#define HD1 0 /* FREE IMAGE */ #define HD2 1 /* FREE IMAGE */ #define HD3 2 /* FREE IMAGE */ #define HD4 3 /* FREE IMAGE */ #define HD6 5 /* FREE IMAGE */ #define HD7 6 /* FREE IMAGE */ #define HD5 4 /* FREE IMAGE */ #define SOUND 0 /* TREE */ #define BOK 81 /* OBJECT in TREE #0 */ #define CANCEL 82 /* OBJECT in TREE #0 */ #define RSAVE 79 /* OBJECT in TREE #0 */ #define LTREB 73 /* OBJECT in TREE #0 */ #define RTREB 74 /* OBJECT in TREE #0 */ #define TREBBASE 71 /* OBJECT in TREE #0 */ #define TREBSLID 72 /* OBJECT in TREE #0 */ #define LBASS 67 /* OBJECT in TREE #0 */ #define RBASS 66 /* OBJECT in TREE #0 */ #define BASSBASE 64 /* OBJECT in TREE #0 */ #define BASSSLID 65 /* OBJECT in TREE #0 */ #define BL 55 /* OBJECT in TREE #0 */ #define BBASE 53 /* OBJECT in TREE #0 */ #define BSLIDER 54 /* OBJECT in TREE #0 */ #define BALNUM1 57 /* OBJECT in TREE #0 */ #define BALNUM2 58 /* OBJECT in TREE #0 */ #define HDBASE 51 /* OBJECT in TREE #0 */ #define HDMASK 50 /* OBJECT in TREE #0 */ #define VL 6 /* OBJECT in TREE #0 */ #define VR 5 /* OBJECT in TREE #0 */ #define VBASE 7 /* OBJECT in TREE #0 */ #define VSLIDER 8 /* OBJECT in TREE #0 */ #define BR 60 /* OBJECT in TREE #0 */ #define VSBASE 10 /* OBJECT in TREE #0 */ #define VS38 11 /* OBJECT in TREE #0 */ #define VS37 12 /* OBJECT in TREE #0 */ #define VS36 13 /* OBJECT in TREE #0 */ #define VS35 14 /* OBJECT in TREE #0 */ #define VS34 15 /* OBJECT in TREE #0 */ #define VS33 16 /* OBJECT in TREE #0 */ #define VS32 17 /* OBJECT in TREE #0 */ #define VS31 18 /* OBJECT in TREE #0 */ #define VS30 19 /* OBJECT in TREE #0 */ #define VS29 20 /* OBJECT in TREE #0 */ #define VS28 21 /* OBJECT in TREE #0 */ #define VS27 22 /* OBJECT in TREE #0 */ #define VS26 23 /* OBJECT in TREE #0 */ #define VS25 24 /* OBJECT in TREE #0 */ #define VS24 25 /* OBJECT in TREE #0 */ #define VS23 26 /* OBJECT in TREE #0 */ #define VS22 27 /* OBJECT in TREE #0 */ #define VS21 28 /* OBJECT in TREE #0 */ #define VS20 29 /* OBJECT in TREE #0 */ #define VS19 30 /* OBJECT in TREE #0 */ #define VS18 31 /* OBJECT in TREE #0 */ #define VS17 32 /* OBJECT in TREE #0 */ #define VS16 33 /* OBJECT in TREE #0 */ #define VS15 34 /* OBJECT in TREE #0 */ #define VS14 35 /* OBJECT in TREE #0 */ #define VS13 36 /* OBJECT in TREE #0 */ #define VS12 37 /* OBJECT in TREE #0 */ #define VS11 38 /* OBJECT in TREE #0 */ #define VS10 39 /* OBJECT in TREE #0 */ #define VS9 40 /* OBJECT in TREE #0 */ #define VS8 41 /* OBJECT in TREE #0 */ #define VS7 42 /* OBJECT in TREE #0 */ #define VS6 43 /* OBJECT in TREE #0 */ #define VS5 44 /* OBJECT in TREE #0 */ #define VS4 45 /* OBJECT in TREE #0 */ #define VS3 46 /* OBJECT in TREE #0 */ #define VS2 47 /* OBJECT in TREE #0 */ #define VS1 48 /* OBJECT in TREE #0 */ #define VS0 49 /* OBJECT in TREE #0 */ #define B0 9 /* OBJECT in TREE #0 */ #define B1 4 /* OBJECT in TREE #0 */ #define B2 78 /* OBJECT in TREE #0 */ #define B3 80 /* OBJECT in TREE #0 */ #define B4 52 /* OBJECT in TREE #0 */ #define B5 61 /* OBJECT in TREE #0 */ #define B6 63 /* OBJECT in TREE #0 */ #define B7 68 /* OBJECT in TREE #0 */ #define B9 75 /* OBJECT in TREE #0 */ #define B8 70 /* OBJECT in TREE #0 */ #define B10 77 /* OBJECT in TREE #0 */