Scenario 10: The Warsaw Ghetto ùSITUATION:ø In the streets of Warsaw, April 1943. As the Warsaw uprising rages on, every back street becomes the front line. A heavily guarded German artillery detachment, on their way to a prepared position, is ambushed by bold Polish partisans. Board Configuraton: ùVICTORY CONDITIONS:ø The Germans win by gaining five more victory points than the Poles. The Poles win by gaining five more victory points than the Germans. Any other result is a tie. Pole sets up first German moves first 1 2 3 4 5 Set up in any whole hex using HIP. Enter as per special rule 1. ùSPECIAL RULES:ø 1) Germans set up in vehicles and enter the board using convoy rules. At any time after all German units are on the board and before the first German unit exits the board, the Polish player must stop the convoy anywhere along it's route and the game begins. 2) At least three Polish infantry units must fire in the Prep Fire Phase of turn one. 3) The Polish sniper is randomly chosen from the counter mix. 4) The German player receives two victory points for each Polish infantry unit eliminated. The Polish player receives one victory point for each German infantry unit and two victory points for each AFV or gun destroyed. 5) Unbroken units voluntarily exiting the board do not count for victory points. Partisans may not voluntarily exit the board until turn three. Germans may only voluntarily exit thru their given exit hex(es). 6) Before set up, roll for a 36+ HE attack against the ground level of every multi-story stone building hex (except rows P and Q). 7) After partisan set up, randomly determine the Ger  man entry and exit hexes by rolling one die on the follow  ing table: 1: Q2 to A5/A6 2: Q7 to A5/A6 3: Q9 to A5/A6 4: I1 to I10ýýý 5: I10 to I1ýýý 6: A5/A6 to Q7