/* * * prefix_p.h * * The master header file for PREFIX.PRG. This little file * handles all of the function prototypes, external globals * across modules, etc. * * 90Feb21 towns fixed the header to reflect reality. * I added a set only flag for CPX entries * and added the title string. * * 90Feb21 towns added the view_cpx(), sm_convert(), * and lg_convert() prototypes. * * 90Feb20 towns added the attach function proto. * * 90Jan29 towns added the CPXHEAD structure for * use by the loading and saving * routines. * * 90Jan25 towns created. * */ /* -------------------------------------------------------------------- */ /* CPX Header Structure. This is 'tacked' onto the front of Each CPX */ /* with a special program. */ /* -------------------------------------------------------------------- */ typedef struct _cpxhead { unsigned short magic; /* Magic Number = 100 */ #if 0 struct { unsigned reserved : 13; /* Reserved for Expansion */ unsigned resident : 1; /* RAM Resident Flag */ unsigned bootinit : 1; /* Boot Initialization Flag */ unsigned setonly : 1; /* Set Only CPX Flag */ } flags; #endif unsigned short flags; long cpx_id; /* The ID value */ unsigned short cpx_version; /* Version number */ char i_text[14]; /* Icon Text */ unsigned short sm_icon[48]; /* Icon bitmap - 32x24 pixels */ unsigned short i_color; /* Color for Icon */ char title_txt[18]; /* Title for CPX entry */ unsigned short t_color; /* Pen value for text color */ char buffer[64]; /* Buffer for RAM storage */ char reserved[306]; /* Reserved for Expansion */ } CPXHEAD; #define MAGIC_CPX_NUM 100