time: 10/06 5:10 PM To All, Check out Atari's new homepage on the www. The address is http://www.atari.com/ It is pretty cool. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From the Internet... Date: Mon, 09 Oct 1995 11:30:15 -0800 From: Kim Trampus To: 75300.1267@Compuserve.com Subject: User Survey ... I like what I've seen so far, and in my opinion, it is the best looking Web Site out there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From CompuServe... TO: Don Thomas 75300,1267 FROM: Danny Miskin 74067,53 Hey Don, ... I've been checking out the Atari Web Page, it's one of the nicest Console Companies pages around that I've seen. I just love the way the Jaguar's eye twinkles when you first get to the page. Although I did find an area I really liked the first time I was there but now I just can't seem to find my way back. It was where there where AVI clips of IS2 and all kinds of other info about upcoming games, I just don't know why I can't find it. Well I guess I'll head over there now and try again... I want those AVI clips darn it! Talk to you later, --Danny ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another Internet note... Date: Mon, 9 Oct 1995 09:13:37 From: Sean_Aaron@corp.dialog.com (Sean Aaron) To: 75300.1267@compuserve.com ... The Web page looks swell. Really nicely done; the avi's were great! Do more of those definitely! I hadn't thought about Black Ice/White Noise too much, but after seeing the avi, it looks pretty cool. ... --SEAN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ And another... From: jeremyh@amcc.com (Jeremy Hansen) To: 75300.1267@compuserve.com Date: Mon, 9 Oct 95 9:31:19 PDT Mr Thomas: After checking out the "Jagwire" pages, I must say that it is a very well done web site. ... Jeremy Hansen Technology Group Applied Micro Circuits Corp. AMCC now has a web page: http://www.amcc.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Correction... Those looking for STeve's Computer and Software from Ataris' Web Domain as a HyperLink may like to note this correction... Hello Don, Just to let you know that you will need to change my address to the follow: http://promedia.net/~dvm/STeves/ - you must have the ST capitalized in STeves. Other than that, the domain looks great... --STeve Uh, Steve, I am real sorry. I have asked them to fix it ASAP and they assure me it will be. BTW, I'm getting a lot of praise from gamers who buy from you. Keep up the great service! --Don ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Congrats to Beyond Games... Mr. Thomas, Our web pages were just inaugurated at: http://www.intele.net/~answers/bg/bghome.html Clark Stacey Beyond Games ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power Drive Rally should be in many stores by the time you read this notice. Reliable sources in Atari's most prominent distributor confirmed with me that Power Drive Rally was in hand and being shipped! Those of you who liked the Road Riot type games, or most any overhead race game for that matter, will be blown away by this game. Check it out! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Final Note... A lot of things are cooking at Atari which is the only excuse I have for not having a CATnips out sooner. We're going to have a fantastic Christmas and many of the Jaguar SKUs are simply selling them as fast as we can build them. Thank you. *************************************************************************** CATnips... Jaguar tidbits from Don Thomas (95.10.15) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" There's a lot happening real fast at Atari Corporation and I have a lot of ground to cover. Atari's new World Wide Web Domain has accumulated more than 210,000 visits from onliners as of 10 PM Pacific Time this past Friday evening sustaining a daily average of over 30,000 hits per day. If you haven't stopped by yet, then you may be missing something. Here's what Robert Daniels tells me from America OnLine: From: INTERNET:RobNHL@aol.com TO: Donald A. Thomas, Jr. 75300,1267 DATE: 10/11/95 7:56 PM RE: WWW Page Mr. Thomas, ... I think your page is fantastic. Hats off to Atomix for putting together a great site, and to Atari for choosing Atomix to represent them. The pages load quickly (even on my dialup 14.4 connection), and are easy to read/understand. I like that some games are featured before their releases. I especially appreciate the AVI files. Seeing D2000 in action has made a believer out of me. Jeff Minter is certainly as close to deity as a human can get. I digress. Keep up the good work, and please consider the order form idea. Thanks for supporting the on-line Atari community. Cordially, Robert Daniels Atari's JAGWIRE Domain URL is http://www.atari.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Jaguar Forum on CompuServe is alive with activity and has just enjoyed Atari's naming of them as Atari's official commercial support site. According to a story found on the United Press International on Friday, CompuServe is about to embark on its most aggressive advertising blitz in its history. The new campaign includes national television, print ads, direct mail, inserts and special promotional campaigns beginning Sunday, October 15. A new slogan will be adopted stating "Enter CompuServe" an a new image will be part of the propaganda which promotes CompuServe as a global information service. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A lot of people ask me if Blue Lightning is a great game or not. Although we all know bigger, better, greater is what Atari always strives for with each new release, here's what Gordon Glenn tells users in the rec.games.video.atari news group on the Internet. I finally completed Blue Lightning today thanks to my memory cart that saves the last level completed. Overall, I am glad they packed this game. I might never have purchased it and would have missed a very enjoyable blastathon. The Arctic mission is pretty cool and less "flat" looking. Save your jets because Draco escapes after the arctic mission and in a "celebrity voice impersonated" that sounds like Jack Nicholson, he says you missed his secret base. You then have four more flights to complete the game which is tough if you only have one or two slow jets. Once Draco is killed there is a short full motion animated video of you chasing Draco and blasting his jet inside a canyon. That is the end of the game and then it starts the attract mode. One nice thing. Once the game is completed, if you select your pilot that won the game, they repeat the ending video of you blasting Draco. My final score was a bit over 764,000 points. Naturally, I did this game on the easy level. That was plenty exciting for me. Now lets get some more CD games SOON! --Boojiboy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jason Duncan of Video Reaction asked me to pass this news on to you. It sounds exciting so I am very happy to do so. The newest issue of Video Reaction is sponsoring (which should be shipping by next Wednesday) a contest spotlighting the Atari Jaguar. The lucky winner will receive a new copy of Defender 2000 (when available). All entries must mailed to the following address and must include the applicant's name and complete mailing address. All entries must be received by December 15, 1995. The drawing will be held on December 16. The winner will receive his/her prize by priority mail. Send your entry to: Video Reaction ATTN: Jaguar Contest 423 W Vermont Canal Square, #245 Indianapolis, IN 46202-3258 <> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power Drive Rally is hot... Date: Fri, 13 Oct 1995 18:54:59 From: JSMcKay@gnn.com (Sean McKay) To: Multiple recipients Subject: PDR thoughts... Well, I've played Power Drive Rally for a couple of hours, and this is what I think... It's pretty d@$& good... Graphically, it's fantastic! (I particularly like the cattle carcasses on the sides of the Arizona tracks ) And that's just the beginning. The cars are rendered perfectly, and things such as shadows are well correlated to the layout of the landscape. The shadows of the nearby cliffs, etc., pass over your car correspondingly as well. I know I'm focusing on little things graphically, but that's what is so good about the graphics - the detail. The backgrounds are done very well with just the right touches here and there.... The control is spot on dead perfect, as far as I can tell! I mean, it is so tight that if you tap the controller at all, the car responds. And with the way these tracks twist and turn, believe me, you'll want the control that tight! The cars respond to conditions and movements well, complete with fish-tailing and power slides. You couldn't ask for more. The sounds are well done, all the squeals, squeaks, crunches, crashes, dings, and "Dangs!" are there (of course, you provide the "Dangs!" when you screw up... ). The co-pilot's voice can get annoying, but after a while, at least for me, it was extremely helpful, since it tells you what's coming ahead... Finally, the music is okay. I don't know what it was about it that bugged me, it just did. Maybe because the game comes with the music up so loud. I turned it down, just to provide background tunes (and I mean WAY background) and now they don't bother me... The gameplay is good. It's repetitive. H@$#, what did you expect? You go around tracks over and over. That's what I call repetitive. However, you have TONS of tracks, so it's not like some games we know (can you say RR, Sony?), and in that respect it's fun. Although after a couple of laps you understand the layout of the track, when you go to the next track, it's "feel your way around" all over again. The ability to get new cars after a while is good too, although I have yet to notice *too* much difference in the way they drive... Overall ------- Graphics: 9 Control: 10 Music/Sound: 7 (due primarily to music) Gameplay: 7 Overall: 8 Please take note: I am not a big driving game fan (hence the lower gameplay score). For me to give a driving game an overall of 8 is unusual (gameplay usually drops it down for me), so you driving fans out there, I imagine, can add 0.5 to 1.0 to the final score to get the equivalent of what you'd probably rate it. As always, though, some of you will take what I say with a big grain of salt (and you know who you are....) 8^) Sean McKay ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The latest issue of Atari Explorer Online is out and is packed with Jaguar coverage. For the first time in years as far as I know, Silicon Times Report is a little late. I'm told that an untimely power outage may have forced the Publisher to reexamine the issue carefully to see what may have been affected. I expect the newest issue will be available buy the time this issue of CATnips is released. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Please note that there are several new items shipping from Atari... MEMORY TRACK ------------ The first batch of Memory Tracks sold out as fast as we got them in. Check your retailer fast if you want one, because (s)he may not have them long. With the Memory Track for the Atari Jaguar CD, you can keep track of important information that you want to save for Jaguar CD games. The cartridge easily fits in the cartridge slot provided by the Jaguar CD ROM player. Compatible CD-based games allow gamers to store high scores, game progress, character configurations, custom level designs and more. Up to 250 Jaguar games could be stored to one Memory Track depending on the amount of data each game requires. The MSRP is $29.95 US. PITFALL: The Mayan Adventure ------- Based on the incredibly successful Pitfall! from the Atari 2600 by Activision. This version combines the fun remembered with the eye-popping technologies of graphics, play and sound expected. The version on the Jaguar includes countless improved nuances not found on any other platform. The adventure is challenging and exciting. Help Harry Jr. save his father and find the secret to unlocking the original version of Pitfall! hidden in the game. The MSRP for this cartridge is $59.99. Look for it from your retailer within the next few days. JAGLINK ------- Now you can connect two Jaguars together to play two-player versions of Doom and other forthcoming JagLink compatible Jaguar game titles. Use the phone cable included with the JagLink kit, or purchase a standard phone cable of longer lengths from any telephone retailer. The MSRP for JagLink is only $29.95 and is licensed for connection to any Atari Jaguar game system. Look for it in stores within the next few days. TEAM TAP -------- Team Tap is in and will be shipping as a separate peripheral as soon as Charles Barkley Basketball, NBA Jam Tournament Edition, Arena Football and other Team Tap compatible games become available. Team Tap is currently packed as a FREE bonus with White Men Can't Jump while quantities of that special pack are available. After that, Team Tap's MSRP is $24.95. Team Tap converts either Jaguar game controller port into four separate ports for use with Team Tap compatible games. ProController ------------- Hat's off to Atari's Laury Scott on this one. It's the long awaited 6-punch button controller and it will be shipping this week. The slick new Joypad design integrates the proven ergonomic appeal of the original Jaguar joypad with 5 extra buttons. Now there's a total of 6-punch buttons instead of the original three PLUS there are two "shift buttons for the index fingers along the top of the controller. Designed with features suggested by actual Jaguar gamers, the added control increases the flexibility of multiple button control and versatility to any ProController compatible game. The ProController is also 100% compatible with all existing Jaguar software. The ProController's MSRP is only $29.95. Make certain you ask your retailer for these and other Jaguar gaming products between now and Christmas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the October 16 issue of Adweek magazine, Atari's new TV commercial will be featured as one of Adweek's hot spot of the month for September. Adweek is the trade weekly news magazine in the advertising industry. Atari's new commercial features a young adult male who is has numerous light bulbs attached to his scalp. An off-camera female scientist demonstrates various impulses sent to the patient's brain to indicate which parts are responsible for basic human responses. With regard to the one related to reason, the patient is compelled to ask himself why he might spend so much money on other video game systems when he can get a 64-bit Jaguar for only $150. The new Jaguar spot is running now through Christmas in an aggressive campaign including the most watched cable television programs. Check out the latest issues of Atari Explorer Online and Silicon Times Report for more information. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *************************************************************************** CONTACT: Patricia Kerr or Jennifer Hansen Shandwick USA (310) 479-4997 or (800) 444-6663 Swing, Skate and Bungee Through the Jungle With Atari's Pitfall: The Mayan Adventure Agreement with Activision lands classic adventure title for Jaguar 64 SUNNYVALE (October 17, 1995) -- Jungle drums pound and pulses race with the release of Atari Corporation's Pitfall: The Mayan Adventure. The jungle adventure game is the result of Atari Corporation's licensing agreement with Activision and is now available in stores nationwide. Based on the original Pitfall! that debuted on the Atari 2600, Pitfall: The Mayan Adventure takes gamers on a wild trek through the recesses of the Mayan jungle. Players assume the role of Pitfall Harry Jr. searching for his kidnapped father. With pages from an old journal as their only guide, gamers need lightning-quick reflexes and a discerning eye to make it through the jungle to rescue Pitfall Harry. Pitfall: The Mayan Adventure features ten challenging levels and enhanced gameplay not found in any other version. In addition to the challenges of the fierce jungle, there are seven letters hidden throughout the terrain; spell out pitfall and be treated to a special secret ending. The game also boasts an all-new Save Game feature that lets players return to their quest where they last left off. "Our alliance with Activision has resulted in an enhanced version of Pitfall: The Mayan Adventure specifically designed for the Atari Jaguar," said Ted Hoff, Atari Corporation's President of North American Operations. Pitfall: The Mayan Adventure features incredible art and graphics - more than 2000 frames of Kroyer film animation has been reworked to take advantage of the Jaguar's outstanding 64-bit capabilities." The Pitfall: The Mayan Adventure release under the agreement with Activision is just one of the many exciting games for the Atari Jaguar 64 library. The rapidly expanding library will also include CD titles for the recently launched Jaguar CD peripheral which is available in stores across the United States. Pitfall: The Mayan Adventure is rated T (appropriate for teenagers and older) and has a suggested retail price of $59.99. For over 20 years, Atari Corporation has provided consumers with high-quality, value-priced entertainment. Atari Corporation markets Jaguar, the only American-made, advanced 64-bit entertainment system and is located in Sunnyvale, California. Activision and Pitfall! are registered trademarks, and Pitfall: The Mayan Adventure is a trademark of Activision Inc. All rights reserved. Copyright 1995. Activision, Inc. *************************************************************************** CATnips... Jaguar tidbits from Don Thomas (95.10.22) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" Wow, another week of a so much happening... Silicon Times Report is on a roll again. Issues 1141 and 1142 have combined in to one big issue. Look for the latest issue on CATscan 209/239-1552, in the Jaguar forum on CompuServe (type GO JAGUAR) and in other prominent on-line locations. Atari Explorer Online and Silicon Times Report both have direct hyperlink access from Atari's JAGWIRE web domain. The domain is accessible with http://www.atari.com as the URL. By the way, as of Thursday, October 19 at 6PM, there were over 300,000 hits on the JAGWIRE domain. According to Mr. Jim Benson of Texas Instruments... Date: Mon, 16 Oct 95 16:22:53 From: Jim Benson Organization: Texas Instruments To: Atomix (address withheld) Subject: Atari Site -- Excellent! Dear Sir: The Atari Website is great! Fast, easy, attractive! Regards, Jim Benson Thanks Jim! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you haven't heard, Pitfall! The Mayan Adventure is in stores NOW! Here's what Mr. Sal Manfredonia says of it on the Internet... Date: Wed, 18 Oct 1995 23:48:49 -0400 From: Sal Manfredonia To: Multiple recipients Subject: Pitfall: The Mayan Adventure Comment: Discussion of the Atari Jaguar and video gaming industry I got a chance to try the new Jaguar version of Pitfall: The Mayan Adventure for a few minutes. The game is very cool. Here's a brief rundown: The legendary treasure hunter Pitfall Harry has been abducted by some Mayan god. You're guiding his teenage son, Harry Jr., through perilous jungles and ruins to rescue your father. Armed with a sling (which doubles as a whip) and some stones, you run, jump, climb, crawl, swing, and ride through a platform-based action adventure. You'll fight off dangerous beasts and grab valuable treasures as you search for dear old dad. It doesn't seem radically different from the Genesis or SNES versions that I've also played, but the graphics look cleaner and more colorful (similar to the Windows 95 and 32X versions), and it's supposed to have some other added features that aren't found in any other version. I have a beef about the review on NUKE (EGM's web page). If you remember, I asked if anyone knew whether or not the game had music. Well, the EGM reviewers were right to an extent. When I first saw the cartridge I didn't hear any music. Then, after we plugged it into the Jaguar and turned it on, we heard music. What was EGM thinking? Perhaps they hit the "0" key to turn off the music and didn't realize they did that. What morons. Other than that, I agree with everything else they said. It does have great control, which they mentioned in their review. The manual says that if you have the ProController, you can use the X, Y, and Z buttons to change weapons rather than pressing Option repeatedly. Since the new buttons are supposed to be mapped to keys on the numeric keypad, I would guess you could do the same by tapping the appropriate numbers, but I haven't tried it yet. The game also has a feature to let you save your progress after each level. I don't remember if the Genesis or SNES versions had this feature, but I don't think they did. (They might've had passwords though). For the nostalgia buffs, an adaptation of the original Atari 2600 Pitfall! game is hidden somewhere as a "game within a game." There are also rumors of a second hidden game as well. Perhaps this has something to do with the "secret ending" you get when finding the letters that spell "Pitfall." The conversion was handled by Imagitec Design, who also did Raiden, Evolution: Dino Dudes, Zool 2, and Bubsy in: Fractured Furry Tales for the Jaguar, as well as the music in Tempest 2000 and the upcoming Defender 2000. So far, it doesn't seem to be a game that would sell Jaguar systems, but it is a great game in itself for Jaguar owners who would like the game and don't already own another version. If you enjoy challenging, involving action-adventure platform games, and you want the best version of one of the best titles in the genre, make tracks for the Jaguar! --Sal Manfredonia (hysteria@gti.net) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mr. Jeff Norwood, Publisher of Jaguar Journal, tells me that the next Jaguar Journal should be available on or near October 28. Readers can find it on CATscan by dialing 209/239-1552 or in the Jaguar forum on CompuServe or on other popular on-line services. On Wednesday, November 22, The Jaguar Journal will host another conference in The Atari Jaguar Forum on CompuServe. It all starts at 8 PM ET. Main focus will be on the holiday shopping season, and what Atari and 3rd's plan to do for the selling season. (The day after Thanksgiving is usually the busiest retail shopping day of the year.) In addition to that, there will be focus on the new JagWire Web Page, and some giveaways. On Wednesday, November 25, The Jaguar Journal will be issuing the Jaguar Holiday Shopping Guide to Jaguar games. There will not be a Jaguar Journal (regular issue) in November. For the Holiday issue, Mr. Norwood is asking that Jaguar owners and players send their individual opinions on any and every title they can. Send them to the E-Mail address of 74447.531@compuserve.com, and many may be used in the shopping guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hey Lynx gamers... Note that Super Asteroids/Missile Command is a fun-packed new Lynx title that offers two great classic games on one explosive cart. Battlezone 2000 is also just released and stores either have them or are getting them real soon. If you cannot find these great titles at your Atari retailer, call 800/GO-ATARI during business hours for a dealer referral or to make a purchase. Super Asteroids/Missile Command and Battlezone 2000 each retail for just $39.99 each. About 60 other great Lynx titles are also available. Call 800-GO-ATARI during business hours to order a free color catalog. Many games start at just $14.99 and the selection includes great titles such as Klax, Joust and Pit Fighter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A new updated video tape is available from Atari. The tape includes great sequences from the most recent new releases as well as upcoming hits. PLUS the tape includes Atari's new television commercial. To order, call toll free by dialing 800/GO-ATARI during business hours or contact me at 75300.1267@compuserve.com. The tape is just $8.95 plus $4.95 shipping and handling. California residents must add 69 cents for sales tax. Master Card and Visa accepted. (Dealers and distributors should contact their Atari Sales Rep for information regarding obtaining this tape for your store(s)). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The next "Fun 'N' Games" Day at Atari for the gaming press is Tuesday, October 24. Expect to hear from your favorite gaming mags soon with upcoming previews from Atari. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just to confirm, Hover Strike: Unconquered Lands did start shipping to stores last Friday. Make sure to get your copy from retailers ASAP! This is the first CD title out for the CD-ROM with exception to the pack-ins. Expect to see quantities to sell through fast. Highlander is due out next week. Remember to also ask your retailer for the ProController (more buttons, more action), the JagLink (the only licensed way to link two Jaguar systems together to play Doom) and the Team Tap is still available as a freebie with White Men Can't Jump (for a limited time). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A reminder... Adweek thinks Jaguar Spots Rule! There aren't many TV commercials that make Adweek's Best Spots designation, but the new one for the Atari Jaguar did... On page 34 of the October 16, 1995 issue of Adweek, the Atari Jaguar is listed with the likes of AT&T, Levi's, MCI and Xerox for September's best picks. If you haven't seen Atari's latest commercial, check out the new video offered by Atari or download the cool AVI from CompuServe's Jaguar Forum. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I've already received a lot of great reviews, comments and feedback for the most recent Atari Jaguar 64 releases. Please keep them coming. I will be compiling them for an upcoming CATnips... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *************************************************************************** SUNNYVALE, Calif., Oct. 27 /PRNewswire/ -- Atari Corporation (AMEX: ATC) today reported its financial results for the third quarter ended September 30, 1995. Net Sales for the third quarter of 1995 were $4.1 million as compared to $7.2 million for the same period in 1994. As a result of the low sales volume and the attendant amortization of capitalized development costs, the Company adjusted down the carrying value of these assets and made an additional charge to operations for the quarter in the amount of $6.5 million. For the third quarter of 1995, the Company incurred a net loss of $13.5 million as compared to a net loss for 1994 of $3.9 million. Commenting on results for the quarter, Sam Tramiel, Chief Executive Officer, said, "The write-down of our development expenses was necessary given our current rate of sales. During the third quarter we commenced the shipment of the Jaguar CD peripheral and published five cartridge titles. In the fourth quarter we have already shipped two titles and will be publishing in the next few weeks an additional 7 titles consisting of CD titles: Battlemorph -- the sequel to the popular Jaguar title Cybermorph; Highlander -- a role playing game based on the popular T.V. series; Myst -- the top selling P.C. title; Baldies -- a cute action strategy game and cartridge titles; I-War -- an action adventure game; Missile Command 3D -- an updated version of the classic arcade hit and Fever Pitch -- a fast action soccer game. Further, we have broadened our distribution with the inclusion of Jaguar products in the RadioShack unlimited and the Sears Wish Book catalogues." Atari Corporation has been in the video game business for over twenty years. Today, Atari markets the 64-bit Jaguar, the only American- made entertainment system. Atari Corporation is based in Sunnyvale, California. ATARI CORPORATION Condensed Consolidated Statements of Operations (in thousands, except per share) Quarter Ended Nine Months Ended Sept. 30, Sept. 30, Sept. 30, Sept. 30, 1995 1994 1995 1994 Net Sales $ 4,062 $ 7,173 $ 11,824 $ 23,523 Operating Income (loss) $(13,801) $(4,193) $(23,849) $(11,452) Exchange Gain (loss) 1 337 (2) 1,189 Other Income (Expense) Net 171 97 1,174 2,657 (a) Interest Income Net Of Interest (Expense) 161 (127) 796 (605) Net Income (loss) $(13,468) $(3,886) $(21,881) $ (8,211) Earnings Per Common and Equivalent Share: Net Income (loss) $ (0.21) $ (0.07) $ (0.34) $ (0.14) Weighted Average number of shares used in computation 63,685 58,809 63,685 58,263 (a) Includes settlement of litigation of $2.2 million. *************************************************************************** CATnips... Jaguar tidbits from Don Thomas (95.10.29) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" Top of the List... Videos are in and ready to ship. Gamers have asked me to get extra dealer/demo videos and now they're in! They are available to North American addresses for $8.95 plus $4.95 shipping and handling. California residents need to add .69 for sales tax. To order, call toll free 800/GO-ATARI during business hours or fax your order to 408/745-2088. MasterCard or Visa accepted. To mail your order, write: Another of Don's Nifty Video Offers P.O. Box 61657 Sunnyvale, CA 94089-1657 Offer while supplies last. The tape includes captures from Atari's most recent releases and the best upcoming titles. Atari's newest commercial, dubbed one of the best in September by Adweek Magazine is also included. E-Mail your order for prompt service to: 75300.1267@compuserve.com. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's a note from a friend on GEnie... SERVICE: GEnie FROM: D.GNADT DATE: October 24, 1995 09:29PM CATEGORY: The Jaguar, Atari's latest game console TOPIC: Atari Jaguar, 64-bit Game Console Picked up Pitfall last week and got Hover Strike: Unconquered lands today. Hover Strike is GREAT! It's like they took all our complaints about this game and fixed them. Control is better, frame rate is better, textures are better, sound is MUCH better, more levels, nice FMV (with pretty clean sound). The night missions are sooooooooo cool now (not that they weren't before) because the flares last longer and they do groud shaded textures! The lava at night looks killer. Hmmm........ wish they would do a nice job of redoing Checkered Flag like they have with this baby. Did I mention I love the music? Thanks Atari, you did a fine job on this one. Looking forward to more titles like this one! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Frans Keylard forwarded this from the Internet... In rec.games.video.atari, scall@ccnet.com (Scott Call) wrote: This is not so much a review as a collection of observations and opinions. Oh wait... That IS a review :) Well, being a sucker for 3d games, I picked up Atari's latest offering. Hover Strike for the JagCD. For those who don't know about the cart version of HS, here's a quick lo-down: Hoverstrike is a 1st person 3d hover-tank battle game (it mutated out of efforts to make a "BattleZone 2000") in which you battle to complete a series of progressively harder levels to destroy the "Terrakan"(SP) pirates who have taken over the colony world. The game, although pretty fun, got dinged a lot for it's somewhat slow frame-rate, short horizon, and controls. Atari seems to have justified themselves in this re-release. The CD comes up with an FMV "Prepare to Launch" sequence, followed by a "Star-Wars" style scrolling intro and credits sequence. The game includes the levels from the cart, as well as 10 new ones mixed into the 6 sets of levels. The controls are now configurable, addressing many of the problems people cited with the first release of the game. 1> You can now toggle "Hover" mode on and off. A lot of people could not get used to the fact the a hovercraft continues to move along the vector it was heading, even if you steer it. With hover turned off, you stop almost instantly after releasing the accelerator. 2> You can now toggle "Damage from terrain" which turns on and off collision damage from running into steep grades, falling off of them, or sitting in a pool of lava. 3> You can toggle the affects of enemy fire on your tank. If you set it to on, you will be pushed around by enemy fire, otherwise you won't be. You can also completely configure the joypad directions and buttons. I started playing this game on one of the new levels not in the cart "Stealth Attack" The first few things I noticed: 1> Frame rate seems to be much higher than in the cart version 2> The lighting effects of shots, explosions, etc. that was only in the Goroud-Shaded "night" levels of the cart is present in every level. 3> Overall lighting and textures appear much better. I am getting my S-Video compatible TV next week, so hopefully some of the artifacting will vanish. 4> Music is MUCH better than the cart (same tunes, but CD audio now) 5> There are 2 save slots, and it only takes up 512 bytes in a Memory Track to hold both games and all the options. Playing onwards I found that the night missions are now fully texture mapped as well. Conclusions: I was pretty non-plussed by the cart version because it lacked an instant gratification, and didn't seem to offer enough to work towards. The new control options, plus the updated game engine, however, have made the CD version a very enjoyable game for me. New Enemies and Levels, plus even better T-Mapping, make me think I'll be playing this for a while. If the cart HS just wasn't enough to suck you in, but you like a good 3d battle game, the CD version might be for you. If you dislike the whole concept of 3d gaming, or tanks, you might want to steer clear. The FMV seems (so far) to only be in the intro, and then at the end of every level. It can be toggled off. Seems to be rendered, of slightly higher object/texturing quality then Blue Lightning. Tech Observation: Although load time is about the same as it was on the cart (I guess the cart had to decompress the levels), I noticed the CD spinning up and down during the mission briefing screens. I don't know why, but it's an interesting observation (someone before had mentioned they thought the CD always spun) If anyone has any more questions about this title, feel free to ask. --Scottt Call aka Zapo Zapper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yea, so what are they saying about Power Drive Rally?... In rec.games.video.atari, bgilbert@natinst.com (Ben Gilbert) wrote: I just picked up Power Drive Rally at the local EB yesterday, and I must say I am very impressed. This is the first new game I have got since AvP (well, ok, I bought Dino Dudes and Tempest 2000 second hand so those kept me entertained pretty well) although I am excited about all the new releases which look to be arriving for the holiday season. I didn't think they would sell PDR for $70, and that is definitely pretty steep, but I try not to think about it since it is such a good game. :) What really makes this game is all the nice touches they put on it to make it more realistic and playable. The graphics are excellent also and the overall style reminds me of the old Electronic Arts game Racing Destruction Set. If only someone could convince EA to make an updated version of that game, I'd be in heaven. Anyway, I love the various effects in PDR such as the different weather conditions (love that lightning!), road conditions, and the way the cars are animated. I really get into the game and there is a feeling of actually being there despite the fact that it's not a first person perspective type game. The different cars handle differently and I find it very challenging even just playing against the computer. Plus, the variety of courses is really cool and I like how sometimes you race the same track but in the opposite direction. The sound effects are not anything amazing but they are all that is needed for the game, and the sounds of your car running into things or sliding around corners is well done. Definite cool things about this game: - Cars: wheels turn, headlights, , back up lights, love that horn! - Weather: It can be raining, snowing, thunder and lightning, or just nighttime in which case you need your headlights to see. Oh, there's also a sandstorm. :) - Tracks: There are so many different courses which you must learn and it's definitely not easy to come in on time on every course. Plus, the skill tests are not always easy to finish in time and it takes practice to learn how to maneuver your car optimally. - Road: Mud, dirt, cement, ice, snow, sand. They're all different and present different handling of your car. I could swear driving on the mud courses I can feel the mud sticking to the tires. :) - Game: You can save three games, adjust the controls, all the usual stuff. Also, there is a training mode to use before going into actual races. Minuses: - I can't think of any! Overall, this game is thoroughly enjoyable and interesting. The realism is top notch and it puts you right in the driver's seat. If you like driving games at all, this one won't disappoint you. Regards, --Ben Gilbert e-mail: bgilbert@natinst.com National Instruments Austin, TX ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What's up at Atari lately... CONTACT: Patricia Kerr or Jennifer Hansen Shandwick USA (800)444-6663 or (310)479-4997 Atari Corporation's Jaguar Will Keep Night Owls "Up All Night" Sweepstakes through USA Network and Electronic Gaming Monthly to reach millions NEW YORK -- Atari Corporation, USA Network and Electronic Gaming Monthly have teamed up to offer sleepless viewers the "USA: Up All Night Atari Jaguar Sweepstakes." The sweepstakes will air on the "USA: Up All Night" program for three consecutive Friday nights from 11:00 p.m. to 3:00 a.m. on November 10, 17 & 24. The program is hosted by television personality Rhonda Shear. Five Grand Prize winners will receive an Atari Jaguar 64 interactive multimedia system and software including the popular titles Doom , Tempest 2000 and Alien vs. Predator. Each winning Atari Jaguar 64 bit system and software package is valued at approximately $300. To enter, Rhonda will invite viewers to fill out an entry form in the November issue of Electronic Gaming Monthly or send a postcard with their name, address and telephone number to: "USA: Up All Night Atari Jaguar Sweepstakes" P.O. Box 3966 Rockefeller Center Station New York, NY 10185-3966 The USA Network is the nation's highest rated basic cable network in primetime and is seen in over 65 million homes nationwide via 12,500 affiliates. USA: Up All Night is hosted by Rhonda Shear and Gilbert Gottfied Friday and Saturday nights from 11 p.m. to 3 a.m. respectively. In addition, more than 7,000,000 copies of Electronic Gaming Monthly are distributed annually. Winners will be announced at a later date. Atari, the Atari logo and Jaguar are trademarks or registered trademarks of Atari Corporation. All Rights Reserved. All listed software is authorized by Atari for use with the Jaguar 64-Bit Multimedia System. Electronic Gaming Monthly is a registered trademark of Sendai Publishing Group Inc. 1995 Sendai Publishing Group Inc. All rights reserved. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RE: More about Hover Strike CD - Unconquered Lands! In rec.games.video.atari, neuralog@Starbase.NeoSoft.COM (Neuralog) wrote: In article <46p58q$oor@decaxp.harvard.edu>, Brian Osserman wrote: "... Hoverstrike UL isn't claiming to be a sequel. It came out only a few months after Hover Strike, and by all accounts does an excellent job of living up to its billing as an enhanced version of Hover Strike. IS II" Yeah Man! HS-UL does NOT disappoint! I just finished level 2 and am having the most fun I've had with a video game since Battle Zone and Defender in the early '80's! Great mix of gameplay/strategy/graphics, and MUSIC. The music rivets you to the game. The layout of the missions forces you to use your brain to exercise the various weapons/resources you have. Very well done! I've given ample time to Cybermorph, Iron Soldier, Rayman, Tempest 2000 (all modes), and about 7 others. But none has provided the depth of enjoyment of Hover Strike CD! I was waiting for Battlemorph because I like CM so much, but now it's gonna have to go a long ways to beat HSUL. If you've got JagCD, get HSUL and have some real fun! IMHO, --Ken Land ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As a reminder, Highlander started shipping last Friday and I expect the critic's (er, I mean gamer's) reviews in soon. Don't forget, the Atari Jaguar is the ONLY value-packed, U.S.-built, next generation system that offers fantastic new CD games as well as a growing library of outstanding cartridge-based software. Cart-based software loads fast and offers instant play! Be cool, play Jaguar! Not to say I have any personal interest in what game system you play. . *************************************************************************** CONTACT: Patricia Kerr or Jennifer Hansen Shandwick USA (310)479-4997 or (800)444-6663 Players Fulfill Their Destiny as "The Highlander" Atari Corporation Releases Second CD Title in One Week for Jaguar CD SUNNYVALE, CA (October 30) -- The rapidly expanding software library for the newly released Jaguar CD grew again this week, as Atari Corporation launched its second CD title. "Highlander: The Last of the MacLeods" was shipped to retailers this morning. An action adventure game based on the popular animated series, "Highlander: The Last of the MacLeods" boasts both a truly sensational storyline and advanced gaming technology. Players assume the role of Quentin MacLeod, an immortal whose destiny remained unclear until his mother revealed his true identity as "The Highlander." With this knowledge, Quentin must set upon a quest to fulfill his destiny, rescue his village and save humanity from the evil Kortan. "Highlander: The Last of the MacLeods" features both original dialog and Cinepak sequences from the animated series. Atari Corporation used Motion Capture technology in the development of the game, giving the 3D characters lifelike movement. "By releasing 'Highlander: The Last of the MacLeods' and 'Hoverstrike: Unconquered Lands' in successive weeks, our Jaguar CD title library is rapidly growing in scope and depth," said Ted Hoff, Atari's President of North American Operations. "We will bring Jaguar gamers numerous top-quality titles for both the Jaguar cartridge and CD formats in the next several weeks." "Highlander: The Last of the MacLeods" has a suggested retail price of $59.99, is rated K-A (appropriate for kids and adults) and is available in stores nationwide. For more than twenty years, Atari Corporation has provided consumers with high quality, value-priced entertainment. Atari Corporation markets Jaguar the only American-made, advanced 64-bit entertainment system and is located in Sunnyvale, California. HIGHLANDER (c) 1994 Gaumont Television. All rights reserved. Highlander is a protected trademark of Gaumont Television. Licensed to Atari Corporation. Cinepak and the Cinepak logo is a registered trademark of Radius Inc. Atari, the Atari logo and Jaguar are trademarks or registered trademarks of Atari Corporation. *************************************************************************** A Message from Ted Hoff, President North America (10/30/95) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" Tomorrow is Halloween. I hope everyone has a great time and remains safe. Watch those goblins as they cross the street. "Hover Strike: Unconquered Lands" and "Highlander" have reached stores and the initial feedback is "FANTASTIC!". Gamers seem to be noting even the nuances we painstakingly incorporated into these CD titles and these are just the beginning. Many more are to come. About 6 or 7 other CD titles are scheduled for release before the end of the year and the plate is full with projects on through 1996. I am particularly looking forward to "Primal Rage" and "Max Force", but games like "Dragon's Lair" and "Myst" are "Prime Time" favorites. The cart-based software lineup is also outstanding. "Ruiner Pinball" is but weeks away. I think everyone will love "Atari Karts", "NBA Jam Tournament Edition" and "Missile Command 3D". We've gone to a great deal of effort to look for an assortment of working projects that will appeal to all of you. We have some hot sports titles, graphics-intense challenges pumped full of eye candy and phenomenal remakes of classic favorites. I understand that there are some rumors being spread around. Maybe I can address one or two of them. One of them seems to be regarding "Iron Soldier II" and whether it will include all the original features planned for that title. The overall priority asked of the Producer of "Iron Soldier II" is that the game meet or exceed original specifications established for the game. These specifications were determined by many means including feedback from the original release of Iron Soldier in cartridge form. Atari has not released the specific features of "Iron Soldier II" to the public for a good reason. Specifications often change before a game makes it to a store shelf. Usually, the specifications are enhanced because programmers find new and exciting things to add as they progress through the development process. For the record, I anticipate that "Iron Soldier II" will include every feature and specification originally planned as well as new ones we decided to add. Additionally, we are regularly looking at other major enhancements. Please note that Atari Corporation is the ONLY authorized party to publicly discuss the specifications of our products. Please be suspicious of news from any other source. There are often multiple ways to accomplish tasks and specifics can change readily. We will publish more information regarding "Iron Soldier II" and other titles as soon as we have those matters confirmed and ready. I have also heard that other rumors may be brewing regarding to Atari's commitment to the Jaguar. To the best of my knowledge, these rumors are originating from the very people who don't appreciate Atari's increase in new quality software releases. I assure you that Atari Corporation is moving forward with Jaguar support and development as hard as ever. Those who have one, know this already... The Jaguar is a lot of fun to own and play. You're continued support is our mandate for the future. --Ted Hoff *************************************************************************** Just a quick note... Electronics Boutique is getting lots of Higlander CDs for the Atari Jaguar CD-ROM tomorrow (November 1). Make a point to check it out! --Don Thomas Atari Corporation *************************************************************************** CATnips... Jaguar tidbits from Don Thomas (95.11.05) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" I think my son, Kyle, is into sports as much as the Pope is into religion. Maybe more, but it is hard to imagine any less. Every chance he gets he is rollerblading, shooting hoops, swinging a bat or challenging some kids to a game of street hockey. As goalie on his soccer team, he has enjoyed an undefeated season and he aspires to travel with an international soccer team one day. (Keep in mind he is only twelve. However, anyone that wears a size thirteen shoe gets my full attention no matter how old they are. ) So the moral of the story is anything that keeps my son away from a sunny California day must be awesome. I think Ruiner Pinball can be thrown in that category along with a few other Jaguar titles too (like Brutal Sports Football and International Sensible Soccer. What else? ). In a world where multimedia entertainment is exploited everywhere, it's got to be tough for software engineers to discover new ways to apply their talents. In Ruiner Pinball, High Voltage Software has accomplished that task very well. Ruiner Pinball is a perfect blend of pinball arcade action and the interactive benefits of a high-performance, next-generation video game system. Runier Pinball will captivate you with new twists to the look and feel of traditional arcade-style pinball action. In Runier, the action takes place on two integrated pinball game machines side-by-side. The manual offers a storyline, but the fun is indescribable. The features I like are multi-ball play, high-response flippers (and lots of them), an easy to see ball against the background, constant scoring updates AND full screen pinball play areas. I also like the fact that gamers can bypass the ceremony to award bonus points. In Tower Pinball, included on your Ruiner Pinball cartridge, there are three highly detailed playfields connected end-to-end. The theme is spooky and sinister rather than militant, but the fun marches on. For hours during my first night, I played alternately between Ruiner Pinball and Tower Pinball. Now both games have DONALD as the top four high scores. It will be tempting for some people to compare Ruiner Pinball to Pinball Fantasies by C-West. To me, the games are entirely different and as someone who loves to play pinball, I'm glad I have both cartridges. Pinball Fantasies offers as close to the feel of actual arcade as you can come. Runier Pinball adds the element of high-end video blasting to the excitement. There are mobilized tanks, flocks of flying fiends, missile launchers, cross platform ramps, pulsating skulls and a variety of other unorthodox pinball features. Ruiner Pinball has shipped and, since it is cartridge based, it is compatible with ALL 64-bit Jaguar gaming systems. Ask your retailer for it by name and tell him Don from Atari sent you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CONTACT: Patricia Kerr or Jennifer Hansen Shandwick USA (800)444-6663 or (310)479-4997 Atari Corporation Presents Pinball Like You've Never Seen It Before -- Ruiner Pinball for Jaguar 64 hits retail shelves -- SUNNYVALE (November 6) -- With its third software release in as many weeks, Atari Corporation continues to provide the home entertainment system market with new titles for both their Jaguar 64 system and CD peripheral. Ruiner Pinball , a high speed interactive pinball game for the Jaguar 64 system, hits retail shelves today. Ruiner Pinball offers two games within the single title: 'Ruiner' and 'Tower.' Both feature fast pinball action with all the bells, bings, clunks and pings from an arcade pinball game---except with Ruiner Pinball , gamers can keep their quarters at home! The 'Ruiner' selection features a double-wide table with intense gameplay and real arcade response as gamers must protect their country from a foreign attack. 'Tower' transports gamers to an eerie castle in a strange land where they must fight an evil Sorceress. If the triple-length table in 'Tower' doesn't provide enough of a challenge, gamers must also cast three spells in order to defeat the Sorceress and demolish the castle. In addition to the several dimensions of gameplay, Ruiner Pinball boasts 3-D animated enemies and targets as well as arcade table sound effects and a "Tiny Cam," which offers a picture-within-a-picture. "Atari Corporation has elevated pinball into Next Generation-caliber entertainment," said Ted Hoff, Atari Corporation's President of North American Operations. "Ruiner Pinball is just one of fifteen exciting titles Atari will release this holiday season for the Jaguar 64 system and CD player." Ruiner Pinball is rated K-A (appropriate for kids through adults), is available in stores nationwide and has a suggested retail price of $59.99. For more than twenty years, Atari Corporation has provided consumers with high quality, value-priced entertainment. Atari Corporation markets Jaguar the only American-made, advanced 64-bit entertainment system and is located in Sunnyvale, California. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More TV Advertising... Atari has just confirmed a beefed up advertising schedule with its agency for the Holiday Season. Look for enhanced schedules during the weeks November 6 and November 20. Shows include the Comedy Channel on cable, ESPN (Big 10 Football), the SciFic Channel's presentation of the Star Wars Trilogy and select USA movieslike Revenge of the Nerds, Uncle Buck and Stop Or My Mom Will Shoot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Get your video tape now while they last... Atari's Dealer/Demo tape is selling fast. A lot of people have asked what demos are on it, so here's a list: CARTRIDGE SOFTWARE CD SOFTWARE ================== =========== Super Burnout Blue Lightning White Men Can't Jump Dragon's Lair Ultra Vortek Hover Strike FlipOut! Highlander Atari Karts Baldies Pitfall Myst Rayman Commander Blood Ruiner Pinball Iron Soldier II Charles Barkley Basketball Battlemorph Zoop Max Force Phase Zero Primal Rage Defender 2000 Brett Hull Hockey Attack of the Mutant Penguins ADVERTISING Missile Command 3D =========== Super Cross 3D Mind Control Ad Spot Breakout 2000 PC Introduction I-War The tape is just $8.95 plus $4.95 shipping and handling. The tape is professionaly produced, labeled and boxed. It makes a great gift or it is a great way to determine a gift by previewing the software featured on the tape. Available to North American destinations only. California residents, add .69 sales tax. MasterCard or Visa accepted. Call 1/800/GO-ATARI during business hours Monday Through Friday or send your order via E-Mail to 75300.1267@compuserve.com or fax your order to 408/745-2088. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From the Internet (thanks Frans) ... In rec.games.video.atari, drichard@cis.ohio-state.edu (daniel l richards) wrote: I picked up Highlander CD today and here is what I think. This is a very well done game. The backgrounds are some of the *best* I have seen in a video game and the storyline is quite cool. Animated sequences are put in just right to enhance gameplay, not make up for it. If you enjoyed the Alone In The Dark games for the PC (i did) you will most likely love this game. The control takes a little while to get used to but once you do - gotta love those leaping over- head chops! Sure, I died a few times and was chased around for awhile but once *I* had a sword...heh heh:) Oh well, I really think this is a great game - BTW, anyone figured out how to get into that chest yet? -- Dan Richards drichard@cis.ohio-state.edu In rec.games.video.atari, theexodus@aol.com (TheExodus) wrote: WHAT IN THE HELL HAS ATARI GONE AND DONE!? I purchased the cartridge version of "Hoverstrike" when it hit shelves, and was enjoying the hell out of it until yesterday... when the CD version arrived from Atari Corp., and as unbelievable as this may sound: it is EXCELLENT!! Firing photons is so damn cool... the photon is not just a bitmap scaled into oblivion as it zooms off into the distance, it actually casts a glow around itself (this little trick was used in the "The Unnatural Night" mission of the cartridge version, but now it's everywhere). Polygons... it's official, tech-specs. are as worthless in determining a game system's performance, as the length a man claims his penis to be is in determining whether or not a bride will enjoy her honeymoon. Texture-mapped polygon targets abound in "Hoverstrike", and they do not disolve into a field of random white pixels when they explode. Speaking of "Total Eclipse Turbo"... "Hoverstrike CD" takes Jaguar owners today, where Crystal Dynamics' "3rd generation of 32-bit software" promises to take 3D0 and PlayStation owners... someday. With the release of "Hoverstrike" and "Highlander" this week, I have the feeling that not only is Atari holding out on us, but that the Jaguar is no longer stuck in second gear... -- XE *************************************************************************** CONTACT: Patricia Kerr or Jennifer Hansen Shandwick USA 800/444-6663 or 310/479-4997 Atari Corporation and Run PC Open Jaguar Mall Store Spectacular Grand Opening Sells Out of Hot System Titles LONGMONT, CO (November 7) -- Run PC, a regional retail leader in computers and next generation game systems has opened the first Jaguar Mall Store. The store is located inside the 550,000 square foot Twin Peaks Mall in Longmont Colorado and is anchored by JCPenny, Sears and Joslins Department Stores. The prototype store exclusively demonstrates and sells the Atari 64-bit Jaguar home entertainment system and the Lynx handheld color gaming system. Atari Corporation has provided high-end interactive merchandising materials including arcade style "hands-on" displays, banners and signage. "We are proud to have worked with Run PC and to have opened the first ever Jaguar-only Mall location," stated Ted Hoff, Atari's President of North American Operations. "We support the concept of selling product in locations where customers can see and play the Jaguar system themselves." In the first two days since opening on Saturday, November 4, Run PC has sold out of the most popular Jaguar related products. "Everyone who purchased a Jaguar had to have a copy of Alien Vs. Predator," stated Jon J. Willig, President of Run PC. "It's clear that I have to reexamine my staffing and inventory to prepare for greater sales throughout the Holiday Season," Willig added, "As a retailer we strongly believe in the Jaguar system. For less than $150, we are finding that the system literally flies off the shelves, outselling competing systems sold in other mall stores many times over. Atari has always been responsive to our needs and requests. It's a pleasure to serve our customers with their support." The Jaguar-only store is open during mall hours and is located in the Twin Peaks Mall on South Hover Road in Longmont, Colorado. It is the largest shopping mall in Central Boulder County with a trade area population of well over 310,000. The Atari Jaguar is the world's first 64-bit multimedia gaming system and the only game system manufactured in the United States. About 40 powerful game titles are already available for the Jaguar including award-winning hits like Doom and Tempest 2000 as well as new releases such as Highlander, Ruiner Pinball, Pitfall! and Time Warner Interactive's Power Drive Rally. Soon to be released titles include NBA Jam Tournament Edition, Myst, Primal Rage and Zoop. For more than twenty years, Atari Corporation has provided consumers with high quality, value-priced entertainment. Atari Corporation markets Jaguar the only American-made, advanced 64-bit entertainment system and is located in Sunnyvale, California. #### Atari is a registered trademark of Atari Corporation. Jaguar and Lynx are trademarks of Atari Corporation. All other products are trademarks or registered trademarks of their owning companies. Alien and Predator are trademarks and copyrights of Twentieth Century Fox Film Corporation. All rights reserved. Used under sublicense from Activision. *************************************************************************** An open message from Mr. Jon J. Willig, President, Run PC """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" !!!!!!!!!! A CATnips SPECIAL !!!!!!!!!!! Quick intro from Don Thomas... This message is in response to multiple reviews of the new Run PC Jaguar-only store in Colorado. I have been sending many of them to Jon and he has taken a lot of pleasure in the praise and coverage. I promised to openly route his reaction to those reviews. --DT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would like to say we appreciate the interest people have in RUN PC as much as we do Atari for their efforts to help increase Jaguar distribution through our store. Thank you for taking the time to visit our Jaguar presentation. I hope your were able to find what you were looking for and aid in our efforts by purchasing a Jaguar related product. I would like to take the opportunity to update curious Jaguar owners on our progress, as well as give you some insight into our goals. I would like to focus a moment on the impressions that customers have about the physical store and location. The Run PC Jaguar display is located in center court of the Twin Peaks Mall. It is not off at the end of some hall or disguised by an inset store front. We chose this format for several reasons: First, we wanted as much exposure as possible, being in the center of the mall with exposure from all four sides gave us the best opportunity to achieve this. Second, we are strategically placed directly across form the Santa Display (as close as we could get to our target market). As we come closer to Christmas, the Jaguar will be on many wish lists. I would also like to point out that our location is much larger than one reviewer mentioned. Some say we are a "kiosk" since we are in the middle of the mall, but we actually encompasses about 220 square feet; more than enough space to stock cases of jaguars and Jaguar CD ROMs, as well as display every product made for the Atari Jaguar and Lynx. In fact, more than enough to be classified more of a store than a kiosk. Granted, there isn't a lot of storage. As we sell out, more units are transferred from our Ft. Collins retail storefront. The display boasts shelves stocked with Jaguars and other related product. I will post a JPEG image for those who are curious on our WEB page (currently under construction). The monthly rent for a setup this size is several thousand plus a percent of gross sales. On top of this expense, we must add another 1200-1900 hours of manpower for just 2 months. At our current sales rate we are already well ahead of our forecasted break-even point. As noted in the reviews, Atari provided two arcade style "hands-on" Jaguar and Lynx kiosks, which attract a lot of game play, but we also have on display a Jaguar and CD ROM connected to a 35" SVHS Monitor which gets a lot of use. We rotate games every 30 minutes or so; mostly between Rayman, AVP, Ultra Vortek and Highlander. Customers can request to try any game available before a purchase. This allows more consumers to see and touch more Jaguar related hardware and software than any traditional retailer can provide. Atari was most supportive. I have yet to work with a manufacturer who has been as cooperative as Atari Corp., and Run PC deals with literally hundreds. Don Thomas has been great to work with, and Atari's cooperation is evidence of its strong new leadership. I know that they are as interested as RUN PC Inc. in the success of this venture. If this proves to be profitable we will not stop here. Sales have been much stronger than anticipated, according to all our sources 60-85% of our sales will come the last 3 weeks before Christmas. We never expected to sell out of product this soon. The three Jaguar units mentioned in one review were sold on Friday, November 10th by a single employee, who works 1/2 of one day each week. In fact, although it was a fairly slow day, we sold just under a couple grand in Jaguar and Lynx related product. We understand that Run PC sold twice as much volume (in Atari-Only products) that day as the KB Toys in the mall sold in total. Currently the Jaguar is out selling the Playstation in this mall over 20 to 1. The first weekend sales were well beyond what we had expected and we actually sold out of cases of Jaguar product including AVP. On a typical day we have two employees working the mall store, the exceptions are Tuesdays and Fridays where we only have one person until 6:30 p.m. and two employees after 6:30. Indeed, we will need more staff to work this location as we approach the Christmas season. Run PC chose the Twin Peak location after a lot of intense research. It is not quite a large as the Crossroads Mall located 20 minutes away, but it has seen a growth rate in the immediate area of over 10 times the national average. The mall is over 55,0000 square feet and has 92% occupancy. All of the information Atari included in the original press release was taken directly from the ligature provided my the mall and the county of Boulder. This area growth rate is literally exploding. The majority of the growing work-force is involved in high-tech and computer related products. IBM, Maxtor, Quantum, Conner, Storage Tech, are among the many companies located within minutes of this shopping area. The real reason we chose this location was that Atari has had no exposure in this market. Our goal was to test market in an area where the Jaguar was not already present. Both Run PC and Atari want to increase product awareness. I honestly believe the we have already been very successful in getting that well on its way. Most of our customers thus far had seen the Jaguar for the first time, and were very impressed. We actually had customers who wanted to trade in their recently purchased "next-generation" game systems towards a purchase. I want people to know that I appreciate the honest and positive assessments of our efforts. I hope that I have been able to shed some light on our motivations and goals as we have been bombarded by people calling and asking us for details. Run PC is dedicated to the Atari Jaguar and our customers and will continue stride towards total customer satisfaction. If your are interested in any Atari related product please come by or call 800-326-2344, or e-mail us at runpc@ezlink.com. We will match any legitimate price on Atari related equipment & software. Sincerely, Jon J. Willig, President Run PC *************************************************************************** WORD IS OUT! Dragon's Lair by ReadySoft is shipping for the Atari Jaguar now. Stores will have copies as early as Friday, November 16. Got a CD-ROM? Get Dragon's Lair (or Highlander or Hover Strike: Unconquered Lands or.... Get them ALL!) -- Don Thomas Atari Corporation ~~ Plug in the JAGWIRE(tm) on-line network [http://www.atari.com] ~~ *************************************************************************** CATnips... Jaguar tidbits from Don Thomas (95.11.28) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" I hate when that happens!... Right when I have a new edition of CATnips ready to go... POOF! I press the wrong key and I have to type it all in again. I guess I need a Memory Track for my Text Editor. . I hope everyone had a great Thanksgiving. I sure did with my family. I had to get in all the great new movies out there... Toy Story, Money Train, Casino, Golden Eye... We had a delicious Turkey dinner complete with pumpkin pie. We went to Sacramento and did some traditional shopping (I found a video game tips book I was looking for) and I even found the opportunity to put up a few strings of holiday lights on the house (with Kyle's help, of course! ). My extended holiday weekend would have never started off so well if it wasn't for a great conference hosted by Jeffrey Norwood of Jaguar Journal. The conference was on Wednesday, November 22 at 5 p.m. (Pacific Time) on CompuServe in the Jaguar forum. Ted Hoff was planning to be there, but the holiday weekend caught up to a lot of us and we all had to juggle schedules. I did manage to get Ted to provide an statement for the conference which was uploaded by Jeffrey at the beginning of the event. Ron Beltramo, Dan McNamee and Francois Bertrand were all there as well as forum regulars and a lot of lurkers. Look for recent issues of Jaguar Journal, STReport and Atari Explorer Online for a capture of the complete conference. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I am proud to report that confirmed Wal*Mart orders arrived. Product was shipped to 400 of their designated stores in time to be on shelves by last Friday. I hope those of you near such stores have an opportunity to tell them how much you appreciate their support of your favorite gaming interests. Their success will help inspire even greater support in the months ahead. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although there are just a few weeks before Christmas now, there is still a lot of new releases you can include on your wish list... Missile Command 3D is expected to ship to stores by Friday, December 8. I-War is expected to ship to stores by December 15. Supercross 3D is expected to ship to stores by December 15. Fever Pitch Soccer is expected to ship to stores by Friday, December 15. Dragon's Lair (CD) is in stores NOW! Attack of the Mutant Penguins is expected to ship to stores by December 22. Atari Karts is expected to ship to stores by December 22. Other games such as Primal Rage, Battlemorph and NBA Jam are also expected to ship within the next few weeks. AND, if you get some cash for the holidays, even more great titles are due out early 1996! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would like to mention my appreciation for the support many of you expressed regarding incorrect information published by some IGO (Intelligent Gaming On-Line) staff members. By now, it should be obvious that IGO's portrayal of "massive" layoffs at Atari as well as any less commitment to the Jaguar platform is simply not true. I am prepared to believe that IGO felt their data was coming from a reliable source. I am, however, disappointed that they were eagerly prepared to stand by the integrity of the information without making any attempts I know of to verify the reports. I hope that on-line subscribers recognize when they are being exploited while they seek a reliable source of genuine and accurate news. In my six plus years employment at Atari, I have never witnessed the doors being locked to employees. I have also never heard of anyone being told they could never return. Furthermore, I have frequently seen ex-employees stop in to see friends or conduct new business. As one of many, many dedicated Atari employees, I was personally disappointed by IGO's attempts to sensationalize events at Atari. I hope that they might do a much better job to substantiate reports they receive in the future. 'Nough said. --DT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ruiner Pinball scores big on the Internet... In rec.games.video.atari, PSFT55A@prodigy.com (Jerry Danzig) wrote: This game is a lot of fun. If Pinball Fantasies emphasizes "real" pinball action, Ruiner gives you oversized tables with 3D targets that would be impossible in a real machine. Basically, there are two games. Ruiner has a nuclear scenario (!) and two large tables side-by-side connected by elaborate system of rails. Tower is an evil sorceress/monster mash affair, with three tables stacked vertically. Both games have multiple flippers and multi-ball play. Music and sound is excellent, graphics mixed. Specifically, the Tower tables look great, very solid and real like the tables in PF; the Ruiner tables, however, look "drawn" and not as real. It took me a little longer to figure out where the bumpers and flippers were, as it was harder to distinguish table graphics from physical objects. Did I say these games are FAST?!! Wickedly so. My only other gripe beyond the look of the Ruiner tables is the nudge control -- I find it very difficult on the standard controllers. The problem is you have three directions of nudge, right, left, and center; on the standard controller, these correspond to the 1,3, and 2 number keys, with right and left also duplicated by one direction of the keypad and action button C. By the time you've decided which direction you want and remember where the button is -- you've lost the ball! On the pro controller, however, left and right nudges are controlled by the fingertip buttons; guess who just ordered a Pro Controller from Bits Of Fun!!! At any rate, if you like pinball or Pinball Fantasies, you'll find a lot to like here... And so far, I haven't encountered any bugs, unlike at least one other poster here on the web... --Jerry Danzig In rec.games.video.atari, cupples@iastate.edu (Robert L Cupples) wrote: Ok. Ok. It just came yesterday. Bit's of Fun(?) was having a sale where you can get Pinball Fantasies and Ruiner for $69.99. Since I had never seen PF and it was only another $20 over the price of Ruiner, I bought both. I've spent far more time playing Ruiner. This isn't a real review (I haven't put enough time into the game yet). I have seen no bugs (except for the ones scurrying across the playfield) so far. The artwork is terrific. There is so much drawn on the playing field that it distracts me from watching the ball, but I'll get used to it. The flippers are so well integrated into the playing fields that it's sometimes hard to tell them apart from the playing field. Some comments on the tower: There are three major playing areas. Of course all of the fun is playing at the very top. On the top and bottom areas you can activate bats which fly in loops about the playing field. In the center area you can activate bugs (silverfish?) which crawl across the playing field. I have gotten multiball a few times. The playfield scales down and scrolls the follow the lowest ball which tends to take some of the fun out of multiball, but what could have been done differently? Maybe that is what the ball cam is for, but I haven't tried to figure this option out yet. It was distracting so I have it turned off for now. Some comments on Ruiner: The object is to reach Defcon 1 to launch a missile strike, yet I've only made it to 4 so far. Animations feature airplanes which fly in loops, paratroopers(?) which fall down the board, tanks which roam about the board and take several hits to destroy, and civilian which run across the screen and need to be avoided or points are lost. Sorry folks, that is all I can say for now. I might find the time this weekend to write a real review, but now my boss awaits for my monthly report! -- Rob Cupples--cupples@iastate.edu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's a tip from a dedicated Atari Lynx user... To: ATARI Date: 11/09/95 7:44AM ID: 7305093 From: FORHAN@MILL2.MILLCOMM.COM@INET02 I just recently learned of the secret *full 3-D* game in Battlezone 2000. This has got to be the biggest Easter egg of all time! If you don't know the code, go to the tank customization screen, press Option 1 twice, then the Option1 - reset combo. Voila! Full 3-D secret game. Thanks again, --Carl Forhan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Highlander I comments from a CATscan member... Message: = Open Discussion = #245 of 248 [8 Lines] Sent On: October 31, 1995 at 8:42pm Sent By: Brian McCleary - Loyal Jaguarian Sent To: All Replies: 1 Subject: Highlander CD Well, all I have to say is..... Uh, Spectacular, Shocking, Amazing, Surprising, Fun, and downright Impressive. If the Mags don't dedicate a few pages of pics to this one they aren't gonna. The Background Scenery alone is as good as MYST, then throw on a nifty little guy like Quentin to show it to ya, and you've gotta a winner. This game is cool, I'm not just saying that. I've been a fan of the series, and now I'm a fan of the game, and I hope the sequel is already in pre-production stages, cause I can't put this one down. It's almost an RPG! on the JAG! Yes, Yes, Yes. CATscan offers free membership and is accessed by dialing 209/239-1552 and supports up to 14.4 baud. Normal telephone toll charges apply. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *************************************************************************** Run, don't walk, to your nearest Jaguar retailer. Take aim on your copy of the 64-bit enhanced remake of one of the most popular video games of all time. Missile Command 3D will begin shipping tomorrow, December 1. You'll go ballistic over three explosive game modes including the classic favorite. Missile Command 3D is targeted to be in stores as early as tomorrow (Friday), Saturday and early next week. MC3D is the sure fire way to have fun on the Jaguar this holiday season. Look for this winning cartridge title or order it from your favorite mail order reseller for quick delivery now! Happy Holidays! -- Don Thomas Atari Corporation *************************************************************************** WO FINDE ICH WAS? (GROBES INHALTSVERZEICHNIS VON JAGUAR MAG 1 BIS 9) =========================================================================== Jaguar Mag 1 ------------ Spieletests zu: - Alien vs. Predator - Brutal Sports Football - Bubsy - Checkered Flag - Club Drive - Crescent Galaxy - Cybermorph - Doom - Dragon - The Bruce Lee Story - Evolution - Dino Dudes - Iron Soldier (3 Tests + "Verarsche") - Kasumi Ninja - Raiden - Tempest 2000 - Wolfenstein 3D - Zool 2 Tips zu: - Alien vs. Predator-Cheats - Alien vs. Predator-L”sung (Marine & Predator) - Bubsy (erste Levelcodes) - Crescent Galaxy-Cheats - Cybermorph-Levelcodes - Doom-Cheats - Evolution - Dino Dudes-Cheats - Evolution - Dino Dudes-Levelcodes - Kasumi Ninja-Moves (unvollst„ndig) - Raiden-Cheat - Wolfenstein 3D-Cheat Sonstiges: - Doom-Verbindungskabel - Gewinnspiel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 2 ------------ Spieletests zu: - Val d'Isere Skiing and Snowboarding Tips zu: - Iron Soldier-Spieletips - Iron Soldier-Cheats - Zool 2-Cheats Sonstiges: - Grože Jaguar Mag-Umfrage - Lage der Nation - Iron Soldier-Verarsche No. 2 (2600-Version) - Bericht von der Winter CES in Las Vegas - diverse Press-Releases von Atari - Medienmassaker (Kommentar zu den deut. Spielezeitschriften) - Jaguar-Hardware-Corner (Basteln eines Joypads) - neues Gewinnspiel! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 3 ------------ Spieletests zu: - Cannon Fodder Tips zu: - weiterer Iron Soldier-Cheat - Kasumi Ninja-Moves (komplett) Sonstiges: - Jaguar-Preissenkung in den USA! - diverse Press-Releases von Atari - Defender 2000-Infos - Interview mit Marc Rosocha/Eclipse Software - Ergebnis der Jaguar Mag-Umfrage - Bericht ber die Tempest 2000-Audio CD - Aktien-Kurse von Atari (30.08.1993 bis 08.02.1995) - Hardware-Corner mit folgenden Themen: - SVHS Kabel - Composite Video Kabel - Multisync/Multiscan Kabel/Adapter - SCART Kabel - RGB-Monitor (SC1224, Amiga-Monitor) Kabel/Adapter - Audio-Kabel fr die Stereoanlage - Nullmodem-Kabel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 4 ------------ Spieletests zu: - Sensible Soccer - Syndicate - Theme Park - Troy Aikman Football Tips zu: - Troy Aikman Football-Cheat - Val d'Isere-Cheat - Syndicate-Cheat - Theme Park-Tips - Fight for Life-ECTS-Cheat Sonstiges: - Frhjahrsbericht von der ECTS in London - Jaguar 2-Aprilscherz! - Napalm Software-Aprilscherz! - Quantum Leap-Aprilscherz! - Level 7 arbeitet an Jaguar-Prgelspiel - Interview mit Core Design (aus der AEO eingedeutscht) - Defender 2000 FAQ (07.03.95) - diverse Presse-Statements von Atari - Informationen ber die MULTI-BOX - Internet-News - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 5 ------------ Spieletests zu: - Air Cars (bis jetzt noch nicht erschienen) - Double Dragon 5 - Hover Strike Tips zu: - Theme Park-Bugs - Double Dragon 5-Moves - Hover Strike-Geheimmissionen Sonstiges: - neue Jaguar Mag-Umfrage - Iratan Supremacy-Update - diverse Presse-Statements von Atari - Update: Pinball Fantasies - Ataris Pl„ne in den USA - "Best" of Konsolen.Ger - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 6 ------------ Spieletests zu: - leider keine Tips zu: - Hover Strike-Cheats Sonstiges: - Konsolenvergleich Atari Jaguar vs. PSX, Saturn und Ultra 64 - Doom-Joke - Bericht von der E3 - diverse Presse-Statements von Atari - CSCN-Presse-Statements (Multi-Box etc. ...) - Maniac-Witze - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 7 ------------ Spieletests zu: - Pinball Fantasies Tips zu: - leider keine Sonstiges: - Bericht ber Fun 'N' Games - CATNIPS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 8 ------------ Spieletests zu: - Flashback - Super Burn Out Tips zu: - Flashback-Levelcodes - Iron Soldier-Bug - Syndicate-Zeitcheat - Super Burn Out (allgemeine Tips) Sonstiges: - Exklusiv, die Wahrheit ber die Jaguar-Zeitschrift - Microbox-Gercht (der neue Rechner von Atari?) - ECTS-Vorabbericht - Bericht ber das Jaguar-Spieletipsbuch - Super Burn Out-Zeitenwettbewerb - Jaguar-Einkaufstips - diverse Presse-Statements von Atari - CATNIPS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Mag 9 ------------ Spieletests zu: - Flip Out! - Ultra Vortek - Rayman - Blue Lightning CD - Vid Grid CD Tips zu: - Rayman-Break Out-Spiel - Super Burn Out-Turbomodus - Ultra Vortek-Moves (unvollst„ndig) Sonstiges: - Jaguar Mag-Umfrage (wieder einmal) - Rushware bernimmt Jaguar-Distribution in Deutschland! - Bericht ber das Jaguar CD-ROM - Bericht aus den USA - Marktanalyse - ECTS-Bericht (Herbstmesse) aus London - diverse Presse-Statements von Atari - CATNIPS -----------------------------------+--------------------------------------- M E G A - P L A Y E R !!! | Wir bedanken uns bei allen Lesern fr M E G A - P L A Y E R !!! | Ihre Aufmerksamkeit und hoffen auf ein M E G A - P L A Y E R !!! | baldiges Wiederlesen im neuen Mag. | Ihr Das neue Mag erscheint am ??.??.95 | _/aguar Mag Team ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | +----------------------------------+--------------------------------------+ | | | Das Jaguar Mag ist ein Freeware-ASCII-Online Magazin, d.h. es darf | | frei kopiert werden und es ist kostenlos. | | | | Aber es entstehen auch diverse Ausgaben (Telefon, Spiele etc.) und | | und deshalb sind Spenden immer willkommen!! | | | | Hier nun die Konto-Nr. | | Stadtsparkasse Werne | | BLZ 41051605 | | Konto-Nr. 1531102 | | Verwendungszweck: Spende Jaguar Mag | | | | Die Spenden werden vollst„ndig fr das Jaguar Mag ausgegeben! | | | +-------------------------------------------------------------------------+ Wichtige Anmerkungen: - Alle im Jaguar Mag erschienen Beitr„ge sind Public Domain sie stehen jedem zur Verfgung sofern die Informationen nicht kommerziell genutzt (d.h. der Verkauf von Beitr„gen aus dem Jaguar Mag an diverse Zeitschriften) werden. - Leserbriefe, Pressemitteilungen, Artikel sind von der jeweiligen genannten Person/Firma erstellt worden und entsprechen nicht unbedingt der Meinung der Jaguar Mag-Redaktion. - S„mtliche Ver”ffentlichungen im Jaguar Mag erfolgen ohne Bercksichtigung eines eventuellen Patentschutzes, auch werden Warennamen ohne Gew„hrleistung einer freien Verwendung benutzt. - Fr Fehler im Text wird keine Haftung bernommen.