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Even the simplest of directions are so useful. For example, don't worry about all the proper Italian expressions, use English, and go ahead and add things like 'slowly', 'fast', 'sadly', 'smoothly', 'dance beat', etc., in fact anything brief that you think indicates how the section of music should be. Then, right from the start, the player can begin to make some sense of the notes. Remember, the player reading your score will always be looking well ahead for clues!
With this in mind, I shall orientate around the players point of view, and Cubase will just have to oblige in getting whatever is needed. You will find that it always can.
First, though, some practical points must be raised about common faults in scoring. I shall not dwell too much on each of them but your understanding of these specific problems and restrictions will help to ease the final outcome, ie. someone playing it.
Tip: Cubase Score has a function obtained by double clicking a dynamics symbol, that allows you to alter the midi data within a range. First, however, go through the entire arrangement making all notes maximum velocity. You can do this very quickly by using 'Select All' from the Arrange window, then using the 'Transpose/Velocity' selection on the Functions Menu. Set it to 127 then click 'Do'.
Now you can 'double-click' your dynamic markings and alter the midi data. Cubase has two types, Process Crescendo (double-click a Crescendo marking), and Process Accents (they don't mean accents, that's a mistake, they mean Dynamics - anyway, double- click a dynamics marking). The recommended amounts are set up by default and they're about right. By doing this you will be getting a general feel for if your dynamics are close to what you want, and you will be fairly sure that the players will get that pretty much the same. They will be a bit better as they also are blessed with ears.
Tip: Don't forget the [Alternate] key. Holding it down whilst inserting dynamics will insert them on ALL tracks in edit.
If you need to change the midi data to make the notes longer for clarity, as mentioned above, you can still get Cubase to play a shorter note by activating 'Midi Meaning'. This function is designed for this very purpose. On the 'Options' menu in score edit, select 'Midi Meaning', click the active 'button' and alter the set up as shown here. Now Cubase will play all notes with a staccato symbol 50% shorter.
With pizzicato, unless the music is very quiet, where the difference between a pizzicato quaver and a pizzicato crotchet can be heard (especially on cello), there is also little point having rests adorning the spaces between notes (2nd bar below). The notes may as well fill all the bar space (1st bar below), as a string player will tell you that they can't play a long pizzicato note anyway, and it looks so much clearer.
One slight error in the Cubase manual (chapter 11-8) is that 5th symbol on the 'symb. 1' pop-up menu, being a small circle to go above the note, is stated as being a symbol for Pizzicato. Modern players use this to indicate harmonics now, and Pizzicato is always written in as 'pizz.' and terminated with the written 'arco'.
Tip : Don't forget the [Alternate] key, holding it down whilst inserting Staccato symbols (in fact any symbol related to notes - hence the little 'note' next to the symbol) will insert them on all selected notes, (very useful).
Slurs form an essential part of the phrasing. If you are a guitarist, slurs start when the note is plucked and span over the notes that are hammered on or pulled off. All instruments have the same principals, but different methods.
Strings will start the bow at the beginning of a slur and keep the bow moving throughout the notes within the slurs. Remember that when strings have to play very loud, the shorter is the available time in the slur, as the player tends to bow faster as well as with greater pressure to produce the volume. Very good players can change bowing direction in the middle of a slur without any disturbance to the sound, so you must consider if it's worth risking it.
Tone production on all wind instruments is 'kicked off' by the player forming, silently, the syllable 'tu'. This is called tonguing. The first note under every slur is tongued and detached notes are tongued individually. Again, remember that more volume requires more wind, so don't expect a wind player to be able to take a long slurred phrase at high volume in one breath.
Keyboard players, especially pianist, can't always do much about slurs, of course, as every note has to be played with the same hammer action. Old analogue synths manufacturers were aware of this and used the retriggering system to enable slurs to be played. Modern keyboards are pretty poor at this type of expression and is the most common cause of music on Cubase sounding 'sequenced' or mechanical.
Tip: If you are good at programming your synth and your sequencer, then you could set up a controller to shift the start point of the sound later so as to miss the attack part. Switching this controller before and after every desired slur is quite a task, but worth the effort as a great degree of realism is achieved this way.
The other exceptions to the rule are obviously some percussion, the harp to a great degree, and maybe surprisingly the Trombone. Problems exist if you want smooth legato and slurs from the trombone as the player really has to tongue every note. Using the slide is precarious and sometimes impossible, as the purpose of the slide is NOT for making slithery glides (see Trombone later). Most of the time the best most players can do is make a 'D' sound instead of a 'T' sound with their tongue to soften the attack of the note.
When scoring for almost all instruments, slurs are vital for expression. But remember on the Cubase symbols menus, the slurs and ties look almost the same. The slurs are the 'fatter' ones.
Tip: Entering slurs can take ages. Cubase Score has a trick up it's sleeve for this, (and many other symbols). First select the group of notes to be within the slur by dragging a box over them - don't worry if you also select other non-note items like the slanted beams etc. as they will be ignored by Cubase.
Then select the slur symbol from the symbols menu. Now press [INSERT] on the keyboard. A perfect slur will appear. Getting used to this really speeds things up. You can use the same method for accents, staccato, etc. But be careful you don't accidentally hit the [DELETE] key, which is rather too close to [INSERT].
With Cubase this presents a problem because the midi data is playing your sound device, but the score needs to be transposed. There are actually two ways of getting around this.
1. Use the 'Staff Settings', Display transpose to set the
display to the correct amount of semitones above or below the
actual sounded pitch. A few are included in a pop up menu or you can
set the display transpose box yourself. I don't know why Steinberg
only included presets for trumpet and alto, tenor and baritone
saxophones, but see the chart at the end for a more complete
guide.
2. If you intend to do a reasonable amount of scoring for
brass, woodwind and saxophones etc., then transpose the sound
permanently in your sound generating device. That way the midi data
will always be right for the score and the device. Though it will play
havoc with other peoples devices, not to mention your keyboard
playing! But it will help relating to players in the future. Don't
forget to tune in the opposite direction from the chart shown later.
Masterscores, with all parts appearing, can easily be sorted out by using the auto layout function. Setting the number of bars per line in the 'Global Settings' first, to a high-ish number like 8 will save space wherever possible.
Individual parts are quite a different matter. Mostly they only have the notes for the one instrument, though they can be split, eg. four trumpets on the same staff is common (they will sort out their own pecking order usually), but they are frequently more 'personalised' than the master score, though the music is supposed to be the same.
For example, cue notes (smaller than normal) as well as written words for the occasional lyric can be used for a players reference, or to let them know when other instruments come in. Don't be afraid to add cues, especially when there is a repetitive section, even put in a bar count when there are more than 4 bars rest. But make sure they are clearly away from the notes, and use a different font to distinguish them from musical instructions.
Most important is 'page turns'. At least two bars of rests at the end of the page is essential if the players are expected to turn the pages themselves. This can be an absolute nightmare to achieve but really must be done. When arranging the 'page turns' it's best to spread things out, as players frequently want to scribble notes along the score anyway, rather than cram everything in.
Lastly, here is a short reference section to help with some of the more awkward instruments to score for. Also the chart is in the usual order that they appear on the masterscore. It probably makes dull reading but the information may useful.
Trumpet
The trumpet in normal use is the B flat trumpet. It is written a
whole tone above the actual sound, ie. if you write a C, the
player will play a Bb. There is a D and E flat trumpet which are both
smaller and produce higher notes. The D trumpet is written a tone
below that which it sounds and the E flat trumpet is written a tone
and a half, or 3 semitones (minor 3rd) below the actual sound.
Trombone
Trombones come in the tenor or B flat, and sometimes the bass or G.
They sound as written and both on the bass clef. You can jump to the
treble clef to avoid masses of leger lines if necessary. The trombone
is quite agile but if you want very fast lines you must remember the
purpose of the slide. Although it can occasionally be used for
a slithery sort of glissando, the slide has 7 positions. The notes in
the first position (slide fully in) are (going up) Bb, F, D, F, Ab,
Bb and each position gives the same series of notes but a semitone
lower. Though some notes do occur in several positions it is best to
avoid the player having to move very quickly from the 7th position
(slide full out) to the 1st position (slide fully in) very rapidly.
Tuba
The tuba is normally in F, though there are also bigger C tubas. They
sound as written and on the bass clef with key signatures. The tuba
is pretty agile and can get up quite high and still sound good.
It's main problem is that it doesn't combine too well with the
trombones and trumpets, being a 'wide bore' brass it's sound is very
different, more akin to the 'Brass Band'. However, it's great to add
power to the overall sound of the ensemble, but if it's mainly a
'brass section' the double bass trombone blends better.
Drums
Drums have their own set of rules and it is worth using drum
notation as you will be surprised how many drummers can read, to some
extent, this notation. Just set the Staff Settings to 'No Overlap'
and just put in the first few bars of the drum pattern. Below are the
main notes used by modern drummers. Cubase allows you to set up
separate drum maps to re-map the midi notes to the correct score
notes and types of note heads.
Useful Chart Of Instruments | ||||||
Instrument | Nat.Key | Write | Sound | Trans | Clef | |
---|---|---|---|---|---|---|
Flute | D | C | C | 0 | Treble | |
Piccolo | D | C | C | -12 | Treble | |
Alto Flute | G | C | G | +5 | Treble | |
Bass Flute | D | C | C | 0 | Treble | |
Oboe | C | C | C | 0 | Treble | |
Cor Anglais | F | C | F | +7 | Treble | |
Bass Oboe | C | C | C | 0 | Bass | |
Clarinet | Bb | C | Bb | +2 | Treble | |
Clarinet | A | C | A | +3 | Treble | |
Alto Clarinet | Eb | C | Eb | +9 | Treble | |
Bass Clarinet | Bb | C | Bb | +14 | Treble | |
Contra - bass Clarinet | Bb | C | Bb | +26 | Treble | |
Bassoon | F | C | C | 0 | Bass | |
Double Basson | F | C | C | +12 | Bass | |
French Horn | F | C | F | +7 | Treble | |
Trumpet | Bb | C | Bb | +2 | Treble | |
Trumpet | D | C | D | -2 | Treble | |
Trumpet | Eb | C | Eb | -3 | Treble | |
Trombone (Tenor) | Bb | C | C | 0 | C Tenor | |
Bass Trombone | G | C | C | 0 | Bass | |
Double Bass Trombone | Bb | C | C | 0 | Bass | |
Saxophone (Alto) | Eb | C | Eb | +9 | Treble or Alto | |
Tenor Sax | Bb | C | Bb | +14 | Treble or Tenor | |
Baritone Sax | Eb | C | Eb | +21 | Treble or Bass | |
Tuba | F | C | C | 0 | Bass | |
Violin | - | C | C | 0 | Treble | |
Viola | - | C | C | 0 | Calto | |
Cello | - | C | C | 0 | Bass | |
Bass | - | C | C | +12 | Bass | |
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