+------------------------------------------------------------------------+ | _ _ ____ _ _ _ ____ | | ||| Atari | | / |/ ___\| | | | / | _ \ | | ||| | | / | | __| | | | / | |_| | | | / | \ /| | |/ / | | |_ | | | |/ / | _ < | | | |_| / _ | |__| | |_| / _ | | \\\ | | \___/_/ |_|\____/ \___/_/ |_|_| \\\ | | \\\ | | 64-BIT INTERACTIVE MULTIMEDIA ASCII-MAGAZIN | | | | AUSGABE JULI 1995 | | | | Untersttzt von MEGA*STAR, Schaffhauser Str. 55, 79713 Bad S„ckingen | | Tel.: 07761/59742 Fax: 07761/57014 | | | +------------------------------------------------------------------------+ | | | Erscheinungsdatum: 03.07.1995 <-> Letzte Aenderung am: 02.07.1995 | | | | Version: 1.00 <-> deutsch/englisch (CATnips) | | | +------------------------------------------------------------------------+ | | | _/aguar Mag Support-Mailboxen: | | ------------------------------ | | | | Name der Mailbox: Tel.-Nummer: max. Connect | | | | Apolonia (Line 1-20) <--------------------> 0201-2786111 28k8 V.34 | | Apolonia (Line 21-28) <-------------------> 0201-2786222 I-S-D-N | | Chameleon ENGLAND! <----------------------> 0044-1454881095 28k8 V.fast| | Daten Pavillon (Befehl "JAG") <-----------> 030-6222636 28k8 V.34 | | Dreamscape <------------------------------> 08141-30175 19k2 terbo | | Gorezone <--------------------------------> 04841-6069 19k2 Zyxel | | Hit and Run (1. Line) HOLLAND! <----------> 0031-40574236 14k4 | | Hit and Run (2. Line) HOLLAND! <----------> 0031-40511709 28k8 V.fast| | Maus Unna (kein Gastdownload) <-----------> 02303-63102 19k2 Zyxel | | Quark Hamm (Ex-Wild Box) <----------------> 02381-161398 19k2 Zyxel | | ST Computer Mailbox (Brett 050) <---------> 069-292966 14k4 | | Subway BBS <------------------------------> 0211-285856 28k8 V.fast| | Tavern (Befehl "JAGMAG") <----------------> 02599-2581 28k8 V.fast| | Video Games Mailbox (kein Gastdownload) <-> 089-4613337 14k4 | | | +------------------------------------------------------------------------+ | | | Jaguar Mag ber das Internet (WWW PAGE): | | ---------------------------------------- | | | | http://tangram.informatik.uni-kl.de:8001/~r_gehm/jaguar.html | | | +------------------------------------------------------------------------+ | | | Jaguar Mag auf Diskette: | | ------------------------ | | | | schickt 1 Diskette sowie 2,- DM | | Rckporto in Briefmarken und einen | | Umschlag mit eurer Adresse an: | | | | Atari Jaguar 64-BIT CLUB | | Mischa Hildebrand | | Emil-Nolde Str. 13 | | 59192 Bergkamen | | | | Tel.: 02307/61532 | | (Mo. bis So. 18:00-20:00 Uhr) | | | +------------------------------------------------------------------------+ | | | Impressum _/aguar Mag Ausgabe Mai 1995 | | -------------------------------------- | | | | Idee und Konzept..................................Martin Lethaus | | | | Redaktion.........................................Martin Lethaus | | Mischa Hildebrand | | Stefan Kimmlingen | | | | šbersetzungen Englisch <-> Deutsch................Stefan Kimmlingen | | | | Rechtschreibfehler................................Martin Lethaus | | | | Private Kleinanzeigen.............................Rouven Gehm | | | | Jaguar User-Liste.................................Gerald Gleissner | | | | Schreiberlinge....................................Bernd Quermann | | Carsten Nipkow | | Martin Lethaus | | Mischa Hildebrand | | Rouven Gehm | | Stefan Kimmlingen | | | | _/aguar-Testmuster-Support........................MEGA*STAR | | | +------------------------------------------------------------------------+ | | | _/aguar Mag Telefon-Hotline | | --------------------------- | | | | Mo. bis Fr. von 18:00 bis 21:00 (Martin Lethaus)......... 02389/534685 | | Mo. bis Fr. von 21:00 bis 23:00 (Stefan Kimmlingen)........ 0651/27200 | | Sa. bis So. von 13:00 bis 20:00 (Martin Lethaus)..........02389/534685 | | Sa. bis So. von 20:00 bis 23:00 (Stefan Kimmlingen)........ 0651/27200 | | Mo. bis So. von 18:00 bis 20:00 (Mischa Hildebrand)....... 02307/61532 | | FAXE bitte an............. 02307/61532 | | | +------------------------------------------------------------------------+ | | | Private Kleinanzeigen: | | ---------------------- | | | | aus dem Mausnet an: ROUVEN GEHM @ KL | | | | aus anderen Netzen: ROUVEN_GEHM@KL.MAUS.DE | | o d e r GEHM@SIXPACK.PFALZ.DE | | | +------------------------------------------------------------------------+ | | | Jaguar User-Liste: | | ------------------ | | | | aus dem Mausnet an: GERALD GLEISSNER @ WUN | | | | aus anderen Netzen: GERALD_GLEISSNER@WUN.MAUS.DE | | | +------------------------------------------------------------------------+ | | | Schickt euere Brief zum _/aguar Mag bitte an folgende EMail-Adressen: | | --------------------------------------------------------------------- | | | | MARTIN_LETHAUS@UN.MAUS.DE | | STEFAN_KIMMLINGEN@UN.MAUS.DE | | | | oder MARTIN LETHAUS @ UN (fuer User aus dem Mausnet) | | STEFAN KIMMLINGEN @ UN (fuer User aus dem Mausnet) | | | +------------------------------------------------------------------------+ | | | oder per POST (wie altmodisch!): | | -------------------------------- | | | | _/aguar Mag Team | | Martin Lethaus | | Brevingstrasse 28 | | 59368 Werne | | Germany | | | +------------------------------------------------------------------------+ Vorwort... --------------------------------------------------------------------------- Sehr geehrte Leser und Leserinnen des _/aguar Mags, ich begrže sie hiermit zur schon siebten Ausgabe des Jaguar Mags in den letzten Monat hat sich mal wieder einiges getan, wie sie aus unseren zahlreichen Berichten entnehmen k”nnen. Aber trotzdem m”chte ich hier die wichtigsten News kurz im Vorwort zusammenfassen: - Jaguar CD-ROM Release-Termin: immer noch August :) - Rayman erscheint nicht vor Ende August/September! :( - Es gibt eine neue Rubrik "Highscores"! :) - Wir bekommen ab dato die CATnips direkt von Don Thomas/Atari Corp. USA :) Ab jetzt werden wir immer die englischen CATnips im Jaguar Mag haben, da wir auch unseren ausl„ndischen Lesern etwas bieten wollen, zudem ist es auch fr uns Deutschen interessant was in den USA so abgeht... (wenn nicht gerade mal wieder von Donald's Bekannten ein Baby bekommt ;)) Also dann Schluž mit den Geslze und viel Spaž beim Lesen wnscht das _/aguar Mag Team ! ! ! A C H T U N G ! ! ! ----------------------------------------------------- P.S.: Die n„chste Ausgabe erscheint am 7. August 1995 ----------------------------------------------------- Atari und Release Dates... --------------------------------------------------------------------------- Hier eine kleine Auflistung einiger Spiele, die fr den Jaguar kommen bzw. schon erschienen sind: Spielname geplanter Zeitpunkt erschienen Differenz -------------------------------------------------------------------------- Air Cars Oktober 1994 w. Juli 1995 + 8 Monate Alien vs. Predator Februar 1994 Oktober 1994 + 8 Monate Brutal Sports Football Juni 1994 August 1994 + 2 Monate Bubsy Dezember 1994 Dezember 1994 +- 0 Monate Burn Out M„rz 1995 Juni 1995 + 3 Monate Cannon Fodder Dezember 1994 Februar 1995 + 2 Monate Checkered Flag Februar 1994 Dezember 1994 + 10 Monate Club Drive Februar 1994 November 1994 + 9 Monate Cresent Galaxy November 1993 Januar 1994 + 2 Monate Cybermorph November 1993 November 1993 +- 0 Monate Doom Juli 1994 Dezember 1994 + 5 Monate Double Dragon V Mai 1994 April 1995 + 11 Monate Dragon November 1994 November 1994 +- 0 Monate Evolution - Dino Dudes November 1993 Februar 1994 + 3 Monate Flashback Juli 1994 w. Juli 1995 + 12 Monate Hover Strike Dezember 1994 April 1995 + 4 Monate Iron Soldier Dezember 1994 Dezember 1994 +- 0 Monate Kasumi Ninja M„rz 1994 Dezember 1994 + 9 Monate Pinball Fantasies September 1994 Juni 1995 + 9 Monate Robinson's Requiem September 1994 w. September 1995 + 12 Monate Raiden November 1993 Januar 1994 + 2 Monate Rayman Dezember 1994 w. August 1995 + 8 Monate Sensible Soccer Dezember 1994 M„rz 1995 + 3 Monate Syndicate September 1994 M„rz 1995 + 6 Monate Tempest 2000 Februar 1994 Mai 1994 + 3 Monate Theme Park September 1994 M„rz 1995 + 6 Monate Troy Aikman Football Oktober 1994 M„rz 1995 + 5 Monate Ultra Vortex September 1994 w. Juli 1995 + 10 Monate Val d'Isere Dezember 1994 Dezember 1994 +- 0 Monate White Men Can't Jump Oktober 1994 w. Juli 1995 + 8 Monate Wolfenstein 3D Juni 1994 Juli 1994 + 1 Monat Zool 2 Oktober 1994 Dezember 1994 + 2 Monate w. = wahrscheinlich Im Durchschnitt versp„ten sich die Jaguar-Spiele also um ca. FšNF Monate!! d.h. wenn Atari ein neues Spiel ankndigt und ein Release-Date angibt, kann man etwa 4-6 Monate dazurechnen, dann wrde es zu folgenden Release Dates kommen, im Gegensatz zur Release-Liste von Atari... Folgende Faktoren wurden bei dieser Liste berechnet: - Der Stand des Spiels (wurde es schon auf einer Messe gezeigt?) - Die Zuverl„ssigkeit der Herstellers (kleine/unerfahrene Firmen neigen eher dazu Projekte zu verschieben wenn es Probleme gibt usw. ...) - Die Durchschnittsberechungen (siehe oben) - Die Liste ist unvollst„ndig!! - Nase / Faust * PI Alien vs. Predator 2 (CD) Juni/Juli 1996 Atari Kart (Modul) Weihnachten 1995 Attack of the Muttant Penguins (Modul + CD) M„rz 1996 Batman Forever (CD) August 1996 Battlewheels 2025 (Modul) Weihnachten 1996 Black ICE/White Noise (CD) Februar 1996 Brain Dead 13 (CD) Januar 1996 Breakout 2000 (Modul) April 1996 Brett Hull Hockey (Modul + CD) Januar 1996 Commander Blood (CD) April 1996 Commando (CD) M„rz 1996 Conan (Modul) November 1995 Cybermorph 2 - Battlemorph (CD) November 1995 Dante (CD) Oktober 1996 Deathwatch (Modul) Januar 1996 Defender 2000 (Modul) Weihnachten 1995 Dune Racer (CD) Juni 1996 Formula 1 Racing (CD) M„rz 1996 Frank Thomas Baseball (?) Oktober 1996 Highlander 2 (CD) August 1996 Highlander 3 (CD) Weihnachten 1996 Iron Soldier 2 (CD) Weihnachten 1995 Ironman/XO-Manowar (?) August 1996 Legions of the Undead (Modul + CD) Mai 1996 Magic Carpet (CD) April 1996 Mindripper (CD) Mai 1996 Missile Command VR (Atari VR) April 1996 Mortal Kombat 3 (CD) Juni 1996 NBA Jam - Tournament Edition (Modul) M„rz 1996 Pitfall 2 - The Mayan Adventure (Modul) November 1995 Primal Rage (CD) Februar 1996 Redemption (CD) Januar 1996 Rise of the Robots (CD) Februar 1996 Rocky Horror Interactive (CD) Oktober 1996 Ruiner (Modul) November 1995 Skyhammer (CD) M„rz 1996 Sudden Impact (Modul) April 1996 Thea Realm Fighters (CD) M„rz 1996 Varuna's Forces (CD) Februar 1996 wie schon oben gesagt diese Sch„tzungen sind Spekulatius - „h Spekulationen ich hoffe, daž die meisten Spiele frher erscheinen... ;) Gerchte... --------------------------------------------------------------------------- Jaguar II --------- Nach den letzten Gerchten sollen die Entwickler im Herbst '95 die ersten Jaguar 2-Entwicklungsger„te bekommen, die Leistungsf„higkeit des Jaguars 2 soll nach Aussagen etwa zwei- bis viermal schneller sein, als die Sony Playstation. Die neuen Chips sollen "Oberon" und "Puck" heissen, die Chips wurden von Atari entwickelt und von Motorola produziert. Wann der Jaguar 2 nun schliežlich in den Gesch„ften kommt und unbekannt, aber ein Termin vor 4. Quartal 1996 ist sehr unwahrscheinlich... Joust in Checkered Flag versteckt?!?! ------------------------------------- Im Internet gab es das Gercht, daž sich auf dem Modul von Checkered Flag auch noch Joust befinden soll. Der jeweilige Schreiber meinte, daž man im Option-Men von Checkered Flag oben, unten, oben, links, oben, rechts, oben, unten und dann A, B + C halten sollte, aber dies erwies sich schliež- lich als versp„teter April-Scherz :( Rayman auf Modul oder CD!?!? ---------------------------- In den vergangenen Wochen gab es Gerchte ob Rayman nicht sogar zuerst auf CD erscheinen soll, dies wurde aber von UBI Soft und Atari Corporation USA dementiert. Die Modul-Version von Rayman wurde weiter verschoben und laut den letzten Aussagen soll das Spiel erst Mitte Juli (17.7.95) in Produktion gehen, d.h. durch die Produktionszeit wird das Spiel erst Ende August/ Anfang September erscheinen. Es gab keine exakten Begrndungen wodurch diese Verz”gerungen kommen. Die Playstation-Version von Rayman soll Anfang September erscheinen und die Sega Saturn-Version erst im Oktober... Reviews... (demn„chst auf dieser Konsole) --------------------------------------------------------------------------- Atari gibt sich die Ehre Am 20 Juni lud Atari USA die komplette amerikanische Fachpresse zu einer Vorfhrung der neuen Jaguartitel ein. Unter dem Namen "Fun 'N' Games" konnten sich die anwesenden Journalisten unter anderem ein Bild ber die Titel machen, die wir eigentlich schon vor geraumer Zeit in unseren trauten Heimen h„tten spielen sollen. Aber auch neue, bis dato relativ unbekannte Spiele wurden pr„sentiert. Gezeigt wurden folgende Titel: Blue Lightning: Der Spieler schlpft in die Rolle eines UN Piloten. Seine (CD) Aufgabe: General Drako (ex UN-Mitglied, zu den Terroristen bergelaufen) zu finden und ihm m„chtig einheizen. Man kreiert seinen eigenen Flugplan, fliegt Angriffe auf die Stellungen des Gegners und eskortiert Cargo- und andere UN- Flugzeuge mit Regierungsangeh”rigen. Hover Hunter: Die Zeit der unersch”pflichen Resourcen ist um. Das Schlacht- (Arbeitstitel) feld geh”rt der Elite die mit Geschwindigkeit, Feuerkraft, Re- (Cart) flexen und Intelligenz ihren Job schnell und grndlich erle- digen. Als Pilot eines Hochgeschwindigkeitshovercrafts ist der Spieler im Besitz der st„rksten Waffe im Kampf um die globale Dominanz. White Men Can't Automatische Kamerabewegungen und Zooms fangen die schnelle Jump Action dieses Basketballgames fr maximal vier Personen (Cart) realistisch und atemberaubend ein. Dieses Spiel wird zusammen mit dem "Team Tap", Ataris neuem 4-Spieler-Adapter, angeboten. FlipOut! Die Beschreibung dieses Spiels sagt leider nicht viel aus. (Cart) Nur soviel: Es handelt sich um ein Knobelgame, das auf dem "Cheese Planet" spielt. Neun verschiedene Abschnitte mit unterschiedlichen Spielen pro Abschnitt sollen fr die n”tige Unterhaltung sorgen. Highlander Du bist Quentin MacLeod, die Hoffnung der Menschheit. Ba- (CD) sierend auf der Trickfilmserie enth„lt Highlander Cinepack- sequenzen und sehr nett anzusehende Vectorgrafik. Myst Benutze Deinen Geist um hinter die Geheimnisse vergangener (CD) Zeiten zu kommen. Dieses "Grafikabenteuer", das schon auf diversen Computern und besonders in den Staaten fr Auf- sehen sorgte, findet nun auch seinen Weg in das CD-Gehege des Jaguar. SuperX Bei diesem Game (Supercross) handelt es sich um eine Motor- (Cart) radsimulation aus der Perspektive des Fahrers. Der Kurs besteht aus getexturten Polygonen. Man hat die Wahl zwischen Training, Einzelrennen und Meisterschaft. Die Fahrer be- sitzen unterschiedliche Eigenschaften wie z. B. Verletzungs- anf„lligkeit, St„rke, Gewicht, Ausdauer und Moral. Baldies Wolltest Du mal die Welt beherrschen? Mit Baldies bekommst (CD) Du diese M”glichkeit. Erschaffe deine eigene Gesellschaft mit Arbeitern, Soldaten und Wissenschaftler. Benutze deine Wissenschaftler und denke Dir kreative Arten aus, um deine Gegner aus dem Weg zu r„umen. Werfe zum Beispiel ein Stinktier in das Haus des Feindes und sieh ihm dabei zu, wie er voller Entsetzen in ein Minenfeld flchtet, das du vor seiner Htte platziert hast. Nur die eigene Vor- stellungsgabe schr„nkt dich ein. Robinson's Hierbei handelt es sich um den šberlebenskampf eines Requiem Menschen in der Welt der Ausserirdischen. Auch dieses (CD) Game sorgt schon auf anderen Systemen fr Aufsehen. Alles spielt sich in Realtime ab. Charles Barkley 20 Charaktere, inclusive Charles Barkley, stehen zur Aus- Basketball wahl bereit. Auserdem gibt es zwei unterschiedliche Modi. (Cart) Man kann gegeneinander antreten oder einen Turniermodus spielen. Commander Blood Žltere Semester unter unseren Lesern werden sich sich (CD) noch an Captain Blood fr den ST entsinnen k”nnen. Hier ist nun die Fortsetzung dieses Games auf dem Jaguar. Breakout 2000 Hierbei handelt es sich um ein Update des Spiele- (Cart) klassikers. Der Unterschied zum Original besteht darin, daž Breakout 2000 ein 3D-Game ist. Der Blickwinkel ver- „ndert sich st„ndig. Vid Grid Eine neue Art, Musik zu erleben. Vid Grid enth„lt die (CD) Videos so bekannter Knstler wie Red Hot Chili Peppers, Peter Gabriel, Areosmith und Soundgarden. Ihre Videos werden in Bl”cke aufgeteilt und gemischt. Der Spieler muss diese innerhalb eines Zeitlimits (Ende des Videos?) wieder in der richtigen Reihenfolge zusammenfgen. Varunas Forces Man steuert ein Team von vier S”ldnern, die Varuna Forces, (CD) durch feindliches Gebiet. Zur Ausrstung geh”ren Helm- kameras und Sprechfunk. Auf dem Bildschirm erh„lt der Spieler einen šberblick ber seine Aktionen und die der anderen Teammitglieder. Jeder K„mpfer hat auch hier eigene Charaktereigenschaften und spezielle Beziehungen zu den anderen Mitstreitern. Battlemorph Laut Atari eines der realistischsten 3D Shooter, die (CD) es auf diesem Markt geben soll. Die Fortsetzung zu Cyber- morph enth„lt endlich das gewnschte Texturemapping, neue Welten und mehr Missionen (auch im Wasser und in Tunneln). Ausserdem soll sich das Griffon in einen Panzer und in ein Wasserfahrzeug verwandeln lassen. Fight For Life Dieses Game spielt in der H”lle (hmmm). Jedem K„mpfer (Cart) wird die faire Chance gegeben, sein Leben zurckzu- gewinnen. Man hat die Wahl zwischen acht unterschiedlichen K„mpfern, jeder mit speziellen Eigenschaften und Kampf- techniken. Besiegt man einen Gegner, so erh„lt man als Belohnung zwei seiner fnf Spezialschl„ge und kann diese von nun an gegen die schwererer "Brocken" einsetzen. Space War 2000 Dies soll ein Abenteuerspiel aus der Egoperspektive (Cart) sein oder werden. Leider haben wir es bis jetzt noch nicht live in Aktion gesehen. Die Beschreibung von Atari ist sehr drftig. Ultra Vortek Auch dieses Spiel sollte jedem Leser ein Begriff sein. (Card) Bei Ultra Vortek handelt es sich um ein Prgelgame welches Kasumi Ninja in den Schatten stellen soll (Kunststck). Hier stehen gleich zehn K„mpfer bereit. Auch hier gibt es, genau wie KN, die M”glichkeit, die Blutrnstigkeiten durch einen Code zu mindern. Creature Shock Geniale Grafik, wenig Game! So kannten wir Creature (CD) Shock bereits vom PC her. Wollen wir hoffen, daž es sich bei der Version fr den Jaguar bereits um den Remix handelt, der bald auch fr die anderen Systeme erscheinen wird. Demolition Man Auch Demolition Man gab es bereits auf anderen Systemen (CD) (3DO). In Kinoqualit„t k„mpft man sich als digitaler Sylvester- (Stallone) Kracher durch verschiedenste kleine und gr”žere Spielchen. Gr”žte Herausforderung: "Wie funktionieren die drei Muscheln???". Black ICD/White Eines der ersten "echten" Rollenspiele, die fr den Noise Jaguar erscheinen sollen. Man wandert als Cyberpunk (CD) durch die Stražen von San Francisco. Man kann sich nie ganz sicher sein, ob man sich gerade im Cyberspace oder in der Realit„t befindet. Auf jeden Fall ist man selber der gute Junge, der gegen die B”sen k„mpft (oder ein b”ses M„dchen, das ihr Herz vor einiger Zeit in San Francisco verloren hat (!!)). Fakt ist: Deine Mission ging in die Hose und du hast einen Polizisten erschossen. Jetzt sind alle hinter dir her. Defender 2000 Was wurde nicht schon alles ber dieses Spiel von Jeff (Cart) Minter berichtet?! Fakt ist: Es kommt auf Cart, nicht auf CD. Eine gute Entscheidung. Atari sollte sich in erster Linie auf die Verbreitung des Jaguar konzentrieren. Erst mit einer breiten Masse an Usern hat es einen Sinn, Zusatzhardware anzubieten. Defender 2000 k”nnte mit Sicherheit die Popularit„t des Jaguar geh”rig steigern. Thea Realm Fighters Angeblich wurde dieses Spiel auf der E3 h„ufig mit (CD) MK3 verwechselt. Man hat die Wahl zwischen 12 K„mpfern, einige bereits bekannt aus der MK-Serie (zumindest wurden die gleichen Darsteller benutzt). Fnf weitere Charaktere sind im Spiel versteckt und zus„tzlich macht einem noch der Obermotz das Leben zur Qual. Brett Hull Hockey Eine 3D-Sportsimulation mit zwei unterschiedlichen Per- (Cart) spektiven und variabler Kamera. Die Kraft, die St„rke und die Farben des Jaguar sollen dieses Eishockeyspiel zu einem echten Erlebnis machen. Max Force Willst Du ein Mitglied der Max Force, einer Elitetruppe (CD) im Kapf gegen das Verbrechen, werden? Dann sei clever, schnell und z„h. 3D-Grafik und die Egoperspektive... wir sind gespannt. Noch ein kleines Nachwort. Ich m”chte mich wirklich fr die (teilweise) extrem dummen Kommentare zu den einzelnen Spielen entschuldigen. Bei vielen Games mužte ich mich auf die Pressetexte von Atari verlassen. Leider war es mir nicht verg”nnt, alle Games zu begutachten. Mal sehen, was die Jungs in den Entwicklungsabteilungen aus den einzelnen Games machen... Stefan Neues von den Softwarefirmen... --------------------------------------------------------------------------- Beyond Games ------------ Ultra Vortex wurde in Ultra Vortek umbenannt, da man Probleme mit Nintendo befrchtete, welches ein Spiel names "Vortex" auf dem Markt haben. Electronic Arts --------------- Electronic Arts arbeitet an keine Jaguar-Spiele, aber Atari hat sich die Lizenzen von einigen Electronic Arts-Spielen gesichert wie uns E.A. UK best„ttigt hat... Factor 5 -------- Die Jungs von Factor 5 hatten in einem Interview in der Game Pro 7/95 nichts bessers zu tun, als den Jaguar schlecht zu machen. Einige Zitate: "... 'Club Drive' und die Vorversion von 'Fight for Life' sind einsame Tiefpunkte der Softwaregeschichte" und "... M”chtegern-64 Bittern wie Atari Jaguar, ..." Vor etwas mehr als einem Jahr hat Factor 5 ganz andere Aussagen zum Atari Jaguar gemacht wie z.B.: "Der Jaguar ist fr Programmierer eine Traumkonsole: Die Leistungsf„higkeit eines kompletten HighEnd Grafikcomputers in einer kleinen Konsole: Selbst fr ultraschnelle, knallbunte 3D-Orgien ist die Raubkatze schnell genug, klassische Spielgenres sind hardwaretechnisch ein Klacks! Kaum jemand h„tte geglaubt, daž Atari fr so wenig Geld so viel Leistung bieten k”nnte..." Tja, was soll man dazu sagen?? eventl. das Sega, Sony und Nintendo in den letzten Monaten einige Leute von Factor 5 mit Geld zugeworfen haben?? :( Schlimm, daž sich manche Leute KAUFEN LASSEN :(( Team 17 Software ---------------- Das englische Softwarehaus arbeitet derzeit an vier Jaguar-Spielen, welche auch fr alle anderen Plattformen erscheinen sollen. Das erste Spiel welches im Oktober '95 erscheinen soll heižt Worms, es sieht Lemmings sehr „hnlich und bietet einen saghaften 16-Spieler-Modus. Die weiteren Produkte sollen frhestens Weihnachten '95 bzw. im ersten Quartal 1996 kommen, es handelt sich um folgende Spiele: - Allegiance CD - Rollcage CD - Witchwood CD Allegiance ist ein Arcade-Strategie Spiel aus der Ich-Perspektive, man l„uft u.a. wie bei Doom durch die Gegend und muž bestimmte Aufgaben erledigen. Rollcage ist ein Rennspiel welches "Rock'n'Roll Racing" auf dem SNES sehr „hnlich sieht. Die Perspektive ist schr„g-oben wie z.B. bei Bad- lands (Nachfolger von Super Sprint) auf dem Atari ST. Witchwood ist ein Action-Adventure welches Nintendos Zelda das Wasser reichen kann. Der Held bewegt sich in einer Fantasywelt und hat ver- schiedene Aufgaben und R„tsel zu l”sen... Spieletests... --------------------------------------------------------------------------- Pinball Fantasies ----------------- Nach einigen Monaten Versp„tung erscheint nun doch noch die Konvertierung eines der erfolgreichsten PC-Flippers - die Rede ist von Pinball Fantasies. Die Grafik wurde nicht neu gezeichnet, trotzdem sieht der Flipper mit seinen 256 Farben knallbunt aus, vor allem der Flipper "Partyland". Das Spiel selber bietet vier unterschiedliche Tische: Partyland, Speed Devils, Billion Dollar Gameshow und last but not least Stones'n'Bones, alle vier Tische sind sehr gut spielbar und auch das Ballverhalten der Kugel ist ein- wandfrei - bis auf den Partyland-Table wo an einer Stelle die Kugel h„ngen bleibt und selbst mit TILT sich nicht mehr befreien l„žt, dies passiert aber zum Glck sehr sehr selten... Nach meinem pers”nlichen Geschmack wrde ich folgende Table-Reihenfolge empfehlen: 1. Stones'n'Bones 2. Partyland 3. Speed Devils 4. Billion Dollar Gameshow Nun zu den Musik- und Soundeffekten: Dies sind ok, vor allem die Musikstcke h”ren sich sehr gut an, nur sind die Abtastraten der Samples nicht besonders hoch (ca. 12 KHz), d.h. die Samples klingen nicht 100%ig klar, welches aber kaum auffallen drfte... Die Rekorde werden gespeichert welches den Spieler zus„tzlich motiviert. Fazit: Wer Flipper liebt und nicht schon die Amiga- oder PC-Version im Schrank stehen hat, kann ohne grože Bedenken zugreifen denn mit der Jaguar-Version von Pinball Fantasies kann man vollkommen zu- frieden sein (Bis auf einen kleinen Bug). Grafik: 80 % Sound: 80 % Gesamt: 80 % Atari Jaguar Release Liste... --------------------------------------------------------------------------- erschienen sind... Name des Spiels... Programmierer/(C)/Produktion Modul Datum Genre... Grafik %/Sound %/Spielspaž % Serienummer Spieleranzahl Sonstiges --------------------------------------------------------------------------- Air Cars Midnite Software/Atari 16MBit 04/95 3D-Actionspiel 15 % 20 % 10 % Vorabversion! 1-8 Spieler (Netz) nachgebesserte Version erscheint demn„chst - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alien vs. Predator Rebellion Software/Atari 32MBit 10/94 Actionspiel 90 % 75 % 90 % J9008E 1 Spieler Fortsetzung auf CD geplant - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brutal Sports Football Millenium Teque/Telegames 16MBit 08/94 brutales Sportspiel 60 % 50 % 60 % JA100 1-2 Spieler erste Version hatte Bugs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubsy Imagitec/Accolade/Atari 16MBit 12/94 Jump'n'Run 65 % 60 % 55 % J9020E 1-2 Spieler (nacheinander) nette Grafik - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cannon Fodder Sensible Software/Virgin 16MBit 02/95 Actionspiel 75 % 70 % 80 % keine Nummer 1 Spieler Amiga- und PC-Version sind auf dem Index - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Checkered Flag Rebellion Software/Atari 16MBit 12/94 3D-Rennspiel 70 % 65 % 60 % J9007E 1 Spieler Rebellion's erstes Rennspiel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Club Drive Atari 16MBit 11/94 3D-Rennspiel 40 % 20 % 30 % J9003E 1-2 Spieler schlampige 3D-Grafik - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crescent Galaxy Atari 16MBit 01/94 2D-Shoot'em Up 80 % 10 % 40 % J9001 1 Spieler Grafik hui, Gameplay pfui! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cybermorph Attention to Detail/Atari 16MBit 11/93 3D-Actionspiel 70 % 50 % 70 % J9000E 1 Spieler liegt normalerweise dem Jaguar bei - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Doom ID Software/Atari 32MBit 12/94 Actionspiel 85 % 60 % 95 % J9029E 1-2 Spieler (JagLink) PC-Version ist auf dem Index - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Double Dragon 5 Tradewest/Williams 16MBit 04/95 Beat'em Up 20 % 30 % 25 % keine Nummer 1-2 Spieler Mit der 16-Bit Version (SNES) identisch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon - The Bruce Lee Story Virgin/Atari 16MBit 11/94 Beat'em Up 75 % 70 % 75 % J9036E 1-2 Spieler spielerisch ok! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Evolution - Dino Dudes Imagitec/Atari 16MBit 02/94 Geschicklichkeitsspiel 60 % 50 % 55 % J9006E 1-2 Spieler (nacheinander) langweiliger Lemmings-Clone - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hover Strike Atari 16MBit 04/95 3D-Actionspiel 75 % 55 % 65 % J9009E 1-2 Spieler(steuern+schiessen) ehemaliger Projektname: "Battlezone 2000" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Soldier Eclipse Software Design/Atari 16MBit 12/94 3D-Actionspiel 90 % 85 % 85 % J9026E 1 Spieler Made in Germany - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kasumi Ninja Handmade Software/Atari 32MBit 12/94 Beat'em Up 90 % 60 % 75 % J9012E 1-2 Spieler Blutiger als Mortal Kombat! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pinball Fantasies Spidersoft/21st Century/Atari 16MBit 06/95 Flipper-Simulation 80 % 80 % 80 % J0144E 1-8 Spieler (nacheinander) gute Konvertierung des Kult-Flippers - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Raiden Imagitec/Fabtec Inc./Atari 16MBit 01/94 2D-Shoot'em Up 65 % 60 % 60 % J9005 1-2 Spieler gute Automaten-Umsetzung des Oldie-Shooters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sensible Soccer Sensible Software/Renegade 16MBit 03/95 Fužballspiel 50 % 50 % 70 % JA250 1-2 Spieler bei 60 Hz keine Sprachen-Option - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Burn Out Shen/Atari 16MBit 06/95 Motorradrennspiel ?? % ?? % ?? % ????? 1-2 Spieler Rennspiel a la Super Hang On - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Syndicate Bullfrog/Ocean 16MBit 03/95 Action-Strategiespiel 50 % 35 % 80 % L8002-SYNJAG 1 Spieler ruckel, ruckel, aber trotzdem gut - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tempest 2000 Llamasoft/Atari 16MBit 05/94 3D-Ballerspiel 80 % 90 % 90 % J9010E 1-2 Spieler Eines der besten Action-Spiele - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Theme Park Bullfrog/Ocean 16MBit 03/95 Freizeitpark-Simulation 85 % 80 % 90 % L8001-TPKJAG 1 Spieler begrenzte Abspeicheroption - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Troy Aikman Football Tradewest 16MBit 03/95 Sportspiel 50 % 50 % 65 % keine Nummer 1-2 Spieler - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Val d'Isere Skiing & Snowb. Loriciel/Atari 16MBit 01/95 Sportspiel 80 % 65 % 70 % J9060E 1-2 Spieler (nacheinander) nettes Ski-Spiel - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wolfenstein 3D ID Software/Atari 16MBit 07/94 Actionspiel 70 % 70 % 75 % J9028 1 Spieler Die Jaguar-Version wurde beschlagnamt - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zool 2 Imagitec/Gremlin Graphics/Atari 16MBit 12/94 Jump'n'Run 60 % 70 % 65 % J9042E 1-2 Spieler (nacheinander) Mit der Amiga-Version fast identisch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kommentar zum Juni 1995... --------------------------------------------------------------------------- Mit Pinball Fantasies und Super Burn Out sind zwei ordentlich Spiele er- schienen, aber zwei Spiele reichen noch lange nicht aus, vor allem wenn ein Spiel es schon auf s„mtlichen anderen Computer- und Konsolensystemen gibt. Zudem erschien Super Burn Out so sp„t in diesem Monat, daž wir den Test in der n„chsten Ausgabe nachreichen mssen... :( (Anmerkung: Es kam am 29.6. aus der Produktion und ist am 4.7. in den amerikanischen Gesch„ften verfgbar!) --------------------------------------------------------------------------- > > > > VORRAUSSICHTLICHE ERSCHEINUNGSTERMINE VON JAGUAR-SPIELEN < < < < --------------------------------------------------------------------------- Spiel (Game) Hersteller (Developer) Format Release ---------------------------------------------------------------------------- Air Cars MIDNITE SOFTWARE/ATARI Modul (16 MBit) 7-8/95 Al Michaels Hard Ball ACCOLADE Modul 3Q/95 Alien vs. Predator 2 ATARI CD 2/96 Allegiance TEAM 17/OCEAN CD 1Q/96 Arena Football League V-REAL PRODUCTIONS/ATARI Modul 10/95 Artemis SPRINGER SPANIEL CD 2Q/96 Atari Kart CYBERDREAMS/ATARI Modul 11/95 Attack of the M. Penguins ATARI Modul + CD 10/95 B.I.O.S. fear ALL SYSTEMS GO CD NO INFO Baldies GAMETEK INC./ATARI CD 9/95 Batman Forever ATARI CD 4/96 Battlechess? INTERPLAY CD NO INFO Battlesphere 4PLAY Modul 9/95 Battlewheels 2025 BEYOND GAMES Modul NO INFO Black ICE/White Noise ATARI CD 12/95 Blue Lightning ATTENTION TO DETAIL/ATARI CD 8/95 Brain Dead 13 READYSOFT CD 10/95 Breakout 2000 ATARI Modul 11/95 Brett Hull Hockey ACCOLADE/ATARI Modul + CD 11/95 Casino Royale TELEGAMES Modul NO INFO Center Court Tennis ZEPPELIN GAMES Modul NO INFO Charles Barkley Basketb. ATARI Modul 9/95 Commander Blood ATARI CD 11/95 Commando MICROIDS/ATARI CD 11/95 Conan ARCADE ZONE Modul 8/95 Creature Shock ARGONAUT/VIRGIN 2 CDs !! 8/95 Crime Patrol? AMERICAN LASER GAMES CD NO INFO Cybermorph 2- Battlemorph ATTENTIOM TO DETAIL CD 9/95 Cyberworld War PGI/CSCN OF EUROPE CD NO INFO Dactyl Joust HIGH VOLTAGE/ATARI Modul 11/95 Dante ATARI CD 6/96 Deathwatch VISUAL DESIGN/ATARI Modul 11/95 Defender 2000 LLAMASOFT/ATARI Modul 10/95 Demolition Man VIRGIN INTERACTIVE CD 9/95 Deus ex Machina SILMARILS CD 12/95 Dino Dudes 2 IMAGITEC DESIGN/ATARI Modul (CD ?) NO INFO Dracula the Undead? ATARI CD NO INFO Dragon's Lair 1 READYSOFT CD 8/95 Dragon's Lair 2? READYSOFT CD 10/95 Droppings DELTA MUSIC SYSTEMS Modul NO INFO Dune Racer ATARI CD 1/96 Dungeon Depths MIDNITE ENTERTAINMENT Modul NO INFO Evidence MICROIDS CD NO INFO FIFA Soccer ELECTRONIC ARTS CD NO INFO Fight for Life ATARI Modul (32 MBit) 7-8/95 Flashback TIERTEX LTD./U.S. GOLD Modul 7-8/95 Flip-Out GORILLA SYSTEMS/ATARI Modul 8/95 Formula 1 Racing DOMARK GROUP LTD./ATARI CD 12/95 Frank Thomas Baseball ACCLAIM Modul 4/96 Freelancer 2120 IMAGITEC DESIGN/ATARI CD 8-9/95 Galactic Gladiators PHOTOSURREALISM Modul ???? Highlander 1 LORE DESIGN/ATARI CD 11/95 Highlander 2 LORE DESIGN/ATARI CD 2/96 Highlander 3 LORE DESIGN/ATARI CD 11/95 Horrorscope V-REAL CD NO INFO Hosenose and Booger ALL SYSTEMS GO CD NO INFO Hover Strike ATARI CD 9/95 Hyper Force VISUAL IMPACT/C-WEST Modul 7-9/95 Indiana Jags? VIRTUAL EXPERIENCE Modul NO INFO Iratan Supremecy LEVEL 7 CD 1996 Iron Soldier 2 ECLIPSE SOFTWARE/ATARI CD + 2 Player O. 12/95 Ironman/XO-Manowar ATARI Modul? (CD ?) 4/96 Ishar Genesis SILMARILS CD 12/95 Isle of the Dead RAINMAKER SOFTWARE CD NO INFO Jack Nicklaus Cyber Golf HAND MADE SOFTWARE/ATARI CD NO INFO James Pond 3 TELEGAMES Modul NO INFO John Madden Football? ELECTRONIC ARTS CD NO INFO Kasumi Ninja 2? HANDMADE SOFTWARE CD NO INFO Kick Off 3? ANCO/IMAGINEER Modul NO INFO League Bowling V-REAL PRODUCTIONS CD 3Q/95 Legions of the Undead REBELLION SOFTWARE/ATARI Modul & CD 4Q/95 Lester the Unlikely? DTMC Modul NO INFO Lifewire? BLACK SCORPION SOFTWARE Modul NO INFO Little Devil GREMLIN GRAPHICS CD 3Q/95 Lobo? OCEAN SOFTWARE LTD. CD 4Q/95 Magic Carpet BULLFROG/ATARI CD 12/95 Max Force ATARI Modul 9/95 Mindripper ATARI CD 2/96 Missile Command VR ATARI Modul+JAGUAR VR 12/95 Mortal Kombat 3 WILLIAMS/ATARI CD 4/96 Mountain Sports DTMC Modul NO INFO Myst ATARI CD 8/95 NBA Jam-TournamentEdition ACCLAIM/ATARI Modul 12/95 Nanoterror DELTA MUSIC SYSTEMS Modul NO INFO Need For Speed ELECTRONIC ARTS CD NO INFO Nerves of Steel RAINMAKER SOFTWARE Modul NO INFO Netwar ATARI CD 3Q/95 Neurodancer PIXIS INTERACTIVE CD NO INFO Phase Zero (Hover Hunter) HYPER IMAGE/ATARI Modul 10/95 Pitfall 2 - The Mayan Adv.ACTIVISION Modul 9/95 Pong 2000 ATARI Modul NO INFO Power Drive Rally TIME WARNER Modul 8/95 Powerslide WILLIAMS BROTHERS CD 3Q/95 Primal Rage TIME WARNER CD 12/95 Quake? ID SOFTWARE ? NO INFO Rainbow Warrior 3D GAMES Modul NO INFO Rayman UBI SOFT Modul (32 MBit) 8-9/95 Redemption ATARI CD 11/95 Return of Magic VIRTUAL ARTISTRY Modull 4Q/95 Return to Zork? ACTIVISION CD NO INFO Rise of the Robots TIME WARNER CD 11/95 Robinson's Requiem SILMARILS/ATARI CD 9/95 Rocky Horror Interactive ATARI CD 6/96 Rollcage TEAM 17/OCEAN CD 1Q/96 Ruiner HIGH VOLTAGE SOFTWARE Modul 9/95 Skyhammer REBELLION SOFTWARE/ATARI CD 12/95 Soccer Kid KRISALIS/OCEAN Modul 7-8/95 Soulstar CORE DESIGN/ATARI CD 9/95 Space Ace READYSOFT CD 9/95 Space War 2000 ATARI Modul 9/95 Starlight Bowl-A-Rama V-REAL PRODUCTIONS CD 10/95 Sudden Impact ATARI Modul 12/95 Supercross 3D ATARI Modul 9/95 T-MEK? TIME WARNER INTERACTIVE CD 4Q/95 Thea Realm Fighters HIGH VOLTAGE SOFTWARE CD 10/95 Thunderstalker TELEGAMES Modul 3Q/95 Tiny Toon Adventures? TELEGAMES/ATARI Modul NO INFO Twin Crystals SINISTER DEVELOPMENTS Modul NO INFO Ultimate Brain Games TELEGAMES Modul NO INFO Ultra Vortek BEYOND GAMES Modul (32 MBit) 7-8/95 Varuna's Forces ACCENT MEDIA PRODUCTIONS CD 11/95 Vid Grid ATARI CD 8/95 Virtual Warriors RAINMAKER SOFTWARE Modul NO INFO Virtuoso TELEGAMES CD 3Q/95 Waterworld? OCEAN Modul NO INFO Wayne Gretzky Hockey TIME WARNER CD 12/95 White Men Can't Jump HIGH VOLTAGE/ATARI Modul + 4 Player 7/95 Wing Commander 3? ELECTRONIC ARTS CD NO INFO Witchwood TEAM 17/OCEAN CD 1Q/96 World Class Cricket TELEGAMES Modul NO INFO Worms TEAM 17/OCEAN CD 10/95 XXX (racing game) ECLIPSE SOFTWARE Modul (CD ?) NO INFO XXX TEAM 17 Modul NO INFO XXX (2 games) ELECTRO BRAIN Modul NO INFO XXX (platform game) VISUAL DESIGN STUDIOS ? NO INFO Zone Hunter VIRTUALITY Modul+JAGUAR VR 4Q/95 Zzyorxx II? VIRTUAL EXPERIENCE Modul NO INFO ALLE ANGABEN OHNE GEWŽHR !! (all infos without guarantee !!!) XXX = noch kein Name bekannt (no name known) ? = unsicher (not safe) Aus welchen Land kommen die Spiele... -------------------------------------------------------------------------- England 16x 59,26 % USA 8x 29,63 % Frankreich 2x 7,41 % Deutschland 1x 3,70 % Spiele pro Softwarefirma... -------------------------------------------------------------------------- Imagitec 4x 14,81 % Atari Corp. USA 3x 11,11 % Rebellion Software, ID Software, Bullfrog, Virgin je 2x 7,41 % Attention to Detail, Millenium Teque, Llamasoft, Handmade Software, Eclipse Software Design, Virtual Studio, Tradewest, Sensible Software, Telegames, Midnite Software, 21st Century, Shen je 1x 3,70 % Woher kommen die Spiele?? -------------------------------------------------------------------------- Eigenentwicklung 10x 37,04 % Konvertierung vom Commodore Amiga 500/1200/CD 32 6x 22,22 % Konvertierung vom SNES/Mega Drive 5x 18,52 % Konvertierung vom MS-DOS(e) PC 4x 14,81 % Automatenumsetzung 2x 7,41 % Anmerkung: Es wird bercksichtigt, auf welchem System das Spiel ZUERST erschienen ist. Zeittabelle der Spielerscheinungstermine... (ab 8/95 mit CD-ROM Spiele) -------------------------------------------------------------------------- 11/93 * 12/93 01/94 *** 02/94 03/94 04/94 05/94 * 06/94 07/94 * 08/94 * 09/94 10/94 * 11/94 ** 12/94 ****** 01/95 * 02/95 * 03/95 **** 04/95 ** 05/95 06/95 ** 07/95 **** (Prognose) 08/95 ******** (Prognose) "Konsolometer" der Konsolenhersteller im Juni 1995... --------------------------------------------------------------------------- -SONY- In Sachen Playstation war nicht besonders viel los... ***** Keine neuen berragenden Spiele und auch die Verkaufszahlen waren nicht so stark wie z.B. zum Weihnachtsgesch„ft. Geht's abw„rts?? -NINTENDO- Obwohl das U64 verschoben wird k”nnen SNES-Besitzer zufrieden sein, ***** da bis Weihnachten einige Top-Titel auf dem Markt kommen, wovon selbst 32/64-Bitter von tr„umen... -SEGA- Der Saturn soll Anfang Juli (8.7.95) auch nach Europa kommen nur ***** wird der Erfolg durch den hohen Preis von 749,- DM nicht besonders grož sein... Der n„chste Flop nach 32X??? -ATARI- Zwei Spiele sind nur ein Tropfen auf den heissen Stein und die ***** Stimmung ist selbst bei den Jaguar-Freaks nahe NULL, die n„chsten zwei bis drei Monate werden alles entscheiden... Darauf wartet die Redaktion... --------------------------------------------------------------------------- 1. (1) Jaguar CD-ROM + VLM 2. (2) Rayman 3. (6) Highlander 1 CD 4. (4) Fight for Life 5. (5) Defender 2000 6. (7) Iron Soldier 2 CD 7. (-) White Men Can't Jump + Team Tap 8. (-) Atari Kart 9. (9) Ultra Vortek 10.(-) Pitfall Jaguar Games Leser-Hitliste (mit neuer Wertung!!!)... --------------------------------------------------------------------------- Platz Name des Spiels | Stimmen | LOW % | HIGH % | Durchschnitt -----------------------------------+---------+-------+--------+------------- 1. (3) Tempest 2000 | 10 | 78 % | 95 % | 85,40 % 2. (2) Alien vs. Predator | 12 | 50 % | 95 % | 78,83 % 3. (4) Doom | 10 | 65 % | 91 % | 77,90 % 4. (1) Iron Soldier | 11 | 29 % | 90 % | 76,18 % 5. (5) Theme Park | 4 | 60 % | 78 % | 72,00 % 6. (6) Cannon Fodder | 4 | 55 % | 83 % | 71,50 % 7. (15) Dragon | 5 | 60 % | 80 % | 69,20 % 8. (NE) Pinball Fantasies | 1 | 69 % | 69 % | 69,00 % 9. (7) Val d'Isere | 3 | 58 % | 72 % | 66,66 % 10. (11) Hover Strike | 10 | 42 % | 75 % | 62,20 % 11. (10) Raiden | 6 | 29 % | 73 % | 60,00 % 12. (8) Syndicate | 4 | 30 % | 75 % | 56,25 % 13. (19) Evolution: Dino Dudes | 6 | 35 % | 70 % | 57,66 % 13. (13) Bubsy | 6 | 30 % | 89 % | 57,66 % 15. (14) Wolfenstein 3D | 2 | 50 % | 64 % | 57,00 % 16. (9) Kasumi Ninja | 8 | 40 % | 70 % | 55,13 % 17. (22) Club Drive | 4 | 20 % | 80 % | 55,50 % 18. (12) Cybermorph | 10 | 19 % | 70 % | 52,60 % 19. (20) Checkered Flag | 5 | 38 % | 75 % | 52,20 % 20. (21) Crescent Galaxy | 2 | 39 % | 60 % | 49,50 % 21. (17) Zool 2 | 2 | 45 % | 50 % | 47,50 % 22. (16) Sensible Soccer | 1 | 45 % | 45 % | 45,00 % 23. (18) Brutal Sports Football | 3 | 30 % | 62 % | 40,66 % 24. (23) Double Dragon | 1 | 15 % | 15 % | 15,00 % 25. (24) Troy Aikmann Football | - | -- - | -- - | ----- - Letzten Monat: Name des Spiels | Stimmen | LOW % | HIGH % | Durchs. Gewinn/Verlust --------------------------+---------+-------+--------+----------------------- Iron Soldier | 21 | 65 % | 100 % | 86,38 % - 10,20 % Alien vs. Predator | 21 | 70 % | 95 % | 83,70 % - 4,87 % Tempest 2000 | 19 | 50 % | 95 % | 83,51 % + 1,89 % Doom | 17 | 20 % | 93 % | 80,49 % - 2,59 % Theme Park | 7 | 60 % | 90 % | 76,42 % - 4,42 % Cannon Fodder | 7 | 63 % | 82 % | 73,28 % - 1,78 % Val d'Isere | 5 | 65 % | 78 % | 71,60 % - 4,94 % Syndicate | 6 | 30 % | 85 % | 70,00 % - 13,75 % Kasumi Ninja | 17 | 40 % | 87 % | 65,53 % - 10,40 % Raiden | 9 | 60 % | 72 % | 65,22 % + 5,22 % Hover Strike | 8 | 53 % | 86 % | 64,31 % - 2,11 % Cybermorph | 20 | 10 % | 81 % | 59,69 % - 7,09 % Bubsy | 5 | 38 % | 80 % | 59,20 % - 1,54 % Wolfenstein 3D | 8 | 15 % | 75 % | 59,00 % - 2,00 % Dragon | 4 | 50 % |67,46 % | 58,36 % + 10,84 % Sensible Soccer | 2 | 50 % | 60 % | 55,00 % - 10,00 % Zool 2 | 7 | 12 % | 69 % | 54,28 % - 6,78 % Brutal Sports Football | 4 | 40 % | 65 % | 52,50 % - 11,84 % Evolution: Dino Dudes | 13 | 0 % | 77 % | 51,07 % + 6,59 % Checkered Flag | 10 | 30 % | 70 % | 49,80 % + 2,40 % Crescent Galaxy | 14 | 1 % | 70 % | 37,90 % + 11,60 % Club Drive | 9 | 0 % | 70 % | 30,77 % + 24,73 % Double Dragon | 1 | 10 % | 10 % | 10,00 % + 5,00 % Troy Aikmann Football | - | -- - | -- - | -- -- - - - -- - Macht mit! ---------- Bewertet alle eure bekannten Jaguar-Spiele mit 0 bis 100 % und schicke sie an mich!! (Martin Lethaus) Jaguar-Bewertungen der BIG "3" (Mega Fun, Maniac, Video Games)... --------------------------------------------------------------------------- -- = es liegen keine Daten vor... ?? = noch nicht getestet... kW = keine Wertung XX = Daten werden nachgereicht... Mega Fun Maniac Video Games maximale Differenz Aircars ?? % ?? % 80 % ?? % Alien vs. Predator 75 % 58 % 90 % 32 % Brutal Sports Football 55 % 40 % -- % 15 % Bubsy 57 % 57 % 65 % 8 % Cannon Fodder 73 % XX % 80 % 7 % Checkered Flag 32 % 56 % 58 % 26 % Club Drive 20 % 39 % 35 % 19 % Crescent Galaxy -- % 21 % 25 % 4 % Cybermorph 85 % 59 % 59 % 26 % Doom 91 % 87 % kW % 4 % Double Dragon V 19 % ?? % 39 % 20 % Dragon - Bruce Lee Story 66 % 70 % 69 % 4 % Evolution - Dino Dudes -- % 69 % 67 % 2 % Flashback ?? % ?? % ?? % ?? % Hover Strike 62 % 54 % 60 % 8 % Iron Soldier 79 % 77 % 83 % 6 % Kasumi Ninja 48 % 39 % 69 % 30 % Pinball Fantasies ?? % ?? % ?? % ?? % Raiden -- % 61 % 60 % 1 % Sensible Soccer 64 % 86 % 78 % 22 % Super Burn Out ?? % ?? % ?? % ?? % Syndicate 68 % 80 % 86 % 18 % Tempest 2000 88 % 81 % 80 % 8 % Theme Park 75 % 79 % 82 % 7 % Troy Aikman NFL Football ?? % ?? % ?? % ?? % Val D'Isere 56 % 45 % 81 % 36 % Wolfenstein 3D 73 % kW % kW % -- % Zool 2 65 % 55 % 71 % 16 % Bei Abweichungen von unter 10% ist alles OK! Aber bei Differenzen von ber 20% ist etwas faul!?!? Highscores... (NEU!!) --------------------------------------------------------------------------- In dieser neuen Rubrik werden die drei besten bei dem jeweiligen Spiel ge- nannt, diese Highscore-Liste soll dazu anregen nochmals alte Jaguar-Games aus den Schrank zu holen und auf Rekord-Jagd zu gehen... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ALIEN VS. PREDATOR 1. Platz 8.912.600 - A. Mueller 2. Platz 4.237.500 - M. Lethaus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CRESCENT GALAXY 1. Platz 1.732.120 - R. Gehm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CYBERMORPH 1. Platz 366.500 - R. Gehm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DRAGON - THE BRUCE LEE STORY Schwierigkeitsgrad: normal 1. Platz 397.750 - R. Gehm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EVOLUTION - DINO DUDES 1. Platz 110.520 - R. Gehm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PINBALL FANTASIES Einstellung: 5 B„lle, schwer Billion Dollar Gameshow: 1. Platz 36.828.350 - M. Markus Partyland: 1. Platz 21.636.230 - A. Meier Stones'n'Bones: 1. Platz 78.251.510 - F. Sonnabend 2. Platz 66.864.030 - H.D. Wiggermann Einstellung: 5 B„lle, leicht Billion Dollar Gameshow: 1. Platz 21.448.410 - S. Quermann Partyland: 1. Platz 36.015.950 - M. Lethaus Stones'n'Bones: 1. Platz 59.853.890 - S. Quermann 2. Platz 53.844.860 - M. Lethaus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RAIDEN 3 Credits 1. Platz 2.227.990 - R. Gehm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TEMPEST 2000 1. Platz 2.149.490 - H. Griebner 2. Platz 568.674 - R. Gehm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZOOL 2 1. Platz 48.480 - R. Gehm - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaguar Kleinanzeigen & Einkaufstips =============================================================================== Ja hier sind sie die Kleinanzeigen, welche diesmal doch ein wenig gr”žer geworden sind. Achso ich habe von Martin geh”rt, daž sich jemand beschwert bei ihm beschwert hat, daž seine Anzeige in der letzten Ausgabe nicht drinne war. Martin ist dafr nicht zust„ndig, sondern ich, also wenn sich jemand beschweren will, bei mir oder bei /dev/null !!! Rouven Gehm @ KL (MausNet), gehm@sixpack.pfalz.de ((Inter)UseNet) oder auch wenn Ihr dieses Mag vielleicht durch andere Kan„le erhaltet hier auch meine FAX-Nummer : 0631-29643 ------------------------------------------------------------------------------- Suche : [BSF], [DOO], [HST], [W3D], [ZO2] MausNet : Rouven Gehm @ KL Voice/Fax: 0631-29643 ------------------------------------------------------------------------------- Tausche : [IRS] gegen [SYN] MausNet : Patrick Berzbach @ B2 Telefon : 030 - 7863830 ------------------------------------------------------------------------------- Tausche : [BUB] oder [ZO2] gegen [SSO] MausNet : Martin Lethaus @ UN ------------------------------------------------------------------------------- Verkaufe : [CHF], [CYB], [DRA], [EDD], [KAN], [TMF] Suche : [THP], [T2K] MausNet : Christian Lier @ G™ Tel(BTX) : 055241441(-0001) ------------------------------------------------------------------------------- Verkaufe : [T2K] MausNet : Carsten Kucz @ DO2 ------------------------------------------------------------------------------- Verkaufe : [TMF], [EDD], [W3D] oder tausch von [TMF]+[EDD] gegen [DOO] MausNet : Michael Markus @ OS ------------------------------------------------------------------------------- Tausche : [DOO] gegen [SSO] MausNet : Holger Haslbeck @ LA ------------------------------------------------------------------------------- AJN (Atari Jaguar Norm) ?&& ?? Einkaufstips ?????Spiele fr weniger als ein Blauer leider nicht immer :( [AVP] Alien vs Predator 89,- CSCN of Europe [BSF] Brutal Sports Football 89,95 Spielraum [BUB] Bubsy 69,- Game Express [CNF] Cannon Fodder 89,- Playcom [CHF] Checkered Flag 59,95 Tradelink [CLD] Club Drive 39,90 O.I.T. [CYB] Cybermorph 109,- Playcom [DOO] Doom 89,- CSCN of Europe [DD5] Double Dragon 5 119,- CSCN of Europe [DRA] Dragon: The Bruce Lee Story 69,- Game Express [EDD] Evolution: Dino Dudes 69,- CSCN of Europe [HST] Hover Strike 99,- Galaxy* [IRS] Iron Soldier 89,- Galaxy* [KAN] Kasumi Ninja 79,- Galaxy* [PIF] Pinball Fantasies 109,- Galaxy [RAI] Raiden 89,- CSCN of Europe [SSO] Sensible Soccer 99,- Galaxy [SYN] Syndicate 89,- Galaxy* [T2K] Tempest 2000 75,- Xware [THP] Theme Park 79,- Galaxy* [TMF] Trevor McFur in the Crescent Galaxy 69,- CSCN of Europe [TAF] Troy Aikman Football 79,- Galaxy* [VAL] Val d'Isere Skiing & Snowboarding 79,90 O.I.T., Galaxy* [W3D] Wolfenstein 3D 69,- CSCN of Europe [ZO2] Zool 2 69,- Game Express zudem hat Hard- & Soft noch einige Jaguar-Restposten zu je 49,- DM * = angeblich begrenzte Aktion bei Galaxy - Alle Angaben ohne Gew„hr!! (andere uns unbekannte H„ndler k”nnten auch gnstiger sein) - Preise k”nnen schwanken (Dollarkurs etc. ...) Gebrauchtmarktpreise: --------------------- Wenn Sie ein Spiel gebraucht kaufen, sollten sie nicht mehr zahlen, als hier aufgefhrt wurde... Name des Spiels Gebraucht-Normalpreis [AVP] Alien vs Predator ca. 50 bis 60,- DM [BSF] Brutal Sports Football ca. 50 bis 60,- DM [BUB] Bubsy ca. 40 bis 45,- DM [CNF] Cannon Fodder ca. 50 bis 60,- DM [CHF] Checkered Flag ca. 30 bis 40,- DM [CLD] Club Drive ca. 25 bis 30,- DM [CYB] Cybermorph ca. 30,- DM (liegt bei) [DOO] Doom ca. 50 bis 60,- DM [DD5] Double Dragon 5 ca. 40 bis 45,- DM [DRA] Dragon: The Bruce Lee Story ca. 40 bis 50,- DM [EDD] Evolution: Dino Dudes ca. 35 bis 45,- DM [HST] Hover Strike ca. 55 bis 65,- DM [IRS] Iron Soldier ca. 55 bis 65,- DM [KAN] Kasumi Ninja ca. 50 bis 55,- DM [PIF] Pinball Fantasies ca. 60 bis 70,- DM [RAI] Raiden ca. 50 bis 55,- DM [SSO] Sensible Soccer ca. 60 bis 65,- DM [SYN] Syndicate ca. 50 bis 60,- DM [T2K] Tempest 2000 ca. 45 bis 55,- DM [THP] Theme Park ca. 50 bis 55,- DM [TMF] Trevor McFur in the Crescent Galaxy ca. 30 bis 40,- DM [TAF] Troy Aikman Football ca. 35 bis 45,- DM [VAL] Val d'Isere Skiing & Snowboarding ca. 50 bis 60,- DM [W3D] Wolfenstein 3D ca. 40 bis 45,- DM [ZO2] Zool 2 ca. 40 bis 45,- DM * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * --------------------------------------------------------------------------- CATnips von Donald A. Thomas, Jr. Director, Customer Service, Atari Corporation USA)... --------------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Die CATnips von Don Thomas wurden nicht eingedeutsch, da dies zuviel Arbeit w„re (versuchen sie mal einen ber 90 KB langen englischen Text auf deutsch zu bersetzen), aužerdem kann durch eine šbersetzung es zu Missverst„nd- nissen kommen. CATnips... Jaguar notes from Don Thomas """"""""""""""""""""""""""""""""""""""" Pinball Fantasies WILL BE IN STORES on June 9. The product has shipped from the factory and is in route to retail shelves NOW. I played with Pinball Fantasies at E3. I found it to be as appealing as any pinball game I have played with the added appeal of multiple playfields. I happen to like pinball simulations and I found Pinball Fantasies to be addictive. It includes high resolution graphics and all the bells and whistles found on real pinball machines. Laury Scott has announced in the Jaguar forum that "Super Burnout" is IN PRODUCTION. YEA! This motorcycle race game is VERY controllable as well as a heck of a lot of fun to play. A lot of Jaguar gamers have asked about the Jaguar's ability to integrate Q-Sound(tm) effects into software. Q-Sound is a proprietary method to reproduce sounds so they audibly "appear" to be actually coming from their original source. This technology effectively emulates sounds made in front of the listener on a horizontal plane. In other words, the sounds cannot reveal whether they were made higher or lower than the listener, but can reproduce sources in front of the listener at variable distances within almost 180 degrees. I'm sure a developer can explain it better, but the technology is licensed by Atari and routines have been distributed to developers to integrate Q-Sound effects into future games. As I understand it, the routines work by passing monophonic sound samples to them with parameters that define the position of the sound source. I think this offers a lot potential for future development. Jeffrey Norwood's recent informal conference went very well. His impromptu style lured a lot of participants including Atari personalities such as Francois Bertrand and Laury Scott. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips... Jaguar tidbits from Don Thomas """"""""""""""""""""""""""""""""""""""""" I've always thought it would be fun to own a private arcade room. Nothing elaborate.... just a few professional coin-op machines. A "Space Invaders", a "Missile Command"... an Asteroids perhaps. My brother has a classic "Kickman" machine... remember that one? I once owned a generic knockoff machine that had an abstract resemblance to "Galaxian", but it never worked well and I sold it one day to someone who knew how to fix it up better than me. I don't think I will really ever own that arcade. Neither will I ever build that personalized cinema or private amusement park that's always sounded fun, but I do own an Atari Jaguar. With the Jaguar, I already own the exact arcade version of "Raiden" (2 player is better on the Jaguar) and a super new version of "Tempest". "Defender" is forthcoming soon and other classics have been promised.... (Not to mention other great titles such as "Iron Soldier", "Doom" and "Alien vs. Predator", but that's another great story.) At the recent E3 (Electronic Entertainment Expo; the huge trade show for the gaming industry in Los Angeles) I had the opportunity to preview a new game which is coming to the Jaguar this Friday (June 9th). The game is called "Pinball Fantasies" and is published by CWest. CWest emerged recently as a new software publisher. They ONLY publish games for the Jaguar and released "Cannon Fodder" a couple months ago. Look for a preview of their third title on the Atari Explorer Online (AEO) video coverage of E3. "Pinball Fantasies" is like getting four great pinball coin-op machines and putting them into my virtual arcade. I was hooked within minutes of playing the game. My favorite is "Stone's 'N' Bones"; a playfield based on a ghosts and goblins theme, but there's also "Partyland"; based on a traveling carnival, "Speed Devils"; based on an automobile raceway and "Billion Dollar Game Show"; based on popular television game shows. A lot of video games cater to gamers who want to spend hours and hours doing complex things without coming to any ending. Earning health, casting spells, collecting jewels, answering riddles and maneuvering along obstacle-infested pathways are some of the basic components of contemporary game playing. For those of us who just want some old fashioned mindless entertainment sometimes, nothing beats the hypnotic roll of a pinball as it pounds it way up and down the cling-clang alleyway. "Pinball Fantasies" has all the bells and whistles... the responsive flippers, the high-score screens, the ability to "nudge" the table, colorful targets, score multipliers, touchy bumpers, run-a-way ramps, drop zones and more. It has darn right decent sound effects and brings home the arcade feel of good pinball arcade action. If you remember "David's Midnight Magic" for the Atari 2600, that was one great pinball game back then! Now "Pinball Fantasies" brings it all up to date with four fun playfields on one cartridge. The suggested retail of "Pinball Fantasies" is $59.95 and it will be at your dealers June 9th. The suggested retail on "Cannon Fodder" (also by CWest) is Now Only $49.95. Last week, CWest announced an interesting offer out to all retail video game department employees on "Cannon Fodder". There is a $500 reward, a $300 reward, (12) $100 rewards, (24) $25 + a Jaguar T-Shirt rewards, and "a ton" of FREE Jaguar T-Shirts. If you are a good video game player you might want to check in with your local retailer and team up with a qualified employee and go for it. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips... Jaguar tidbits from Don Thomas """"""""""""""""""""""""""""""""""""""""" Okay. LOTS of you <<>> (just as you should have) over the Ultimate Gamer magazine article which appeared in their premiere issue (cover date; July 1995). For example, in that issue, Jaguar gamers were misinformed that the CD-ROM (to be released in August) was going to be single speed and... well, let's just say it was a bad hair day for the unnamed author of that article. Since a lot of onliners contacted me about the Ultimate Gamer's issue, I was invited by Ultimate Gamer to have lunch with them this afternoon. The lunch was hosted by Chris Gore and Randy Brown. Chris is the Editor-In-Chief of Ultimate Gamer, Video Games, and Tips and Tricks Magazines. Chris and Randy were meeting with Ron Beltramo; Vice President Advertising and Marketing for Atari Corporation and John Mathieson; Vice President Advanced Technology for Atari Corporation. We ducked into a restaurant called Pacific Fresh near the office and really got down to business. After all that was said and done, I think we made a lot of headway and I'd like to share what I can with the people who helped correct this issue... the online community. Chris appeared in his trademark cap, calloused punch-button thumbs and glazed-over video eyes. He was all ablaze with energy. He talked about the future of the gaming industry and how well he thought Atari fit into the plan with a super system priced at less than $160. He shared with us his enlightenment from the E3 show and how he has come to conclude that there's room in the market for multiple high end systems as long as they were priced affordably. He talked about some great things happening in upcoming issues of his magazines and how much he has come to realize Atari is in a great position and that fact will be reflected in forthcoming issues. With Chris' permission, I have managed to grab some snippets from the Editorial by Ultimate Gamer's Frank O'Connor which will appear in the second issue to released July 25. I am obligated to say that this preview is subject to grammatical and technical corrections before it is actually printed.... "Plugged In..." "Welcome to the second issue of ULTIMATE GAMER. The response to the first issue was over-whelming,..." "It seems we also upset and confused a number of Jaguar owners. We incorrectly reported that the Jaguar CD was a single-speed unit..." "We apologize both to Atari and to nervous Jaguar owners for our unforgivable error..." "...it must be said in Atari's defense that E3 was a very good show for the company. All things considered, there was more software, better games and a much healthier presence..." "The Atari Virtual Reality headset was drawing crowds from all over..." "Jaguar's custom graphics hardware is almost perfectly suited to the shaded polygons required by Virtual Reality games. Better yet, the multi-processor architecture means there is less of the annoying Virtual Reality lag when you move too quickly..." "Atari may have single-handedly cracked open a new market, being the first company to produce a VR game system..." "Atari really hasn't made any big mistakes. Its machine is hot, the pricing is incredible and the ideas are fine..." "The company that started the business may yet find itself in a position to dominate..." I hope Jaguar users will pick up this issue of Ultimate Gamer and let me know what they think. It is also important that Jaguar gamers let Ultimate Gamer know that they are appreciative of healthy Jaguar coverage. Ron Beltramo was very instrumental in getting Chris Gore and company to look hard at Atari's position and the way the video game market is shaping up. We all agreed at lunch to the obvious... more quality software ASAP! We also agreed Atari is dealing with this in a very serious way with a lot of great software coming very soon. Now, more than ever, Atari is in a great position to make that happen as long as we stick by our guns, er, I mean joypads! By the way, you can contact the Editorial offices of Ultimate Gamer by writing: Ultimate Gamer Magazine 9171 Wilshire Boulevard, #300 Beverly Hills, CA 90210 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips... Jaguar tidbits from Don Thomas (95.06.13) """""""""""""""""""""""""""""""""""""""""""""""""""" I'm going to celebrate this edition of CATnips by giving it a theme... I'm calling it my "Personal Opinion Edition!" Last week I was forwarded an Internet message from someone feeling I was not entitled to a personal opinion or, at least, a right to express it within my CATnips format. So to that... I say "Bullpunky!" For the record, CATnips is NOT a formal statement of Atari Corporation and my personal opinions expressed herein are no one else's but my own. I think everyone on my private distributionchannel (KJAG or WJAG for our friends East of the Mississippi ) knows that CATnips is my own personal means to fill the gap between what is newsy in the Jaguar spotlight, but may not be covered by press releases or formal statements. Subjects I have covered have been personal perspectives of E3, my adventures with CATscan (209/239-1552 == 14.4 == 24 hours), my impressions on games or simply where to find them, previews of neat stuff I've snagged for onliners at great prices (T-Shirts, posters, CD Soundtracks, videos, etc.), great online comments and more... lots more. I've even attached Press Releases from time to time. You can tell which ones they are because of the two secret words at the top of them... (PRESS RELEASE). Also, for the record, I do work at Atari Corporation and my opinions are 100%+ biased in favor of Atari product. I'm sorry to shock some of you, but looking for ways to sell the SNES doesn't really pay my mortgage well. For what it's worth, working at Atari is a thrill for me because I get to swim in my favorite pool of entertainment products. Long before I knew Atari would scrape grease from my elbows, I was collecting 2600 game cartridges, devoted to my 400 and 800 computers (no, those are not quantities) and attending Atari users' group meetings in Ft. Worth, Texas. Although only one person I know of ever suggested I not voice opinions, I felt compelled to be PC (no pun intended) about it and 'fess up that I am biased. In the interest of fairness, I encourage anyone that chooses to republish copies of CATnips to point out that my expressed opinions are based on those things I think will help promote the Atari Jaguar (and Lynx). Those who know me realize I will never falsify anything, but I won't go out of my way to point out the occasional "not so good" stuff... Kind of like when I proudly show pictures of my son, I don't go out of my way to point out that his team lost their baseball season this year. Heck, if I'm going to paint, why not use colors I like! Right? I suppose I should feel obligated to point out that the preceding was a biased editorial based on personal opinion. Okay, let's move on ... Some of you may recall that I was entertaining the idea of assembling a timeline of Atari's history. Although things like Christmas and E3 have shifted its position on my priority list, I'm still collecting goodies as sources for information. So far I have over 130 pages packed with material and I still have volumes of books and magazines to review. I'd like to point out an excellent book I came across. It was recommended to me by John Hardie, a Jaguar devotee and CATscan member from New York who expressed his PERSONAL OPINION and... oh, anyway, the book is called: "PHOENIX: The Fall & Rise of Home Videogames". It was written by Leonard Herman who is a freelance writer, award winning lyricist, Atari game collector and computer programmer residing in New Jersey. The book is published by Rolenta Press with a copyright of 1994. Now the following review of this book is my PERSONAL opinion... "PHOENIX: The Fall & Rise of Home Video Games" seems to me to be the most thorough history of the video game evolution I have seen. Unlike "Game Over" by David Sheff which takes an angle from primarily Nintendo's perspective, Herman's accounts appear to me (my opinion) to be evenly devoted to all the systems that contributed to the phenomenon of videogaming. It would have been nice if there were photos or illustrations because part of the charm to reminisce is to visualize how some of those old blocky games looked. I do not know the accuracy of all the data in the book, but the book is extremely well indexed (another opinion) and offers a three page bibliography in teeny tiny print. The book is 298 pages and perfect bound by a generic looking cover. It is available direct from the publisher for $22.49 which includes shipping costs. New Jersey residents need to add $1.20 for the sales tax. In MY OPINION, it adds something to the book to have the author sign it. You may want to make that request when ordering. By the way, I am personally looking for a book titled: "ZAP" written by Scott Cohen and published by McGraw Hill in 1984. I found a copy in the library at Sacramento State University, but I would like to add a clean copy to my private library. The book is out of print and no longer available through McGraw Hill. (A FACT verified through the publisher... not an opinion.) Please EMail me at 75300.1267@compuserve.com or atari@genie.com if you have help for me on this. I am also interested in dusty, but good condition Atari 2600 game cartridges. Of course, the unusual ones would be most appealing. One such cart that comes to mind was part of a Puppy Chow promotion. Before you you offer them away to me or anyone else, take a good look at them again. Some of those games were a lot of fun and you might see new versions of some of them playing on a Jaguar near you! Those looking for great Jaguar press, check out the July issue of POPULAR SCIENCE on page 41. (Note, it is my opinion that the coverage was "great", but it is NOT my opinion that it is found on page 41.) The system is pictured and a couple screen shots of Kasumi Ninja are featured to show the version with and without the parental code activated. Just as a premature footnote, I have received several comments back in agreement with my PERSONAL OPINIONS of "Pinball Fantasies". Look for reviews coming up in the upcoming issues of STReport and Atari Explorer Online. BTW, "Pinball Fantasies" is available NOW! [Editor's note: The review of Pinball Fantasies was in last week's issue (issue #11.23)] The new July issue of VIDEOGAMES reached me today. In MY OPINION, our buddy Chris Gore is at it again. Although our recent lunch meeting with Gore was after this issue went to press, there are a few "technical errors" which will appear to be new because the magazine is just coming out. One of them happens to be the FACT (not opinion) that the CD-ROM is still scheduled for release in August... not "by Christmas" as quoted in the magazine. Please help notify gamers in advance of this. Your favorite press celebrities have been invited to a very special FUN 'N' GAMES event at Atari headquarters. Look for early feedback from them within a couple weeks. The event will open opportunities for sneak previews, exclusive interviews (and the separation of opinion and fact). I still get a lot of EMail asking if we still have AvP or IS posters, Tempest Soundtrack CDs and videos. Yes, we have all of them for collectors and enthusiasts. Whenever I get a chance, I snag some for the onliners in case they want to get one. Just follow the instructions in the ad to place your order. Please keep in mind that the Tempest Soundtrack CD is now scheduled for release as a pack-in with the CD-ROM so don't order one if you can wait until then. Also, the best recent video (IMO) is actually from Atari Explorer Online. Here's what the onliners are saying about the AEO/E3 video... Service: GEnie Author: C.SMITH89[CLINT/A.P.E.] Posted: 06/09/95, 08:29PM Message #: 148 Category: The Jaguar - Atari's latest Game Console! Topic: ATARI@E3 "...Terrific quality work... Rayman looks killer... Hopefully the rest of SoulStar will be as good as it's FMV intro. Whoa! Missile Command 2000 is looking very nice indeed. White Men Can't Jump looks and sounds very cool. Nice effects. Shut Up and Jam's setup screens look nice. Nice to see that it's being handled by Ringler(they did Lynx Hockey, Mario Lemieux for Sega, and some computer sports games for Mindscape years ago). Fight For Life looks GREAT. Much better looking than Virtua Fighters on Saturn. The best move shown on the video is when a character gets finished off with a vicious looking bearhug. Nice FMV for that NERF ad. Defender 2000 plus looks excellent. Love the aurora and the various sounds (especially the sizzle of the lightning lazer). It should kick with the right music. More great looking FMV for Varuna's Forces. Pinball Fantasies looks pretty good and the music is quite nice. Flip Out...boy what an odd looking(but neat) game. Ultra Vortex is looking great(especially since the background smooth scrolls ... no more jumpiness). Lucius has some great looking attacks. SkyHammer looks promising. Power Drive Rally looks and sounds excellent. Love the reflection of the sky in the water. Ruiner looks interesting. The war motif appeals to me more. Some cool sound. Battlesphere ... WOW ... Battlesphere. Oh my god, it's full of stars! Somebody clone the 4Play gang. I especially love the music. It sounds EXCELLENT. Also, I don't care who you have to bribe ... keep the Star Raiders shot sound. Who'd think that an 8-bit game's sound effect would seem so right in a 64-bit game? Thea Relm Fighters looks to have promise. Really nice backgrounds. The FMV on Blue Lightning is incredible. I'd really like to see something of a level where you're flying over ground though before I condemn it (plus, it's probably still being worked on). Primal Rage is looking VERY close to the arcade game. Hyper Force strikes me along the same lines as Switchblade 2 on the Lynx. I hope the game is still being worked on (your character looks super stiff). Creature Shock has to have the BEST FMV on the Jag CD. It looks unbelievable. Even if there isn't much gameplay, it still may be worth picking up just to blow your friend's minds. Brett Hull Hockey (also from Ringler) is also looking VERY promising. Could be a good one. Vid Grid looks pretty good. People's thoughts that it might be very easy to piece together a music video in motion need to take a look (ouch, tough). Battlemorph. YES. Great FMV. Visually it's a step beyond the original and the underwater stuff looks great. Deathmatch gives me almost an EarthWorm Jim feel. Very pretty. It'll be interesting to see what they do with it. Finally, Hover Hunter looks very neat. Terrific job, AEO gang. (Oh, when I said the Jag logo looked neat, I meant this cool FMV logo sequence. It's looks great). ======================================================== Service: GEnie Author: C.BENAVIDES[CB Sez] Posted: 06/10/95, 12:10AM Message #: 151 Category: The Jaguar - Atari's latest Game Console! Topic: ATARI@E3 I just finished watching both AEO tapes (which I received today!). They are great. I personally can't wait to get BattleMorph and Battlesphere. My 11 year old son wants Vid Grid. Great job by the AEO guys. -CB Sez ======================================================== Service: GEnie Author: C.WELLS10[Ginsu] Posted: 06/10/95, 02:57AM Message #: 152 Category: The Jaguar - Atari's latest Game Console! Topic: ATARI@E3 Got both tapes in this afternoon; had to skim through the Atari one real quick before work, getting ready to sit down and watch now. What brief bit I saw earlier looked excellent! Rayman, Ultra Vortex, Defender 2000, White Men Can't Jump, Battlemorph, Battlesphere (AWESOME!) and Hover Hunters looked like the best of the bunch, with many others looking really great (or promising on the early ones). The intros on the CD games were all spectacular! Gotta go watch, more comments to follow! ginsu ======================================================== Service: CompuServe Author: Daniel Skelton 73742,464 Posted: 0/126/95, 10:51PM Message #: 82913 Category: Jaguar General Topic: AEO tapes arrive Got mine today, and spent most of the evening watching it. Great stuff again, and thanks! Dan Skelton Antique Videogame Aficionado and Proud Jaguar Owner I am getting a lot of EMail on the E3 Video. Please!... the video is available exclusively through Atari Explorer Online. Contact them through the Internet for ordering info: aeo.mag@genie.com A lot of people have asked about the software schedule. As many of you have heard, there are enough software projects in the works for the Jaguar to have a library potential of 75 - 100 titles to have been released by the Holidays. Many of them have already been announced. Here is the schedule from E3: (although NOT based on opinion, the FACTS are subject to change ) JUNE: Pinball Fantasies Super Burnout JULY: Air Cars Fight For Life Flashback Power Drive Rally Rayman Ultra Vortex White Men Can't Jump AUGUST: Arena Football Baldies (CD) Battlemorph (CD) Blue Lightning (CD) Creature Shock (CD) Demolition Man (CD) Dragon's Lair (CD) Flip-Out Highlander I (CD) Myst (CD) Pitfall Rise of the Robots (CD) Robinson's Requiem (CD) Ruiner Pinball Space Ace (CD) Vid Grid (CD) SEPTEMBER: Atari Kart Battlesphere Charles Barkley B'Ball Hover Hunter Hover Strike (CD) Max Force Soul Star (CD) Space War Super Cross (3D) OCTOBER: Attack of the Mutant Penguins (CD/Cart) Braindead 13 Defender 2000 Dragons Lair 2: Time Warp (CD) Highlander II (CD) Starlight Bowl-a-Rama (CD) Sky Hammer (CD) Thea Relm Fighters (CD) NOVEMBER: Brett Hull Hockey (CD/Cart) Commando (CD) Dactyl Joust Formula Racing (CD) Highlander III (CD) Primal Rage (CD) Varuna's Forces (CD) Wayne Gretzky NHL Hockey (CD) DECEMBER: Black Ice\White Noise (CD) Deathwatch Magic Carpet (CD) NBA Jam TE (TBD) JANUARY 96: Dune Racer (CD) Iron Soldier II (CD) FEBRUARY: Alien Vs Predator (CD) Mind-ripper (CD) APRIL: Batman Forever (CD) Frank Thomas Big Hurt Baseball (TBD) Ironman/Exoman (TBD) Mortal Kombat 3 (TBD) JUNE: Dante (CD) Wow, that's a long list! (Well, that's MY OPINION anyway!) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips... Jaguar tidbits from Don Thomas (95.06.15) """""""""""""""""""""""""""""""""""""""""""""""""""" A lot of people have been asking me about the status of the AEO/E3 video shipments. I understand they're wrapping and packing them day and night. In the last CATnips, I included some early feedback from viewers of the tape... mostly from GEnie. Here's a great one in the public Jaguar forum on CompuServe: Service: CompuServe Author: Brian McLaughlin 102006,3407 Posted: 06/13/95, 08:24PM Message #: 83070 Category: Jaguar General Topic: AEO tapes arrive Jag VR... The demo of Missile Command 2000 looked pretty slick, and the helmet did look quite responsive. If they can get rid of that seasick feel most VR helmets give you, then at $300 they should have a winner (as long as they get some software for it, however, there are LOTS of possibilities for some real kick games.) White Men Can't Jump... Looks like a nice street ball game. Nice zooming and panning, with a pretty decent framerate. The street talk was a nice touch, but seemed a bit repetitive. However, if they pack this with the 4 way adapter at no extra cost, then I'll definitely pick it up. Defender 2000... Even though only Classic and Plus modes were shown, they're enough to already have me drooling already. Great pixel- shatter explosions and I love the aurora effect in the background. Guess I'll have to live with the windows version of Defender available on the net until this one comes out, however, it's just not gonna be as fun! :) Ultra Vortex... Looks like a pretty cool fighting game, and I esp like the characters. And I love that announcers voice! Straight from, er, heck! My only complaint is I wish some of the animation was a bit smoother, but I'm still gonna pick this one up (been waiting for it for a while) Battlesphere... Great looking game with a great sense of humor. Some of those ships were hilarious, esp with the animations. I'd reveal some of them, but I think I'll hold off so that those who haven't seen the video yet can still be surprised. I know I was! :) Suffice it to say, the ships look great, the game looks well thought out, and the explosions are pretty cool (what more can you ask for?) This game looks real smooth and should be a real winner. On my "Must Buy" list. (Oh, that one ship looked A LOT like a Star Fury from Babylon 5. Hmmm...) Hover Hunter... This game looks real good, esp if they can put it on a 2 meg cart! Imagine what they could do on a CD. Yikes! It looks a lot like Comanche on the PC, and I was impressed with Hyper Image's support for items like the Catbox, Jaglink and even the VR helmet. If they can put in support for the VR helmet, I'll definitely get this game. (And for those who've seen the interview with the HI crew, I think we all need to buy this game, if only so those poor guys can get some shoes! :) Other Possibilities... Other games that show potential and I may end up getting: Soulstar (Only some FMV was shown, but I have high hopes for Core Design), Fight for Life (I'll wait till it's done to post a verdict on this one), Skyhammer (little smoother scrolling on this one would be nice, but still showed potential. That 1994 date on it has me wondering what it looks like now), Power Drive Rally (Like the little touches, like skid marks on the road), Thea Realm Fighters (Some smoother character animations, and this could be a winner), Primal Rage (Looked like it was lacking in the color department, but I'm assuming that's not a final version ), Brett Hull Hockey (Some more polishing and this could be a winner. Like polish up that rink, looks a little shabby. And how about changing camera perspectives during the game?) Battlemorph (I wasn't a big Cybermorph fan, but this looks a lot nicer. One complaint I had from Cybermorph that's been addressed is that the planets now have skies and landscapes in the distance, which I think adds a lot of atmosphere. Now if only everything would bank when you turn. That would help add more to the illusion of movement, etc.) and Deathmatch (Could be a decent platformer, but that's not my area of expertise) ... My favorite non-game "thrill"... Getting to see what some of these net people look like, from Sven to Jeff Minter. And where were you, Don? Don't tell me you're shy in front of a camera! ... And that's my take on things. Sorry it's so long, but my fingers just wouldn't stop typing! (Just be glad I didn't type everything I wanted too! ) Later! BY Remember, the AEO/E3 tape is available now. If you want a great way to preview great new Jaguar games, get this video. For more info, contact AEO through the Internet: AEO.MAG@genie.com +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Another reminder, the next issue of Atari Explorer Online (AEO) will include a reprint of the "Pinball Fantasies" review from their January issue (and some great stuff on "Super Burnout"). A lot of people are bragging about their copies and it's a good time to see reviews since that game has just been released. Look for issue number 11.23 of STReport for their "Pinball Fantasies" review. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ One of the Atari Product Managers tells me I can now confirm "Super Burnout" IS in production. (It has been for a couple weeks) Look for it soon or place pre-orders with your retailer now. "Super Burnout" is an arcade favorite and the Jaguar version is extremely faithful to the arcade feel INCLUDING the fun factor Atari is known for! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Ms. Kristine Chambers also tells me that "Defender 2000" has just been "promoted" to cart format. I say "promoted" because "Defender 2000" lends itself to a plug 'n play format in my opinion. When you have the urge to play, you're going to want to play! It's clear that a lot of CD titles are coming together as they are now planned and there's no reason to steal the cartridge appeal of the classic remake away. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Atari collectors and Jaguar gamers may like to look for page 133 of the July issue of GamePro magazine. Crave Division: Rockabilla, Inc. is offering a new variety of licensed Atari Jaguar T-Shirts including one that features "Hover Strike", "Tempest 2000", "Iron Soldier" and the Jaguar eyes. Each shirt is just $16.95 each and they sell Jaguar hardware and software too. For a free catalog or to order, call 612/942-9920. These T-shirts are 3rd party and not available direct from Atari. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ I don't often include news concerning competitors, since people on my distribution list are most interested in Jaguar specific information. Sometimes there's reason for exception. Please note, that although I am employed by Atari, any commentaries are my own and do not reflect the point of view of Atari Corporation. On June 13, Golin/Harris, Nintendo's PR Firm, issued a press release announcing Nintendo's intention to drop participation in the Winter Consumer Electronics Show (CES). The major significance of this is the gaming industry trend toward dedicated shows such as the Electronic Entertainment Expo (E3) and away from CES. This new announcement from Nintendo comes within mere weeks of Nintendo's announced delay of Ultra 64. Trade shows are significant within the industry because it's a major thrust behind putting products on store shelves. It's an opportunity to lure the buyers of the major chain stores. Nintendo's announcement which they say, "cements industry support for single yearly show", will be a major sacrifice for them because it will eradicate an early 1996 opportunity to show off any progress they may have made on their Ultra 64 system. Meanwhile, a recent article in the Wall Street Journal reveals Trip Hawkins' efforts to sell 3DO/M2 technology to a broader range of potential buyers. According to the article, Sega is targeted with proposals and analysts theorize that is because "(Sega) needs help with its technology." Mr. Jim Carlton, author of the article, points out that 3DO's "cumulative net loss is $113 million since it was founded in 1993." Gamers may recall that Sega of America scrambled to get the Saturn out earlier than originally announced in time to show for E3 as an effort to douse some of the impact of Atari's VR and Sony's Playstation. Backstage, Sega is literally giving away Sega CD systems to users in manufacturer-direct promotions in hopes of increasing the installed base of 16-bit CD users. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ A lot of people want to know where the best online support sites are. Here is a summary and in no particular order: CATscan BBS Dial 209/239-1552 * 24 hrs. 14.4 Free/except LD charges Toad Hall BBS Dial 617/567-8642 * 24 hrs. 2400 Free/except LD charges 617/569-2489 * 24 hrs. 9600 Free/except LD charges Cleveland Free-Net Atari SIG Dial 216/368-3888 * 24 hrs. 300/1200/2400+ baud Internet: telnet freenet-in-a.cwru.edu or 129.22.8.32 type "go lynx" or "go jaguar" from any menu STAR*LINX BBS Lynx / Jaguar / ST / STe / TT / Falcon030 Dial 602/464-4817 * 24 hrs. 14.4 over 500 megs online CompuServe Online Service (GO JAGUAR) [subscriber service] Dial 800/848-8199 (voice) Ask for op #198 for more info. GEnie (JAGUAR) [subscriber service] Dial 800/638-9636 (voice) for sign-up information. Delphi [subscriber service] Dial 800/544-4005 (voice) for sign-up information. Also interactive areas on America Online and Prodigy *** WORLD WIDE WEB and INTERNET SITES *** * * The following includes sites that may not be Jaguar * specific, but caters to Atari gamers and/or computer * users. Internet access and appropriate software required. * Sites have not been cross individually checked. * * Unofficial Atari Jaguar Home Page by Christian Svensson * www.bucknell.edu/~svensson * Yak's Zoo (Jeff Minter's Fun Farm) * hyrax.med.uth.tmc.edu/misc/zoo/zoo.html * Toad Computers (retail and information site) * www.charm.net/~toad/ * Jaguar Directory * akh104.rh.psu.edu/pub/Jaguar/ * Atari Jaguar 64-Bit Game Machine Stuff * wwwz.ecst.csuchico.edu/~jschlich/Jaguar/Jaguar.html * Index of/~jschlich/Jaguar/ * www.ecst.csuchico.edu:80/~jschlich/Jaguar/ * ST Format Page * www.futurenet.co.uk/computing/stformat.html * CAIN Page * ace.cs.ohio.edu/personal/mleir/cain.html * Cybercube WWW Page * www.interlog.com:80/~cyrel/ * Atari Home Page by Martijn Dekker * www.fwi.uva.hl/~mdekker/atari.html * Steve's Atari WWW Pages * www.wmin.ac.uk/~richara/suitaref.htm * Atari Page by Dirk Klemmt * www.uni-frankfurt.de/~klemmt/atari.html * Atari Users List * www.dtek.chalmers.se:80/~d4reine/atari.html * Eero Tamminen's Atari Pages * proffa.cc.tut.fi%7Et150315/atari.html * CNAM Atari Pages * web.cnam.fr/comp/atari/accueil.html * Simon Gornall's Atari Pages * www.ph.kcl.ac.uk/~sig/home.html * Atari Page by Robert Krenn * tpx5.htb.se:8000/~d93rkr/atari.html * Atari Ghostwriter * godel.ph.utexas.edu/members/timg/gs/gs.html * Julian's Atari Page * aire.ncl.ac.uk:80/Atari/index.html * Atari Page by Frank Post * www.gm.fh-koeln.de/~iss009/sonstiges/atari.html * Atari Lynx Page * math.ohio-state.edu:80/~harmon/lynx/ * Lynx Pages * www.mcs.usu.edu/~kuito/lynx/ * Volker Burggraf Atari Pages * www.hrz.uni-oldenburg.de/~burggrae/ * Martin's Atari Page * www.dur.ac.uk/~d408x2/ * ZFC's Atari Page * www.nl.net/~zfc/Atari/index.html * ***************************************** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips.... Jaguar tidbits from Don Thomas (95.06.21) """"""""""""""""""""""""""""""""""""""""""""""""""""" On June 20, 1995 (yesterday as I write this), Atari Corporation hosted an all day "Fun 'N' Games" event for select gaming industry press members. Valued online publication representatives were invited as well as the hard copy gaming magazines. After all the RSVPs were narrowed down, about two dozen hard core gaming reporters were hosted to an entire day of news, previews, and interviews. Events included structured, one-on-one, face-to-face, closed-door, candid interviews with Atari's most experienced programmers, producers and testers. Guests were given opportunities to take their own exclusive photographs and screen captures. Every visitor was provided an extensive press package with E3 releases as well as brand new material. Nagging questions were answered and undoubtedly new ones were created. When the festivities wound down at the end of the business day, Atari escorted the dazed bunch to Great America amusement park for the rest of the evening and in through the night. (Paramount's Great America, located in Santa Clara, California is the one used in Beverly Hills Cop III. No, Eddie couldn't make it.) (Regrettably, my son fell ill yesterday with some 24-hour stomach flu so I was unable to do much more than work from home. Consequently, I found myself playing catch up with everyone in the office today to see how it went.) Look for wrap-ups in upcoming issues of your favorite online Jaguar publication. In the meantime, I thought I would share a couple of documents that were a part of the press kit handed out. There were a lot more materials issued to the guests; some were reprints of E3 materials found in past CATnips distributions. =+======================================================+= FOR IMMEDIATE RELEASE CONTACT: Jessica Nagel or Tom Tanno Dorf & Stanton Communications, Inc., (310) 479-4997 or (800) 444-6663 ATARI PRESENTS NEW SOFTWARE TITLES AT "FUN 'N' GAMES" MEDIA DAY SUNNYVALE, CA (JUNE 20, 1995)-Numerous new titles for the Jaguar system and Jaguar CD were previewed at the "Fun 'N' Games" media event at Atari Corporation headquarters today. Hands-on previews and demonstrations were conducted by game producers and developers. In addition, the event highlighted marketing strategy, technology developments, and a presentation of peripherals including Jaguar VR. Atari Corporation continues its Jaguar software library expansion, approaching 100 titles for its 64-bit Jaguar entertainment system by the end of the year. "We will have every kind of game that players want, from the best developers and publishers in the world," comments Atari President Sam Tramiel. The titles demonstrated at "Fun 'N' Games" include: =*= Blue Lightning (CD) =*= Gamers pilot a chosen plane from a squadron of United Nations operatives as they fight to stop General Drako, the UN member turned terrorist. Players design flight plans and use their quick maneuvering skills to destroy key enemy locations and bases. Players also protect cargo planes and other UN planes transporting important government officials. =*= Hover Hunter (working title) (cart) =*= The age of limitless resources and vast armies is over. The battlefield now belongs to the elite; those with the speed, firepower, reflexes and intelligence to get the job done fast and done right. As pilot of a high-speed attack hovercraft, gamers man the most powerful tool utilized in this struggle for complete global domination. =*= White Men Can't Jump (cart) =*= Trash talk runs rampant on this in-your-face, two-on-two, blacktop basketball shoot-out. Automatic camera control zooms in and swings around to catch all the action in this fast-paced, hard playing new sports game for the 64-bit Jaguar. White Men Can't Jump will be released bundled with the Team Tap, the multi-player adapter for the Atari Jaguar, a $29.95 value. =*= FlipOut! (cart) =*= A puzzle game with an alien twist. Take a tour of the Cheese Planet (or as the citizens call it, Planet Phromahj) which includes nine different areas of game play, with multiple games per area, and four difficulty levels, from normal to psychotic. Whatever you do, watch out for those mischievous little aliens. Some of them will try to help you (if you can call it help), but most of them will try to trip you up for the fun of it. If they weren't so cute, you'd wring their necks. =*= Highlander (CD) =*= You are Quentin MacLeod, the hope of mankind. An immortal raised as an ordinary child, your destiny was unknown until the day slave traders destroyed your village, kidnapped the Dundees, and killed your mother. As she died, your mother called you "The Highlander" and urged you to seek out the stranger who would train you to fulfill your destiny--to wrestle mankind from the grasp of the evil immortal, Kortan. You must find this stranger, an immortal named, Ramirez, who will help you gather the knowledge you need to defeat Kortan. Your first quest is to rescue the Dundees from Kortan's stronghold. Highlander includes original dialog from the actors in the animated series and cinepaked sequences from the animated series as well. =*= Myst (CD) =*= Get lost in the worlds of Myst. Use your mind to unlock the secrets of ages past. What happened to the worlds Atrus created? Is one of his sons behind the destruction? It's up to you to find out. Take careful notes. Everything you see or hear, no matter how insignificant, could be the key to unlocking the mystery. =*= SuperX (cart) =*= Supercross enables the player to experience this exhilarating dirt bike ride and race from a realistic first person bikers perspective. The track is constructed from texture mapped polygons allowing full 360 degree 3D generation of the course. The game is based around three main modes: practice, single race, and championship/tournament. The riders have particular characteristics that affect performance, including strength, weight, agility and accumulated factors such as injuries and morale (based on recent from). Put on your helmet.... you're in for everything from tunnel jumps to triples... get out in front quick and you'll have everyone freight-training behind you. =*= Baldies (CD) =*= Ever want to rule the world? With Baldies, you have the resources but do you have the strategy and skill? Build your own society complete with workers, builders, soldiers, and scientists, and use them to create your own world and conquer the enemy. Use your scientists to invent creative ways to kill the enemy. Dropping a skunk into an enemy house to make them run out into a minefield you've laid is just one way to get rid of them. You can also drown them, electrocute them, and trap them, to name just a few of their useful ploys. You are only limited by your own imagination. This game is truly for all ages. With its advanced AI, it can be a "fishbowl" where you observe the baldies multiplying and living out their lives or you can interact, decide to conquer the world and attack the bad guys (those with hair). There are five areas of game play with literally hundreds of levels, including secret levels and secret warps to get to other levels. =*= Robinson's Requiem (CD) =*= This is the ultimate test of human endurance in an alien world-- a survival/adventure simulation set in a startlingly realistic virtual environment the likes of which has never before been seen. You are imprisoned on an alien planet --Zarathustra-- and your aim is to escape. If you have to amputate one of your own limbs in order to survive, then that's what you must do. To escape, you'll need to use the environment and your cunning, and do anything necessary to stay alive-- including amputating your own limbs. Features more than 100 variables in real time; your body temperature, stress, fatigue, pain, coughs, malaria, poisoning, fractures, gangrene, hallucinations... Deal with diseases and health hazards and fight off predators. This is no outward-bound weekend. Robinson's Requiem will test your survival skills to the limit. Keep your wits about you Robinson, and you just might make it. =*= Charles Barkley Basketball (cart) =*= Charles Barkley Basketball is an over-the-top, in-your-face two-on-two basketball game. The player has 20 characters to choose from including Charles Barkley. There are also two modes: versus and tournament mode. In versus mode, pick your players nd go at it. In tournament mode, if you're good enough, you can even end up endorsing products as your work your way through the tournament to meet Charles Barkley in the finals to see who really is the best. =*= Commander Blood (CD) =*= Bob Morlock, the oldest being in the universe, is the boss of Kanary Corp., a gigantic business he founded over two hundred thousand years ago. All of his millions of employees were built by and for Kanary, which spends colossal sums of money just to keep Bob alive. Bob has felt the end approaching so it is time to delve into the meaning of life, the central truth of existence. Bob has put together an expedition through time to the final destination: the Big Bang. The Kanary Research Corp. scientists have developed an amazing black hole, name Oddland; a new era in space travel has dawned. As Commander Blood, you take command of the Ark (the best spaceship anyplace, anytime), aided by Hank, the onboard bioconsciousness, and Olga, the onboard translator, with Morlock on board as well. Your job is to fly through Oddland as often as it takes to get to the Big Bang. However, black holes aren't just the natural boundary points between universes, they're also political borders and are heavily guarded by SCRUT ships. To make your trip a little easier, you have several identities: frozen meat salesman, roadie for the famous "Migrators" rock band, etc. Each universe contains not only business and military vessels, but also a number of planets. You'll need to make friends, do favors, or get involved in local wars to gather information you will need. Good luck! =*= Breakout 2000 (cart) =*= Breakout 2000 is an update to Ataris classic game, Breakout. As in the original, the game consists of a paddle, a ball, and a playfield composed of bricks. The difference in Breakout 2000 is that it changes the viewpoint by rotating the playfield back into a 3/4 3D perspective. The objective will still be to get a high score by clearing the playfield of all removable bricks and not losing your turn by missing the ball. To make this more difficult, there are bricks that are non-breakable and some must be hit more than once to be broken. Also there are power-ups which may give you an extra ball, speed up your ball, slow down your ball, etc. If you loved the original, you'll love this. =*= Vid Grid (CD) =*= Here's a whole new way to "play" music videos. As you watch each video, the screen is divided into squares that are all mixed up. You have to unscramble each video while it's playing and before the music ends. You choose to divide the screen by 3x3, 4x4, 5x5, 6x6 squares, upside down, to name just a few of the options. Vid Grid features some of your favorite full-length, uncut videos including Red Hot Chili Peppers, Peter Gabriel, Aerosmith, Sound Garden and more. It takes just minutes to learn, but provides hours of challenging entertainment. (And to make it even better, it will packed-in to the Jaguar CD player at launch). =*= Varuna's Forces (CD) =*= Varuna's Forces is an action strategy game with elements of a "shoot 'em up". You are in control of a team of four soldiers of the United Coalition of Planets, Marine Attack Division, nicknamed Varuna's Forces. The team is equipped with helmet cameras and microphones linked via radio to your tactical command console. You see, on your common screen, views from each of your soldier's cameras. Also at your disposal is an overall view of a plan of the area with your troops' positions indicated. Your soldiers have his or her personal characteristics and relationships with his or her teammates which change over time. Sometimes command decisions must be made not just upon the physical status of a particular soldier, but also upon his or her personal attributes. You are given a number of scenarios from which to choose, however, your objective is to successfully complete each one. You may need to obtain the release of hostages, or capture an entire area or base, or capture a particular piece of equipment. =*= Battlemorph (CD) =*= One of the most realistic 3D shooter/explorer games to date, Battlemorph picks up where Cybermorph left off. This sequel will have more unique worlds, more elaborate missions, and both underwater regions and underground tunnels to explore. Players can use the various formations of the war Griffon to battle into enemy territory, using fighter, tank, and amphibious forms to gain the edge over enemies. =*= Fight for Life (cart) =*= This 3D fighting game is set in hell, with each character striving for the ultimate prize: the chance to gain redemption and live again. Players choose one fighter from among eight different characters. They then battle the remaining characters one-by-one and proceed to the final showdown with the end boss. As they defeat each opponent, players can select up to two of each character's five special moves, in effect creating their own truly unique fighting character. =*= Space War 2000 (cart) =*= As a space knight, gamers vie for glory, honor, fame and fortune in this first-person perspective 3D adventure. With the proceeds from each successful intergalactic joust, players can procure multiple weapons to defeat the enemy and have their name cast for eternity in "The High Score Table". =*= Ultra Vortek (cart) =*= [Editor's note: tentative title change] Players become one of ten eye-popping, bone-crunching warriors of the underground who battle it out in mind-bending arenas carved from the living rock, with one goal in mind: Defeat the dreaded Guardian of the Vortex. This game features a "lock-out" code to limit violence within gameplay. =*= Creature Shock (CD) =*= The remains of the SS Amazon, a space-drifting ship abandoned in 2023, is the setting for this fully rendered 3D animation Sci-Fi / Adventure game. In the hopes of finding a new home for the dying planet Earth, players must kill the deadly, crawling creatures which have inhabited the ship, before the creatures literally slash and burn them first. Created by Argonaut, designers of Nintendo's Special FX(tm) Chip. =*= Demolition Man (CD) =*= Based on the movie starring Sylvester Stallone and Wesley Snipes, this title features several different types of gameplay including shooting, car chasing, tunnel hunting, and hand-to-hand combat. Players will actually control cinematic-quality live action footage of Stallone as Demolition Man in this game, which smoothly merges movie and video footage. Includes footage of Stallone and Snipes filmed specially for this interactive adventure. =*= Black ICE \ White Noise (CD) =*= No Respite. No Rails. No Rules. In Black ICE \ White Noise players take the role of a street-level cyberpunk in the urban blightscape of New San Francisco, walking a barbed wire tightrope between the crystalline informational world of C-Space and the grimy reality of The Street and The Meat. Gameplay features include point-of-view C-Space hacking, full-motion video encounters, and digitized video sprites of gangs, crazies, cops, Corps... and corpses. Play a good guy who fights the good fight...or a bad girl who left her heart in San Francisco a long time ago. Ooops--your mission went bad and you just blew away a cop. Now here come allllll his friends. Make a note: Better do some creative hacking on that lengthy police record of yours, after you get out of this alive. If you get out of this alive... =*= Defender 2000 (cart) =*= This arcade classic (from the creator of Tempest 2000 for the Jaguar) will feature autofire for the basic laser; loads of enemies; additional weapons; bonus rounds; a graphically enhanced ship and enemies; spectacular explosions; scrolling and warping backdrops; up to four modes of play (including "CPU assist"); and, of course, great music. =*= Thea Realm Fighters (CD) =*= As one of 12 digitized fighters, you must defeat all the others before facing SurRaider, a powerful warrior from another dimension. Four or more special moves and two "killer" moves will help you win your battles against hidden SubBosses and 5 secret characters. Defeat up to 21 characters in a single game or SurRaider will conquer the planet and add Earth to his vast empire. =*= Brett Hull Hockey (cart) =*= This 3D game offers the player two different perspectives and features a camera which zooms in and out and moves in all directions to keep up with the fast paced action. The power, colors, and speed of the Jaguar and texture mapping will give the gamer a true 3D experience. =*= Max Force (CD) =*= This game takes place at the Max Force Virtual Training Facility where you must be smart, quick, and accurate with over a dozen Nerf weapons in order to become a member of the elite Max Force Team. While shooting enemies and targets, collect all four pieces of the Max Force medallion and destroy the boss in each level. Three dimensional artwork and first-person perspective with action taking place in a Virtual Reality Simulator guarantee lots of Nerf fun where no one gets hurt. How Many Bits is Jaguar? (And what does it mean anyway?) The number of bits used to characterize a computing system is, in general, a fairly straightforward issue. The candidates for the number to use are: 1) The number of bits in the data bus. This is the number of bits that can be transferred from one part of the system to another at one time. 2) The number of bits in the ALU (Arithmetic Logic Unit). This is the number of bits that can be computed at once. 3) The number of bits in a data register. This is the number of bits that make up a value when stored inside a chip. The number usually used is the first one, the width of the data bus. This is because there are bottlenecks in all systems. These need to be avoided. The transfer of data is a vital aspect of performance and it has been seen to be an important way to judge overall system performance. First, a bit of history. The first popular microprocessor was the Intel 8080. It had an 8-bit data bus (meaning 8 bits of data could be transferred at one time), an 8-bit ALU (Arithmetic Logic Unit, so it could compute 8 bits at once), and 8-bit wide registers. There was a universal agreement that this should be called an "8-bit processor". Another popular 8-bit processor is the 6502. Like the 8080, the 6502 has an 8-bit data bus, an 8-bit ALU and 8-bit registers. There was also universal agreement that this should be called an 8-bit processor. The 6502 is the processor used as the computation base of many popular systems. These include: game systems such as the Atari 2600, 5200, 7800 and the Nintendo Entertainment System (NES), as well as computer systems such as Atari 400, 800, Commodore VIC-20, C-64 and Apple II. These are the classic 8-bit machines. Now the confusion starts. Consider the Intel 8088. The chip has an 8-bit data bus, a 16-bit ALU and 16-bit registers. Intel called this an 8-bit processor because it has an 8-bit data bus to distinguish it from the 8086 which is the 16-bit bus version. The 8088 was used in the first IBM PC and IBM called it 16-bit. This was probably because the Apple II was 8-bit and IBM wanted to be bigger. In this case, the stretch is not completely ridiculous because the 8088 is identical to the 8086 except for the width of the databus. Next consider the Motorola 68000. This has h 16-bit data bus, a 16-bit ALU and 32-bit registers. It is also known as a 16-bit processor. The 68000 was the heart of the original Apple Macintosh. For reasons no doubt similar to IBM's, Applechose to call the Mac a 32-bit machine (although no one really really believed them). Intel actually worked a clever way around this problem when the 386 came out. The 386 is a true 32-bit chip with a 32-bit data bus, a 32-bit ALU and 32-bit registers. Intel also produced a version of the 386 that was identical except that it has a 16-bit data bus. Intel called the 32-bit bus version the 386DX and the 16-bit version the 386SX. The performance difference between these two chips demonstrates the validity of the data bus criterion. By the convention, the 8088 and 8086 should be called the 8086SX and 8086DX respectively. The concept of system architecture is quite useful here. The 386 is a 32-bit architecture and the 386SX is a 16-bit implementation of that architecture. Just to add confusion, Intel changed the meaning of DX and SX with the 486. The 486SX is missing an on-chip co-processor. In the video game arena, things were quite a bit simpler. The Sega Genesis used, as it main processor, the 68000. Either, as a result of a failure of marketing imagination or due to Apple's failure to convince anyone that the original Mac was 32-bit, Sega called the Genesis a 16-bit machine. The Super Nintendo Entertainment System (SNES) is based on a 65816, a 16-bit version of the 6502. This is also a 16-bit system. Both of these systems use 16-bit graphic chips. This means that the graphics chips in the system are capable of moving data around the system 16-bits at a time. The NEC TurboGraphics 16 is an interesting machine. It used an 8-bit processor but contained 16-bit graphics hardware. This is the first popular example of the bit size of a system not being determined by the central processor, but by other parts of the system. Another example of a 16-bit system containing an 8-bit processor is the Atari Lynx. To recap the discussion above, there are several different numbers that can be used to classify a computing system. The one that has had the best historical success is the width of the data bus. At present, this is relatively easy to do. Just count the number of wires carrying data. As technology advances, this will become harder since the busses will be on-chip. This means that the actual 46 wires may not be visible on the circuit board, as they are now. The details may change, but the basic principal will remain the same. Now, how many bits is the Jaguar? The heart of the Jaguar architecture is a 64-bit data bus. This allows several of the system components to operate on 64-bits of data simultaneously and pass those results around the same way. These components are: =*= Object Processor =*= This system element takes an image from DRAM (main memory) to draw it on the screen. It reads DRAM 64-bits at a time. =*= BLiTTER =*= This moves data around the system. It is optimized for the transfer of graphics data. The BLiTTER is capable of 64-bit reads and writes. =*= GPU =*= This is the true computational heart of the system. It is a custom RISC processor, with a 64-bit data bus, a 32-bit ALU and 32-bit registers. There are other support components in the Jaguar that are not 64-bit in nature. This does not prevent the system from being 64-bit. From this, it should be easier to see that the Atari Jaguar really is a 64-bit system. (This document issued at Atari's "Fun 'N' Games" press event held June 20, 1995 at Atari headquarters in Sunnyvale, California. Tradenames used are Trademarks or Registered Trademarks of their owning companies.) =+=======================================================+= In my last CATnips, I captured a lengthy list of popular World Wide Web Sites that cater to Atari Lynx or Jaguar gamers. My captures were revealed simply by surfing the net and I am certain I missed others. One such site I missed was STReport International Online Magazine. Their site can be reached with the following address: http://www.icba.com/streport I visited the site and found it to be a convenient way to grab the most recent issue of "STReport" which has covered the Atari product line for about 8 years now. STReport can also be obtained from The Bounty BBS by dialing 904/786-4176 or CATscan BBS by dialing 209/239-1552. New issues of STReport begin distribution every Friday evening. Many BBS systems have them up by Saturday morning. =+=======================================================+= Travis Guy is hoping to get an issue of "Atari Explorer Online" out this coming weekend. Coverage will include an exclusive report from Adam Urbano of Atari's Fun 'N' Games event Tuesday. =+=======================================================+= Jeffrey Norwood has just released the June/July issue of "Jaguar Journal" online magazine. Look for it in online service libraries or grab a copy off CATscan. =+=======================================================+= Danny Miskin has just released the #2 issue of "Jag Zone" online magazine. Look for it in online service libraries or grab a copy from CATscan. Please note that ALL CATscan files may be re-posted on any public access service. =+=======================================================+= The July issue of "Next Generation" Magazine features and impressive 7-page pictorial interview with Mr. Sam Tramiel. PLEASE check this issue out even if you just read it at the magazine section in the store while the wife (husband) looks (and buys) new shoes (tools)! This one's a keeper! =+=======================================================+= Yes, the CD-ROM is still planned for an August release. Those of you asking for confirmations on that should be pleased to learn that marketing remains faithful to that schedule at this time. =+=======================================================+= I've been getting a lot of praise for the decision to put "Defender 2000" on cart. Apparently, a lot of onliners agree with Atari's observation that everyone wants that to be a "plug 'n play" game. Most everyone writing me realize that no game play features are being sacrificed with this decision. Atari just wants everyone to be able to enjoy this guaranteed Minter classic with or without the CD-ROM already attached to their system. =+=======================================================+= I am looking for the dates, how many members attended and where the first Atari computer and/or video game users' group meetings were held in their respective area. I would appreciate exact dates at least down to the month and year. Any history would be appreciated. If you have that information, please EMail me (Don Thomas) through the Internet at 75300.1267@compuserve.com. =+=======================================================+= Welcome to the newest members on my distribution lists. Thanks for your interest in the Jaguar and all your help to spread the word about our favorite machine! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips... Jaguar tidbits from Don Thomas (95.06.22) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" Yes, this is still another edition of CATnips. I thought I included everything yesterday, but a lot of people are working hard and things are changing by the hour. One of the first things to do is update the tentative software schedule from the one I sent out a week ago or so. The schedule had changed since E3, but I didn't know what all the changes were so I sent out the information I had. The schedule below includes up-to-the-minute additions, corrections and changes. I will remark about key changes after the schedule. Again, these are NOT promises or guarantees. The information is taken directly from up-to-date project status reports with projected release dates based on realistic developer projections. Some of the information WILL change, but as always we will make every effort to keep changes to a minimum. Please note that titles noted by (*) are third party releases. Also note that some titles remain unannounced and are not yet placed on this schedule. I apologize in advance for any typos I may have made. =-=-=-= JAGUAR WORKING SOFTWARE RELEASE SCHEDULE =-=-=-= JUNE '95: Pinball Fantasies(*) cart simulation Super Burnout cart racing JULY '95: Air Cars(*) cart racing/combat Fight For Life cart fighting Flashback(*) cart action/adventure Ultra Vortek (formally Ultra Vortex) cart fighting White Men Can't Jump (with Team Tap pack-in) cart sports AUGUST '95: Blue Lightning CD flying/action Creature Shock CD adventure/sci-fi Dragon's Lair(*) CD adventure Flip-Out cart puzzle Myst CD interactive novel Power Drive Rally cart driving Vid Grid CD puzzle/music video Rayman cart action/adventure SEPTEMBER '95: Baldies CD action/simulation Battlemorph CD flying/action Battlesphere(*) cart space/combat Charles Barkley Basketball cart sports Demolition Man CD action/combat Hover Strike CD CD action/combat Max Force cart action Pitfall(*) cart arcade Robinson's Requiem CD adventure Ruiner Pinball cart arcade Soul Star CD action/sci-fi Space Ace(*) CD space/combat Space War 2000 cart action/adventure Supercross 3D cart sports OCTOBER '95: Arena Football cart sports Attack of the Mutant Penguins CD/cart arcade Braindead 13(*) CD action/adventure Defender 2000 cart arcade Dragon's Lair 2(*) CD adventure Phase Zero (formally Hover Hunter) cart action/arcade Starlight Bowl-a-Rama CD sports Thea Realm Fighters CD fighting NOVEMBER '95: Highlander I CD action adventure Atari Kart cart TBD Brett Hull Hockey CD/cart sports Commando CD 3D action Dactyl Joust cart arcade Deathwatch cart action Rise of the Robots(*) CD action/arcade Varuna's Forces CD action/adventure Breakout 2000 cart puzzle Commander Blood CD RPG Redemption CD action/adventure DECEMBER '95: Black Ice/White Noise CD action/adventure Formula 1 Racing CD racing Magic Carpet CD action/RPG NBA Jam Tournament Edition TBD sports Primal Rage(*) CD fighting Wayne Gretzky NHL Hockey(*) CD sports Sudden Impact cart action Skyhammer CD flying/action JANUARY '96: Dune Racer CD racing Iron Soldier II CD action/strategy FEBRUARY '96: Alien Vs. Predator: The CD CD RPG/adventure Mindripper CD adventure Highlander II CD action adventure APRIL '96: Batman Forever CD action/adventure Frank Thomas Big Hurt Baseball TBD sports Ironman/XO-Manowar TBD action Mortal Kombat 3 TBD fighting JUNE '96: Dante CD action Rocky Horror Interactive CD adventure Here are key changes: # To avoid confusion with an existing title called Vortex, Ultra Vortex is now "Ultra Vortek". # "White Men Can't Jump" will be packed with a Team Tap, multi-player peripheral. The bundle will be $69.99 MSRP. # Hover Hunter will be changed to "Phase Zero". It may turn out that it is written "Phase 0", but I doubt it since it could be read as "Phase Ohh" if it is. # "Defender 2000" (as previously announced) is now on cart. # UBi Soft has changed the release of "Rayman" to be "late summer" according to an inquiry my staff placed this afternoon. One source suggested that they know that translates to September, however, I have reason to believe it will actually be early August. The change is strictly due to the desire of putting out a quality product. Some rumors have been floating around that the change is connected to changing formats or other things... not true. # Some new titles have been added to the list which have not appeared on it before... mostly for November and December 1995 release. # Note that an error was contained in the software descriptions in yesterdays CATnips. "Flip-Out" is a cart, not a CD. =+=======================================================+= I spoke this afternoon with Joe Harabin of Sandwich Islands Publishing. The official Jaguar Tips Book is now in blue line and will be shipping from their Michigan printers beginning July 12th. The book is an authorized compilation of pro tips for over 25 Jaguar software titles. In addition, other features include popular reprints of online articles and ads for our favorite online services. If you did not yet order this book, I urge you to do so now. It's been a long wait for many of us, but now that the book is finished, it won't be that long now. It includes exclusive maps and illustrations, cheats, tips and strategies so you can play better and reach higher levels of skill. To order, call 808/661-8195 and have your credit card ready... or fax your order to: 808/661-2715. The price is only $16.95 plus $3.00 shipping and handling. =+=======================================================+= BOX COPY... SUPER BURNOUT ^^^^^^^^^^^^^ OPEN THE THROTTLE AND LET 'ER RIP! This game will get your adrenaline pumping and pin you to your seat with its 'G' force. As you lean into the first bend you'll feel like you're really there. Go for it! Twist the throttle hard and ride that curve like a pro. * Choose from 6 great custom sport bikes. * Pit your skills against 8 of the world's meanest race tracks. * Race against the computer or go head-to-head with a friend for a truly competitive experience. Take the ride of your life on these fantastic bikes! PINBALL FANTASIES ^^^^^^^^^^^^^^^^^ ARE YOU UP TO THE CHALLENGE? Turn your Jaguar into the ultimate amusement arcade with Pinball Fantasies - the greatest pinball simulator ever. This classic game offers four scorchingly addictive tables with the most realistic ball movement you'll ever see in a video game. If you're looking for instant playability, speed and excitement, Pinball Fantasies is the game for you. But be warned - one game and you're hooked. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips... Jaguar tidbits from Don Thomas (95.06.25) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" Bonjour from the 64-bit highway. HOUSEKEEPING ============ In my software release schedule I posted in my last CATnips, I inadvertently listed "Max Force" to be a cart game when it will actually be a CD-based title. I knew better, but I was in "mindless copy" mode when I typed the list. My apologies to Mr. Chris Howard of Genus Microcomputing! NEW JAGUAR GAMERS UNDER DEVELOPMENT =================================== It may be a few months before these new Jaguar gamers are beating their Dads at gruelling 64-bit Jaguar head-to-head competitions, but I wish to congratulate them now for their pending victories. Atari's own, Dan McNamee, officially became a new Dad on May 11th at 2:37am CST. Weighing in at 8 lbs. 9.8 oz, Trevor Lee Cluney (not to be confused with Trevor McFur) measured 22". Send your congratulations to Dan through the Internet at [ d.mcnamee@genie.com ]. Mr. Randy Magruder runs the Jaguar and Portables section of the VIDGAM Forum on Compuserve. His daughter, Erin Leilani, was born last week. She weighed 7 lbs. 8 oz. at birth and was 21" long. Randy says his "nerves are shot to hell", but "mother and baby are doing just fine!". (Sounds like a strong dose of Doom is in order, Randy)! Congratulations go to Randy via the Internet: [ 70720.663@compuserve.com ]. JAGUAR AT WAL*MART? =================== Mr. Jeffrey Norwood, publisher of Jaguar Journal online magazine, has stated that the Jaguar will be sold at Wal*Mart. "It's true", he writes to me and Dan in an open message on CompuServe. "Wal*Mart agreed to sign to distribute Jaguar items at many of their locations... I got a second confirmation today... my uncle works for a Wal*Mart distributing company, McKlein, and he did mention that the Jaguar will be on shelves later this year." In the interest to answer the flood of E-Mail that came in to me to confirm this report, I checked with Mr. Garry Tramiel at Atari. He told me that Wal*Mart has sent to Atari a vendors kit which may have been sent to us (Atari) via their distributing company. The distributing company may be aware that, statistically, those things go to new vendors, and we also find that to be a good sign. On the other hand, neither Atari nor Wal*Mart have yet made any announcements regarding Wal*Mart carrying Jaguar products. In the meantime, Atari does remain faithful to its goal of expanding the Jaguar's use of shelf space at existing and new retail locations. SOME SMOOTH MOVES FROM A COOL CAT """"""""""""""""""""""""""""""""" While speaking to Mr. Garry Tramiel Friday, he said I could pass on to everyone some GREAT news. Jaguar exposure on retail shelves and in popular consumer catalogs will be outstanding. As always, information is subject to change. The purpose of sharing this is to help keep people informed... The Jaguar will be featured in the new Sear's Christmas Wish Book and in upcoming Speigel and J.C. Penney catalogs. The Jaguar will also be at ALL Venture locations sometime in October. Montgomery Ward will carry Jaguar in their San Francisco and Los Angeles locations this fall. A big St. Louis chain called Grandpa's will carry the Jaguar within the next few months approaching the fall and Christmas. The Jaguar will be in the top Software Etc. locations and K-Mart is looking carefully at how the Jaguar does at a location where FunCo is a concession operator in the store. People in many areas have already told me they have noticed our efforts to get the Jaguar's exposure in Toys R Us locations to expand and improve. Look for similar successful efforts in many other retail, chains too such as Tower Records, Electronics Boutique and the Wherehouse locations. There are a lot more pending success stories which are simply waiting for the ink to dry on the paper. NEW ISSUE OF AEO COMING SOON! ============================= Mr. Travis Guy, publsher of AEO, promised me that the newest issue of Atari Explorer Online is coming as early as Monday evening (June 26, 1995)! Look for it at your favorite data gathering hole! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CATnips... Jaguar tidbits from Don Thomas (95.06.29) """"""""""""""""""""""""""""""""""""""""""""""""""""""""""" Any of you who feel I tend to exaggerate just because I work at Atari, may wish to turn down the "glowing review knob" of their text editor now. I am about to do it again. The first batch of "Super Burnout" carts began shipping today to qualify as a June release and I snagged one (Thanks Garry!) as they began to bundle them for the carrier. I often don't know very much about a new software title until the game is released. While a game is being developed I have to hope I can catch a glimpse on monitors left unattended during the lunch hour (if the developers even take a lunch). At trade shows, I can only hope to play unfinished games between visits from inquisitive guests in the booth. Once a tester gets hold of a game, forget it. They cling to the carts like squirrels protecting their winter's keep. Once in production, the temporary carts are converted to new things to test and the cycle starts all over. The end result is that I often get as excited when new software starts shipping to stores as the gamers do. I usually have a lot of catch up things to do when I get home from the office so, after dinner, I gave the cartridge to my 12 year old son to check out. My son is very choosey about games and it means a lot to me if any particular game keeps him occupied for any length of time. Next thing I knew I haven't heard from him for a while, but there he was... Jaguar connected to an SC1224 color monitor, a set of stereo headphones and a posture of relaxed anxiety. I couldn't take it any longer, but he made me wait until his race was over before setting up two players. For those of you that don't know, "Super Burnout" is a motorcycle racing simulator. It will have a lot of appeal to those of you who enjoyed the classic, "Night Driver", "Grand Prix", and "Pole Position" games. After my son completed his laps, he reset the cartridge and changed it from a single player game to "versus" mode. We choose our cycles based on acceleration and maximum speed features, then we chose the number of laps and the course to run. Courses are labeled by country. There were so many, I couldn't remember them all. There was U.S., Hungary, Australia, France, Germany and what not else. The results of each race report the average time to complete each lap and the best time that any one lap was completed. Those statistics become (my son just came in and "informed" me that he beat my record on the Brazil course with a time of 0' 33'' 96. He has also "informed" me he's going to destroy all the records I set before beginning to write this report. Rotten kid! ) Anyway... those statistics become the basis of establishing records. New records are rewarded with the privilege to set three initials. One of the Jaguar's most prominent features is the ability to play carts as well as the upcoming CDs with the optional CD-ROM coming in August. "Super Burnout" looks like it's another one of those games that is packed with fun factor. The graphics for a cart game are terrific... just wait until you race into the gorgeous midnight moon on the horizon. There are details such as blimps, clouds, spectacular skylines and lots of obstacles to trip you up if you take corners too fast. The control is perfect in my opinion... no "Checkered Flag" debates here that I can see. There's still a lot more to the cart for me to play, but I know people like to have some feedback on new Jaguar software as soon as they are released. As far as initial tips, get used to the tire blackened pathways in the road. They are there for a reason... the good pilots know where to steer for speed and performance... try to hug corners tight and avoid the brake (which is hard because the brake light looks cool when lit! ). I strongly urge gamers to set up a small personal fan to blow against their face as they play "Super Burnout" and they should wear stereo headphones on this one... the soundtrack sounds cool! "Super Burnout" will be in stores as early as this 4th of July weekend. Burn rubber to your favorite Jaguar gaming store and get a copy before they "cycle" out of them. The MSRP is $59.99. Okay, the "glowing review knob" can be reset now. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * CONTACT: August Liguori Atari Corporation (408) 745-2069 Jessica Nagel and Patricia Kerr Dorf & Stanton Communications, Inc. (310) 479-4997 or (800) 444-6663 For Immediate Release... ATARI CORPORATION NAMES HOFF PRESIDENT OF NORTH AMERICAN OPERATIONS SUNNYVALE, CA -- (June 26, 1995) -- Earlier this morning Atari Corporation announced that Theodore M. Hoff has joined the company's core management team as President of North American Operations. Hoff will oversee Atari Corporation's North American operations, which includes the United States, Canada and Mexico. "We are very pleased to have Ted Hoff at Atari," said Atari Corporation President/CEO Sam Tramiel. "His extensive industry experience will play an integral part, both in the planning and execution of our long and short term corporate strategies." Prior to joining Atari Corporation, Mr. Hoff was Senior Vice President and General Manager of Fox Interactive, a division of Twentieth Century Fox. During his tenure, Hoff launched Fox's interactive entertainment division, establishing the company's mission, structure, five-year strategic and financial plans, and led the launch of multiple titles based on their film and television properties. From 1990 to 1994, Mr. Hoff held the key position of Senior Vice President of Time Warner Interactive, Inc. (TWI), the home entertainment software publisher subsidiary of Time Warner, Inc. At TWI Hoff directed sales and marketing and established annual and long-range strategies and financial objectives. Hoff hired and directed senior staff, including directors of marketing, sales, licensing and acquisition, and third party publisher affiliates. Under Hoff's direction, Time Warner Interactive launched 15 to 20 new titles per year including arcade, theatrical, and sports licenses. Mr. Hoff's previous experience also includes senior management positions at United Brands Co. and Philip Morris, where Hoff launched new products and directed retail sales, marketing, and operations at both corporations. Atari has been in the video game business for over twenty years. Today, Atari markets Jaguar, the only American made, advanced 64-Bit entertainment system. Atari Corporation is located in Sunnyvale CA. Jaguar-User Liste... --------------------------------------------------------------------------- Erl„uterung von Gerald Gleissner @ WUN -------------------------------------- Hallo Martin Ich m”chte dich bitten folgenden Text in deinen Mag zu ver”ffentlichen, da ich geh”rt habe das dein Mag auch von Nichtmausern gelesen wird. Schade eigentlich das es keine Auflagenzahlen gibt. :-( Jetzt kommt der Text: Hallo Leute Also ich hab mal meine Jaguar-Seriennummernliste angefangen, damit man z. B. schnell feststellen kann wer in der N„he wohnen k”nnte und auch um z. B. dem Doomproblem n„herzukommen (Ist es vielleicht eine gewisse Serie) aber leider hat bestimmt nicht jeder schon Doom vernetzt gespielt. Es werden ja weitere Spiele kommen die man vernetzt spielen kann, auch ber Telefonleitung. Lie Liste habe ich damals nach den Seriennummern sortiert, was sofort eine Diskussion gab nach welcher Norm sortiert werden soll, ich habe damals die goldene Mitte gew„hlt und habe beide Listen getrennt. Es gibt sogar heute noch jemanden der m”chte das ich die beiden Liste in der Rangfolge vertausche :-) Hallo Patrick Die Liste ist nun auf 70 Eintragungen gestiegen, wer also mal schnell schauen will wer in der N„he wohnt und wer neu in meiner Gegend dazugekommen ist tut sich bei dieser Sortierung schwer. Deshalb m”chte ich die Liste nach PLZ sortieren, nur leider gibt es da ein Problem betreffend Datenschutz. Wenn ich eine 5-stellige PLZ angebe ist es leicht fr einen H„ndler festzustellen wo jemand wohnt (Telefonbuch z. B.) und daher br„uchte ich von jeden sein Einverst„ndnis dazu :-) Da ich aber denke das nicht jeder damit einverstanden ist m”chte ich gern die ersten drei Zahlen angeben damit der Raum nicht zu grož wird, OK. Also bitte alle die in der Liste sind gebt mir eure PLZ :-) So und jetzt haben wir noch ein paar Modemlose, ich weiž nicht mehr wer mir die Nummern durchgegeben hat, hatte mal nen leichte Crash in der Database. Ich m”chte daher den jenigen bittem mir doch bitte die PLZ dazuzugeben, und auserdem mochte ich denjenigen gern als Kontaktperson zu den Modemlosen speichern, falls ich mal ne Nachfrage bekomme. Ich wrde mich selbst auch als Kontaktperson anbieten, mžte aber dazu die Telefonnummern haben, ich wrde dann im Falle eines Falles dort anrufen und Nachfragen ob ich seine Telefonnummer weitergeben darf da jemand in seine N„he mit Jag wohnt und Ihn gern kennenlernen m”chte um z. B. Erfahrungen auszutauschen oder vernetzt zu spielen. Wir Mauser tun uns da leichter! :-) So jetzt br„uchte ich noch die Faxnummern von den Spielemagazienen, die ich seit dem Jaguar-Mag (Hallo Martin) nicht mehr lese, da ich die Liste erweitern will. Sobald die Liste mehr als 100 Eintragungen hat werde ich Sie nicht mehr posten sondern in versch. M„usen ablegen. So, jetzt ist genug gequatscht. Gruž an alle aus Bayreuth Hier nun die aktuellste Liste: ------------------------------ Hallo all Hier die neue Liste "Update vom 26.06.95" JAGSER_2.005 D-10559 Frank Sonnabend @ B2 = K 147 010 488 D-10829 Joachim Hurst @ B = K 146 005 224 D-10965 Patrick Berzbach @ B2 = K 14B 002 694 D-12045 Patrick Jerchel @ B = K 13B 004 155 US D-12163 Thomas Seddig = K 146 003 990 \_Kontakt: Stefan Glaser @ B2 D-12347 Stefan Glaser @ B2 = K 146 005 343 D-26919 Michael Rosenbohm @ OL = K 146 006 407 D-27389 Rainer Stamm @ HB2 = K 14B 002 487 D-28259 Olaf Gthe @ HB2 = \_"Jaguar ist immer noch in Reparatur" :-( D-28779 Frank Grosse @ HB = K 14B 002 993 D-29336 Lars Kammann = K 14A 006 244 \_Kontakt: Michael Pieper @ LL D-30823 Dirk Reisgies @ H = K 14A 012 525 D-30823 Nils Raschke @ H = K 146 006 179 D-33334 Thomas Rinne @ BI = K 14A 006 242 D-37073 Alex Mueller @ H = K 13C 011 513 US D-37269 Michael Schr”ter @ G™ = K 146 006 635 D-38118 Thomas Kpper @ SZ = K 14A 006 230 D-38446 Bernd Eichelberg @ WOB = K 142 007 551 US D-42119 Mark Endres @ W = K 143 007 145 D-42119 Holger Griebner @ W = K 146 003 395 D-44894 Arthur Zalewski @ DO = K 141 002 324 D-45257 Tobias Jung = K 146 002 773 \_Kontakt: Thorsten Felbor @ DO D-45478 Daniel Tepas @ DU = K 146 005 594 D-45879 Thorsten Felbor @ DO = K 146 003 241 D-45884 Hans Werner Tolksdorf F: 2:2448/10 = K 146 005 428 D-46282 Harald Denker @ MS = K 14B 002 957 D-46499 Achim Puschhof @ DU = K 146 005 177 D-47179 Dirk Paulsberg @ KR2 = K 14B 002 740 D-48151 Hilmar Ackermann @ MS2 = K 14B 003 193 D-48165 Thomas Kruse @ MS = K 146 008 909 D-49504 Michael Markus @ OS = K 142 001 881 US D-50389 Frank Brodmuehler F 2:2450/565 = K 142 001 012 D-50670 Jens Wrker @ K = K 14A 005 811 D-50937 Malte Benthin = K 146 008 465 \_Kontakt: Jens Wrker @ K D-51469 Fritz Schober F 2:246/1038.5 = K 142 008 090 D-54292 Stefan Kimmlingen @ UN = K 13B 003 330 US D-59368 Martin Lethaus @ UN = K 142 007 349 US D-60488 Norbert Rcker @ F = K 146 003 103 D-63303 Robert Schaffner @ OF2 = K 146 002 510 D-64291 Sandro Baroni @ OF2 = K 142 001 141 D-65232 Ralph Douglas @ WI = K 149 018 401 D-67659 Manfred Sanders @ KL = K 146 002 783 D-67663 Rouven Gehm @ KL = K 143 013 808 US D-70176 Arne Riewe @ S4 = K 144 007 752 D-70437 Rudi Karalic = K 144 011 358 \_Kontakt: Arne Riewe @ S4 D-70771 Klaus Welzenbach F 2:246/1038.5 = K 146 002 311 D-74074 Gerd Hofmann @ HN = K 146 006 154 D-76756 Achim Settelmeier @ KA2 = K 143 006 064 D-84130 Holger Haslbeck @ LA = K 13C 008 215 US D-84130 Andreas Hippauf @ LA = K 142 001 445 (1) D-86368 Michael Pieper @ LL = K 146 005 121 D-95028 Andreas Hippauf @ WUN = K 142 001 445 (2) D-95460 Gerald Gleissner @ WUN = K 146 006 286 D-97464 Martin Zimmer @ Wš = K 13C 007 399 US Volker Brehm @ RS = K 141 002 313 Stefan Egeler @ BB2 = K 141 002 353 Jrgen Rahm @ KR = K 141 002 529 Matthias Karius @ ??? = K 142 001 006 Stefan Damerau @ OL2 = K 142 001 183 Manfred Tetzlaff @ WOB = K 142 001 454 Mark Fechtner @ HB2 = * K 142 001 469 Andreas Binner @ N = K 142 008 455 US-Ger„t Ulrich Clasen @ SU2 = K 143 002 636 US-Ger„t Hagen Deike @ KA = K 143 012 488 US-Ger„t Thiemo Lsebrinck @ DO = K 143 013 489 US-Ger„t Michael Raasch @ LU = K 144 007 218 US-Ger„t Tom Kohl @ W = K 146 002 446 Hans Huemmer @ Wš = K 146 002 758 Herbert H”ffner @ K2 = K 146 003 371 Gnter Lindner @ WOB = K 146 003 737 Mirko Nahrwold @ HM = K 146 005 040 Achim Puschhof @ DU = K 146 005 177 Volker Nawrath @ B4 = K 146 006 253 Gerald Peinelt @ F = K 146 006 428 Martin Schubert @ H2 = K 146 008 082 Steffan Kaminski @ FL = K 146 008 477 Michael B”nold @ OF2 = K 146 008 994 Michael Raasch @ LU = K 13B 003 635 US-Ger„t Peter Goertzel F 2:2476 = K 13C 001 861 US-Ger„t Markus D”ring @ OS2 = K 13C 009 345 US-Ger„t Konstantin Woller @ B2 = K 13C 010 218 US-Ger„t Carsten Kucz @ DO2 = K 14A 012 904 Thomas Gusenleitner @ A-L = K 14B 002 858 Harald Mutter @ W = K 14B 002 926 Christian Pick @ ??? = K 14B 006 064 \_Kontakt: Hagen Deike @ KA Matthias Schmidt @ SI = K 14B 002 007 Gereon Steffens @ K2 = K 14B 002 778 Marc Rosocha @ UN \_"mal was neues: Hat Jaguar ohne Seriennummer ?!" Bis jetzt haben wir 88 Jaguar Adressen in der Liste! Die mit nem F statt @ = Fido So damit ich nicht noch mehr falsche Nummern bekomme, die Seriennummer steht auf einem Aufkleber mitten auf dem Jaguar auf der Unterseite! Ich hoffe ich bekomme die anderen PLZ auch noch, vor allem von Marc der dann endlich mit in den oberen Teil kann und nicht immer Schlusslicht in der letzten Liste macht. :-) Gruž Gerald Adressen... --------------------------------------------------------------------------- In dieser neuen Rubrik tragen wir die Internet-Adressen einiger wichtiger Pers”nlichkeiten im Atari-Bereich (vor allem Jaguar) zusammen. Bitte schreiben sie die betreffenden Personen nur bei wirklich wichtigen Problemen an und nicht nur so zum Spaž!!! legrand@tesla.mbi.ucla.edu 4-Play, Scott LeGrand, Jag-Prog. accolade@netcom.com Accolade USA 76004.2132@compuserve.com Accolade USA, Dan Evans support@activision.com Activision 76004.2122@compuserve.com Activision cca93015@sun1.bham.ac.uk Adventure Soft/Horrorsoft, Simon Woodroffe atari@genie.geis.com Atari Customer Support USA atari@cix.compulink.co.uk Atari England james-grunke@genie.geis.com Atari Corp. USA, James Grunke, Dir of Aud d.mcnamee@genie.geis.com Atari Corp. USA, Dan McNamee, Testing d.thomas@genie.geis.com Atari Corp. USA, Don Thomas, Dir Cust Rel 100015.3044@compuserve.com Atari Corp. USA, Loic Duval, Jag Dev Sup 100111.2631@compuserve.com Atari Corp. USA, John Mathieson, Jag Dad 70007.6363@compuserve.com Atari Corp. USA, Greg LaBrec 75300.1141@compuserve.com Atari Corp. USA, Mike Fulton 75300.1165@compuserve.com Atari Corp. USA, Juli Wade 75300.1267@compuserve.com Atari Corp. USA, Don Thomas, Dir Cust Rel 75300.1606@compuserve.com Atari Corp. USA, Bill Rehbock, Head Dev 75300.2631@compuserve.com Atari Corp. USA, Laury Scott 75300.3443@compuserve.com Atari Corp. USA, Sam Tramiel 75300.3444@compuserve.com Atari Corp. USA, Normen Kowalewski, Jag Dev Sup aeo.mag@genie.geis.com Atari Explorer, Travis Guy, AEO Editor bethesda01@aol.com Bethesda Softworks tim.huntsman@m.cc.utah.edu Beyond Games, Tim Huntsman, Jag-Prog. bbundtech@aol.com Broderbund 100425.2335@compuserve.com Carsten Nipkow, Jaguar-Entwickler digint@cix.compulink.co.uk Digital Integration Ltd, Robin 74431.1164@compuserve.com Domark marc_rosocha@bi.maus.de Eclipse Software, Marc Rosocha, Jag-Prog. 76004.237@compuserve.com Electronic Arts USA ea@cix.compulink.co.uk Electronic Arts UK 75052.1667@compuserve.com EGM, amerk. Videospielmagazin 72662.1727@compuserve.com Epic Megagames, Mark Rein aeddy@iftw.com GamePro, amerk. Videospielmagazin, Andy Eddy Glenn@WillBros.co.uk Glenn Williams, Programmierer Sensible Soccer hms@cix.compulink.co.uk Handmade Software, Rob Nicholson, Jag-Prog. hvoltage@vpnet.chi.il.us High Voltage Software scottcy@ripco.com High Voltage Software, Scott E. Corley help@idsoftware.com Id Software, Fragen zu Id-Games american@idsoftware.com Id Software, American Mcgee jayw@idsoftware.com Id Software, Jay Wilbur romero@idsoftware.com Id Software, John Romero shawng@idsoftware.com Id Software, Shawn Green jsp@netcom.com Interplay, John Price, Programmierer 76702.1342@compuserve.com Interplay, Chris rjung@netcom.com Jaguar FAQ, Robert A. Jung llamaman@ix.netcom.com Llamasoft, Jeff Minter, Jag-Prog. 75300.454@compuserve.com LucasArts, Jason Deadrich martin_lethaus@un.maus.de Martin Lethaus, Jaguar Mag & Release Liste support@maxis.com Maxis, Mike 76004.2223@compuserve.com Microprose USA, Brian microprose@aol.com Microprose USA microprose@genie.geis.com Microprose USA osi@aol.com Origin 76004.2612@compuserve.com Origin, Jennifer Mason origin_cs@aol.com Origin, Wayne Baker ab@nova.cc.purdue.edu Photosurrealism, Al Braunsdor, Jag-Prog. psygtech@psygnosis.com Psygnosis USA rebel@cix.compulink.co.uk Rebellion Software stefan_kimmlingen@un.maus.de Respectables, Stefan Kimmlingen ccmshe!aastor@netcom.com Shiny Entertainment spadge@team17.demon.co.uk Team 17 zaphod@tbyte.com Trilobyte, Graeme Devine 10072.661@compuserve.com UBI Soft, Frank Slater tony_fagelman@virgin.com Virgin, Tony Fagelman, Internal Dev. Manager alle Angaben ohne Gew„hr, da sich die Internet-Adressen laufend „ndern!!! Wenn ihr selber Internet-Adressen von Softwarefirmen, Programmierern, oder coolen Leuten habt, dann schickt sie uns!! HALLO! SCHICKT UNS INTERNET-ADRESSEN VON ENTWICKELERN UND SOFTWAREFIRMEN!! Jaguar-Bezugsquellen in Deutschland... (H„ndlerverzeichnis) --------------------------------------------------------------------------- 20000 ----- WBW-Service Osterfeuerbergstr. 38 28219 Bremen TEL.: 0421-3968620 FAX: 0421-3967221 40000 ----- Just! Warenvertrieb GmbH Nur fr Wiederverk„ufer! Nordstr. 18 40764 Langenfeld TEL.: 02173-22025 FAX: 02173-22027 50000 ----- CSCN Europe (Cybercon Systems Carsten Nipkow) Entwicklung & Vertrieb 64-Bit Videospiele Paul-Schallck-Str. 17 50939 K”ln TEL.: 0221-4201683 FAX: 02392-12150 BBS: 0221-427437 70000 ----- Walliser & Co. KG Personal Computer Markstr. 48 70372 Stuttgart-Bad Canstatt TEL.: 0711-567143 FAX: 0711-567154 75000 ----- MEGA*STAR Video Game - Express Versand - Laden Schaffhauserstr. 55 79713 Bad S„ckingen TEL.: 07761-59742 FAX: 07761-57014 90000 ----- Spielraum W”hrstr. 17 91054 Erlangen TEL.: 09131-205093 FAX: 09131-205083 95000 ----- Technisches Kaufhaus Lorenzstr. 30 95028 Hof TEL.: 09281-84823 FAX: 09281-84823 Grsse gehen an... (Grže in alphabetischer Reihenfolge) --------------------------------------------------------------------------- Achim Settelmeier Al Bundy Alex Pustan Alexander Bochmann Alexander Schaaf Ali Goukassian Andre Lehmann Andreas Binner Andreas Euler Andreas Liebau Andreas Rotzoll Arne Riewe Arnold T”pfer Agent T Atari Inside Benjamin auf dem Kamp Bj”rn Bernbom Carsten Nipkow Christian Nitschke Christian Pick Daan van der Pol Dynatex Eric Oostendorp Frank Dopierala Galaxy Georges Kesseler G”tz Hoffart Hans-Dieter Jankowski Harrie Luyten Holger Haslbeck Jeff Minter Jens Lehmann Jochen Hippel J”rg Rsing Klaus-Peter Plog Ludovic Bevand Lutz Widzgowski Manfred Kunovic Manuel Hermann Marc Bourlon Marc Rosocha Mario Pilz Mark Fechtner Markus Lehmann Martin St”ckli Martin Weidner Matthias Karius Max Mann Mega Fun MEGA*STAR Michael Bittner Michael Markus Michael Obsieger Michael Raasch Mikael Folkesson Mirko Nahrwold Mischa Hildebrand Niclas Felske Nils Raschke Normen Kowalewski Olaf Gthe Patrick Berzbach Pekka Saarinen Peter Hilbring Peter Huluk Peter Verstraeten Philipp Donze Pim Wessels Rainer Fr”hlich Robert Schaffner Roland Spatzenegger Ronald Wendt Ronny Sch”bel Rouven Gehm Sebastian Fahrenbruch Sietse Postma Steffen Scharfe Thiemo Lsebrinck Thomas Morgen Thomas Schenck Tino Gietschel Tom Kohl Udo Bartel Uhle Daniel Video Games Volker Meyer Wolfgang Sch„dle und alle die wir vergessen haben sollten... (schreibt 'ne Mail! an "MARTIN_LETHAUS@UN.MAUS.DE") ----------------------------------+--------------------------------------- __ __ __ __ __ __ __ | Wir bedanken uns bei allen Lesern fr //_//_ / //_//_/ ////_//_ | Ihre Aufmerksamkeit und hoffen auf ein __// //_//_// // \ / // //_/ | baldiges Wiederlesen in der achten | Ausgabe. Ihr Ausgabe 8 erscheint am 07.08.1995 | _/aguar Mag Team ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | ----------------------------------+--------------------------------------- Atari Corporation markets the Jaguar, the world's first and only 64-Bit interactive multimedia entertainment system. Atari is headquarters at 1196 Borregas Avenue, Sunnyvale, California 94089. ### Jaguar is a trademark of Atari Corporation. Atari is a registered trademark of Atari Corporation. Other products named may be trademarks or registered trademarks of their owning companies.