Volume 1, Issue 22 Atari Online News, Etc. July 30, 1999 Published and Copyright (c) 1999 All Rights Reserved Atari Online News, Etc. A-ONE Online Magazine Dana P. Jacobson, Publisher/Managing Editor Joseph Mirando, Managing Editor Atari Online News, Etc. Staff Dana P. Jacobson -- Editor Joe Mirando -- "People Are Talking" Michael Burkley -- "Unabashed Atariophile" Albert Dayes -- CC: Classic Chips With Contributions by: Brian Gudzevich Kevin Savetz To subscribe to A-ONE, send a message to: dpj@delphi.com and your address will be added to the distribution list. To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE Please make sure that you include the same address that you used to subscribed from. To download A-ONE, set your browser bookmarks to one of the following sites: http://people.delphi.com/dpj/a-one.htm http://www.icwhen.com http://a1mag.atari.org http://homestead.dejanews.com/ssag Visit the Atari Advantage Forum on Delphi! http://forums.delphi.com/m/main.asp?sigdir=atari =~=~=~= A-ONE #0122 07/30/99 ~ AtariNews On The Prowl ~ People Are Talking! ~ Beam It Up, Scotty! ~ Microsoft Breakup? ~ What Next For Apple? ~ Newspaper Goes Web ~ Compaq Sues eMachines ~ Unusual Hoax Hits AOL! ~ CGExpo Stiffed? ~ Olympic Titles For PSX ~ Personal Info Not Safe ~ Compaq Cuts Staff! -* Nintendo Chairman To Retire! *- -* Instant Messaging Battle Heating Up *- -* Russia Destroys Pirated Software Mountain! *- =~=~=~= ->From the Editor's Keyboard "Saying it like it is!" """""""""""""""""""""""""" Phew! Does anyone have any suggestions for a cool spot - say, maybe somewhere in the low 80's - that I could find? This has been one helluva summer - literally! Even having our own pool doesn't provide relief all day - at some point, we have to get out! The humidity has been unrelenting all week. As I'm sitting here making the final check on this week's issue, three fans blowing warm air at my back,the thunder is roaring in the background. Just what we need is a cooling rain and then a steam bath when it's all over! Oh well, the "fortunate" part to all of this is that it's so hot here that I don't have the energy to editorialize this week. I just get to complain about the heat that most of you out there are likely experiencing as well! Stay cool! Until next time... NED Player v3.2/FALCON Released From: Kevin Savetz NED Player v3.2/FALCON released Features: * Direct from disk playing * Ability to change playing rate on the fly * Ability to play packed and 16 bits files * Supported file formats: WAV, SND/AU, DVSM, AVR, HSN, AIFF, IFF, SAM News: * better quality during DD playing at 16 bits http://www.stud.fee.vutbr.cz/~xsumbe00/n_player.htm MP2 Decoder Updated From: Kevin Savetz NoCrew have released v0.995 of their DSP MP2-Decoder for Falcons. New things are much improved external clock detection and some new shoe-commands. http://wombat.ludvika.se/ae/dhs_files/misc/mp2_0995.zip [ This news item courtesy of http://www.atari.org and Anders Eriksson- http://dhs.atari.org ] Clash of the Kings Available on Cartridge From: Kevin Savetz The Analog Computing classic "The Clash of the Kings" is now on cartridge. It works on all 8-bit Atari computers with at least 16k of RAM. For ordering info, go to: http://www.atarisales.com [ This news item courtesy of http://www.atari.org ] Atari Fonts From: Kevin Savetz Fancy using the Atari font on your web site or publication? Here it is, faithfully recreated for Macintosh and Windows by ShyFonts. Download it from IconsPlus. http://www.iconsplus.com/ [ This news item courtesy of http://www.atari.org ] =~=~=~= PEOPLE ARE TALKING compiled by Joe Mirando jmirando@portone.com Hidi ho friends and neighbors. Well, I'm coming up to my vacation from work. It's an interesting process to say the least. First of all, I'm one of the few folks in my place of business who is busy all of the time. I've been there longer than anyone else (even in the seventy years that the company has been in business, I think), and know every process that is used, both in the production area and the office. For this reason, it seems that I'm the one they come to when a worker is having problems with a job, when a customer is having trouble with a product, when someone in the office promises a delivery that doesn't give us enough time to actually produce the product, or when someone just plain doesn't feel like doing their job. On top of this, there are several processes that 'belong' to me alone. No one else has taken the time to research what needs to be done or how making certain changes affects the finished product. Since no one can or will take care of these things during my vacation, I usually have to make sure that they're taken care of before I go on vacation. It takes a lot of extra hours, extra planning, and a whole bunch of patience to make sure that things are as they should be, but it's the only way I know of to ensure that I don't get a phone call while I'm trying to enjoy myself during the next two weeks. Of course, the fact that they know that I'll be home most of the time will make it easier for them to fall back on "good ol' Joe", but I figure that if I simply avoid answering the phone during business hours I'll be okay. So basically I've got two weeks of vacation, and it'll take me THREE weeks to recover from all the extra nonsense I'm going through now. Sometimes it just seems that it'd be easier to not take the vacation at all. Well, anyway, I guess you've gotten a feel for what I'm going through at the moment. You probably don't care though, because you're in the same boat as I am. It seems that we all are these days. There's more and more to do and less and less time to get it done. As a side-note, the A-ONE Magazine web pages at http://a1mag.atari.org are now up to speed (well, they were before THIS issue came out) and I hope that the next two weeks will give me the chance to come up with some decent templates to make changes and additions easier and less time consuming. How did I find the time to update the pages if I'm so busy at work, you ask? Simple. I DIDN'T! The pages have been updated by our good friend and benefactor Rob Mahlert of Atari Users Net (http://www.atari-users.net). Rob did a great job getting the pages current for us, and I'd like to take this opportunity to say thank you to him.... THANKS ROB! Rob has started an Atari-only banner exchange program recently, and I'm proud to say that A-ONE Magazine was one of the first to join up. There's a banner at the bottom of our main page (http://a1mag.atari.org) that'll help you get to the low-down on what's going on, or you can go to the Atari Users Net pages and join up from there. Check it out... it's well worth a quick read. On the subject of SETI@home's TEAM ATARI group, I'm proud to tell you that there are currently seventeen people participating, and have contributed more than 6,700 hours of CPU time. There are those who will say that since there are about 918,000 people participating in this project, and that they have contributed about 334 MILLION hours of CPU time, it makes our contribution seem fairly small. They are right, but if you "do the math" (do you remember that catch-phrase?), you will realize that the average CPU time contributed for each person participating is about 364 hours. On the Atari side, it works out to about 394 hours per person. Slightly ahead of the curve. Doesn't that just sum us up perfectly?? We're "slightly ahead of the curve". And to put the icing on the cake, some of the users in the general population are actually corporations like Microsoft, SUN, IBM, and Apple, who have many machines working under one account (which is perfectly acceptable). It's nice to see that corporations can still do things that don't directly benefit them, but it does skew the results a bit when you look at individual users. Of course, if we were able to use our computers of choice, I'm sure that there'd be many more than 17 people working with TEAM ATARI, but I don't know if we'll ever see an Atari version of this software. Oh, I almost forgot... If you have no idea of what I'm talking about, SETI@home is a project using home computers to analyze data from the Arecibo Radio Telescope in Puerto Rico for possible extraterrestrial signals... a message from ET! There is software for Mac, PC, Linux, Unix, and several other operating systems... but not for the ST. Read last week's column. I laid it all out there and don't want to burden those who saw it last week with it again. If you have any questions about TEAM ATARI, feel free to email me at jmirando@portone.com and use "TEAM ATARI" in the subject line. I really enjoy 'spreading the word' about this project because it's fascinating on two levels. One is the the possibility of discovering an extraterrestrial signal. The other is the idea of an internet super-computer. Linking all of these personal computers together via the 'net makes it the largest, most powerful super-computer in the world. Now THAT'S cool! Well, let's get on with the reason for this column... all the news, hints, tips, and info available about our favorite computer. From the comp.sys.atari.st NewsGroup ==================================== Oystein Trollsaas asks for hard drive help: "My equipment is a Falcon with 14Mb ram, and I have now two SCSI-2 HD's connected to it, both of them Quantum, one lightning and one fireball tm 21 s 011, 3.5 series. I'm using the FALCON for CAF, but just now I can not use it, the reason as explained above (can't drive the hard disks with HDDRIVER, bombs and a noisy picture for two seconds shows up and no hard disk opens). I can open the Quantum lightning with AHDI, but not the fireball, that was the reason I bought HDDRIVER. I tried the DEMO version before I bought the real one and at one point I managed to install the HDDRIVER and open both of the HD's, but I did something wrong, maybe double installed the HDDRIVER or used both of the DRIVERS (AHDI and HDDRIVER) at the same time. When I tried the demo version HDDRIVER now, "TOS error #35", showed up without bombs and noise picture. Something has happened with the configuration or inside the FALCON, I don't know! Now I can't even open the CAF (after driving the HD with AHDI), because the message "Data on the disc C: may be damaged" appears. This is very frustrating, I hope you can help me! I have read the manual and followed it, but I think the mistake have been done before I tried to install the real HDDRIVER. Now I have cleaned up the AUTO folder and the CPX's, but nothing seems to work!" Robert Schaffner tells Oystein: "CAF doesn't have his own driver? CAF is not available here. ONLY an idea. Othersides, some fireball models can't boot on an Atari. Normally it's no problem to replace AHDI with HDDriver, both are "AHDI" compatible. Sounds like if you don't remove some parts of AHDI while you use HDDriver. HDDriver installed hddriver.sys on root of you first device, maybe on internal IDE Part. C: (Or the first bootable device) That's the driver for all connected drivers if hddriver found while run the hddriver setup. (Watch the IDs! You can switch several IDs ON/OFF) After setup you have to reboot the machine. hddriver.sys will be loaded and mount all active drives. (Normally) I'm really sure you use two hard drive drivers at the same time. That will not work. Can't gave you a complete description how to install the driver, can't see your system. I'm only writing my ideas. Derruck Croker adds: "The proper way to de-install HDDriver is to load its utility program and use the "de-install HDdriver" menu item. If you're having problems getting your drives to boot I advise first switching your Atari on, then once it has booted to the desktop, switch your drives on. Then take your HDDriver master disk and run the prog that is in the AUTO folder. That should log all the connected drives. Then you can run the HDDRiver utility prog and install the booter on whatever drive you like. In theory there is no need to de-install any other driver that might be on the drive. Robert pointed out that some drives can't be booted from (but you could use the prog in the AUTO folder copied to the AUTO folder of another floppy disk and boot from this IIRC), and that CAF needed its own driver anyway. I can't comment further on either of these two scenarios." Claes Holmerup adds one very important piece of information: "Don't forget to remove any hard disk driver you've put in the AUTO-folder. They don't belong there - and they don't get disabled if you re-install HDDriver..." Sasa Andrijasevic asks: "Does someone know what the rgb adapter is and for what can be used on Falcon? Is it the similar thing as vga adapter and can I connect my TV over it to the Falcon? Does someone have spare one?? " Ronald Hall tells Sasa: "They are used for hooking up an SC1224 or SC1435 Atari RGB monitor to the Falcon... Sorry-only have one, myself!" John Kolak adds: "I have a spare one. It's the same as the Falcon VGA adaptor, but it accepts an ST color monitor jack. The Falcon has a separate RCA jack on the back to run to your TV (RF signal, channel 2 and 3, or 3 and 4 as I recall)." Claes Holmerup posts: "I'm very proud to say that the number of visitors at my site has reached the number of 10000 - something I didn't even dream of when I started making the pages from the start. I hope everyone's found interesting reading there - I've focused mainly on Falcon and music issues and it seems like I've contributed with some useful info to the Atari community, judging from the e-mails of appreciation I've received :) Of course, I'll try to develop the site even more and make it even better - little by little... Go there and take a look - so I can brag about having even more visitors..." Joe Connor tells Claes: "Congratulations. We also feature a review of your pages in Atari Computing Issue 14 (now at printers) so hopefully that will send a few more people your way!" To what Joe said, we at A-ONE Mag would like to say "Way to go Claes!" Paul Mac asks for info about ST resolutions: "My ST is all setup now exactly how I want it , except that it all takes place on a rather dull mono monitor. What are the options nowadays for improving the graphical capabilities of my 4mb STe? If possible I'd like to combine such an option with an accelerator. The veloce from TUS looks excellent , I especially like the extra ram but of course there is no improvement in resolution." Nicholas Bales tells Paul: "There aren't really any modern practical solutions for this. You could adapt an old Mega ST video board, but this will be a lot of hacking, and a lot of trouble just finding such a board. ST high-res is quite comfortable to work with, in my opinion." The inimitable Dr. Clu posts: "[Been trying for FOUR DAYS to get this question out. After rebuilding my desktop and re-installing my browser software... I'm back!] [This was on the Macintosh... which till now had worked fine.] I recently went and bought CAB 2.7 from Systems for Tomorrow, and the installation went great. It reminded me of the easy install applications of the Macintosh world. I've noticed many improvements with CAB 2.7 over 1.5.. :) and even my PC oriented brother-in-law was impressed that the Atari could surf the internet as well as it does. But I noticed a problem when I started trying to access "Atari Advantage" on Delphi and check my E-mail (HTML/website based) on Yahoo. In both cases I would enter my name and password, and in both cases, the information was "redirected". At which point it would give me the option to "get this", "repost" or "cancel". I found out that my browser was not accepting cookies. So what I did was change the browser so that it would accept cookies. (option in CAB). I also tried to update my system clock to current (or as much as current with my 1040 STE without battery backup), and made sure I had CAB.OVL 1.3016, which is the latest overlay and was the one that came with Cab 2.7. Despite all this, I am still not able to convince these websites that my browser accepts cookies. I am curious what else I can try?" Ronald Hall tells the good doctor: "I can't help with the cookies but Ram is easy to check. I'm assuming you are using X-Control, right? Just go to the control panel, drop it down, pick the "General" CPX, and then click on Status. It will show you various things, including Free ST Ram and TOS version." Terry May adds his own experiences: "Try using the CAB.OVL that comes with 2.7. I've found that it does a better job of supporting cookies than Dan Ackerman's version. And I've had very little luck at all with Olivier Booklage's, as far as cookies are concerned. I've found several sites that I can't get to with anything other than CAB's own CAB.OVL. (Unfortunately, there are many sites I still can't get to, for one reason or another.) Of course, you'll need to use I-Connect with the CAB.OVL that comes with CAB, as STinG/STiK won't work with it." Well folks, I know the column is kind of thin this time around, but please remember that I'm a bit distracted this week. Next week should be better, so until then remember to listen to what they are saying when... PEOPLE ARE TALKING =~=~=~= ->In This Week's Gaming Section - Nintendo Chairman to Retire! """"""""""""""""""""""""""""" Console Olympics! Biohazard! New Sports Games! Star Trek! And much more! =~=~=~= ->A-ONE's Game Console Industry News - The Latest Gaming News! """""""""""""""""""""""""""""""""" Nintendo Chairman To Retire Howard Lincoln, who helped build Nintendo into a household name in the United States, is planning to retire from the video game maker next year. Lincoln, chairman of the company since 1983, will remain on Nintendo of America's board, though he won't be involved in day-to-day operations, said Perrin Kaplan, a spokeswoman for the Redmond-based company. Lincoln will retire Feb. 14, his 60th birthday, Kaplan said. His retirement announcement has fueled speculation that the Seattle Mariners co-owner could be in line for the team's chief executive post. Lincoln is among 16 owners of the Seattle Mariners and has been at the forefront of a recent battle between the owners and county politicians over financing of Safeco Field, the team's new ballpark. Kaplan refused to speculate on whether Lincoln would be taking over the Mariners except to say, ``He's obviously very deeply involved with the Mariners and has a deep love for baseball as well." Mariners CEO John Ellis, 70, recently told The Seattle Times that he was considering retiring as head of the team. Under Lincoln's leadership, Nintendo of America, the U.S. subsidiary of the Japanese game maker, grew from a tiny startup with a half-dozen employees to a major powerhouse in the video game business. Nintendo is the No. 2 seller of video games in the nation, after Sony. The company's video game systems include Nintendo 64 and Game Boy. Activision to Bring the First 'Star Trek' Game to the PlayStation Activision, Inc. announced Monday that gamers should prepare to enter ``space, the final frontier," when it releases the first ``Star Trek" game for the PlayStation game console. Featuring a compelling story based on ``Star Trek: The Next Generation" episodes, the space shooter is expected to ship in summer 2000. The game places players in control of the Federation's newest single pilot fighters and challenges them to undertake a voyage that will dare them to investigate strange space anomalies, defend the Federation against alien threats and uncover the mystery which has opened a rift in the Beta Quadrant. ``We are very excited to bring the 'Star Trek' universe to the PlayStation game console for the first time," stated Mitch Lasky, executive vice president, Activision Studios. ``The game's rich storyline and action-packed gameplay will appeal to a wide audience, including causal and hardcore gamers and 'Star Trek' fans alike." A visually stunning, fast-paced space shooter, the game features 30 diverse missions in which players pilot multiple vessels, including all new ships, in an attempt to defend the Federation from a mysterious threat. As they progress through the missions, players will encounter classic ``Star Trek" characters, including The Borg and Klingons, as well as a never before seen alien race. In game energy management, shielding systems and cut-scenes enhance the overall ``Star Trek" experience. The game is being developed for Activision by Warthog. Capcom To Launch New Biohazard Game In September Japan's Capcom Co Ltd said on Wednesday it would launch a new version of its popular Biohazard game software series for use on Sony Corp's PlayStation game console in late September. A Capcom spokesman said it aimed to sell 1.5 million units of the new version, Biohazard 3. The Biohazard series was first introduced in March 1996 and has since sold more than 11 million units worldwide. The company said in June that it would develop a different version of the Biohazard game for use on Sega Enterprises Ltd's Dreamcast machine and a new version of Biohazard 2 for Nintendo Co Ltd's Nintendo64. Capcom intends to continue the strategy of diversifying its game platforms in order to make the best use of its software resources, the company said at that time. FOX Sports Interactive Signs Stanley Cup Winner Mike Modano to Endorse ``NHL Championship 2000'' Video Game FOX Sports Interactive announced that it has secured an endorsement deal with Mike Modano of the National Hockey League's Stanley Cup Champion Dallas Stars for its upcoming ``NHL Championship 2000" video game. The deal includes the use of Modano's image on the product packaging for the PC and PlayStation game console titles. He will conduct a series of media interviews and participate in retail appearances, promotions and Internet chats at foxsports.com. This agreement marks the first time in which an athlete wearing a Dallas Stars uniform appears on the cover of an NHL video game. ``Our goal is to provide sports gamers with the most fun and exciting NHL gaming experience this fall, and we are pleased to have one of the NHL's best and most popular players involved," said Dave Neubecker, executive director of marketing for FOX Sports Interactive. ``The Stanley Cup Playoffs and Finals proved that Mike Modano is a hard-core player who is at the top of his game. He is the perfect choice to appear on the cover of `NHL Championship 2000."' Modano, who had the assist on the game-winning goal to capture the Stanley Cup for the Dallas Stars in the triple overtime final, is a ten-year NHL veteran, perennial All-Star and league scoring leader. He was also a member of the 1998 U.S. Olympic hockey team. In addition, Modano's community leadership and charity involvement have contributed to his high esteem among players and fans. Rounding out the ``NHL Championship 2000" team are FOX's award-winning announcers Kenny Albert (FOX Sports Net affiliate MSG Network) and John Davidson (NHL on FOX, MSG Network), who provide play-by-play commentary for the game. FOX's renowned broadcast graphics add a dash of ``FOX Attitude" to one of the most anticipated hockey titles of the 1999-2000 NHL season. Available on both the PlayStation game console and Windows 95/98 CD-ROM formats, ``NHL Championship 2000" features hard checks, quick puck movement and acrobatic goalies brought to life with stunning new 3-D technologies. In addition to playing favorite teams and stars, there will also be options to adjust coaching strategies or act as GM by creating, editing or trading players. Multiple difficulty levels, variable season lengths and support for up to 8 individual players are also integral features in ``NHL Championship 2000." FOX Sports Interactive Inks Deal With NBA All-Star Steve Smith to Endorse ``NBA Basketball 2000" Video Game FOX Sports Interactive announced today that it has signed Steve Smith of the National Basketball Association's Atlanta Hawks to endorse its ``NBA Basketball 2000"(TM) video game, due out this fall. As part of the deal, Smith will appear on the packaging of the PlayStation game console and Windows 95/98 CD-ROM title -- the first Atlanta Hawks player to appear on the cover of a video game. He will also make public appearances and participate in live Internet chats on foxsports.com as well as consult on the gameplay. ``We're excited to have such a respected 'go-to guy' as Steve Smith to help raise awareness for our game. He plays with the kind of intensity that matches the `FOX Attitude' of `NBA Basketball 2000,"' said Dave Neubecker, executive director of marketing for FOX Sports Interactive. Last season, Smith led the Atlanta Hawks in scoring (18.7 points per game), free throw percentage (.849, 11th overall in the NBA) and three point percentage (.338). Smith has appeared in 44 career NBA playoff games, averaging 18.8 points per game. Additionally, Smith scored 14 points and had 3 rebounds in his All-Star debut in 1998. Recently, Smith was named to the U.S. Olympic Basketball Team, which will compete in the 2000 Olympic Games in Sydney, Australia. He was also a member of the 1994 USA Basketball team that captured the gold medal in the World Championship of Basketball. ``NBA Basketball 2000" is one of the most fun and exciting PlayStation and Windows 95/98 video games of the 1999-2000 NBA season. Licensed by the NBA, the game features fast-paced action with all 29 NBA teams plus All-Star and Rookie All-Star teams, authentic uniforms and all of the current players in immaculate 3-D detail with hundreds of new animations and new moves such as reverse dunks, fade away jump shots, and alley-oops. ``NBA Basketball 2000" also features in-depth stats, ratings and player profiles, as well as adjustable strategies depending on your preference as player, coach or GM. FOX Sports Net's innovative broadcast graphics, proprietary camera angles and play-by-play commentary from FOX Sports Net Southwest broadcasters Greg Papa and Doc Rivers (now head coach of the NBA's Orlando Magic) intensify the realistic gaming experience that attitude gamers have come to expect from FOX Sports Interactive. The game also features multiple difficulty levels and support for up to 10 players. Eidos to Publish Olympic Titles Eidos plc, one of the world's leading developers and publishers of entertainment software, has signed an exclusive six year agreement with International Sports Multimedia (``ISM") to publish forthcoming computer and video games based on a license from the International Olympic Committee (``IOC"). The agreement covers the Sydney 2000 and Athens 2004 Olympic Games and the Salt Lake City 2002 Olympic Winter Games. The Sydney 2000 product is being developed by Attention to Detail (``ATD") based in Warwick, England. Sydney 2000 is currently being designed for PC and PlayStation formats, with other platforms a possibility. ``We are absolutely delighted to be publishing games based on what is undoubtedly the biggest event in the world-wide sports calendar, the Olympic Games", says Mike McGarvey, COO of Eidos. ``The Millennium Games will be something special with the eyes of the whole world focused on Sydney. We will be publishing a top quality game that will let people the world over feel they are able to participate in the excitement." Raymond Goldsmith of ISM says: ``Following the recent very successful launch of the UEFA Champions League game, we are very pleased to extend our business relationship with Eidos to cover the Olympics, one of the few sports licenses that has true world-wide appeal". Acclaim Sports' WWF Attitude for PlayStation Ships August 5 Acclaim Entertainment, Inc. Wednesday announced that WWF Attitude for the PlayStation has been completed and approved for manufacturing by Sony. The game, which was developed by Acclaim Studios Salt Lake City is scheduled to ship to retailers nationwide on August 5. ``WWF Attitude is the most highly anticipated game of the summer," said Paul Eibeler, Executive Vice-President and General Manager, Acclaim North America. ``We wanted to give the team all the time they needed to make Attitude the greatest wrestling video game ever. Their efforts were worth it, the game will not disappoint those who have eagerly awaited its release." WWF Attitude is the smash sequel to the 1998, million-plus selling, WWF Warzone. The game features over 40 WWF Superstars including Stone Cold Steve Austin, The Rock, The Undertaker, and Mankind. Attitude also features Create-A-Pay-Per-View Mode, over 20 game modes including all new specialty matches, new match options, career mode, photo-realistic wrestlers, create-a-wrestler, and over 400 moves including signature and finishing moves. Demand for WWF Attitude has reached unprecedented levels with retail pre-orders topping 100,000 units. Electronic Arts Ships NCAA Football 2000 for the PlayStation NCAA Football 2000 is the latest version of EA SPORTS' best-selling interactive college football game. It continues to raise the bar for college football gaming by delivering the deepest features, gameplay and graphics available. NCAA Football 2000's delivers the best college program in the market, with a new graphic display engine and improved physics model allow for unparalleled player detail and fluid gameplay. College football fans will appreciate the detailed uniforms and the variably sized players that reflect both in size and agility for the position they play on the field. Improved load times and frame rate put gamers right in the action so they can enjoy the smooth detailed graphic presentation running the ball as Nebraska or watching Florida State receivers gain big yardage via the passing game. Gamers may test NCAA Football 2000's improved graphic and game engines with any of the 220 teams, which include 140 division 1-A and 1-AA teams and 80 classic match up teams. Create-A-School allows gameplayers to create a program from the ground up and includes choice of mascot, fight songs, helmet color, enrollment, school name and much more. ``NCAA Football 2000 offers all types of gamers a way to play for the Championship," said John Schappert, executive in charge of production, Electronic Arts. ``Whether it's in a single quick game with a favorite team, trying to build up a program over several seasons in Dynasty Mode, or making a run at individual honors like the Heisman Trophy, NCAA Football 2000 delivers the depth and quality of gameplay sports gamers love." NCAA Football 2000 offers many new and enhanced features to drive your team to the National Championship. EA SPORTS trademarked Dynasty Mode has been refined to give the gamer even more control over recruiting of individual players. Specific coaching staff visits and feedback on the recruited players allows for greater control over the quality and types of players sought. Players may be recruited for any of the 220 teams including the new conferences -- MEAC, SWAC and IVY LEAGUE -- or for a university created in the Create-A-School mode. The expanded playbook now offers more than 1,100 plays designed in conjunction with The Coach's EdgeŽ software. The Coach's Edge is a software tool used by professional and amateur coaches to design and present plays to their respective teams. EA Coaching Tips, provided by the Coach's Edge, pop-up during the game with quick tips and lessons on college football. This feature is user selectable and can be turned off by more advanced players. Coming to a campus this fall will be the NCAA Football 2000 Video Game Championships. EA SPORTS will support a 64 campus tour that will include tournaments on campus, regional tournament championships and a chance to play for the coveted interactive national championship at a Bowl game this winter. For more details please visit www.easports.com. NCAA Football 2000 includes all 20 Bowl Games including exclusive rights to the Nokia Sugar Bowl, the Fed Ex Orange Bowl and the Tostitos Fiesta Bowl, providing real life bowl competition not found in any other interactive college football game. Also, with the 2000 Nokia Sugar Bowl being the final stop to determine the Football National Champion, NCAA Football 2000 will be the only college football video game in which fans can play a full season in the quest for the coveted national title. NCAA Football 2000 for the PlayStation supports Analog Control delivering force feedback on all the hard-hitting football action. The suggested retail price is (U.S.) $39.95. Majesco Launches New Publishing Arm Pipe Dream Interactive Majesco, Inc. Tuesday announced the launch of Pipe Dream Interactive Inc., Majesco's new interactive entertainment publishing division. Pipe Dream will publish original and licensed games for the Sega Dreamcast, Game Boy Color and other game consoles. Pipe Dream is currently working on several titles that will be distributed by Majesco Sales, including its first release for the launch of Sega's Dreamcast system in September. ``Pipe Dream's mission is to use its top-notch development teams to create original properties and bring life to licensed properties through art, imagination and intriguing stories," said Morris Sutton, chairman of Majesco Inc., and Pipe Dream. ``We are excited to use our success on the distribution side of the interactive entertainment business as the foundation for a publishing arm that brings gamers the types of games and titles they want, starting with our first release for Dreamcast." Pipe Dream Interactive is based out of the Majesco offices in Edison, New Jersey. Morris Sutton and Jesse Sutton, chairman and president of Majesco respectively, hold the same positions for Pipe Dream Interactive. Pipe Dream's current development efforts are led by industry veterans Dan Kitchen and Kevin Mitchell at Morningstar Multimedia, developers of such titles as Kristi Yamaguchi Fantasy Ice Skating, Wing Commander II, Ascendancy and Privateer II. Their development credits range as far back as Return of the Jedi for the Atari 5200 and The Simpsons: Bart vs. The World for the Nintendo Entertainment System. Nintendo Forms Strategic Next Generation Console Relationships to Make Game Development Easier, Faster Designed to enable early and easy development of games that tap the full potential of its next generation console system, Nintendo of America Inc. today announced strategic relationships with three U.S.-based, leading software and hardware tools companies for its upcoming system, code named ``Dolphin." Nintendo has entered into long term agreements with three of the industry's top development tools companies: Applied Microsystems, Corp., Metrowerks, and Factor 5. These relationships are part of an on-going process to identify optimal tools partners for a console more powerful than any current or planned home video game system and offering players a dramatically enhanced visual and engaging gameplay experience. All of the relationships announced will extend through the life of Nintendo's new system. ``These tools will allow our developers and third-party licensees to make the most of the tremendous power of the Dolphin system," says Jim Merrick, Director of Technical Support at Nintendo of America. ``Providing developers quality tools from top companies at this early stage means better quality games, faster game creation, and faster time-to-market, which is great for everyone, especially the consumer." Nintendo's next generation Dolphin home video game console will feature a unique 400 MHz central processor from IBM, a custom designed 200 MHz graphics chip from ArtX and a proprietary DVD drive from Matsushita. The 400 MHz copper ``Gekko" processor will power Nintendo's new system using IBM's industry-leading 0.18 micron copper technology. The new system is slated to be available worldwide for the 2000 holiday season, as recently announced at the E3 Expo in Los Angeles. Applied Microsystems, Corp. (AMC), based in Redmond, WA, has been selected to design and manufacture the critical development hardware developers will use to create Dolphin games. AMC is a recognized leader in manufacturing development tools for embedded systems for the avionics, Internetworking, and telecommunications industries. ``We're pleased we were chosen to work with Nintendo on Dolphin," says Stephen J. Verleye, President and CEO, Applied Microsystems, Corp. ``AMC has led the embedded systems tools market for more than 20 years, so we have much to offer this next generation of console." Helping developers lead the way for the next generation of game design is Austin, Texas-based Metrowerks, the leading provider of software development tools for the PowerPC architecture of which the Gekko processor is an extension. Metrowerks will provide a custom version of its acclaimed CodeWarrior software development tools which will enable developers to create Dolphin game software using popular programming languages. ``Our Dolphin-specific CodeWarrior will streamline the Dolphin game development process giving designers ease of use and the ability to access the unique features of the Dolphin system and the Gekko chip," explains Greg Galanos, President and Chief Technology Officer of Metrowerks. ``We're pleased to work with Nintendo on this important hardware system and look forward to the results of this partnership." Game and tools developer Factor 5, based in San Rafael, CA, which garnered many accolades for the audio in Nintendo 64's best-seller Star Wars: Rogue Squadron, will provide audio and music development tools for Dolphin developers. Factor 5's MusyX Audio Tools product is highly efficient and offers the most advanced sound creation methods ever devised for interactive media. Factor 5's MusyX(tm) Audio Tools also feature an approved Dolby(Note A) Surround sound real-time encoder, adding the most advanced 3D audio to Nintendo games when played with a Dolby Surround decoder. ``Nintendo is the first game console manufacturer to recognize the evolution of sound as an integral part of their next generation system," says Julian Eggebrecht, president, Factor 5, LLC. ``Their system will be more powerful than anything else out there, and we're thrilled to work with them." Nintendo also has made both the tool sets from Factor 5 and Metrowerks available for N64 and Game Boy Color games. Via these next generation relationships, Nintendo maintains a high level of continuity for its hardware systems. Developers also will have instant familiarity with the tools that can help them make great strides in creating games for the Dolphin system. =~=~=~= ->A-ONE Gaming Online - Online Users Growl & Purr! """"""""""""""""""" AtariNews: On The Prowl 07/22/99 LATEST HEADLINES: SONGBIRD PRODUCTIONS ANNOUNCES MANY JAGUAR AND LYNX GAMES Songbird Productions, currently developing Protector, a Defender style game, for the Jaguar has announced new Jaguar and Lynx games. For the Jaguar, Songbird Productions has acquired the rights to three finished games. The games announced are: Soccer Kid, a platform developed by Krisalis Software Ltd. that has been on the 3DO for some time now. Hyper Force, another platform only available on the Jaguar by Visual Impact. And finally, one of the more anticipated Jaguar games, Skyhammer by Rebellion. For the Lynx, Songbird has two new Lynx games, both to be released at the Classic Gaming Expo in Las Vegas, Nevada, on August 14-15. The first game is Lexis, a Tetris style game, where you must complete words instead of lines. The second game is a joint effort between Songbird, Serious Cybernetics, and the developer of the Crystal Mines series, Ken Beckett, to bring us Crystal Mines II: Buried Treasure. This includes Windows software and a serial to comlynx cable and takes advantage of and already existing feature in CM2 on the Lynx to download your own levels. http://songbird.atari.org PONX FOR THE LYNX IS NOW AVAILABLE Songbird Productions released Ponx for the Lynx at JagFest '99. Ponx is a clone of the first Atari game, Pong. In this game, however, you can adjust the color, the number of balls, and the difficulty level of the Lynx controlled opponent. You can also play two player on the same Lynx. Ponx can be ordered from the Songbird Productions homepage for $39.95 http://songbird.atari.org JAGFEST: THE MOVIE Want to see what happened at JagFest '99, or relive the memories of the event? Then order the JagFest video. This hobbyist video includes live footage from JagFest '99, Interviews with well-known Atari Fans who attended the fest, and direct feeds from upcoming, rare, and unreleased Jaguar and 2600 VCS games. The video is $19.95 plus shipping. http://jagfest.atari.org CLASSIC GAMER MAGAZINE ONLINE FEATURES SCREENSHOTS OF UPCOMING REMAKES Classic Gamer has exclusive news and screenshots of many upcoming remakes of classic Atari and other classic games. The games include Missile Command, Pong, Q*Bert, and Space Invaders. http://www.classicgamer.com ATARI ARCADE HITS RELEASED Atari celebrates it's 27th anniversary with the release of Atari Arcade Hits Volume 1. One of Atari's first releases as a separate division of Hasbro Interactive, this CD-ROM includes Arcade Perfect versions of Asteroids, Centipede, Missile Command, Tempest, Super Breakout and Pong. Also included is interviews with Nolan Bushnell and other interesting information. This is the first in a three part series, and has a list price of $29.95. http://www.atari.com HYPERDROME IS COMING Although it hasn't been announced on the Telegames home page, Telegames will be releasing Hyperdrome onto the Atari Lynx later this year. AtariNews has learned that Hyperdrome should be published in time for Classic Gaming Expo '99. We will have more information as it is released about this anticipated Lynx game. http://www.telegames.com Send any comments or submissions for "AtariNews: On The Prowl" to: Brian Gudzevich (Editor) at: Atarian@netzero.net Sponsoring web sites: -The Atarian Atmosphere: http://atmosphere.atari.org -The Jaguar's Domain: http://jagdomain.atari.org [Editor's note: Were the organizers of the upcoming CG Expo actually snookered? The original story was that Nolan Bushnell backed out of the show due to "questionable actions" on the part of the organizers. After reading some messages on Usenet from Bushnell's agent, Loni Reeder, I find myself questioning the alleged events leading up to Bushnell's withdrawal. There's more to this story than has been told, as you may see in the Usenet 'conversation' below.] Subject: To: Jerry Fm: Loni Re: CGE99 Date: 1999/07/16 Author: LONBO Jerry Jessop wrote: <