extern FON_PTR hdptr; extern FON_PTR Active_Slit[]; extern FON Point_Arena[]; /* Arena for the Scrolling of point sizes */ extern FON_PTR Temp_Fon; extern int Cur_Slit, Old_Slit; extern char fblank[]; extern char fblank2[]; extern int First_Obj; /* First Object in Scroll Area : ie: LINE0 */ void mover_setup( FON_PTR list_ptr, int font_count, int base, int slider, int up, int down, int first_obj, int last_obj, int base_obj, int start_index, int num_rows ); BOOLEAN IsChanged( FON_PTR ptr ); void mover_button( int obj, int clicks ); void Undo_Fnodes( FON_PTR ptr, FON_PTR flag ); int Get_Findex( FON_PTR tptr, FON_PTR ptr ); int FindNumSelected( FON_PTR ptr ); FON_PTR FindFirstFont( FON_PTR ptr ); void ClearFnodes( FON_PTR ptr ); void CheckHotFront( FON_PTR Head_Node ); void CheckHotAvailable( FON_PTR Head_Node ); void CheckHotCustom( void );