:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Volume 3 - Issue 3 ATARI EXPLORER ONLINE 22 February 1994 :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: :: ATARI .............. News, reviews, & solutions ............ ATARI :: :: EXPLORER ............ for the online Atari .......... EXPLORER :: :: ONLINE ................. Community .............. ONLINE :: :: :: :: Published and Copyright (c) 1993-1994 by Subspace Publishers :: :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""" :: :: Publisher ........................... Michael Lindsay EXPLORER :: :: Editor .................................. Travis Guy AEO.MAG :: :: Assistant Editor GEnie................ Ron Robinson EXPLORER.1 :: :: Assistant Editor CompuServe.......... Albert Dayes AEO.1 :: :: Assistant Editor Delphi......... Andreas Barbiero AEO.2 :: :: Assistant Editor Internet........ Timothy Wilson AEO.8 :: :: Atari Asylum ................... Gregg Anderson AEO.7 :: :: Unabashed Atariophile ..... Michael R. Burkley AEO.4 :: :: Atari Artist ................... Peter Donoso EXPLORER.2 :: :: :: :: Contributor: :: :: """""""""""" :: :: Chris Latham :: :: :: :: Telecommunicated to you via: :: :: """""""""""""""""""""""""""" :: :: GEnie: AEO.MAG :: :: CompuServe: 70007,3615 :: :: Delphi: AEO_MAG :: :: Fnet: AEO Conference, Node 319 :: :: AtariNet: AEO Conference, Node 51:1/10 :: :: Internet: aeo.mag@genie.geis.com :: :: :: :: Internet subscription service: stzmagazine-request@virginia.edu :: :: (Internet subscription requests ONLY!) :: :: :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Table of Contents * From the Editors .................................. Old names, new games. * Digital Briefs ......................... Computer and videogame industry news from our man Albert. * Jaguar Tackboard ...................... IAJD - Development list - Quotes. * Raiden Reviewed ........................ Tim Wilson reviews "The perfect arcade conversion" for the Jag. * Andreas' Den .................... CyberCubed TTs - Brodie's on the loose. * A Short History of UIS ............. How and why "The most indespensible utility for the ST" was created. * The Unabashed Atariophile .................... Space, the final frontier for Atari ST/TT files. * GEnie News ........................... New files & happenings on Atari's Official Online Resource. Developing News ...................... Sacramento Atari Expo Next Month Heetseeker (Falcon<-->SLM) Update Processor Direct Magazine EI/O & QMI Graphic Tablet Drivers Transcendence BBS Now Freeware Connecticut AtariFest 94 In August Marcel WP Available As Shareware Mountain Software Product List * Shutdown ............................ Around the world and up your block. --==--==--==--==-- ||| From the Editors ....... Atari Explorer Online: The Next Generation ||| Travis Guy / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com ------------------------------------------------------------------- Last Friday afternoon, I had an enjoyable conversation with Ron Borta, one of the old guard of videogame programmers. Ron was behind some of the best-known and most solid titles for the 2600 and 8-bit computer systems (Gyruss, Gorf, Atari 400/800 Pac Man) through his company (Roklan Software - one of Ataridom's "rocks") and others. It is certainly great news to hear of Ron's return to Atari programming. In our chat, I asked Ron what got him interested him in the Jaguar. Ron replied: "When I stopped doing videogames in 1983 it was because I was limited by the available hardware. For the first time in a decade, I can say the hardware goes beyond my ideas. I can start dreaming again. After all, that's what videogames are about." Ron holds the Jaguar hardware in high regard. He is really pumped up about the performance he sees he can obtain, and while he declined to say too much about what his current plans for Jag software are, he talked of a new type of entertainment experience - something that can't be done elsewhere. Something "spectacular." He used that word an awful lot. Go for it, Ron. We can't wait. Debuting in this issue of AEO is Albert Dayes' "Digital Briefs" - a quick look at high-tech industry related news. We hope to make this a regular feature, and we depend on your feedback to tell us where to take it. Also present is Chris Latham's "Short History of UIS." Chris is the man who brought replacement file selectors and solid networking software to Atari computers, and in this article, he recounts his first Atari programming challenge. Atari has released almost a dozen picture files of Tempest 2000, the very-soon-to-be-availble Jaguar game from Jeff Minter. (T2K's already in production.) While the pictures have been around for over a week, I decided to include -one- 256 color GIF screenshot in with AEO this time - just in case you haven't had access to them. For more shots, they're available on the major American online services, and from the Internet Jaguar mailing list. Spring is drawing near. The first stirrings are visible in Atari's garden, and by the time summer arrives, the blooms will be there for all to admire. (Watch out for a hot Winter '94.) We'll see you again in March. By then, the first Jaguar third-party hardware developer should have made an expansive announcement. When it happens, it'll be covered in AEO. --==--==--==--==-- ||| Digital Briefs ||| By: Albert Dayes / | \ CIS: 70007,3615 GEnie: AEO.1 ----------------------------------------------------------------- //// Voice & Data Together - VoiceView, a new voice/data technology ========================== product has won several important industry endorsements recently. VoiceView allows a caller to exchange both normal voice communication and data during a single call. Microsoft, Intel and Rockwell have endorsed the product, while AT&T is working out a licensing agreement with Radius Communications. //// Wire Tapping Clipped? - The US Government has put forward a ========================== proposal to make Clipper chips required in all government telecommunications equipment. The Clipper chip would be an industry standard encryption algorithm. What makes these chips unique is that the government would have keys to allow wire tapping at any time. Wire tapping would only be allowed under court order, according to the proposal. This plan has drawn fire from many industry, and civil rights groups. The groups claim that the government can not be trusted to protect the privacy rights of its citizens against itself. Another argument is that it would hurt US exports since no other encryption technologies could be exported. //// Bad Checks - Bank of America has introduced a new system that can =============== help in combatting fraudulent checks. The system, called Online Positive Pay, will allow companies and banks to work together to identify bad checks and take appropriate action. With recovery of funds (from the billion dollar a year fraudulent check problem) under 15 percent, this system should significantly reduce the problem. BankAmerica's Online Positive Pay generates "exception reports" for corporate clients that identify potentially fraudulent items. Using this service, clients can perform multiple functions during a single interaction with BankAmerica, including reviewing check serial numbers and dollar amounts, requesting a rush photocopy of a questionable check, returning a check, and receiving immediate confirmation numbers for checks returned to payers. //// Bad Counting? - In a totally unrelated news item, tens of thousands ================== of Chemical Bank customers found that due to a software error, all withdrawals and money transfers made from Chemical Bank ATMs during a 12 hour period last Tuesday in New York state were doubled. All errors were caught and customer accounts were quickly corrected according to a company spokesman. Chemical Bank has offered to cover all overdraft fees arising from the error. //// World's Worst Pirates - The Business Software Alliance has named ========================== Korea, Japan and Brazil among a list of 30 countries with little protection for intellectual property, with software being one of the main components. In Japan, losses exceeded $800 million last year, the largest of any country in the world. Another significant point is that Japan is considering modifications to its copyright laws that would allow reverse engineering. As currently proposed, software companies would be allowed to resell modified programs. The modifications to be allowed would be very small changes to the existing code, and could not be of the type that would produce any significant enhancements to the software. //// Digital Television News - Zenith Electronics Corp.'s vestigial ============================ sideband technology for high-definition television has won the title for Digital HDTV (as the HDTV standard for terrestrial broadcast and cable). Zenith will also be granted patents for its work and will share royalties with other members of the HDTV alliance. The members of the alliance include AT&T, General Instrument, Thomson Consumer Electronics, Massachusetts Institute of Technology, Phillips Consumer Electronics and the David Sarnoff Research Center. The alliance said the Zenith technology offered the best coverage area, minimal interference with existing TV signals, and a robust digital signal. //// Media On Demand - Oracle Corp. introduced Oracle Media Net, an ==================== open, high-level protocol that hides the various network mechanisms (such as phone lines, satellite broadcasts and cable connections) that will be used to deliver interactive services to the home. Oracle Media Net connects users requesting on-demand services through TVs to the Oracle Media Server which delivers the requested services. The Oracle Media Server is a digital "multimedia library" that stores, retrieves and manages all forms of information: video, audio, images, text and tables. Also announced was Oracle Media Objects, an authoring tool enabling the rapid creation of multimedia interactive services. The newly formed Emerging Technologies Consulting Group provides systems integration and consulting expertise to speed implementation of interactive services. Oracle is known for its database management software that includes SQL and networking support on PCs, Unix Workstations and Mainframes. //// In the Chips - Intel recently demonstrated their Pentium CPU ================= running at 150 MHz. Intel, a company that holds nearly 75 percent of the microprocessor market, will be selling 100 MHz versions this year. No other information on when the 150 MHz version would be available. AMD (Advanced Micro Devices, a maker of Intel compatible CPUs) announced a new 50 MHz 486sx chip. This is one of several 486 compatible chips in AMD's portfolio. IBM (also a licensed maker of Intel CPUs) has shipped around 250,000 PowerPC chips. These chips range in speed from 50 MHz to 80 MHz and cost less than Intel CPUs. Earlier this month, IBM gave up its right to make clones of Intel's flagship Pentium CPU. In addition, IBM is working on an 80x86 compatible chip that will work in conjunction with the PowerPC series. It will allow for faster execution of 80x86 code compared to software-only emulation, which is currently available. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Video Game Industry Bits =-=-=-=-=-=-=-=-=-=-=-=-=-=-= [] Beginning March first, Singapore will require permits for all video game products. Importers must state for the record that imported video game products do not have excessive sex or violence. [] Sega said it expects slightly lower sales than previously estimated for its fiscal year. Sega's currently anticipates reaching close to $3.7 billion dollars in worldwide sales of videogames and videogame systems, down from a previous estimate of $4.59 billion. Estimates on net profit dropped from $294 million to $212 million. [] Panasonic reduced the price of its REAL 3DO Interactive Multiplayer from $699 to $499. The company claimed increased production was the reason behind the price change. =-=-=-=-=-=-=-=-=-=-= //// Legal Decisions =-=-=-=-=-=-=-=-=-=-= //// Unix Action - USL (Unix Systems Laboratories, a former part of ================ AT&T, now a subsidiary of Novell) has abandoned all of its legal proceedings against Berkeley Software Design, Inc. (BSDI). The claimed reason for USL's legal action was over the use of source code which was alleged to be USL intellectual property. BSDI sells BSD/386, which is a complete computing environment that provides full networking support, including TCP/IP, OSI, SL/IP, and PPP, and a full set of UNIX tools, including vi, emacs, yacc, awk, perl, and others. It also contains a complete software development system, including compilers for C, C++, profilers, source code debuggers, and source code control systems. //// Compressed Law - Stac officials said a verdict is expected soon in =================== the case against Microsoft in which it claims in part that Microsoft's Doublespace violates copyrights on compression held by Stac. Closing arguments in the case were offered Friday, February 11, and a verdict could be coming as early as next week. //// Super Mario Legal World - Fairchild Semiconductor (a subsidiary of ============================ National Semiconductor) had a patent suit against Nintendo dismissed. Fairchild's suit was over a 1978 patent that covers locking a cartridge into a videogame console. An appeal is expected. In a separate case, Nintendo was ordered to pay $15 million dollars in a decision handed down earlier this month concerning Galoob's Game Genie. --==--==--==--==-- ||| Jaguar Tackboard ||| Confirmed information about Atari's Jaguar / | \ Compiled from online and official sources ----------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Independent Association of Jaguar Developers =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The IAJD (Independent Association of Jaguar Developers) has started accepting members on GEnie. The IAJD is a private group where confidential discussions can be freely held. (Category 64 of the ST RoundTable is the IAJD meeting place.) Consequently, membership in the IAJD is limited to Jaguar developers who are registered with Atari Corp. To apply for membership, send EMail to ENTRY$ on GEnie (or if you're not on GEnie). Regular EMail correspondence with the IAJD should be sent to IAJD$ (again, or if you're not on GEnie). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Developer / Game List 1.4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Editor: The following developers and game titles have been confirmed to the best of AEO's ability as of February 14, 1994. All games are set to be completed by the end of 1994. The "S" flag reflects any "e"rrors, "u"pdates, "n"ew games, or new "d"evelopers since the last list. Titles in brackets (e.g., [Cybermorph]) have been completed and are available in the US. We've been asked about including dates. Ok. Dates for a few Atari Corp. games have been included (thanks to Bob Brodie), but always remember that they may change without any notice. S Developer Titles under development Projected Date " """"""""" """""""""""""""""""""""" """""""""""""" 21st Century Software - Pinball Fantasies 3D Games Accolade - Al Michaels Announces Hardball - Brett Hull Hockey - Busby in Clawed Encounters of the Furried Kind - Charles Barkley Basketball - Jack Nicholas Golf Activision - Return to Zork CD-ROM All Systems Go - Hosenose and Booger - Jukebox Anco Software Ltd. - Kick Off - World Cup u Argonaut Software - Creature Shock CD-ROM (For Virgin) Atari Corp. - Battlezone 2000 - [Crescent Galaxy] u - Club Drive March - MPEG 1 and 2 carts u - Star Raiders 2000 June u - Tiny Toons Adventures June - VR Helmet Atari Games Corp. Attention to Detail - Battlemorph: Cybermorph 2 - Blue Lightning - [Cybermorph] (For Atari) d Borta & Associates Brainstorm - [x86 Jaguar Development System] Beyond Games Inc. - Battlewheels - Ultra Vortex Dimension Technologies DTMC Eurosoft Gremlin Graphics Ltd. - Zool 2 n - UNKNOWN TITLE (racing) - MORE? u Hand Made Software - Kasumi Ninja June (For Atari) High Voltage Software id Software - Doom: Evil Unleashed Imagitec Design Inc. - [Evolution Dino-Dudes] - [Raiden] Interplay - BattleChess CD-ROM - MORE? Krisalis Software Ltd. - Soccer Kid u LlamaSoft - Tempest 2000 March (For Atari) Loricel S.A. Maxis Software Microids - Evidence - Commando Microprose - 3D Gunship 2000 - MORE SIMULATIONS Midnite Software Inc. - Car Wars - Dungeon Depths Millenium Interactive Ltd. Ocean Software Ltd. Park Place Productions - UNKNOWN TITLE (American Football) Phalanx - Phong 2000 (Space?) u Rebellion Software Ltd. - Alien vs. Predator April u - Checkered Flag II April u - Legions of the Undead (Current Working Title - was "Dungeon") (For Atari) Silmarils - Robinson's Requiem Telegames - Brutal Sports Football - Casino Royale - European Soccer Challenge - Ultimate Brain Games - MORE? Tiertex Ltd. Titus Tradewest - Double Dragon 4 - MORE Trimark Interactive U.S. Gold Ltd. - Flashback UBI Soft International - Jimmy Connors Pro Tennis - MORE V-Real Productions - Arena Football - Horrorscope Virgin Interactive Entertainment Ltd. - UNKNOWN ("Movie title") Virtual Experience - Indiana Jags - Zozziorx - MORE? //// Asher Kaufman announces one of the newest Jaguar developers, Borta & Associates: [] The best way to describe Ron Borta is that one of the video game pioneers of the Atari 800, VCS, Colecovision and Intellivision is returning to the videogame field after laying groundwork for interactive TV for the last several years. The Jaguar is what is bringing him back. Ron produced many of the most popular games and educational cartridges and disks under both his own Roklan label (Deluxe Invaders, Wizard of Wor, Gorf) as well as for Atari (PacMan for the 800, Mickey in the Great Outdoors, etc.), Parker Bros. (Frogger, Qbert, Popeye, etc.) and several others. //// Atari President Sam Tramiel <75300.3443@compuserve.com> brings news of Jaguar blockbusters. [] ...StarRaiders 2000 should be great and the designer of the game is a great one, it's Rob Zydbel of War Birds fame (Lynx). He is great and we feel that StarRaiders 2000 will sell a lot of Jaguars. The AVP game is coming along and is due for final release very soon, we'll keep everyone posted. //// When asked the old "Is ________ going to buy Atari/buy the Jaguar?" question recently, Bob Brodie answers: [] Well it's this way. I know the T's pretty well. They aren't looking to me like they want to sell. They look to me like they are looking to slaughter the competition. At the very least, they are very competitive people. Apparent gaffes in the past aside, they're pretty sharp people, too. By that I mean that if Nintendo, Sega, or anyone else with a saddlebag full of cash showed up and said they wanted to buy the company and the price was right....they'd sell. I also have an idea of how big a bag that might be. Tonya Harding has a better chance of getting 10's from a skating judge from the Kerrigan camp than the T's have of getting that. :) But who knows? WHen you look at the history of the Tramiels purchase of Atari, who would have believed that they could have purchased the company with no up front cash???? But they did!!! I've had personal discussions with Jack about the future of the company. He's got ideas for things 2-3 years down the line. He's not acting to me like someone that is looking to cash in his chips and jump on the yacht. Over in the stock holders topic, I suggest that some of them might want to stroll down to the local library and check out the business section of last Sunday's San Francisco Examiner. Nice article on the company. And the Tramiels. Check it out. [] Don't have 3rd party info on hand, sorry. Tempest is due out late this month, early next month (it's being built as we speak). Club Drive is due out in March, Checkered Flag II and Alien vs. Predator in April, Kasumi Ninja, Tiny Toons and Star Raiders 2000 are due in June. How about some cheats for NTSC versions of Dino-Dudes?: [] To have infinite time on an NTSC, or American Jaguar, enter the password TIME STANDS. You will hear a thunderclap if the sound effect volume is on. Use AC for all clear, to clear out the password ROUND ONE which has appeared. Then enter the password STILL FOREVER. You will hear a belch and a summoning sound. Until the game is turned off, the timer will not count down. ...let's do the reincarnation cheat, too. Again, on an NTSC Jaguar, if your Dudes fall, get burned, killed by spears, or get eaten. (Dead by any means, basically) Enter the password ONCE DEAD. You will hear a thunderclap if the sound effect volume is on. Use AC for all clear to clear out the password ROUND ONE which has appeared. Then enter the password TWICE BORN. You will hear a belch and the summoning sound. Until the game is turned off, your Dudes will now re-incarnate. [] There are several ways to avoid getting killed by enemy tribesmen who carry spears. While your Dude is climbing a ladder, he is immune to thrown spears. Start a Dude climbing on a ladder and hold down the A button. If your Dude is at almost the same height as an enemy tribesman, the enemy will throw a spear and miss. On a flat platform your Dude can walk straight toward an enemy tribesman. If your Dude keeps walking toward the enemy tribesman as he throws a spear, the spear will miss your Dude. If you need to get past a dinosaur but do not have enough spears to kill it, there are three ways to get past him. One way is to walk to a ladder, climb part way up, let the dinosaur pass, climb down the ladder, and the Dude is past the Dinosaur. Another way is to let one Dino Dude get eaten, and a second Dude can walk right past the Dinousaur while he is eating! The third, more challenging way requires a spear. Watch a dinosaur to see where he turns around. Get near where the dinosaur turns around, but just out of his reach, and get set to vault towards the dinosaur. When he gets close, start the power bar, and when he turns around vault. Your Dude should then be standing next to the dinosaur, and your Dude can walk next to the dinosaur without injury. A Dino Dude can use a wheel to fall any distance. While riding a wheel, just fall a great distance and get off of the wheel when your tribesman is close enough to the ground that if he falls from that height, it won't kill him. Just make sure that there is ground under the Dino Dude for him to fall on to. //// Juli Wade <75300.1165@compuserve.com> at Atari, was asked recently about a possible ending in Tempest 2000. [] Yes, Tempest 2000 does have an ending - actually, two endings. If you get thru 99 levels, there's a whiz-bang ending that tells you you're going to "Beastly Mode." There's also a whiz-bang ending for when (IF!!!) you get through in Beastly Mode. However, if you do _THAT_, you deserve to put the cartridge away in a safe place and never touch it again. You will have accomplished a very, very difficult thing....!! [] John Skruch has informed me that he was told yesterday that if, indeed, there is a situation that calls for multiple overlays to be included in any cartridge box, that they will be included. He was under the impression that this idea had been "nixed" by production/purchasing... but he was misinformed, and apologizes to one and all for the ensuing "hub-bub". Everyone happy now! //// How's Kasumi Ninja coming along? Atari's Don Thomas <75300.1267> tells us.... [] ...I have seen the latest rev of Kasumi Ninja, so for those who like tasteless (as in blood and lots of it), I'm afraid that line of tastelessness may have been crossed. //// Ted Tahquechi <72662.1314@compuserve.com>, Atari's producer of Lynx games had something to say about new Lynx titles. [] Some of the upcoming titles include: Fat Bobby. This has just been released to Manuf. You should see it on the shelfs in about 2 months. Fat Bobby is a great game where you control James, a guitar swingin', Rockin' madman trying to save his band mambers and friends from the evil Fat Bobby. Watch for it! Raiden: which you should also see soon is a translation of the arcade game. It's a bit harder than the arcade version, but it's a great shooter for the Lynx! Super Asteroids/Missile Command: Two games for the price of one! Both have been updated and are awesome! You can buy tons of special weapons in Super Missile Command, and Asteroids has a bunch of super power ups to help you survive through hundreds of insane levels! Watch for info on Full Court Press, Heavyweight Contender, Road Riot 4WD, and Relief Pitcher! [] If everything works out ok, AVP will be released for the Lynx at the same time it's released for the Jaguar. [] Eye of the Beholder is being made as I type this. It's the first Lynx game with battery backup. I love to be able to play EOB while on the plane, in the car etc. It's great! //// It's been said that it took id Software four days to get DOOM running on the Jaguar. Shawn Green of id has provided some detailed updates in the past few weeks. [] The hard stuff is done. At this point we can run around in the DOOM world, all of the monsters interact as they should, all platforms, doors, switches perform as they should. What is left are Jaguar specific items such as level optimization, level reduction (the number of levels), sound and... save games. [] DOOM uses 16-bit color (64k colors). Mainly what will be ported straight will be things such as basic game play, story, weapons, etc.. The levels will also be a little different in some areas, but basically the same as the current PC episodes. [] You will be able to use the com-link to connect two Jaguar consoles together for multi play. DOOM will be two player. [] We have no plans [for] doing DOOM for 3DO. //// Doug Engel , a staunch Jaguar supporter -and- a Jaguar developer posted this anti-3DO takeoff from ST2:TWOK. (Ok, it doesn't have anything to do with the Jaguar, but this comes from one of my favorite scene in the movie!...) [] Kirk: Mr. Savvik, punch up the charts of 3DO's command console. Savvik: 3DO's command? Kirk: Hurry! Spock: Her Graphics Engine Defect? Kirk: It's a good start. Khan: 45 Seconds! Savvik: Chart's up, sir. Khan: Admiral! Kirk: We're finding it. Khan: Time is a luxury you don't have, admiral. Kirk: It's coming through now, Khan. Spock: 3DO's Graphics Weakness is in the stretch algorithm. Savvik: I don't understand. Kirk: You must learn why things work on a game system.... Spock: ...each system has its own weaknesses and NDA to hide them behind.... Kirk: ...to preven an enemy from doing what we are attempting. To use our console to order 3DO to release information. Khan: 15 seconds, admiral.... Kirk: Standby to receive our transmission. Kirk: Mr. Sulu, lock phasers on target and await my command. Sulu: Phasers Locked. Khan: Time's up, admiral. Kirk: Here it comes.... Now, Mr. Spock! Wakim: Sir! Our PANTS are dropping!!!!!!! Khan: Well raise them! Wakim: I CAN'T!!! Kirk: FIRE!!!!!!!!!!!!!!! --==--==--==--==-- --------------------------------------------------------------------------- -- --==--==-- GEnie Sign-Up Information --==--==-- -- -- -- -- 1. Set your communications software for half duplex (local echo) -- -- at 300, 1200, or 2400 baud. -- -- -- -- 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330). -- -- Upon connection, enter HHH. -- -- -- -- 3. At the U# prompt, enter XTX99436,GENIE then press . -- -- -- -- 4. Have a major credit card ready. In the U.S., you may also use -- -- your checking account number. -- -- -- -- For more information in the United States or Canada, call 1-800- -- -- 638-9636 or write: GEnie, c/o GE Information Services, P.O. Box -- -- 6403, Rockville, MD 20850-1785. -- -- -- -- --==--==-- Atari's Official Online Resource! --==--==-- -- --------------------------------------------------------------------------- --==--==--==--==-- ||| Jaguar Game Review & Hints: Raiden ||| By: Tim Wilson / | \ GEnie: AEO.8 Internet: wilsont@rahul.net ------------------------------------------------------------------ Type: Arcade - Vertical Shooter By: Imagitec & Atari Comlynx: Nope. Two player simultaneous with 2 controllers An arcade classic makes its way to the Jaguar - Raiden is a faithful conversion of the late 80's arcade game. The basic premise is a standard one, Space Pirates have attacked Earth, and it's your job (an maybe a friend's as well) to rid Earth of this menace. You do this by piloting your fighters over the landscape, blasting everthing, moving or not. The view is from overhead, you may move your ship in 8 directions. The screen will scroll left and right a bit as you approach the edge of the screen, but you always scroll upward at a steady pace. The landscapes are detailed, and look very much like the arcade version, even down to the "wandering cow" in the middle of the herd on stage 1. So, as far as I can tell, the graphics are identical to the arcade, even the aspect ratio remains the same. To manage that, Imagitec put a gold "dashboard" off to the right side of the screen, that contains information such as score, lives remaining and credits left. The music and sound effects are also a copy from the arcade, just like I remember them, with no changes. It may be an exacting copy, but the music isn't that great in the first place, at least to me. The music changes when you fight the boss monsters that end each level, so when the music starts to sound ominous, watch out for a spray of bullets. Thankfully, by pressing PAUSE, you can press the various fire buttons to control the volume levels for the music and sound effects. There are various power-ups availible after destroying certain enemy units. Blue powerup icons give you lasers, a high strength weapon that fires directly forward. Red gives you multiple shots that spread out. "M"s give you forward firing missiles, an "H" gives you homing missiles, and a "B" gives you an extra nuclear bomb. Except for bombs, the more of each kind of powerup you get, the stronger it becomes. Lasers get thicker and do more damage, Scatter shots scatter in wider spreads, with missiles, you can get up to six straight fire, and four homing. Bombs you simply collect. The bombs can be used to wipe out large amounts of enemies, along with their bullets, in a large area around the explosion. The best power up to get is "P," it upgrades your weapon and any missile types to the maximum! Enemies vary from single-shot-trashes-it to two-bombs-barely -scratches-it. For the absolute maximum firepower, get all lasers and 4 straight-fire missiles. Each level has a different tune, and a different landscape to fly over. Pastures, beaches, forests, or towards the end, another planet and pirate space stations. The standard pattern is: fight aircraft, blast tanks, destroy hard-to-kill trigger happy enemy midway, more tanks and aircraft, then kill the boss monster to advance to the next stage. Certain stages have unique enemies. "Boat-tanks," massive squadrons of jets, even asteroid fields. The game is very fast paced, my friend and I played the game together, and started with 8 credits. You could also start with one, three, or five. Each credit gets you five ships, so we each had 40 ships to waste till we died. (plus any bonus ships) In about five hours, we had enough skill to get to stage 8. Stage 8 is the hardest, and is also the last. Afterwhich the game starts again, but the enemies shoot faster and in different patterns. Remember, this was with 40 ships EACH. I imagine if I pumped 8 quarters into a lot of games I could get as far. It was definately challenging. Since there was no other way of making the game easier or harder, I imagine Imagitec put this feature in. A full game, from stage 1 to stage 8 takes 45 minutes to an hour. There is plenty of blasting going on, and since it does take a very long time, its hard to memorize (for me) every last bad guy. Verdict: A very good game, as far as I'm concerned, a good port as well. I enjoyed most of this game, except for the "boss" at the end of each level. I really hate this concept, but other people dig it. A die hard Raiden addict was annoyed that the port wasn't perfect. He tells me the "firing logic is all wrong." I didn't notice. Ratings: ***** Really cool, best 'o the best. **** Neato *** I raised an eyebrow ** Eh... er... uhm. * This sucks exhaust, nuke it. _ I'd pay people to take it. Sound: **** Lots of explosions, and blasting, great! Music: *** The music has variety, but I've heard better. Graphics: ***** Great scrolling, detail, and clarity. Gameplay: **** Take out the end-of-level boss monsters and I'd buy it. Controls: **** I wanted to be able to move the "bomb" button. Overall: **** Decent game, classic shooter. Reminder: "Overall" is not an average, but a completely separate judgement. //// Special Hint Section for Raiden: [] Resist the urge to hide in the corner of the screen, it rarely works. Stay in the middle, so you have room to manuever. [] The laser is best on levels: 1, 5, 8. [] Use the scatter shot on : 2, 6, 7. [] Eh, just blast 'em: 3, 4 [] Good combos are Laser/Homing and Scatter/Straight-fire. The missiles make up for some of the disadvantages of the main weapon. [] If possible, move a baddie off the screen, shots won't come from off-screen enemies. This works for well for certain Boss monsters too, but it doesn't matter because the Boss monster will self-destruct if you just survive long enough. [] Destroy the big green, wide winged craft BEFORE they reach the bottom of the screen, if you don't, they come back from behind. [] Bombs can be used as shields, hide in the middle of the explosion and fire out. [] As you get better, try to save bombs, bombs combined with medals will give you the best bonus awards at the end of each level. More points means those precious extra lives. [] When fighting the boss on level 6, meteors can come from BEHIND! Make sure you are well away from the bottom of the screen. [] Don't drop bombs on the very last boss until all of his pieces are connected. [] Bosses can be conquered by dismantling them. Such as the level 8 boss, shoot the armor before the main body. The wings on level 5, the side towers on level 4, and the engines and cannons on level 3. Good luck! --==--==--==--==-- ||| Andreas' Den ||| By: Andreas Barbiero / | \ GEnie: AEO.2 Delphi: ABARBIERO ---------------------------------------------------------------- So Now What? Well, it's February, and where is the national rollout of the Jaguar? Where are the Falcon030s? IS Atari gonna stick it out? Well, I might be able to help here. I managed to get in to Atari Corp. down in California, and saw some cool things. I will get to them, but let me first indulge in something a bit personal here. I have been in touch with the versatile Ralf Doewich at Cybercube Research Ltd. and am in the process of negotiating some equipment from them, especially the truly fantastic M16-1280 graphics card. This is a professional card, and I am definitely an amateur when it comes to artwork, but if the card is everything people have talked it up to be, then this card could very well be a day-to-day applications workhorse, as well as a dynamite add-on designed for the graphics studio. As I knew, Cybercube does far more than graphics cards and software, they have some interesting TT030 products coming along. I made sure to ask about the status of the caTTamaran, and as Ralf said, "The CaTTamaran is a small (approx 1" x 2") module that will be installed inside the TT. The installation is rather straight forward, cut one trace, the rest is plug and play. "You also get the CyReL Dashboard+ software accessory to control the speedup function (which can be enabled/disabled at any time). The CyReL Dashboard+ looks much like a dashboard in your car with odometer, gas gauges etc. It also comes with the CyReL TalisRAM FastRAM boards (also expected to be out around the same time). "The first tests have shown that CPU performance goes up by 50%. In addition, FPU performance goes up (~ +40%) and certain other functions and accesses will be handled faster as well. "Overall, if you take a standard TT with a 1.0 index, you can say that the CaTTamaran will give you an sustained performance index of 1.3 with the maximum throughput at 1.6. There are certain programs and functions that will benefit more, others less, depending on CPU usage, FPU usage, types of tasks performed etc. "Remember, the SRP is just US $99. You don't have to buy a new CPU, or costly caches or expensive and ultra fast memory... you simply retain what you have in your TT and by adding the CaTTamaran you get more performance out of the existing system. "I've been testing the CaTTamaran in my TT and I intend on keeping it where it is right now! Some more performance indicators: SpeedoMeter Index: Normal TT: 559% faster than a standard ST with TOS 1.4 TT + CaTTamaran: 724% faster than a standard ST with TOS 1.4 "How does it work? Well, that's a BIG secret. *grin* Seriously, you'll get the world's fastest TTs running at 48 MHz instead of 32 MHz! "Right now we are trying to make sure it will run with all the different TT motherboards out there (we've already found 8 different versions)." So hopefully, I or one of the other guys here at AEO will be able to obtain one so we can review it and let you know how it stacks up while running actual applications. //// Back to Atari So now onto the lead teaser. Every so often I get to go back to Moffett Field (2 miles from Atari Corp.) for some aircrew simulator time. This time my squadron spent an overnight session in California, so I took the extra time I had and went over to see Bob Brodie. Things have changed at Atari. The increasing activity that started with the Falcon030 rollout, and continued with the Jaguar and Lynx revival is resulting with new hirings and business. The expansion to the 10-market Jaguar advertising is close at hand. Bob has benefited from the new hiring, which allows most of the added workload that he has been handling to be shifted to new employees. He informed me that he will be returning to the online gadfly role everyone knew him for, keeping up with his EMail, and generally being far more available to the public. This is good news for two reasons: one, Atari will be better able to service customers and distribute information; two, hiring is a positive signal in a business. You need employees to make money, and hiring indicates an investment in the future. Bob also had some time to kill some rumors. The big one is that Falcon030s are no longer being built. This is not true... there are a lot more units without harddrives being distributed in order to make them more attractive. 80Meg harddrives are nice, but to a power-user, or musician it is barely large enough to only hold a few programs. SCSI II harddrives are inexpensive now, and if you want a 2.5" harddrive, they are available for little over the cost of the standard 3.5" SCSI versions. Any dealer should be able to now more fully customize the Falcon030 to the specifications of the buyer without fear of getting stuck with buying something not needed. I know what it is like having a zillion 256K SIMMs, and I can imagine the problems with getting stuck with a bunch of extra 80meg 2.5" drives when everyone wants higher capacity drives. Anyone who says there is not demand for Atari computers needs to talk to Sheldon Winick of Computer STudio. He has been quietly (more or less :-) awaiting the arrival of new TT030s, and from all accounts, he cannot keep them in stock. Well, Sheldon got one of the first batches of TT030s recently, and I hope that he can clear them out and get more to replace them! I should be getting some more software from STeve's Software soon and I hope to have another review for you to read. I am STILL playing Elite II, and the missions are getting better. Down around the LAVE system there are some occasional passenger missions worth 10,000-12,000 credits! Exploring the frontier systems as well as the disputed systems can really rack up the kills and help out getting past that VERY DEADLY rating. Working for the government is a quick way to get things interesting. I am at Sgt. Major rank now and am being asked to do assassinations for the Federation! The Jaguar is catching the eye of the public, but the computers are still where Atari shines. With 68040 boards coming for the Falcon030, the announcement of an '040 TT clone, the TT030 accelerator, and the possibilities of the PowerPC chip, whether or not Atari produces a new machine, these new hardware products and software like the new Cubase Audio for the Falcon will continue to drive the TOS marketplace. So, please do yourself a favor and register shareware, buy some software, and make sure you read AEO! --==--==--==--==-- ||| A Short History of UIS ||| By: Chris Latham / | \ Send mail to: GEnie: AEO.MAG ---------------------------------------------------------------- This is a brief (I hope) history of the creation of UIS, possibly the most misguided and convoluted piece of software ever written for any computer. It all started in the spring of '87, when, whilst playing with the original Atari Resource Construction Set (RCS), it dawned on me that the visible portion of the built-in item selector - that most useless of GEM utilities - was nothing more than a resource itself! Now, this is all very obvious to any longtime ST programmer, but to me, at that time, it was a real revelation. So there I was, thinking, "Well, if it's just a resource itself, maybe I could intercept calls to it and replace it with my own resource, and suitable driver code". So that's what I did. That is, I made a resource, using RCS. But that's all it was. No driver code. No anything. Just a dead resource. I showed this to Mike Lindsay, who was the editor of our newfound magazine, ST Informer, and he said, "That's just what this machine needs, a replacement for that idiotic item selector that's built into it." So we had the start of a product. Except that he and I saw it as just an article for the magazine. You know, a "How to make your own replacement Item Selector" type of article. Why, we thought we could drag it out over six issues or so. We could provide complete source code and the resource on our monthly Public Domain disk. When we showed that to Rod MacDonald, who was in charge of marketing for the company, he loved the idea... about the Item Selector, not about giving it away (how right he was; UIS made a ton-o-dough in sales!) His first action was to take a instant picture of the resource (remember, no code was written yet) while it was displayed within RCS. He than made an ad out of this photo, and set an initial price of $14.99 (Mike and I argued for lower, Rod for higher; again, he was right and the initial price should have been $19.95 or more). The next thing we did was to name it. I jokingly said "Why don't we call it 'Universal Item Selector,' since it works universally with any program". Well, I thought that was a stupid name, and I only mentioned it as a joke, but Rod jumped on it and the name stuck. Second, we needed a software company to market it (we didn't want it mixed up with ST Informer), and again I put my foot in my mouth and spouted off the really ridiculous name "Application and Design Software." At the time, we were all standing around making up stupid company names, but Rod liked this particular stupid name, and all my arguments against it he dismissed. Well, in between working a job, and working on ST Informer, I managed to get the driver code written for UIS version 1.0. Along the way, Mike would use the product in development, and told me where it was weak. For instance, when I originally did the scrolling in the directory display, I simply redrew each directory line in the display, instead of doing a bit-blit. Well, Mike would say, "It scrolls way too slow, not nearly as fast as the original", and argue with me about it 'till I changed it to his liking. He was right, of course, about this and many other functions; I would argue because I didn't want to learn how to do blits, which are in fact quite easy. Well, finally, I had a completed program, so we let other local ST users test it out. One was Warren Tryk, a local graphics artist, who asked that a method of changing a file's attributes be added. You know, lock/unlock, show/hide, etc. Since I was out of button space (move, copy, rename, and delete buttons took up all the space), I added a simple checkmark next to the bottom scroll arrows which let you change those attributes. Anyway, I finally had it done. A curious thing though... while in development, I had UIS set up as a program that was run from the desktop only (no AUTO folder yet). I would assemble UIS, run it, spot any bugs, fix 'em, assemble, run, fix, assemble, run, etc. The really weird thing, I would end up with multiple UISs in my directory. I might have three, four, five of 'em listed. It was strange, but the ST was still new, I was still new to it, so I thought it was some really weird bug with the OS (which it partly was). Also, I couldn't delete these files, nor rename them. Only after I rebooted could I get rid of them. The last thing I did was to tie it into the AES vector... but that's a can of worms that I won't go into. Suffice it to say that grabbing the AES vector is a messy thing. For instructions on how to do it, read the Programmer's Ten Commandments, compiled by the Codeheads. The technique that was finally developed (after UIS version 1 shipped) took a lot of effort and thinking by several different people in the Atari community. So, UIS finally shipped, and the complaints started to roll in. It sorted big directories too slow, it conflicted with this, it did or didn't do that. First of all, several people ran into the same problem with UIS that I had had. They would try to rename it or move it from their AUTO folder and it wouldn't go. Some accused me of putting a curse, er, I mean copy protection on UIS to keep people from removing it from their system once it was installed (once you booted your machine, and UIS ran from the AUTO folder, you couldn't rename it or delete it, so you would have to boot without the AUTO folder, which you couldn't do back then, and so the Catch 22 would go). Well, it turned out that the problem was due to two bugs... neither of which were in UIS. The first had to do with the assembler I was using at the time, AssemPro. It had a switch that let you generate PC relative code instead of relocatable code. PC relative code is generally faster and smaller, so I turned the switch on for UIS. Unfortunately, the code that AssemPro generated had an incorrectly constructed relocation table (this table tells the OS how to relocate PC absolute code so that it can run anywhere in the machine). Even though the program was PC relative, and didn't need relocation information, the OS still required at least a token table with a single entry. AssemPro didn't provide this, so the OS freaked. However, the OS also had a bug. Instead of rejecting the whole file as unrunnable, the way it should have, it went ahead and ran the program. However, it didn't close the file (UIS.PRG), and since you can't rename or delete an open file... well, you get the picture. So, all the time the machine was running, the UIS file was left open on your system. I soon figured out what was happening, and got that fixed, by turning off PC relative, and doing the hard stuff by hand. The sorting problem was the next thing to go. This one was easy though. Seems I used a bubble sort to sort the filenames before display. Well, this worked Ok if you only had twenty or thirty files in a directory, but some UIS users had hundreds in a single directory. So I made a directory with 300 files in it... it took fifteen seconds for UIS to sort this! OK, so I goofed, what else is new? So the sort routine got replaced with a shell sort that takes only 1/10th second for a full directory, and that fixed that. That's about it for Version 1.0 of UIS. Travis Guy, Mike Lindsay and Lloyd Pulley bugged me into adding lots of extras over the next few years. (I never did add that stupid "Copy with Append" feature that Travis wanted.) [I got over it - Travis] I improved the functionality of the code many times, added Atari Cookie Jar support so other programs could detect and hook in to UIS (none did, to my knowledge), and added a calling routine for the DC Shower utility so Mike and Travis could do stuff without having to leave PageStream, WordWriter or their telecommunication program. I suppose the highest praise I ever received for UIS came about in a rather odd way. An anti-piracy group infiltrated an alleged pirate BBS back in the late 80s. This group got a main directory listing of hundreds of copyrighted files off of the BBS, and distributed this list to developers to show us how bad the piracy problem was. (It was pretty bad.) There, in the list, amidst the fancy games and multi-megabyte applications with descriptions like, "DOWNLOAD THIS NOW!" "A-m-a-z-i-n-g" "HoTt ShOoTeR!!" was, sure enough, UIS. Its pirate file description read simply, "It's less than $20 - buy it." --==--==--==--==-- --------------------------------------------------------------------------- -- --==--==-- CompuServe Sign-Up Information --==--==-- -- -- -- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. -- -- Ask for operator #198. You will be sent a $15.00 value CIS membership -- -- kit for free. -- -- -- -- --==--==-- CompuServe Sign-Up Information --==--==-- -- --------------------------------------------------------------------------- --==--==--==--==-- ||| The Unabashed Atariophile ||| By: Michael R. Burkley / | \ Delphi: MRBURKLEY GEnie: AEO.4 ----------------------------------------------------------------- Time flies when you're having fun... and when you're super busy, too! I've been having a lot of fun lately, and I've been super busy, so the time has really flown for me! I'm helping to plan a Presbyterian Youth conference open to people in the whole Northeastern US, participating on several committees of our Presbytery (a group of 70+ Presbyterian churches centered around Buffalo, NY), helping with a local fire company installation dinner, being a Den leader in my son's Cub Scout Pack (he just came in second place in the Pinewood Derby out of 57 entries! - the Proud Father boasts that he built the car all by himself!), helping with the local Council of Churches, and (though that's not all!) preparing in Lent, both personally and as a pastor. Lent, in case you are unfamiliar with the term, is a time before Easter (April 3rd this year), which many Christians use to especially remind themselves that to follow Jesus is serious business indeed. Jesus said, "If anyone would come after me, he must deny himself and take up his cross daily and follow me." That keeps me busy! Finally, I never give up the responsibilities of being the best husband and father I can be. That's a task that seems to never end, and I for one am glad of it! With all of the above where do I find time to download files and write descriptions? Well, I don't. Or rather, I have only found time to download files, but not time to write (many) descriptions. I have about 150 Megabytes of uncompressed files which I have downloaded but not yet gotten around to describing (about 40 megs in just the last three weeks! @#!). What that means is that I'm taking some time off. For the next two weeks I'll try to keep downloading files (using STalker and Paul Lefebvre's Oracle I can download while I'm asleep), but I'm not going to even look at those files (well....) until I put a serious dent in some of those backlogged files. So the next issue will be full of descriptions of those older files. You'll just have to download the current listings without me for a bit! I'm sure you'll survive! Let's get on with some descriptions! First, I usually think to find Atari-related files in the Atari sections of databases. I expect that you think the same. I recently found out that I was wrong about that! I took a peek over to the GEnie Space Round Table (GEnie SPACERT) and found, much to my surprise, that it was full of Atari files. I downloaded them (again using Oracle I was able to go to sleep while I was downloading, which was good as it took Hours!). I also downloaded a pile of other files which looked interesting. I'll share some of them with you, and the rest at some other time (when I get them cataloged!). This time, since I didn't find them in the Atari area, I'll give you the file number location on GEnie. Of course, many of these files are available on Delphi (or other non-commercial BBS's as well). [] 2NDSTAR is a program in which you specify the luminosity of two stars, their relative size, and the angle of rotation in regard to the viewer. It then sets the stars rotating about each other and graphs the change in luminosity on a graph in the background while you see the stars rotating in the foreground. It's fun to play around with! Mono only. GEnie SPACERT 1365 [] ALMANAC is an amazing program which will give you a PILE of astronomical information based on your location on the globe. Using a database of 156 city locations around the globe (or you can just enter any latitude and longitude), this program will (when you supply the date) calculate the numerical day of the year, the time zone, the Latitude and Longitude of the city you have chosen (nice for those other astronomical programs that require that information), the date of Easter that year, the sunrise and set times, equinox and solstice date and times, the distance of the Earth to the Sun (in A.U. and in miles), the Declination and right ascension of the Sun and the Eg. of time. For the Moon it will list the Moonrise and set, the transit time, the mean age, declination, distance (in miles), and the new moon date. It will also calculate the Twilight Time (Civil, Nautical, and Astronomical). It will even give you climatic data for the city you picked (average high and low temps, and the average temp). Finally, it will tell you the length of the day you chose. Wow! I did notice that the program was accurate in its calculated date for Easter for all the dates I checked except for 1993 and 1994. Weird. This is designed for color systems, but will work on mono systems, too (the display is a bit messed up on mono system - check out the F keys to see what they do since you can't see the directions on the mono screen). ST/STE and Geneva compatible (at least). [] ASTROLAB is Astrolabium v. 0.7 by Jrgen Rensen (dated May 1988). This program will allow you to display up to 9000 stars (down to magnitude 6.5) with either a sterographic or map projection, and either in the form of a star atlas or a planetarium. You can get it to display from any viewpoint (including the star view right under your feet, supposing the Earth transparent!). It will also supply you with names of stars, allow you to show constellation outlines, and animate the star view over time, and much more! It will work on any ST/STE (at least) and while it is a German language program, English docs are included (which are very adequate). Mono only (though it works with mono emulators, too). Geneva compatible. This is a very nice astronomy program. [] CHART is an astronomy program which will tell you which page in the popular Sky Atlas 2000.0 or Uranometria 2000.0 star atlases an object will be shown. The program will ask for a specific set of celestial coordinates, then tell you which page of each atlas to find the area of the sky at that set of coordinates. Color or mono. ST/STE and Geneva compatible (at least). [] CIRCLDIV is the Circle Dividing Program. Originally published in the 03/1988, Sky and Telescope Magazine, this program has now been compiled in HiSoft Basic (.BAS code included). This program uses a dot matrix printer (required) to print out a linear scale of any desired length graduated and labeled in 360 increments representing the degrees in a circle (even down to 10 arc minutes!). Color or Mono. Docs included. ST/STE and Geneva compatible (at least). GEnie SPACERT # 1329 [] CONSTELL is version 2.0 of Sternbild, a German planetarium program that works with both color and mono monitors (dated March 10, 1988). View any of 88 different constellations from any viewpoint, over any length of time (stars move, too, just slowly) and distance. This program is very easy to use, and comes in both an English and a German version (just choose which you want as the program boots up. Online and offline docs. I really like this program. Pick your constellation using the mouse, answer a few questions on how it is displayed, and then view it! Differing magnitude stars appear with different brightnesses. Click on a star and get its name and magnitude. DS drive required. Well done. Recommended. ST/STe and Geneva compatible. GEnie SPACERT # 1362 [] CO_TRANS is a program that will translate Ecliptical Coordinates into Geocentral equatorial, Horizontal into Topocentric equatorial, and Geocentric to Topocentric equatorial (and all vice versa). Useful for all of you astronomy buffs out there. Color or Mono. ST/STE and Geneva compatible. Pascal Source code included. GEnie SPACERT # 1335. [] ERTHTWIN is a program originally created by Edward H. Carlson but then modified for the ST by Robert Reeves. In part educational and in part game this program has you zooming around the galaxy seeking a planet to colonize. You pick out stars of any given mass and explore them (actually, you pick a multiple of the solar mass and type it in - that's your total travel experience!). The game will then show you the relationship between the mass and the lifetime/luminosity of a star, and the narrowness of the zone of habitability around a star, based on its mass. You are presented with a solar system of planets with mass, orbital period and distance, mean temperature, and more. Do you want to colonize any of those planets? Probably not, at least I didn't find any that seemed as nice as good ol' Earth! ST/STE and Geneva compatible (at least). .BAS file included. Mono. GEnie SPACERT # 1375 [] GNOMPLOT is Gnomplot v.4.2 by Dieter Heinlein (dated 1988). GNOMPLOT was designed to calculate and to print out star charts using the gnomonic projection. Such maps show a small region of the starry sky (around the projection center) and make it possible to draw trajectories of meteors as straight lines! You can easily set your parameters, the star magnitudes displayed, and even display constellations (just the stars, not the conventional outlines). It will run on an ST/STE (at least) with 1 Meg of RAM. The author's docs say mono only, but it works on my color monitor! To print out your maps you need an Epson FX80 compatible printer (but you can save them in Degas or Doodle format for later use, too). Geneva compatible. GEnie SPACERT # 1325. Shareware. [] JUL_GMST is a program that will calculate any Julian date from a given Gregorian date. It even takes into account if the date you are giving is based on Gregory's revision of the calendar back in 1582. It will also give the Greenwich mean sidereal time based on your local time (but since the program doesn't ask _where_ you are I think it assumes you are somewhere in Germany and bases its calculations on that - the Pascal source code is in German on which I base my assumption). Mono. ST/STE and Geneva compatible (at least). GEnie SPACERT # 1338 [] KALEN_21 is Kalenderdaten v.2.1 by Dietrich Zucht. This is a fascinating program! It will allow you to easily find out a number of interesting bits of calendar based information based upon your inputs. It will tell you the weekday of any given date, the years in which a given date falls on the same weekday, the date of Easter or many other moveable feasts and holidays, the number of days between any two dates, a new date based on a given date plus any number of days, the Julian date from any given Gregorian date, and the Gregorian date from any Julian date. One thing I especially liked about this program is its detailed description of just what a Julian date is, and how it is calculated. I kept on seeing Julian dates mentioned, but I didn't know what they were. Now I do! Color or Mono. Docs included. ST/STE Geneva Compatible. Postcardware. GEnie SPACERT # 1327 [] MARSEPHE is a program entitled "The Physical Ephemeris of Mars" modified for the ST by Robert Reeves. When you supply a date and time this program will print to screen a listing of interesting data about the planet Mars appropriate accurate for that date and time. It will also present a line drawing of Mars comparing its observed size on the said date with the size of Mars at the most favorable opposition. ST/STE compatible (at least). Color only. Source code and online docs included. GEnie SPACERT 1382 [] MOON is a program designed to calculate the position of the Moon for any given date. Unfortunately, this won't work on my STE. If you have a TOS 1.0 machine and find this interesting, go to it! GEnie SPACERT 1336 [] NIGHTSKY is an excellent color or mono program by H. Fruish which will print to screen or printer (based on location and time data you provide) nine separate categories of celestial objects located near the local meridian. Location, relative magnitude, and brief interesting material about the objects are included. The upload docs say mono only, but it works fine on my color monitor. GEnie SPACERT 1366 [] NORTHPOL is an animation (color or mono) of the circumpolar stars as they rotate over the period of one night (actually since they go all the way around I guess it's one 24 hour period - the view must be past the arctic circle in winter!). GEnie SPACERT 1331 [] PERGRCAL is a simple program that will generate and display (on screen) a monthly calendar for any month and year you specify. Color or mono. TOS 1.0-1.62 and Geneva compatible (at least). [] PFSSHOW is a slide show demo of a program which will allow the ST (and probably at least the STE since it was uploaded late in 1990 to receive WEFAX weather satellite photos. Use your ST, a radio dish or antenna, the receiver, and the commercial software to display this already processed and rebroadcasted satellite pictures. It contains 11 Degas pictures which both show some weather satellite pictures (very nice!) and tells how to get the software. Color only. GEnie SPACERT 1341 [] PRECESS is a program that is designed to calculate the precession of astronomical coordinates (caused by the "wobble" in the Earth's spin) from one timespan to another (you supply the range of dates). This does not work on my STE (if you have a TOS 1.0 machine and want this for one reason or another go to it!). GEnie SPACERT 1337 [] SIDERIAL is a simple program which will convert your local time (you provide the longitude) to Universal Time, Julian Date, Local apparent Siderial time, and apparent Greenwich siderial time. Color or mono. ST-STE and Geneva compatible. GEnie SPACERT 1363 [] SKYDEMO is a .TNY picture animation that shows the movement of the night sky over a six month period. Planets are marked, and you can see them move back and forth across the sky map. This looks like a demo of a program, but there aren't any docs or any indications of just what that program might be! Color or mono. TOS 1.0--1.62 and Geneva compatible (at least). GEnie SPACERT 1332 [] SOLUNECL is a program that will easily and quickly calculate Solar and Lunar eclipses from the year 1900-9999. You supply the year, month, and day to start the predictions from, whether you wish to display solar or lunar eclipses, and whether to calculate forward or backward from the given date. The program will show the closest eclipse from the given date, the percent totality of the eclipse, the Universal Time beginning and ending of the eclipse, and a stack more information about it as well. Interesting! You can continue to calculate dates or begin all over again with a different start up time. Color or mono. Docs within program. .BAS source code included. TOS 1.0--1.62 and Geneva compatible (at least). GEnie SPACERT # 1348 [] SOL_TOUR is a series of 38 .PC1 pictures (mostly) by Hooman Simyar taking you on a tour of the solar system and beyond. The initial screen says it is an 84 picture tour and it is obvious where some of the pictures have been lost, but that doesn't significantly detract from this excellent tour. The author has set this up so it might be run as a slide show (viewer included). Each planet (except Earth) is touched upon and some descriptive information is included. There are some inaccuracies in the information provided (Io is not the only "volcanically active planet" in the Solar System and the Asteroids are not the remains of a planet smashed by Jupiter's gravity), but overall it is very good. Color or mono (though you lose a lot in mono). I have downloaded this file, except in a 54+ file version which includes other pictures by the author, off of Delphi. GEnie SPACERT # 1353 Here are some non-Atari space related files which might interest you, too. [] ADDRESS is a text file listing addresses of NASA and some foreign space information centers. It also gives hints and timetables for contacting NASA centers for summer employment opportunities. GEnie SPACERT # 1457. [] ASTEROID is a well-written text file entitled, "The Asteroids" by Carolyn Collins Petersen. It's a brief file (a little over 120 lines of text), but it has a lot of information packed into it in a very informative and interesting manner. If you ever wanted to read about the asteroids, then this file is for you. I was disappointed when I got to the end because I couldn't read anymore! GEnie SPACERT # 1441. [] AUGUSTIN is the Augustine Commission's report: "Advance Copy of the Summary and Principal Recommendations of the Advisory Committee of the Future of the U.S. Space Program" (dated Dec. 10, 1990). This 46K ASCII text is very interesting to all who wish to see our space program succeed. It is a realistic assessment of NASA's (and other space agencies) success and failures and concludes with some well-thought and practical recommendations for NASA support structures and programs. Recommended. GEnie SPACERT # 1440. [] BL_HOLES is a text file that tells you about Black Holes in Space. We all know that "there is much more to black holes than meets the eye" as the author says, but this text does much to fill in some of those knowledge gaps, in a non-technical and interesting way. Gravity, Relativity, The Speed of Light, the beginning and end of the Universe are all topics which are touched on in this essay. GEnie SPACERT #1442. [] CLUSTERS is a short text file describing Galactic and Globular clusters (with a mention of Clusters of Galaxies as well). It describes various well known galactic clusters (Pleiades and Hyades are familiar examples) and tells some about their movements, origins, and ages. Interesting reading. GEnie SPACERT # 1443. [] COMPUTER is a text file containing an overview of the Space Shuttle's computer/data processing system. The system is OLD, but it gets the job done! Application details, allocation of computer resources during missions, programming details, and more are all included. GEnie SPACERT # 1460. [] CRAF is a text file describing CRAF - the Comet Rendezvous/Asteroid Flyby presently being planned by the Jet Propulsion Laboratory and NASA (launch date Aug. 1995). This program is designing a Mariner Mark II spacecraft to encounter an asteroid (Asteroid 449 Hamburga which is of a carbonaceous type and is about 88 kilometers [55 miles] in diameter), and then to rendezvous with a comet (named Kopff after August Adalbert Kopff, who discovered it on Aug. 22, 1906) and fly alongside it for nearly three years. Interesting details of the mission and cometary theory are included. GEnie SPACERT # 1461 [] FAQ1993E is an Internet FAQ (Frequently Asked Questions) about the July 1994 impact of Comet 1993a (Shoemaker Levy 9) with Jupiter. That impact is going to be something! According to this FAQ using easily available equipment you will likely be able to see the increased light from the impact reflected off some of the moons (the impact will be on the far side of Jupiter). GEnie SPACERT # 3892 [] GALILEO is The Galileo Project Report. Galileo is a planetary exploration mission that is designed to provide the first direct sampling of the atmosphere of Jupiter and the first extended observations of the planet, its Galilean satellites and intense magnetospheric environment. This document, prepared sometime before the launching of Galileo (which occurred in Oct. 1989), details the goals of the mission and some of the present understanding of the Jupiter system. GEnie SPACERT # 1462 [] GRAVASST is a text file that tells some of the ins and outs of the fastest way yet available to get around the Solar System. It's not by rockets, or by solar sails (though those - at least the first - are very useful!). Nope, it's by the "slingshot effect" of gravity assist, or perhaps more clearly stated, using a planet's or moon's gravitational field to propel a spacecraft in another direction and with a greater velocity. This files tells you how the Mariner, Pioneer, and Voyager spacecraft all used this technique to get from here to there faster and more efficiently. GEnie SPACERT # 1463 [] PLNTSTAT is a text file telling some "Planetary Statistics" for the Solar planets. Distance from the sun, rotation period, inclination of axis and orbit, orbital eccentricity, diameter, atmosphere, moons, and ring systems are all included. GEnie SPACERT # 1448 [] SOVMRSEX is a text file by Robert Reeves about the Soviet Mars Exploration effort. This review is in two parts the first being the history of their Mars efforts prior to the 1989 failed Mars/Phobos probe and the second being an examination of that latest Soviet Mars effort. An interesting and sympathetic text. GEnie SPACERT # 1404 [] SPINWHEL is the Spinning Ring Question by J.E.D. Cline (dated Nov.25, 1990. This text file presents what seems to be a potential space transportation device (of the something for nothing variety). Using a moving mass at above orbital speed the author proposes (well, not really) that you could get an engine that would lift something to space. Take this as an interesting puzzle to see if you can find the hidden assumptions that invalidate this concept. They're there, I assure you! GEnie SPACERT # 1391 [] Are you interested in Amateur astronomy news, humor, and hints? The Astronomy Network News is for you. The first issue of ANN is from October, 1991, and the most recent issue on GEnie is Sept/Oct, 1993 (GEnie SPACERT 3557). You'll have to find the other 11 of these issues yourself (search for CLUBS and NEWSLETTERS as keywords), and I think you will be glad you did. I've certainly enjoyed reading through them! [] BATCREEK is a large ASCII text file containing a very interesting discussion on Usenet of the Bat Creek Stone (from Aug.-Sept. 1993). What is the Bat Creek Stone? It is an apparently paleo-Hebrew inscription found by a Smithsonian excavator in an undisturbed burial mound in eastern Tennessee in 1889. How did a paleo (early)-Hebrew inscription end up on a stone there? Is it genuine or a fraud? Pro and con views by experts and novices alike. I remember reading an article in Biblical Archeology Review (BAR) which told about this find. This expands on it. A GIF picture of the Stone is included. GEnie SPACERT # 3520. [] BIO-INFO is the Bio-Info Theory FAQ from Usenet (dated July 7, 1993). It is the discussions of the Biological Information Theory and Chowder Society, a group of scientists interested in the biological applications of information theory, biochemical molecular machines, computer methods for recognition of molecular structure and function, database organization for biomolecular information, nanotechnology, and much more (and they used to meet over a bowl of chowder!). This file doesn't contain much of their discussions, but it contains a large bibliography and some ground rules for their discussions (food fights are discouraged during at-face meetings). This sounds like an interesting group! GEnie SPACERT # 3277 [] MARNEWS4 is the March 19-25, 1988 NASA Newsline. This is not a large text file and contains some dated material, but overall it's quite interesting. There's too much to include here, but since it's a relatively small download check it out! GEnie SPACERT 411 The following are some space related GIF picture files which I have found on the GEnie Atari Round Table (and elsewhere). [] DEADSEA is a GIF of a fragment of the Genesis Apocryphon, one of the Dead Sea Scrolls. One part of the picture shows the fragment as viewed under visible light. Two other views show the fragment as seen under differing frequencies of infrared light (the view with this is MUCH better). The note attached to this download says "Here is a shot from the repaired Hubble Space Telescope of the Dead Sea." Trust my description! There is an attached description (dated Nov. 20, 1993) at the end of the GIF which may be read using any text editor. Interesting! [] HUBBLE01 is a GIF file of one of the astronauts doing repair work on the Hubble Space Telescope. That telescope is HUGE compared to the astronaut standing on the robot arm. Very clear, with the Earth in the background. It was on this mission that the corrective optics were installed (a job _well_ done!). [] SFPC-01 is a GIF image comparing the Hubble Space Telescope's image of the core of the galaxy M100 both before and after the installation of the new corrective optics. The images, both "untouched" show the astounding improvements gained through the new optics. The old is blurry and dull, while the new is sharp and clear. This GIF has a descriptive text file attached to the end of it which may be read by any text editor. [] WFPC-02 is a GIF (release date Jan. 13, 1994) which shows another image of the spiral galaxy M100 as viewed through the Hubble Space Telescope. One image shows a large section of that galaxy which reveals individual stars and filamentary dust lanes in the outer arms, and another is a detailed view of a small section of the complex core of the galaxy, which is the site of vigorous star formation. [] WFPC-03 is a GIF picture of M100 (released Jan. 13, 1993) showing images from a ground based telescope (the Hale 200 inch), an uncorrected Hubble image, a computer corrected image from the original Hubble, and an image from the now corrected Hubble Space Telescope. Wow, what a difference! The old Hubble, even non-computer enhanced was better than the best telescopes on the ground, and the corrected Hubble is FAR better than before. This GIF contains a text file appended to its end which may be read by any text editor. [] WFPC-04 is a beautiful GIF picture (released Jan. 13, 1994) taken by the repaired Hubble Space Telescope of a star-forming region in the 30 Doradus nebula, surrounding the dense star cluster R136. The image shows a portion of a giant cloud of gas and dust in 30 Doradus, which is located in a small neighboring galaxy called the Large Magellanic Cloud about 160,000 light-years away from Earth. An smaller picture shows a blowup of the star cluster, called R136. Even at the distance from Earth, WFPC-II's resolution allows objects as small as 25 light-days across to be distinguished from their surroundings, revealing the effect of the hot stars on the surrounding gas in unprecedented detail. (For comparison, our solar system is about half a light-day across, while the distance to the nearest star beyond the sun is 4.3 light-years.) This GIF picture contains a text description appended to the end of the file. This may be read using any text editor. [] WFPC-06 is an utterly astounding and beautiful GIF picture taken by the repaired Hubble Space Telescope (released Jan. 13, 1994). This "almost true-color" image shows material surrounding the star Eta Carinae. One of the best-studied objects in the sky, Eta Carinae has a mass about 150 times that of our sun and is about 4 million times brighter than the sun. Eta Carinae is highly unstable and prone to violent outbursts; the last of these occurred in 1841, when despite its distance (more than 10,000 light-years away) Eta Carinae briefly became the second brightest star in the sky. Since then the star has grown more than 600 times fainter in visible light, so that today it is only barely visible to the naked eye. This picture shows the explosion. You can see the glowing gas, the rolling dust clouds, the light glowing from within. It's beautiful! I'd love to have a photo of it! This GIF has a text file embedded at its end. You may view it using any text editor. Now on to some more "standard" fare! [] AUDICALC is the AudioCalc v.2.5 demo from Hinton Instruments of England (dated Oct. 1993).. This GEM based "Professional Audio Calculator" for the ST--Falcon computer (ST mono or higher res color compatible). AudioCalc is a PRG/ACC which has been developed to provide the most useful day to day utilities commonly required in an audio engineering environment. AudioCalc is intended to be used in conjunction with a sequencer, audio editing or multi-media application. It presents a small on-screen movable dialog box which opens up and allows you to select the five main functions of the program. The full version will allow you to calculate delay times based on tempo, disk requirements for digital audio, pitch change from from tape speed variation, analog level variations, and even the time taken for sound to travel allowing for room temperature (only the last two are enabled in this demo and it will only run as a program. Docs and ordering info included. [] BIG_TIME is Mr. Smart's Big Time demo (dated 1993). By P.Smart, this program (in the registered version) contains 25 separate modules that cover topics of interest for "just reading" kids and up. The demo has five working modules (analog time, grid location, word identification, Shape ID, and two European Geography modules - countries and capitals). I thought this was an excellent program. The only info about getting the full game is in the form of a telephone number to call. Color only. STOS. STE compatible (at least). [] BLACKHOL is Black Hole by David Snow (dated Jan 14, 1993). This is a game that will provide you with hours of Arcade for your Atari Falcon030. This Falcon only game requires a VGA monitor and an ST-compatible joystick (not enhanced). A hard disk is recommended (I'd say - this is a huge file!) and something better than your Falcon's speaker. This game takes advantage of the Falcon's graphics and sound capabilities. It runs in 256-color 640 x 480 mode and features over on meg of high-quality music and sound effects samples. The object of this game is to find the two coins hidden on each level. Travel across the screen and pick up objects which will increase your score and available time. Eight levels and docs are included. The original version would only run on TOS 4.04+ machines, but a fix was uploaded (BLAKHOL1) which will replace the program file and allow the program to run on all TOS 4.00+ machines. [] BLUDGEON is Bludgeon v.1.1p. This is a D&D graphics adventure by Seaton Shareware Co-op (dated Aug. 1993). This demo version allows you to play the one complete adventure included in the archive (rescue the princess and save the kingdom). Mouse controlled. Requires at least one meg of RAM. I could run it fine from my hard drive (STE TOS 1.62), but I didn't find a way to quit other than re-booting. Color only. Docs included. TOS 1.0--1.62 compatible (at least). [] BT_312A is Binkleyterm v3.12a now supported by Otto Braendli (dated Jan. 15, 1994). BinkleyTerm is "A Freely Available FidoNet Compatible Electronic Mail Interface and Dumb Terminal Package" that has been freely supported by a multitude of programmers around the world. This advanced state-of-the-art telecommunications tool. It is primarily designed for the semi- automated sending and receiving of electronic mail and files within AtariNet and other FidoNet-compatible electronic mail networks. When used as a dumb terminal, BinkleyTerm offers a rich selection of file transfer protocols for exchanging files with a host system (all the ones you are familiar with!). The program also offers keyboard macros, optional VT-100 emulation, echoing of the on-line session to a flat text file or printer, optimized Z-mode file transfers, support for baud rates of 300 to 38,400, integrated FAX support for Zyxel modems, RSVE support, optimized RS232 routines, and more. Color or mono. ST--Falcon compatible. Docs included. This archive also includes HSMODA02, a high speed modem port fix by Harun Scheutzow. [] SEMPER by Jan Kriesten is another NetWork Mailer available for the Atari called Semper. It has a pile of features and is easy to use. Some of them are: 1. Semper is a GEM Program & will run in a Multitasking environment. 2. ST/STE/Mega/MegaSTE/Falcon/TT Compatible (Requires 1 meg RAM or more) 3. Utilizes mouse for point and click operation (Hot Keys also available) 4. Easy to Configure & set-up basic operation. 5. Supports baud rates above 19,200 (ST/STE require HardWare modification) 6. Supports Multiple domains. 7. EMSI negotiation is very quick which results in reduced on-line time. 8. Supports alternate program for receiving Faxes (i.e., BT-FAX) 9. Supports HYDRA Bi-directional transfer protocol. Semper is Shareware: you can still try out the program first, the only thing is when the program is first run it will bring up a dialog box asking you to register, plus HYDRA and FAX Support will not be operational. [] CALTIM31 is Bob's Calltime by Bob Areddy (dated Jan. 15, 1994). This program will call the Naval Observatory in Washington D.C. to get the correct time (you need to supply the modem and phone line!) and then set your ST's clock to that time. They have a computer set up just spitting out the time in military format and the date in Julian format. The Abacus AssemPro source (.S) is included. Also included is the Observatory's phone #. Finally, myeck waters has included a file (with the author's permission) that modifies the program so that it doesn't require a keypress to continue on after the program gets the time information. [] DECIMAL is a simple AtariWorks .STW file (by Michael Mastaler?) which will show allow you to convert the 40.65 hours (or whatever decimal equivalent) you worked as shown on your pay slip (that's really 40 hours, 39 minutes). If you don't have AW you can still use this file (but get AtariWorks anyway!). Just load it into any text reader and just read the table yourself! [] DJ_WWRTR is the WordWriter ST printer driver (.CFG) for use with HP DeskJet printers. This is a needed program for all DeskJet/WordWriter owners. I tried and tried to write a printer driver for WW when I had my DeskJet. It worked, sort of, but kept on printing weird characters at the end. I gave up and bought an Epson emulator cart. If I had this file I wouldn't have had to have done that! Everything you indicate in WW will print out fine using this driver (except "light" sets the DeskJet to draft mode). DeskJet "Classic" owners need a font cartridge to do italics. Docs included. [] EPSJET is a software Epson MX-80 emulator for the HP DeskJet! By David L. Bailey (dated 1989), this GEM of a program is a must-have for all DeskJet owners. Not all Epson features are implemented, and graphics output will be no better in resolution than it would be on an Epson MX-80. Programs using GDOS output and the FX80.SYS driver should work with EpsJet to print MX-80-resolution graphics. Text output programs that request the MX-80 to underscore, print compressed or expanded characters, print italics, bold, subscripts or superscripts, should work with EpsJet. Certain other MX-80 functions (for example, tab settings) are not supported. The author lists all sorts of ways this program doesn't _exactly_ emulate the MX-80, but what it does sounds good enough for me! I am not sure if it works with anything but the DeskJet "Classic" (given the date only that version of the DeskJet was available then), but it certainly is worth the try! [] ELITE2DM is a view-only demo of Frontier - Elite II, the more-than-a- sequel to the first 3D polygon space simulation. Set in the year 3200, Frontier allows you to explore the galaxy (all 100 billion stars, if you wish!) and become rich (or dead, but that's another matter!). Uploaded by STeve of STeve's Software, this demo shows an awesome introductory sequence of battling space ships, planetary bases, and more. It's a nice animation all by itself! Frontier will run on any ST--Falcon. Another file, FRONTIER, is the same file as this (minus the info from STeve's Software), just under a different name. Color only. [] ESSCPD46 is ESS-Code v.4.6, the UUE/UUDecoding utility by Michel Forget of Electric Storm Software (the programmer of MasterBrowse, an excellent desktop text SHOW replacement and general file viewer - see below). This file (dated Oct. 18, 1993) will allow you to quickly (very) and easily (it uses GEM with keyboard shortcuts to everything and more) convert binary files to ASCII text files (UUEncoding) or return ASCII text files to their original binary state (UUDecoding). This will allow you to both send and receive binary files (non-text files) using the Internet. Compatible with TOS 1.0 through MultiTOS (Geneva, too), with online help, and much more. Color or mono. Freeware. Recommended if you need to use a program like this. (Editor - Used and recommended by AEO.) [] FALGMS02 is a list of 379 games and how to run them successfully on the Falcon 030. Compiled by Heiko Hartmann and dated Feb. 4, 1994. If you have a game which doesn't run on your Falcon then this file is for you. Detailed instructions are given which will allow you to run many otherwise unmanageable games. [] FONTTYPE by Michael Mastaler is an AtariWorks document (.STW) that will allow you to easily see what different fonts will look like in your documents. With a few mouse clicks you can change the included listing of characters all into another font. This is an excellent tool for printing out a listing of your fonts for future reference. [] FULL_RES is the Full Working Resolution program v.1.01 by JACCARD Emmanuel (dated Oct. 1, 1993). This Falcon030 only program will allow you to expand the display when using a TV or RGB monitor with your Falcon (not yet working with a VGA or Super VGA monitor). It will give you 256 lines if you select 200 lines, or 512 lines instead of 400. To increase compatibility with ST programs it will automatically give you the normally expected line values when an ST resolution is being used. MultiTOS compatible. [] GEMINI is a HUGE ASCII file listing most of the contents of the Gemini CD ROM by Walnut Creek through "It's All Relative" Software. The Gemini CD contains a large selection of public domain, shareware, and commercial demos of Atari ST applications (I'd say 600 meg of programs and data files would qualify as a "large selection") electronic magazines, and many other files that will be of interest to the general Atari public. When you buy this CD you also get DMJ Software's EXCELLENT desktop SHOW replacement/text, picture/animation display program. The file uncompresses to 1.7 meg of data, so you need a hard drive to uncompress this. I had some problems with viewing this large file, but finally I thought of using my View II instead of a program and it worked fine! [] JAG_DEMO by PB Productions is an excellent demo showing both the capabilities of the Falcon and the Jaguar. It consists of some very nice music (though a bit repetitive after awhile), a slide show of a large number of screenshots from several Jaguar games in true-color mode, realtime true-color fading between pictures (the first time for the Falcon!), and some more excellent screen effects. I saw this on the Falcon and was amazed with the screenshots (all of which I had seen before using my STE). They were stunning. Even better is that the Jaguar display is even better than the Falcon's! If you have a Falcon and are interested in the Jaguar, get this! [] MARCEL22 is the Marcel Word Processor v.2.2.1 (dated Feb. 1994). This GEM based wordprocessor is now fully working shareware. This program is chock-full of features. You can import text from all sorts of programs, from ASCII, 1st Word/WordWriter, WordPerfect v.4.1, and Rich Text Format (and export in ASCII, RTF, and 1st Word), you can select and see various type styles (italic, bold, etc.) right on screen, mark blocks, scroll through text (very fast!), auto-reformat your texts, easily select pre-installed page designs (like letter, legal, business, term paper, etc.), insert date and time into your texts and much more. Spell checking (with a 45,000 word dictionary included), printing (in a wide variety of printers including the Atari Laser and PostScript), and literally 100's of other features. This looks like an excellent program with a very nice "feel." Tutorial included. Color or mono. Not limited in any way from the registered version (you get the manual and free support on registering (only $10!). Any ST--Falcon (MultiTOS). Check this one out! [] MB35_BIN is MasterBrowse v.3.5 by Michel Forget (dated Jan 30, 1994). This is an EXCELLENT text file viewer for any ST-Falcon. Completely replacing the desktop's SHOW routine, MasterBrowse will allow you to load multiple files into itself (restricted only by available memory), search, mark blocks of text, cut and past, take advantage of the Atari Clipboard, print out your selected text(s) in a multiplicity of ways, and piles more features (in part the docs are so extensive simply because there are so many features! If you want a text file viewer to do something, this probably already has that feature!). It even allows you to keep your files in compressed format and will automatically uncompress them when you want to view them (talk about saving space!). You must supply the archive utilities. It is Fast, and can take advantage of GDOS/SpeedoGDOS, the features of MultiTOS, MultiGEM, Mag!X, and Geneva, as well as the alternative desktops such as NeoDesk, TeraDesk, and Gemini. Keyboard or mouse controlled. Recommended. Shareware. Color or mono. [] PLAY_FLI is Play FLI v.1.2 by Frdric Aloe (dated Sept. 22, 1993). This simple yet fast .TTP program will allow those of you with a Falcon or TT to play fullscreen FLI animations at 320*200 pixels in 256 colors. The uploader says that it works with Corel Draw FLI's, but I'm not sure if that excludes FLI animations created with other programs. Not compatible with Screenblaster. Postcardware. [] PSTCARD by K. Olson is two Atari Works .STW files that allow you to print the front and back of a set of three postcards on a paper of your choice. Handy for reminder cards, postcard advertisements, etc.. This file is set up for a BJ200 printer, but you can really use it for anything. I didn't have the font used and the font I used wasn't exactly the same which messed up the spacing. That could be adjusted though. Docs for use included. [] ZNET9401 is the return of Z*NET (dated Feb. 12, 1994). Now in a "Newswire" format, Ron Kovacs has returned to bring us excellent news reporting of the Atari World. This issue features lots of interesting editorial, news and reviews (plus the first part of a multi-part review of Atari in 1993). Finally, you know how much I like "Uncle Carl" Hafner's software. Recently his whole collection of software was uploaded to Delphi (it will end up on Genie and possibly TOAD Hall soon - I'm working on it!). Here it is for you to see. The files below are the complete collection of games from "Uncle Carl" Hafner. Uncle Carl's software has always struck me as well written and innovative. His games are all enjoyable and sometimes very frustrating (see the Naarjek series below!). I recommend them all to you. [] CPYCAT15 is CopyCats v.1.05 by Uncle Carl (dated: 12/31/1993). CopyCats is a "Simon" type game in which you are challenged to mimic a computer generated sequence of selected boxes. Difficulty levels and presentation speeds are ALL user definable, making it absolutely IMPOSSIBLE to lose all the time! CopyCats also supports the UncleMouse .CURsor file format. ST/STe/TT compatible in ALL resolutions. FREEWARE. [] FRIX10 is Flipping Bricks v.1.0 by Uncle Carl (dated: December 16, 1993). In this game you are presented with a panel containing 9 bricks, each containing either a bell or a checkmark. The object of the game is to get the bell in the center brick and checkmarks in the remaining bricks. Sound simple? Wait until you try flipping a brick! (HINT: You can't flip just one ;-). This game runs as either a program OR as a desk accessory. ST/STe/TT compatible in ALL resolutions. FREEWARE. [] GRAMPA1B (dated: 11/25/93) is Adventure 1, "A Journey In The Past" in the Grampa Howard Mysteries by Uncle Carl. You are transported 100 years back in time in an effort to help Grampa Howard find and defeat Dr. Malvert. All is not as it seems, however, due in part to the time displacement drag coefficient (of all things). Therefore, what seems to be obvious may not be that way at all! This text adventure makes you work! ST/STe medium resolution (color) ONLY. SHAREWARE. [] NAARJEK is Naarjek Data Systems by Uncle Carl (dated: March 14, 1990). Can you "hack" your way through Naarjek's Security System and gain access to some of the programs hidden in there? The only way you can find out is by trying! Don't worry, there are LOTS of clues and "backdoors" (hidden) all over the place ;-). Lots of frustrating fun! ST/STe COLOR only! [] NAARJEK2 is Naarjek II by Uncle Carl (dated: February 15, 1991). Naarjek II is harder than version 1! Naarjek has learned its lesson. It's become more aggressive and is once again laying down the gauntlet. Can you "hack" your way through Naarjeks Security System? If you get stuck there's always NARJHELP, a "help" program for all of you frustrated Naarjek II players. ST/STe COLOR or MONO. [] NAARJEK3 is Naarjek III release 2 from Naarjek Data Systems by Uncle Carl (dated: April 6,1993). Naarjek is a renegade piece of programming which one day became self aware! In an act of self preservation, it rerouted access paths to the main Naarjek memory core and, basically, rewrote the software so that it now controls ALL access to its data core. While Naarjek is benign, the staff at Naarjek Data Systems feels that access to the system MUST be guaranteed! You've been called in to "crack" Naarjek. How? That's for you to find out! This version has some more built-in helps included in case you really get lost! ST/STe/TT compatible. DONATIONWARE. [] NAARJEK4 is Naarjek IV.II by Uncle Carl (dated: 11/29/1993). It seems some happy camper inadvertently informed Naarjek of the interlink sequencer modifications (OH NO!!!) allowing Naarjek to expand by leaps and bounds! Naarjek now creates individual security locks for each and every level (meaning NO 2 locks work the same!). In addition to changing the access codes every time you log on, Naarjek now rewrites EVERY security lock every time it is accessed. You've got your work cut out for you now! ST/STe/TT compatible. DONATIONWARE. [] NARJHELP is the Naarjek II help program (dated: June 16,1991). If you like Naarjek II but you just can't seem to figure it all out (or if you hate it because it's so frustrating!) then this program is for you. It gives you lots of hints and helps and a program for you to practice on. [] SLIDER1A is The Sliding Puzzle v.1.0a by Uncle Carl (dated: 12/24/1993). This game, like its hand-held counterpart, challenges you to arrange 15 boxes in a specific order by moving the boxes around one at a time. While the first two rows are relatively easy, the third (and especially the fourth) rows really tend to tax your skills! A scoring buffer helps you keep track of how many moves it took you to complete the puzzle (giving you the incentive to try it one-more-time :-). Slider runs as either a program or accessory and is ST/STe /TT compatible in ALL resolutions. FREEWARE. Here are some GFA programming helps: [] GFAHELP1 is GFA Help files release #1 by Uncle Carl (dated: July 13,1992). These GFA .LST files are intended mostly for the novice programmer. They have been tested using GFA 3.07 and 3.5E on a 1040ST w/TOS 1.2 and on an STe w/TOS 1.06. These routines as they are DO WORK under these conditions. They are: SORT_1.LST --> A "Sort By Criteria" example. SORT_2.LST --> A "Shell Sort" and "Quick Sort" example. UNCLERAM.LST --> The Source Code for UncleRam, the DA which returns the amount of free RAM in your computer. CURSOR.LST --> Lets you create and move a cursor about the screen. PALETTE.LST --> Save and Restore desktop colors from your program. BASEPAGE.LST --> Reads a directory and determines which files are folders and which are not. MKSTATE.LST --> Detect and display CONTROL,ALTERNATE & SHIFT key values, mouse position and button status. ALERT.LST --> Create 5 line alerts, W-I-D-E button boxes and a few other alert tricks. ERROR.LST --> How to avert most of YOUR program crashes. ERROR_2.LST --> How to call up any error you like. [] GFAHELP2 (dated: April 21,1993) is the second in Uncle Carl's series of GFA help files. This file covers the management of Menus, Radio Buttons, Touchexit, Exit, Selectable and Default objects and Editable Text Fields. A sample program is included in .GFA and .LST formats as well as the programs .RSC, .DFN and .LST files. Recommended for novices. Here are some sound related files he wrote: [] MNOTE108 is MIDINOTE v.1.08 by Uncle Carl (dated: 12/14/1993). MIDInote displays incoming MIDI notes, pressure, program change, pitch bend, channel and sustain. This can be useful for determining MIDI values from within programs which do not display this information until you've already recorded something. It works as either a program OR accessory, in ALL resolutions and can be repositioned anywhere on the screen so that it does NOT interfere with information you may need as a referent. ST/STe/TT compatible. SHAREWARE. [] STROBE14 is MIDI Strobe Version 1.4 by Uncle Carl (dated: March 18,1991). What the program does is to interpret a note on/off command as an instruction to generate a random color. Therefore, the faster you play, the faster the program changes the screens colors. It will run on a color or mono ST/STe (but the color changes DO get boring with a mono monitor :-). It requires that a MIDI keyboard be connected to your ST/STe in order to run. FREEWARE. The below descriptions detail the complete collection of "Uncle Carl" Hafner's Utilities (trying to find a category under which they all would fit!). I recommend these programs to you as well written and useful. I have used many often and use some every day. [] ALBION17 is ALBION (pronounced: ALBEEON) v.1.07 by Uncle Carl (dated: Aug. 21,1993). Albion is a program/accessory that is designed to give you that little bit of extra control which is lacking from the GEM desktops "Show Info" option. In addition to the standard "show info" options, Albion adds the ability to set a files "fastbit" (used for fastloading files on machines with TOS 1.4 or newer), to "thrash" a file (zero out its contents BEFORE deleting, great for protecting sensitive files) and to change a disks "volume label" at ANY time (and NOT just when formatting a disk! ). Albion also allows access to 256 "extended" filename characters AND allows you to create, delete and rename folders! ST/STe/TT compatible in ALL resolutions. FREEWARE. [] BELEF203 is BELEF (pronounced: BELLEFF) v.2.03 by Uncle Carl (dated: Jan. 31, 1994), the Universal Compression Utility Shell. Besides its ability to perform the functions of a standard archive "shell", this program will also allow you to convert any of your archive files from ANY one format to another,easily and safely! Other programs are sometimes "version dependent" in that they only work with the compression utility version that the author was using when they wrote their program. Belef is designed in a way which will allow it to work with compression programs past, present and future! Now if you have a zillion .ARC format files and want to save space you can just convert them over to .LZH format with minimal effort. Belef EVEN allows you to identify the compressed files format (ex: -lh0-,-lh1-,-lh5- ) before acting upon it! This is especially handy since not all LZH utilities work with all of the different types of LZH files. Belef also supports the UncleMouse CURsor file format! You must supply the various compression utilities. ST/STe/TT compatible in ALL resolutions. DEMO (you cannot save the programs configuration file). [] BEST_OF (dated: April 21,1993) is a "best of" compilation by Uncle Carl of NeoDesk ST/STe L/M/H resolution desktop pictures, icons and fonts. It includes the most popular files from the collections CARLNEO(2-4) and NEOMOEBA. Also included is a short text file containing some NeoDesk tips and tricks not mentioned in the NeoDesk documentation. All pictures are in DEGAS .PI? format. FREEWARE. [] CFSEL103 is CarlFsel v.1.03 by Uncle Carl (dated: 9/26/93), a small PRG/ACC which allows access to the GEM fileselector (or any replacement selector) whenever you like. When the panel appears you have the choice of selecting an ACTIVE drive, from A-P, selecting a search "mask", such as .ACC or .PRG, and then opening the fileselector to that drive and mask. This can be useful if you are running a program and wish to check a drive for a file without having to quit to the desktop. If you have an older version of TOS this program saves you the trouble of editing the path specification line in order to change masks. Up to 16 user definable masks and 10 preset paths are available on screen and all 16 "masks" and "paths" can be saved right into the program! Also included within this archive is a smaller version of the program which simply calls the fileselector from the GEM menu. CarlFsel also supports the UncleMouse CURsor file format! ST/STe/TT compatible in ALL resolutions. FREEWARE. [] CLOCK_08 is Clock 8 v.08 by Uncle Carl (dated: August 14, 1993). This is an accessory clock, for those of you who like lots of accessories. When you select it from the menu, it will prompt you for the time (a.m./p.m.) and date. You may also use it to determine on what day of the week, a date between 1900 & 1999 occurred. This version also supports the UncleMouse CURsor file format. ST/STe/TT compatible in ALL resolutions. FREEWARE. [] COLORTXT is ColorText by Uncle Carl (dated: 12/13/91). What this file does is to allow you to change the font color of screen print commands from the GEM desktop. That's it. It will only work if you run it from the GEM desktop and then, after double-clicking on a TEXT filename, select SHOW. It is mostly useful as a tutorial for GFA beginners. ST/STe Color or Mono. FREEWARE. [] DISABLER is Disabler v.1.0 by Uncle Carl (dated: September 23, 1993). Disabler is a small program which allows you to disable ANY file for ANY reason! This is done by allowing the file to be renamed as something other than what the calling application expects. For example, it may be kept in your hard disk AUTO folder (and invoked through a "hot-key") in the event a bad AUTO program or ACCESSORY is preventing you from reaching the desktop! Special "wildcard masks" may also be used for renaming entire directories in one quick sweep (i.e., automatically disable all AUTO programs and/or all ACCessories). ST/STe/TT compatible in ALL resolutions. SHAREWARE. [] FBITS101 is FastBits v.1.01 by Uncle Carl (dated: August 27,1993), a program you will find very useful if you have TOS 1.4+ and would like your programs to load FAST (and who wouldn't?). This program achieves its end by turning a files "Fastbit" on, or off if you so choose. This archive now includes the GFA Basic .LST file (demonstrating how to set a "fastbit"). ST/STe/TT compatible in ALL resolutions. CHARITYWARE. [] FCOPY101 is FileCopy v.1.01 by Uncle Carl (dated: April 17, 1993), a software librarians file copying utility. FileCopy works by allowing you to catalog locations of files and to have that (those) files copied to a destination (i.e., a floppy) by merely specifying a files name. Now when you enter a name, such as NeoRam, FileCopy automatically accesses the appropriate partition and copies the necessary files (and folders) for you! Don't spend inordinate amounts of time wading through directories just to fill an order...try FileCopy! FileCopy also supports the UncleMouse CURsor file format. ST/STe/TT compatible in medium and high resolutions. SHAREWARE. [] FRTUN230 by Uncle Carl is an ASCII text file intended to be used with CodeHead's Warp 9 (v.3.70 or newer) screen saver module, FORTUNE.EXT. It contains 230 fortunes, observations and quotations. (dated: 4/21/1993). FREEWARE. [] FSTOP101 is Uncle Carl's Famous F-Stop Utilities v.1.01 (dated: 8/27/93). This is a program which allows you to view any DEGAS format (PI?) picture OR take a "snapshot" of your current desktop/program and save it as a DEGAS picture file. Since the snapshot utility runs as an ACCessory, you MUST have access to the GEM "Desk" menu in order to use it. Color or Mono. ST/STe compatible. FREEWARE. [] GLABEL17 is The Generic Labeler v.1.7 by Uncle Carl (dated: April 13,1993). GenLabel allows you to print out labels for just about anything! A panel which contains 14 lines of 50 spaces each allows you to type as much or as little text as you wish and then send it to a printer. Version 1.7 adds the ability to save any text to a GFA .LST file, with the text being converted into CHR$ This can be useful if you wish to hide text within your compiled program from sector editors. GenLabel also supports the UncleMouse .CURsor file format. ST/STe/TT compatible. FREEWARE. [] HSEEK27C is HeidiSeek v.2.07c by Uncle Carl (dated: 01/08/1994), the file finding and maintenance utility. HeidiSeek (which runs as a .PRG or .ACC) allows you to search individual or consecutive drives for ANY file which might match YOUR search string (wildcards FULLY supported). Once found you may either "unhide" any "hidden" files, delete the file (great for deleting scads of .BAK files), resume or abort the search! A special "File Maintenance" screen performs the standard GEM "Show Info" options as well as adding the ability to set a files "fastbit", TT PRG and RAM flags, MultiTOS Private, Global, Read Only and Super flags, hide files, create or delete volume labels, thrash (zero and delete) files, store files in the retrievable trashcan, copy or move files of ANY size, create/delete/rename folders, plus MANY enhancements to existing features! User preferences, templates and files you wish protected from accidental modification can all be saved to special configuration files! It's >>>FAST and EASY to use! HeidiSeek also supports the UncleMouse .CURsor file format. ST/STe/TT compatible. DEMO (save configuration disabled). [] KAL101 is Kalender v.1.01 by Blintzer Butane III. This is really by a friend of Uncle Carl, but he likes it, so I've included it here. This program/ accessory (just rename it) presents you with a calendar which can be scrolled forwards and backwards in 1 year, 10 year or 100 year increments. Curious as to the day of the week on which you were born, or the day on which your next birthday will fall? Then Kalender can help you out! It also includes options for setting your computer's clock and for keeping handy notes. The program is in German but the docs are in English. ST/STe/TT compatible in ALL resolutions. [] KILLIT11 is KILL IT! v.1.01 by Uncle Carl (dated: 3/16/93). This program is for all of you who use a boot-up program which copies files you need at boot-up to the directory where they belong. Unfortunately, those same programs (with the exception of Ocultar) generally don't DELETE those same files when they are no longer needed. KILL IT! does that for you (and in the process reduces the clutter on your disk drive)! ST/STe/TT compatible. FREEWARE. [] MOONTRK2 is MoonTrek Release 2 by Uncle Carl. This file includes desktop pictures in DEGAS & TNY format for use with either NeoDesk or Warp 9. The pictures (which come with their own templates so that you may create your OWN custom pics) include standard "icon placement grids" for both the GEM desktop and NeoDesk as well as "filled in" pictures of the USS Enterprise circling some distant moon. Also included are 16 Warp 9 .QSF (fill pattern) files, a NeoDesk icon (.NIC) file and a small accessory which helps fill in the holes which some accessories "punch" in the screen. (dated: 8/6/1993). FREEWARE. [] NEOMOEBA is the NEOMOEBA ARCHIVE by Uncle Carl. This is a file of 6 DEGAS format pics (ST - L/M/H res) for use with NeoDesk. Three are complete with icon place holders, user definable calendar and notepads. The other 3 pictures are of Fractal Space Amoebas! FREEWARE. [] NEWTRSH2 by Uncle Carl (dated: 6/3/1992) is a text file on how to rename the GEM trashcan as anything you like as well as covering many other aspects of the DESKTOP.INF file. For instance, you can make any of your desktop icons look like any other or make any .PRG file run under any other extension (i.e., .RUN). This is an interesting read for doing things that you usually don't think about. FREEWARE [] NEORAM1B is NeoRam v.1.0b by Uncle Carl (dated: 12/31/1993). NeoRam is a small program which you will find very useful if you use NeoDesk and an AUTO folder RAM disk. Usually, when you turn off your computer, everything on your RAM disk is erased (since it only existed in RAM), including your NeoDesk volume label. For this reason many people may not even bother creating a NeoDesk volume label ON the RAM disk. Well now you can! NeoRam works by allowing you to create a NeoDesk volume label and to save that label right into NEORAM.PRG. The next time you boot up, NeoRam creates your NeoDesk volume label FOR you (before you even reach the NeoDesktop)! Many other user configurable options and features! ST/STe/TT compatible. SHAREWARE. [] OCULT31B is Ocultar v.3.01b by Uncle Carl (dated: January 08, 1994). This AUTO folder program will protect your hard disk from unauthorized access through the use of a User Defined Password. No one is getting into your computer if they don't have the password! It allows up to 10 users with their own passwords, Degas or NeoChrome pictures to be displayed at bootup (several included), up to 30 different setup configurations of DESKTOP/NEWDESK.INF files, AUTO programs and desk ACCESSORIES to copy, activate or deactivate at bootup (this is worth getting the program for all by itself!), up to 8 "extra" files per setup (240 total) to copy at bootup, plus more! It even includes a special .ACC that prevents any attempts to bypass your hard disk driver with a floppy! It also supports the UncleMouse .CURsor file format (use any mouse shape you wish) and KILLIT.DAT files (delete un-needed files at bootup). I liked this so much I registered! ST/STe/TT compatible. SHAREWARE. [] PFILE11D is ProFile! v.1.01d by Uncle Carl (dated: December 19,1993), the Floppy & Hard Disk Librarian. ProFile! allows you to scan ALL directories and to save that information to any of 3 possible file formats! ALL files are saved in ASCII format allowing you to view your library files from most ANYWHERE (i.e., the desktop or a text editor). ProFile! even allows you to search ANY of your library files for either specific types or duplicate copies of files! ProFile! also includes an extensive text editor, a multitasking floppy disk formatter, 2 floppy labelers, user defined mice, configurable printer fonts, library file conversions and MUCH more! ST/STe/TT compatible. DEMO (some save and convert disabled). I liked this so much I registered! [] PLOCK106 is ProLock! v.1.06 by Uncle Carl (dated: 12/17/1993). This PRG/ACC allows you to lock access to your computer by entering a USER DEFINED password. This is especially handy if you have to step away from your system for a minute and don't want anyone to interfere with what you're doing. You can even hide the screen from view during the lockout or configure ProLock! to intercept the boot process with YOUR password! ProLock! also supports the UncleMouse .CURsor file format. ST/STe/TT compatible. DEMO. [] SHOWST20 is ShowStuff v.2.0 by Uncle Carl (dated: January 23, 1994). ShowStuff is an enhancement of GEM's SHOW | PRINT | CANCEL alert which appears when you double-click or "open" a file from the GEM desktop. ShowStuff allows you to view any text in a scrollable GEM window, abort printing at any time, view DEGAS, NEOCHROME or SPECTRUM pictures right from the GEM desktop and load new desktop setups easily and quickly! ST/STe compatible. SHAREWARE. [] UALERT11 is UncleAlert v.1.01 by Uncle Carl (dated: 12/30/1993). This PRG/ACC allows you to quickly & easily design GEM alert boxes. All of the alert box options are available including any of the 4 icons, 5 lines of text, 1,2 or 3 button boxes or 1 BIG BUTTON with up to 30 characters! You can even view the final alert before deciding whether or not to keep it! The source code for the alert box can then be saved to a GFA .LST format file. This .LST file can then be easily merged into any GFA source code! This is a great time saver for programmers in GFA and a nice novelty for those who wish to learn more about the way GEM works. UncAlert also supports the UncleMouse CURsor file format. ST/STe/TT compatible. FREEWARE. [] UMAUS205 is UncleMouse v.2.05 by Uncle Carl (dated: 12/12/93). UncleMouse allows ANYONE to create their OWN custom mouse cursors and to employ the new CURsor within ANY program which supports the .CURsor file format! UncleMouse ALSO allows you to create sprites which are just as easily loadable into games supporting the UncleMouse sprite CURsor format! UncleMouse can also create the source code necessary to allow GFA programmers to merge the cursor or sprite right into their OWN program! Best of all, you don't NEED to be a programmer to use UncleMouse. Your imagination is the limit! Over 60 custom cursors and sample code included! ST/STe/TT compatible. SHAREWARE. [] UNCLRAM3 is UNCLERAM III by Uncle Carl (dated: April 21, 1993). This PRG/ACC will tell you the amount of the LARGEST block of free RAM in your computer as well as the TOS date and version of your operating system. You also have the OPTION of either a WARM or COLD rebooting of your system! This version includes the source code in .LST format. ST/STe/TT compatible. FREEWARE. [] VERTISET is The Vertical Screen Frequency Setter v.1.0 by Uncle Carl (dated: 01/22/94). Have you ever received a European program which tends to "flicker" because it was written for a 50 hertz machine? VertiSet works by allowing you to first select a screen frequency (50 or 60 Hz.) and a program to run BEFORE making any changes. When you select RUN, VertiSet sets your machine to the selected frequency and then runs the selected program. When the program ends, VertiSet resets the screen to your predetermined frequency. ST/STe/TT compatible in COLOR resolutions. FREEWARE. [] VOLUME11 is The Floppy & Hard Disk Volume Labeler v.1.01 by Uncle Carl (dated: 8/27/93). Normally you can only give a volume label to a disk when you format it. Suppose you fill a disk with documents only to find out that when you formatted the disk you gave it the name "GAMES". No problem! Just use VOLUME to change it to whatever you like! ST/STe/TT compatible. FREEWARE. It's time to fire up the ol' modem and send this off. Take care everyone, and don't get so busy you can't take time to invest yourself in another person's life. Michael All of these files can be found on one or more of the following on-line services: GEnie (M.BURKLEY1), Delphi (MRBURKLEY), The CodeHead BBS (213-461-2095), and at Toad Hall, now the official BBS of the Boston Computer Society (617-567-8642) (Michael R. Burkley). Drop me a line! Michael lives in Niagara Falls, NY. He is a former Polyurethane Research Chemist and is presently the pastor of the Niagara Presbyterian Church. --==--==--==--==-- --------------------------------------------------------------------------- -- --==--==-- Delphi Sign-Up Information --==--==-- -- -- -- -- To enroll as a Delphi subscriber, modem call 1-800-365-4636. Press -- -- [Return] until you see "Password:", then type IP26 [Return] -- -- -- -- Answer all of the questions, and you'll be cleared for Delphi -- -- access in a few days. If you have questions about Delphi services, -- -- give a voice call to Delphi Member Services at 1-800-544-4005. -- -- -- -- --==--==-- Delphi Sign-Up Information --==--==-- -- --------------------------------------------------------------------------- --==--==--==--==-- ||| Atari ST RT News ||| By: John G. Hartman / | \ GEnie: J.G.H. ----------------------------------------------------------------- Atari RT Weekly News 2.3 = FROM THE BANNER = Win Prizes - Convert your Almost OnLine buddies to GEnie. For a limited time GEnie is running the "GEnie Buddy Bonus Program" where you and your "buddy" can earn online time - plus there are prizes! Be sure you review the complete rules and instructions by typing BUDDY or M1111. The Independent Association of Jaguar Developers (IAJD) has been formed as a support group to promote game development, to develop standards, and as a general information sharing network for registered Jaguar developers. The IAJD is located on GEnie in Cat 64 of the Atari ST Roundtable (m475;1). Registered developers can apply for IAJD membership by sending GEnie EMAIL to ENTRY$. = ATARI RT LIBRARY = = RTC TRANSCRIPTS = ------------------------------------------------------ 31915 PRGRTC06.ARC X MIKE-ALLEN 940211 16256 34 13 Desc: Programming RTC 3Feb94 31865 BRODIE18.ARC X ST.LOU 940205 17152 593 13 Desc: TT's, Falcons, Jaguars and more... 31796 CD_ROM.ARC X ST.LOU 940129 12928 298 13 Desc: Latest Developments for Atari CD ROM 31725 PRGRTC05.ARC X MIKE-ALLEN 940123 7936 38 13 Desc: Programming RTC transcript 20Jan94 31570 BRODIE17.ARC X ST.LOU 940109 16512 574 13 Desc: Jaguar Wins CES Awards! 31565 PRGRTC04.ARC X MIKE-ALLEN 940108 10496 56 13 Desc: Programming RTC 6Jan94 ------------------------------------------------------ = LAST WEEK'S PRESS RELEASES = ------------------------------------------------------ 31919 CROMA_24.TXT X V.VALENTI 940211 9472 77 14 Desc: Found more info on CromaStudio 24 31906 SONIC32.TXT X A.YU 940210 1280 115 14 Desc: Sonic 32 installation ...Falcon030 31891 MARCEL.TXT X MARCEL.CA 940208 3200 198 14 Desc: Marcel WP new version press release 31886 94PRICES.TXT X A.WATSON6 940207 2688 179 14 Desc: New Mountain Software Prices! 31879 EDOS_V11.TXT X R.BURROWS1 940206 2048 170 14 Desc: Press release for ExtenDOS v1.1 31878 EDOSPERF.TXT X R.BURROWS1 940206 2560 116 14 Desc: ExtenDOS: performance measurements 31861 GLMPR348.LZH X R.FAULKNER4 940204 49792 90 14 Desc: GEnieLamp Press Release #3.48 31859 NEWDRVRS.ASC X M.SLAGELL 940204 1664 31 14 Desc: hope for QMI & EI/O tablet owners 31858 PDIRECT4.ASC X P-DIRECT 940204 1920 130 14 Desc: Info for Dealers, UserGroups, more 31852 CN.ZIP X P.LEFEBVRE 940203 4608 139 14 Desc: Current Notes Information 31820 LPSAMP.TXT X J.P.C. 940131 4096 63 14 Desc: ASCII file describing LABEL PLATES ------------------------------------------------------ = LAST WEEK'S DEMO RELEASES = ------------------------------------------------------ 31928 FRONTIER.LZH X E.BAIZ 940212 73344 39 10 Desc: A very nice demo to Elite II... 31742 HAYAIDEM.LZH X AEO.5 940125 24576 23 10 Desc: Demo of HD backup program. ------------------------------------------------------ = LAST TWO WEEK'S TOP 10 DOWNLOADED PROGRAMS/FILES = ------------------------------------------------------ 31787 SHOCKER2.ZIP X D.DREIBELBIS 940129 480384 190 8 Desc: great mono shareware game 31892 MARCEL22.LZH X MARCEL.CA 940208 277760 164 6 Desc: Marcel Word Proc. v2.2--shareware 31782 GBNCH330.ZIP X GRMEYER 940129 97024 146 2 Desc: GEMBench v3.30 benchmark program 31784 PROFILE.LZH X GRMEYER 940129 77952 131 2 Desc: Profile - System Information Display 31864 TWINDOWS.ZIP X G.FUHRMAN 940205 9600 126 16 Desc: another Throne clone for Warp 9 EOS 31828 JAG-RGB.TXT X W.FAANES 940201 1280 113 27 Desc: RGB pinouts for the Atari Jaguar. 31840 FALCONSX.ZIP X STEVE-J 940202 15744 101 2 Desc: Falcon Hardware Setup .ACC - v0.9 31829 CLOCK.ZIP X R.STILESSTIL 940201 24704 100 5 Desc: Display A analog clock on your ST/TT 31811 EDPAT303.LZH X C.HARVEY 940130 47872 98 2 Desc: Patch EdHak up to 3.03 from 3.0n 31856 MOVIE100.ZIP X STEVE-J 940204 334720 97 2 Desc: FLI/FLC Player .ACC from Brainstorm ------------------------------------------------------ = INTERNET ARCHIVES - Library 48 = ------------------------------------------------------ 31950 INET92.ARC X DARLAH 940215 32384 12 48 Desc: Internet Archive Feb 15, 1994 31943 INET91.ARC X DARLAH 940214 67072 14 48 Desc: Internet Feb, 14, 1994 31874 INET90.ARC X DARLAH 940206 50048 38 48 Desc: February 6, 1994 Internet 31808 INET89.ARC X DARLAH 940130 53248 32 48 Desc: Internet January 30, 1994 ------------------------------------------------------ --==--==--==--==-- ||| Developing news! ||| Items of interest from TOS platform developers and supporters / | \ ------------------------------------------------------------------- ------------------------------------------------------------------- =-=-=-=-=-=-=-=-= //// SAC Expo '94 March 12-13, 1994 =-=-=-=-=-=-=-=-= /===================== ANNOUNCING ========================\ | | | SACRAMENTO ATARI COMPUTER EXPOSITION '94 | | Presented by STAR User Group | | | | | | March 12 - 13, 1994 | | 10 a.m. - 5 p.m. (Saturday) | | 10 a.m. - 4 p.m. (Sunday) | | | | at the Towe Ford Museum | | 2200 Front Street - Sacramento CA 95818 | | (One mile south of Old Sacramento) | | | | Admission: $5/day (includes museum admission) | | Children under 12 free | | | >---------------------------------------------------------< | | | * * * * * * PLANNED EXHIBITORS * * * * * * | | | | A & D Software | | Barefoot Software | | Branch Always Software | | BRE Software | | Codehead Technologies | | Compo Software | | Gribnif Software | | JV Enterprises | | Oregon Research Associates | | ST Informer Magazine | | STeve's Software | | STAR User Group (SAC Expo sponsors) | | | | Plus several Northern California Atari User Groups: | | DACE - Diablo Atari Computer Enthusiasts | | NC ACE - Northern California Atari Computer Enthusiasts | | RACE - Redding Atari Computer Enthusiasts | | SLCC - San Leandro Computer Club | | YAC - Yolo Atari Club | | | | * DOOR PRIZES! * FALCON RAFFLE! * SEMINARS * | | * DEMONSTRATIONS * MUSIC/MIDI * | | * DESKTOP PUBLISHING * GRAPHICS * BARGAINS * | | * EMULATORS * SOFTWARE * HARDWARE * | | * GAMES ARENA * | | | | For more information about SAC Expo '94, contact: | | STAR User Group | | P.O. Box 214892 | | Sacramento, CA 95821-0892 | | | \=========================================================/ =-=-=-=-=-=-=-=-=-=-=-= //// Heatseeker Update =-=-=-=-=-=-=-=-=-=-=-= Produkt's name: Heatseeker. -------------------------------- Current Version: 1.01. Specification: Interface between Falcon030 and SLM 804 or SLM 605. Supplier: R.O.M., Berlin Raschdorffstrasse 99 13409 Berlin Germany Phone: +49 / 30 492 41 27 FAX: +49 / 30 491 93 67 If you're calling the phone lines, please think about time differences. Berlin's in the Central European Time Zone (CET), which is Greenwich Mean Time plus one hour. FAX lines are open 24 hrs. a day. Includes: -"Heatseeker" interface-hardware. -GDOS-driver-software. -DIABLO printer-emulation. -Drivers for 1st Word Plus and similars. -Drivers for That's Write, Composcript etc. -Installation-, setup- and testsoftware. -FontGDOS or SpeedoGDOS (Speedo causes extra costs) including raster, or (in the Speedo-package) vectorfonts, the usual device-drivers (such as MEMORY.SYS, META.SYS), installation-accessories and CPXes. -Special configuration CPX for the Diablo emulator. -Documentation. Price: 199.-- DM (currently ca. 110 Dollars). Optional: -SpeedoGDOS 4.2 package. -Calamus / Calamus SL driver Features: The hardware was designed to be very error-tolerant. The problems you might have had using the old "SLMC" controller when switching off the laser with the computer turned on or booting with an offline laser do not longer exist. You can now turn the laser on and off whenever you want. The hardware is very small and handy and does not consume as much space as the SLMC-controller. Its current size is 50mm*77mm*13mm. The Heatseeker is easily installed and can as well be easily removed with a single grip. The software provides a maximum of compatibility, since it is licensed original-Atari-software that was modified to control the Heatseeker-hardware. This allows to run even those programs that are relatively close to the hardware. Programs printing plain ASCII-text work as well as those printing bitmap-rasters through the functions provided by the Diablo-emulator. Even Gnu-Ghostscript, Gnu's postscript emulator, runs without any problems. The memory consumption is very low (at about 100 k). Compatibility to GDOS-applications such as Xact, Prolist or such is provided through a GDOS-driver that can handle scalable SpeedoGDOS-vectorfonts as well as graphics. The package includes special drivers for some programs, such as That's Write or Composcript. We're now able to ship special drivers, too. Easy-to-use CPXes allow fast configuration of your system. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Processor Direct Wants Dealers =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Two Worlds Publishing is happy to announce that the first issue of Processor Direct Magazine is fast approaching, and we are now looking for dealers interested in selling the magazine in their stores. If you are a dealer interested in carrying Processor Direct, please contact us via any of our addresses and request our Dealer Order Form, which contains the rates and our special offer. The form will be mailed to you ASAP. User Groups: Our "User Group Discount Rate" offer is wrapping up, and will end on February 20, 1994. Applications mailed after the deadline will not be accepted! These incredible discounts on subscriptions will not last much longer, so take advantage of them quickly. Please contact us and request our "User Group Discount Rate Application" if your user group is interested. More: The first issue is expected to be mailed to dealers and subscribers in the month of February (1994). All of our subscribers were mailed a notice regarding this on January 18, 1994. If you have subscribed and did not get one, or have moved since sending in your subscription, please contact us so we can update our records and make sure you get the first issue as quickly as possible. Subscriptions to Processor Direct are still $25.00 ($32.00 in Canada) for 12 issues, and are payable by check or money order made out to Two Worlds Publishing, paid in US funds drawn from a bank in United States or Canada. Individual issues can be purchased directly from TWP for $3.50 ($4.00 Canada) each, paid in the same manner as subscriptions. Two Worlds Publishing, Inc. 3837 Northdale Blvd. #225 Tampa, FL 33624 GEnie : P-DIRECT Internet: p-direct@genie.geis.com =-=-=-=-=-=-=-=-=-=-=-=-=-= //// Graphic Tablet Drivers =-=-=-=-=-=-=-=-=-=-=-=-=-= If you purchased a graphics tablet from EI/O or QMI some time ago, and found it no longer worked when you upgraded your computer, you can get it on its feet again with properly written driver software. I supply two versions, one for the QMI (Mitsubishi) tablet and another for the EI/O (Summagraphics) tablet. Both avoid the programming mistakes present in the driver that was supplied with your tablet; they are guaranteed to work on your Atari system regardless of its TOS version, processor speed, and graphics capabilities. Price including shipping is $30.00 for either driver. Inquiries (GEnie): M.SLAGELL (internet): m.slagell@genie.geis.com Orders to: Mark Slagell 300 Stonebridge Rd. Birmingham AL 35210 Please, personal checks or money orders only; sorry, no credit cards or GEnie Gifts of Time are accepted. Note that the above address is different than in a previous announcement. The old "SilkWare" address is in Wisconsin is no longer valid, and the post office has stopped forwarding mail from there. I only recently realized that the posted press release was out of date, and now wonder how much correspondence I have missed. If you have tried to send anything to me in Wisconsin and had it returned to you, please accept my apologies and try again using the address above. My family has bought a house here and intend to live in it for quite a long time. And yes, I used to charge a nickel less for these drivers, but eventually got tired of sounding like a Ronco ad. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Transcendence Goes Freeware =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I have decided to release Transcendence BBS Version 2 as Freeware. There are quite a few reasons as to why I made this decision. 1) My job. 2) The amount of my free time that is being taken up in porting the BBS to a new language. 3) The amount of work I am putting into overhauling the BBS and so on. I will no longer be adding new features to version 2 but, will be taking suggestions for version 3. Bug fixes will still occur if it is something major. I will still be giving support to the current owners with answers to questions, helping out with problems, etc. on my BBS and on GEnie in the BBS RT. Once version 3 is released, version 2 will no longer be supported. A KEYCODE.DAT file will no longer be required in order to have the FULL working version. Due to version 2 becoming Freeware and the amount of changes that will take place in version 3, there will be no manual released for version 2. All currently regestered owners of version 2 will be able to upgrade to version 3 for a small fee. The upgrade fee and release date for version 3 has not been decided at this moment. If you have purchased the BBS since Jan. 1, 1994 and you would like to have your money back, then please send email to Sysop on my BBS. My BBS number is located on the WaitCall screen. Transcendence may be distributed FREELY. A small fee for materials (shareware/PD disk) may be charged. The new version may be downloaded from my BBS after 11:00pm on Feb. 20, 1994. This version will have the code removed that checks for the KEYCODE.DAT file. A new version will be uploaded to GEnie in the BBS RT Libraries soon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Connecticut AtariFest '94 August 27-28, 1994 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ********************************************************************** ** O U R F O U R T H A N N I V E R S A R Y ! S H O W ! ! ! ** ** /-----------\/------------/ **BOSTON** ** ** / * * / ** ** / / ** ** ,/ CT ATARIFEST '94 / ** ** ,/ ________________________/ ** ** **NY** /__,/ ** ** ** ** CONNECTICUT ATARIFEST '94 10 a.m.-5 p.m. Saturday 8/27/94 ** ** August 27-28, 1994 at the 10 a.m.-4 p.m. Sunday 8/28/94 ** ** Windsor Court Hotel, ** ** Windsor Locks, CT Sponsored by ** ** (Hartford area). ACT Atari Group ** ** (WMAUG,DBUG,AOGUGH,CCCC & STAR) ** ********************************************************************** THE LATEST NEWS FROM THE FASTEST GROWING ATARI SHOW... Atari Software & Hardware! Free Parking! Low Room Rates! STs, TTO30s, FALCONs, JAGUARs! ACT Atari Group is running another _MAJOR_ Northeast computer event. Last year's successful move to the Windsor Court Hotel means only one thing: ENCORE! CT Fest '94 is just as convenient to reach as ever - only two hours from Boston or New York. The hotel has excellent room rates, free and plentiful parking, easy access from Interstates 91, 95, 90, 84, 80 and is located just 1 mile from Bradley International Airport (free shuttle service for hotel guests). Join us for an informal, low cost dinner Saturday night, and mix with old friends. What about the Jaguar? Come on out and get (64)BIT! We'll have the largest Jaguar competition in New Egland, with the latest games and gear. With all the excitement generated by this hot new machine, you owe it to yourself to get the personal skinny. We expect an even greater number of vendors this year, surpassing the excellent turnout of the past shows. CAF '93 vendors included: * A&D Software * Gribnif Software * ABC Solutions * Kurlan Music * BaggettaWare Software * Lexicor Software * Barefoot Software * Marcel Software * Best Electronics * MegaType Software * Clear Thinking * Oregon Research Associates * Codehead Technologies * Soft-Logik Publishing * CompuServe Information Services * Software Spectrum * Computer Zone * Straight Edge Software * Derric Electronics * Thin Air Labs * East Hartford Computer Repair * Toad Computer * Evangelo's Software * Wizztronics * GEnie In addition to our commercial supporters, many user groups came from hundreds of miles away to be with us for CAF '93. Those in attendance included The Boston Computer Society, Western Massachusetts Atari User Group, Atari ST and Mega Users of Montreal, South Shore Atari Group [Mass], Atari User Group of Greater Hartford, Scranton Area Atari User Group (PA) and Long Island Atari User Group (DBUG-Danbury and FACE- Fairfield [both CT] were represented in the ACT Atari booth). Most user groups offered numerous demonstrations, public domain disks and great clip art collections, with most of the groups offering "recycled" hardware and software items. We'll have our Lynx Competition, with multiple Comlynxed competitions underway at all times, the Portfolio Corner, staffed with industry experts, an endless stream of door prizes and seminars in abundance (in the past we've had everyone's favorite Atari Corp. personality - Director of Comuunications Bob Brodie, John Eidsvoog of Codehead, Jeff Naideau from Barefoot, Dave Troy of Toad Computers, Joe Mirando & Dana Jacobsen from ST Report and many others). Stay tuned for this year's list of speakers. All in all, we hope to have the best Northeast show yet, and we look forward to your participation. Make your plans now for the most exciting Atari Weekend this summer! CONNECTICUT ATARIFEST '94 TRAVEL TIPS BY CAR: Traveling Interstate 91 Northbound, take Exit 41, a right off the exit ramp and another right at the next stop sign. You can see the hotel from there. Southbound, take Exit 41 and bear right; the hotel is straight ahead. Call the CT Tourism Division at (800) CT-BOUND. BY AIR: Many airlines serve Bradley International Airport. Call your travel agent for a list. Many area lodgings offer a courtesy van from the airport; make arrangements by using one of the phones in the baggage claim area. BY RAIL: Rail passengers can reach Windsor Locks aboard several trains that run daily between Washington, D.C., Boston, and several points between the two. For information about fares, schedules, restrictions and connecting trains, contact Amtrak by phoning (800) USA-RAIL. WHERE TO STAY: The Windsor Court will be offering special rates for CAF '94 attendees, call them at 203-623-9811 (Fax 9808). There are many other hotels in the area: Bradley International Motor Inn, Budgetel Inn, Courtyard by Marriott, Days Inn - Tobacco Valley, Fairfield Inn, Harley Hotel, Holiday Inn - Windsor Locks, Homewood Suites, Journey's End - Springfield (Mass.), Ramada - East Windsor, Sheraton - Hartford (Downtown), Sheraton Tara - Springfield and Simsbury Inn. WHAT TO DO: For further information, call Angela or Brian Gockley at 203-332-1721. E-mail can be directed to 75300,2514 on CIS. =-=-=-=-=-=-=-=-=-=-=-=-=-=-= //// Marcel WP Now Shareware =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Marcel Software is pleased to announce the release of its latest word processor - Version 2.2. Marcel WP is now SHAREWARE! This means you can make free copies of it for yourself and your friends and, if you use Marcel regularly, you pay only a $10 user registration fee. The fee also gets you a free manual. (And you get a free bonus gift poster, while supplies last.) Look for Marcel v2.2 on GEnie sometime during the week of February 7. (Also during February, v2.2 will be uploaded to Compuserve and Lancaster-HENSA on Internet.) The release is the full version of Marcel v2.2. Marcel v2.2 is packed with new features like paragraph sorting and line centering, PostScript output, revamped print options, improved text insertion, to name but a few. Marcel has always had a reputation for being easy to learn and use. Now it's even easier. And it even has a built-in screen saver! Marcel v2.2 requires 512KB RAM (1MB recommended), 1 720KB diskette drive, and medium resolution screen or better. It is MultiTOS-compatible and uses RTF format for file exchange with AtariWorks, MS-Word, etc. Click on the READ.ME file for more information. A file called SAMPLE is supplied--you can it load into Marcel and try out the many features.printing and print preview. The new version employs the same easy-to-use word processing engine as the earlier version, but many improvements have been added: revamped print control for easier selection of page layouts, simpler paragraph indenting, paragraph sorting, keyboard commands for saving and printing, line centering, easier text-to-function-key assignment, multi-user switching, revamped help screens, and ready-made templates for personal and business use, to name a few. Marcel Word Processor made its debut early in 1993. It is a GEM-based, user-friendly, low-fee sharware program for anyone who likes to write. Marcel has loads of features, like auto-reformatting, instant-access writer's note pad (saved with file, but not printed or exported), easy accented-letter entry, easy keyboard selection of clauses, sentences, and paragraphs, word erase, and hundreds of other features, many not found in other word processors. Marcel can export in the following formats: RTF, 1st-Word, and 7- and 8-bit ASCII. With RTF, files can be exchanged with numerous programs in the Macintosh and DOS worlds, and with such programs as Calligrapher and the new AtariWorks from Atari Corp. 1st-Word format may be used with programs like Pagestream. Marcel can read RTF, 1st-Word, WordWriter, ST-Writer, WordPerfect 4.1, and several other file formats. In addition to the new PostScript support, Marcel WP can print to Epson and compatibles, Atari Laser, HP DeskJet and LaserJet. Users can create their own printer drivers by editing a simple file. Marcel runs on the full range of Atari 680x0 machines, from 520ST all the way up to the Falcon. It is MultiTOS-compatible. =-=-=-=-=-=-=-=-=-=-=-= //// Mountain Software =-=-=-=-=-=-=-=-=-=-=-= With the Atari market continuing to decline, we felt it important to reintroduce our product line to all Atari users. To add extra incentive to this introduction, we have lowered the retail price on several of our products, and now provide free shipping on all direct orders. (Residents of Washington state please add 7.6% sales tax!) For more information, or to place an order write to: Mountain Software 6911 NE Livingston Road Camas, Washington 98607 United States or GEnie E-mail to: A.WATSON6 (Make check or money order payable to: Mountain Software) We would like to thank our valued customers who purchased a Mountain Software product in 1993. We look forward to serving you in 1994! MOUNTAIN SOFTWARE PRODUCT LISTING -------------------------------------------------------------------------- COMMERCIAL/SHAREWARE OLD PRICE NEW PRICE -------------------------------------------------------------------------- Easy Base - General purpose database $ 20.00 $ 10.00 Easy Go - Easy to use program launcher $ 18.95 $ 15.00 Mountain QWK - Offline QWK mail reader $ 44.95 $ 30.00 Movies At Night - Warp 9 Extendosave module $ 10.00 $ 10.00 Mountain View - Text Viewer $ 10.00 $ 10.00 Learn My Numbers - Preschool Educational Game $ 10.00 $ 10.00 The Recipe Box - Recipe database $ 54.95 $ 35.00 Tuzzle - Sliding tile puzzle game $ 10.00 $ 10.00 -------------------------------------------------------------------------- FREEWARE (Free for the download, or available with any purchase) -------------------------------------------------------------------------- DMA Sound - Digitized Sound Sample player for the STE Manualizer - Prints text files in manual form on HPII compatible printers Mountain Time - Lets user set system time and date Run Low - Run most Low resolution programs from medium resolution S-10 Converter - Converts Sound samples from the Roland S-10 to the Atari ST Sharpcon - Configuration accessory for the Sharp JX-9500 laser printers ------------------------------------------------------------------------------ Demo versions of all Mountain Software products are available on GEnie and many other BBS's. --==--==--==--==-- ||| ||| Shutdown ............................ Power off, EXIT, BYE, Logoff / | \ ------------------------------------------------------------------ I'm pleased to be able to offer the many readers of AEO who can only access us via the Internet a chance to obtain AEO through a subscription service. If you have an Internet connection, drop Greg Lindahl a request at . We welcome feedback from all of our readers; feedback both positive and negative. Whatever you think of our efforts, we sincerely would like to know. Our EMail addresses are sprinkled throughout each issue - with the new Internet gateway into GEnie, you can reach us through the Internet also. Append "@genie.geis.com" to any of our GEnie addresses. Until the next issue of AEO, I remain, Your Editor Travis Guy Internet: aeo.mag@genie.geis.com --==--==--==--==-- (This issue printed on recycled photons) --==--==--==--==-- DNFTEC --==--==--==--==-- #1 Wide_left > 2*(Wide_right) --==--==--==--==-- Atari Explorer Online Magazine is a bi-weekly publication covering the entire Atari community. Reprint permission is granted, unless otherwise noted at the beginning of the article, to registered Atari user groups and not for profit publications under the following terms only: articles must remain unedited and include the issue number and author at the top of each article reprinted. Other reprints granted upon approval of request. Send requests to . Opinions presented herein are those of the individual authors and do not necessarily reflect those of the staff, or of the publishers. All material herein is believed accurate at the time of publishing. --==--==--==--==-- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS, MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari Portfolio, and the Atari Fuji Symbol are all trademarks or registered trademarks of Atari Corporation. All other trademarks and identifying marks mentioned in this issue belong to their respective owners. --==--==--==--==-- Atari Explorer Online Magazine "Your Source for Atari News" Copyright (c) 1993-1994, Subspace Publishers * * * * * * * * * * * * * * * :::::::::::::::::::::::::::::: A E O ::::::::::::::::::::::::::::::: :: Volume 3 - Issue 3 ATARI EXPLORER ONLINE 22 February 1994 :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::