> > processors!!) were printed in a German Jaguar online magazine..Bear in > could be an April Fools Issue..).. Interesting none the less though!! > > -------------------------------------------------------------------- > Schlie#lich haben wir noch aus geheimer Quelle, die wir nicht nennen > d+rfen einige Daten +ber Atari's Nachfolge-Konsole names Jaguar 2 > erfahren, der aber leider erst 1996 erscheinen soll: > > Size: 10.5" x 12" x 3.5" > Controls: Power on/off > Display: Resolution up to 1600 x 600 pixels (50 Hz/interlace) > 32-bit "Extended True Color" display with 16,777,216 > colors simultaneously (additional 8 bits of supplimental > graphics data support possible) > Multiple-resolution, multiple-color depth objects > (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be > used simultaneously > Ports: Cartridge slot/expansion port (64 bits) > RF video output > Video edge connector (video/audio output) > (supports NTSC and PAL; provides S-Video, Composite, RGB > outputs, accessible by optional add-on connector) > Four controller ports > Digital Signal Processor port (includes high-speed > synchronous serial input/output) > Controllers: Eight-directional joypad > Size 5" x 4.5" x 1.5", cord 7 feet > Six fire buttons (A, B, C, D, E, F) > Pause and Option buttons > 12-key keypad (accepts game-specific overlays) > > The Jaguar 2 has seven processors, which are contained in three > chips. Two of the chips are proprietary designs, nicknamed "Tom&" and > "Jerry&". The third chip is a standard Motorola 68EC020 used as a > coprocessor. Tom and Jerry are built using an 0.3 micron silicon > process. With proper programming, all seven processors can run in > parallel. > > - "Tom&" > - 1,250,000 transistors, 292 pins > - Graphics Processing Unit (processor #1) > - 64-bit RISC architecture (64/128 register processor) > - 64 registers of 128 bits wide (shadow-buffering) > - Has access to all 2 x 64 bits of the system bus > - Can read 128 bits of data in one instruction > - Rated at 127.902 MIPS (million instructions per second) > - Runs at 63.951 MHz > - 2 x 32K bytes of zero wait-state internal SRAM (matrix) > - Performs a wide range of high-speed graphic effects > - Programmable > - Object processor (processor #2) > - 64-bit RISC architecture > - Programmable processor that can act as a variety of different > video architectures, such as a sprite engine, a pixel-mapped > display, a character-mapped system, and others. > - Blitter (processor #3) > - 64 bits read and write at the same time! (multibuffering!) > - 8K read buffer (fifo) > - 8K write buffer (lifo) > - Performs high-speed logical operations > - Hardware support for Z-buffering and Gouraud shading > - Texture Mapping Engine (processor #4) > - 64-bit RISC > - 64 bits > - Programmable risc processor > - 256K "texture-work-ram" of zero wait-state internal CACHE > - capable of doing about 900000 texture-mapped polyons, > without textures there can do 2500000 polyons. > - realtime Gouraud and Phong shading > - J/MPEG "COMBI" Chip (processor #5) > - 64 bits > - not programmable! > - 8K own data rom (with sinus) table > - 128K CACHE (fifo) > - realtime J/MPEG decompression via CACHE (fifo) > - DRAM memory controller > - 4 x 64 bits > - Accesses the DRAM directly > > - "Jerry&" > - 900,000 transistors, 196 pins > - Digital Signal Processor (processor #6) > - 32 bits (32-bit registers) > - Rated at 53,3 MIPS (million instructions per second) > - Runs at 53.3 MHz > - Same RISC core as the Graphics Processing Unit > - Not limited to sound generation > - 96K bytes of zero wait-state internal SRAM > - CD-quality sound (16-bit stereo 50KHz) > - Number of sound channels limited by software (minimum 16!!) > - Two DACs (stereo) convert digital data to analog sound > signals > - Full stereo capabilities > - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM > synthesis > - A clock control block, incorporating timers, and a UART > > - Motorola 68EC020 (processor #7) > - Runs at 26.590MHz > - perfect 68000 emulation > - General purpose control processor > > Communication is performed with a high speed 64-bit data bus, rated > > at 2400 megabits/second. The 68000 is only able to access 16 bits > of this bus at a time. > > The Jaguar 2 contains eight megabytes (64 megabits) of fast > page-mode DRAM, in eight chips with 1024 K each. > > Der Preis des Ger+tes ist uns leider nicht bekannt, Atari wartet noch > ab wie teuer die Konkurenzsysteme auf dem US-Markt werden. > > Sobald wir mehr Informationen und erste Statements von Entwickler haben > werden wir eine spezielle Ausgabe im Laufe des Monates rausbringen... >