Advanced Pilots Academy
By Robert Coare...
Welcome pilots and traders of the galaxy to the first annual meeting
of the Frontier Advanced Pilots Academy. I am your chief instructor
Lieutenant Robert Coare and I will be guiding you through all aspects
of life in todays galaxy. After that I will tell you about some of the
stranger features in the range of most ships engines .
Trading
When you start out it's best to stick to the Core Systems for safety reasons.
In that respect some of the most lucrative routes are between:
- Barnards Star (Robots/Computers) to Sol (Liquor/Luxury Goods)
- Ross 154 (Animal meat) to Arcturus (Liquor)
- Tau Ceti (Luxury goods/Robots) to Van Maanens Star (Computers)
Or if you prefer the Imperial systems:
- Vequess (Slaves) to Facece (Animal meat)
- Sohoa (Slaves) to Facece (Animal meat)
After you've acquired enough money to buy a suitably large ship such
as an Anaconda or Panther class, you can fly further afield to the
Cemiess system in sector -2,-2. Here you can buy precious metals or
gems on the black market where you are paid a huge sum just to take
them away. From there you can sell the cargo at any nearby system
that will take them for roughly 4000 credits profit per ton for
precious metals .
Mining
Mining is generally considered a low grade profession, but if you must
mine do not, repeat do not bother mining planets only asteroids. This
is because there isn't a planet within an acceptable range that is
worth mining. Asteroid mining can be vastly more profitable but first
you need a mining laser and fuel scoop. Search nearby systems for a
stable asteroidal body for example Ceres in the Sol system.
Pirates
Pirates usually use smaller ships to attack you because they are
faster and generally harder to hit then larger craft. There are
various tactics that can be used to combat this threat. One of the
most useful for the small to medium sized ship is to set the Set
Speed display to 0 and while the pirate is trying to match speeds
point directly at him and fire. The disadvantage with this tactic is
that it only works at speeds above 30 KMS. If you are travelling at a
slower speed then it's best to take a couple of 'pot-shots' and
accelerate past him to throw him off guard before having another go.
If you are piloting a medium to large ship with 20+ shields and
preferably an energy booster then you can lock on to the pirate ship,
if it is small, and ram it with little chance of damage. More advanced
pilots can switch off their engines and manually match speeds with the
target ship while it is closing. At a distance of between 0.5-1.5 KM
you are inside its minimum firing range but outside its emergency
evasive action range. The ship will literally float in front of you
waiting to be destroyed.
Rapid Docking
One of the stranger aspects of modern star ships is their ability to
slow from high speed to a dead stop in a remarkably small amount of
space. This phenomenon is due to a curious combination of the ships
engines, autopilot and stardreamer time control to instantly convert
kinetic energy into light. To use this strange effect first lock on
to the destination orbiting station or space port, switch the
stardreamer to full and accelerate constantly under manual control.
When you are within 5 AU's of the destination quickly switch on the
autopilot and you will automatically stop in the correct position to
dock. Depending on the acceleration of the ship this is a very
effective method of avoiding attacks from pirates.
Delivering Parcels
Using the rapid docking technique is a superb way of delivering
parcels in the shortest possible time. But to increase your
profitability you might consider working for the Empire. When you
have the necessary military experience the best place to pick up
parcels is in the Facece system (sector 0,-4) because from there you
will find lots of missions to the nearby Vequess or Sohoa systems.
With fast docking a good pilot can easily deliver 12 or more parcels
and return to their starting place in 5 days or less .
Assassinations
Killing people can be very lucrative either for the military or a
third person. But if you are discovered it can be very costly in
fines. To reduce the chance of discovery it's recommended that you do
the mission as far away from inhabited planets as possible. To do that
you need to equip yourself with a medium sized ship such as a Viper,
Tiger or Asp. They are the best compromise between speed and jump
range, you also need a scanner, hypercloud analyser, 15 or more
shields and a laser rated at 4MW or greater. Pick the mission you
think is best (good pay, not too far away). Fly to the targets start
point and wait for it to launch and hyperjump. Jump after it, because
your ship is probably smaller you should leave hyperspace before the
target. Wait for it to appear and then destroy it using the same
tactics as with pirates.
Photographic Missions
If you are fortunate enough to get the military rank of Federation
Major or Imperial Lord then you are sometimes required to photograph
enemy bases. When you accept a mission of this type you will be
supplied with a military camera and the destination coordinates of the
base. Fly to the planet and scan the surface by circling it at medium
range (you may have to orbit the planet at a few different angles).
When you discover the base (a small dot on the surface) fly down to
within 10 KM and take a few pictures. This may sound easy but when you
get within 400 KM of the base enemy attack craft will launch to
intercept you. A tactic I've found to be useful is to skim the surface
at 1000 meters for 50-100 KM's before you get to the base as this will
increase the chances of the enemy ships crashing into the planet. A
faster but more dangerous tactic for the experienced pilot is to dive
head first towards the base decelerating all the time, take a few
quick snaps, turn 180 degrees and accelerate away from the planet at
top speed to 600 KM then destroy the ships sent after you. Pilots with
superior fighting skills may decide to repeat this technique to
greatly boost their combat rating .
Bombing Missions
Pilots with a military rank of Federation Colonel or Imperial Baron
will be called upon to take part in bombing missions on enemy bases.
These missions are very similar to photographic missions accept
instead of a camera you will be supplied with a thermonuclear missile
to destroy the enemy base. When you have discovered the base fly to
within 200 KM of it and launch the nuclear missile at the target as
you would any other missile. Nuclear missiles are only designed to be
used against bases, if you launch it at anything else a failsafe
device will stop it from detonating.
The Mirage
A century ago this section of the galaxy was rife with attacks from a
little known but highly advanced insectoid race called the Thargoid,
but since then the number of attacks have decreased sharply. It is
theorised that the Thargoid's are re-grouping their forces in a bid to
take over all known space. To combat this perceived threat the
Imperial Navy are constructing a fleet of vessels based on Thargoid
battle cruisers that were captured in past raids. The code name for
these vessels is Mirage.
To fly these ships the Empire are looking for the best and most loyal
pilots from their forces. Little is known about the entry
qualifications or ship specifications except that gathered from long
range scans, leaked information and speculation. The information
that can be pieced together leads us to believe that the pilot must
have a totally clean legal record, have a combat rating of Elite and a
military rank of Imperial Prince, without any Federation rank (to test
loyalty).
From there you need to get an User Ident from the managing director of
the Sirius Corporation on Sirius and then search for a completed
Mirage ship located at the edge of explored space, 84 sectors from the
Sol system. Once you have found the Mirage to further test your
piloting skills you have to stay near the ship while dodging its fire
without firing back. When the Empire is convinced that you are the
right person for the job the Imperial Flagship will arrive, transmit a
message to you and then the Mirage will be yours. Even less is known
about the ships specification except for the following rough details:
- Mass : 265 tonnes
- Mass (fully laden) : 5700 tonnes
- Internal Capacity (no drive) : 5435 tonnes
- Retro thruster acceleration : 28 Earth G
- Main thruster acceleration : 34 Earth G
- Crew: 5
- Gun Mountings: 10+F
- Missile Pylons: 22
Warning: Some of these details are based on speculation so errors are possible
The Galaxy Today
The galaxy is a very large place, so large that only a tiny percentage
has been explored. Even in this relatively small area a number of
interesting systems and phenomenon have been discovered. One of these
is a number of star systems that although strictly part of the
Federation are close enough to the Empire to be useful for military
missions even for the smallest of jump engines.
These system include:-
- Edethex (sector 3,-3)
- Waayol (sector 4,-5)
- Beta Hydri (sector 0,-2)
Not all star systems are enjoyable places to visit, some are immensely
dangerous or weird places indeed. One of these is the 6th planet of
the Ollaex system, even with its small size it has such an incredible
high surface gravity that any ship trying to orbit or land on it has
an high chance of crashing.
At the other end of the spectrum is the Intiol system. It has
strange combination of gravitational fields that distort spacetime so
severely that most objects in this multiple system are phased almost
out of existence. This makes it possible to fly right through most
planets without any ill effects.
By far the strangest feature of all in the galaxy today is entirely
artificial in nature. Over 1 million years ago a highly advanced
space faring race known only as the First Ones constructed a series of
wormholes throughout space at roughly 84 sector intervals to aid
speedy travel over immense distances. These wormholes still exist and
can be used by any jump capable ship, all is needed is for the pilot
to scan their navigation computer in any direction in multiples of 84
sectors and they will discover planets what are easily accessible at
unthought of distances.
Here is a list of some of the more well known wormholes for you to
try:-
Wormholes of the Universe |
System | Sector | Distance from Sol |
Sozelia | -82,0 | 655.73 ly |
Tihoan | -163,0 | 1,311,46 ly |
Qufaol | -245,1 | 1,966.45 ly |
Sorean | -327,0 | 2,622.93 ly |
Foaltia | -408,0 | 3,277.35 ly |
Aackti | -490,0 | 3,932.90 ly |
Phicanex | -572,-1 | 4,588.32 ly |
Intidia | -654,0 | 5,245.87 ly |
Bevein | -1061,0 | 8,520.34 ly |
Daandeth | -1143,0 | 9,176.64 ly |
Andliaque | -1225,0 | 9,853.29 ly |
Andaday | -1307,-1 | 10,491.75 ly |
Canessfa | -1852,1341 | 18,353.29 ly |
Qulaol | -2051,1486 | 20,319.18 ly |
Anphiur | -2407,1689 | 26,600.68 ly |
Tiexex | -29,79 | 656.51 ly |
This is just an introduction to some of the techniques used by the
greatest of Elite pilots everyday. These aren't the only ones that
exist. A pilot with enough skill, bravery and ingenuity is quite
capable of acquireing their own. So pilots of the galaxy it's up to
you to add to the skills and knowledge listed here.