Z A K M c K R A C K E N & T H E A L I E N M I N D B E N D E R S Notes. (1) If someone other than Zak is to perform the actions listed for a location, that person's name appears in brackets following the location's name. (2) After the first trip to the Airport and on the plane, the solution just names your next destination, omitting instructions to take the bus and use the Reservations Terminal. (3) There are several jungle mazes that are randomised and therefore cannot be mapped. In these, just keep taking turns off the path (instead of going through the far left or right side exit) when possible, until you arrive at your destination. (4) Certain characters must do some things, such as Annie reading the scroll, but most may be performed by anyone. THE SOLUTION ZAK'S BEDROOM. OPEN DRESSER DRAWER - PICK UP PHONE BILL - PICK UP SUSHI IN FISH BOWL - USE LAMP WITH SUSHI IN FISHBOWL - (Don't turn on the lamp!) - PULL TORN WALLPAPER - USE TORN WALLPAPER ON PLASTIC CARD - OPEN DESK DRAWER - PICK UP KAZOO. ZAK'S LIVING ROOM AND KITCHEN. PICK UP SEAT CUSHION - (on sofa) - PICK UP REMOTE CONTROL - OPEN CABINET - PICK UP BOX OF CRAYONS - USE YELLOW CRAYON ON TORN WALLPAPER - OPEN REFRIGERATOR - PICK UP EGG. BAKERY. PUSH DOORBELL - (three times) - PICK UP STALE BREAD. LOU'S LOANS. BUY WET SUIT - BUY TOOL KIT - BUY GOLF CLUB - BUY HAT - BUY NOSE GLASSES - BUY GUITAR. BOB E. PINS HAIR SALON. OPEN TOOL KIT - USE WIRE CUTTERS ON BOBBY PIN SIGN. ZAK'S LIVING ROOM. USE MONKEY WRENCH ON PIPE - TURN ON SWITCH - (above sink) - USE STALE BREAD IN SINK - PICK UP BREAD CRUMBS. PHONE COMPANY. PUT ON HAT AND NOSE GLASSES - (before entering!) - ENTER PHONE COMPANY - OPEN COUNTER DOOR - USE COMPUTER TERMINAL - EXIT PHONE COMPANY - TAKE OFF HAT AND NOSE GLASSES. BUS. USE KAZOO - USE CASHCARD IN CASHCARD READER. AIRPORT. GIVE CASHCARD TO DEVOTEE - (get book) - USE RESERVATIONS TERMINAL - (Seattle). AIRPLANE. USE TOILET PAPER IN SINK - (in Bathroom) - TURN ON SINK - PUSH CALL BUTTON - (after flood) - GO TO FRONT OF PASSENGER AREA - PICK UP CUSHION - (front seat) - PICK UP LIGHTER - (use same trick to distract the Stewardess) - OPEN MICROWAVE OVEN - USE EGG IN MICROWAVE OVEN - CLOSE MICROWAVE OVEN - TURN ON MICROWAVE OVEN - (When the egg explodes, the Stewardess will remain in that area) - OPEN BIN - (until you find an oxygen tank) - PICK UP OXYGEN TANK. SEATTLE: IN NATIONAL FOREST. PICK UP TREE BRANCH - GIVE PEANUTS TO SQUIRREL - USE TREE BRANCH WITH LOOSE DIRT. CAVE. USE TREE BRANCH ON BIRD NEST - (Feel around in the dark with the 'WHAT IS' command to find this and the fire pit) - USE TREE BRANCH ON FIRE PIT - USE BIRD NEST ON FIRE PIT - USE LIGHTER ON NEST AND BRANCH - USE YELLOW CRAYON ON STRANGE MARKINGS - WALK TO ANKH DOOR - STAND ON PLATFORM AND FACE LEFT - USE REMOTE CONTROL - PICK UP BLUE CRYSTAL - FLY TO MIAMI. MIAMI: AIRPORT. GIVE BOOK TO BUM - (Eh?!! Tramp you fool!!......you get the whiskey) - USE RESERVATIONS TERMINAL - (San Francisco). SAN FRANCISCO: DROP SLOT. USE BLUE CRYSTAL ON DROP SLOT - (Wait for Annie). ANNIE'S ROOM (ZAK & ANNIE). GIVE WHISKEY TO ANNIE - GIVE GOLF CLUB TO ANNIE - GIVE WIRE CUTTERS TO ANNIE - SWITCH TO ANNIE - PICK UP BLOTTER - PICK UP CASHCARD. BUS AND AIRPORTS (ANNIE). USE WIRE CUTTERS ON BUS - USE CASHCARD IN CASHCARD READER - FLY TO MIAMI - (then to Cairo, then to Kinshasa). KINSHASA: JUNGLE PATH. This map is randomised! (See Note 3). HUT (ANNIE). GIVE GOLF CLUB TO SHAMAN - (far left hut) - WATCH DANCE AND WRITE DOWN THE ORDER OF THE THREE MEN BOUNCING UP AND DOWN - (Like this:- 3, 1, 2, 1, 2, 1.......though it may be randomised! The sequence will be the same as the Huge Door at the Face Chamber on Mars) - FLY TO CAIRO - (then to London). LONDON: GUARD'S HOUSE (ANNIE). GIVE WHISKEY TO SENTRY - PULL SWITCH - USE WIRE CUTTERS ON FENCE - SWITCH TO MELISSA. MARS: OUTSIDE SHUTTLE BUG (MELISSA). OPEN DOOR. INSIDE SHUTTLE BUG. PICK UP BOOM BOX - PICK UP DAT - OPEN GLOVE COMPARTMENT - PICK UP FUSE - PICK UP CASHCARDS - EXIT. OUTSIDE SHUTTLE BUG (MELISSA). GIVE CASHCARD TO LESLIE. MONOLITH (MELISSA). USE CASHCARD ON MONOLITH (Twice). ENTRANCE TO FRIENDLY HOSTEL (MELISSA/LESLIE). USE TOKEN ON METAL PLATE - PICK UP BURNT FUSE - USE FUSE IN FUSE BOX - SWITCH TO LESLIE - GO TO MELISSA - PUSH LEFT BUTTON - (closes left door) - PUSH RIGHT BUTTON - (opens right door) - ENTER RIGHT DOOR. INSIDE FRIENDLY HOSTEL (LESLIE). PICK UP VINYL TAPE - (on right locker) - PICK UP LADDER - PICK UP COVERS - PICK UP BROOM ALIEN - OPEN LOCKER - (right side) - PICK UP FLASHLIGHT. ENTRANCE TO FRIENDLY HOSTEL (LESLIE). PUSH BUTTON - (closes right door) - PUSH BUTTON - (opens left door). OUTSIDE FRIENDLY HOSTEL (LESLIE). USE BROOM ALIEN ON SAND PILE. HUGE FACE AND DOOR (LESLIE/MELISSA). USE LADDER ON DOOR - PUSH BUTTON - (six times, according to dance sequence in Kinshasa) - PICK UP LADDER - ENTER GREAT CHAMBER. GREAT CHAMBER (LESLIE/MELISSA). ENTER FIRST MASSIVE DOOR. MASSIVE DOOR ONE, OUTSIDE (LESLIE/MELISSA). GIVE VINYL TAPE TO MELISSA - SWITCH TO MELISSA - USE VINYL TAPE ON DAT - USE DAT WITH BOOM BOX - TURN ON BOOM BOX - (record) - SWITCH TO LESLIE - USE LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - PICK UP LADDER - TURN ON FLASHLIGHT - ENTER DOOR - (North). [SAVE GAME] MASSIVE DOOR ONE, INSIDE (LESLIE). PROCEED THROUGH MAZE UNTIL YOU LOCATE THE SWITCH ROOM - TURN ON SWITCH - (right) - TURN ON SWITCH - (left) - TAKE OFF HELMET - (after conditions are normal) - PROCEED THROUGH MAZE AGAIN TO THE MAP ROOM - READ STRANGE MARKINGS - (copy symbol to use in Sphinx in Egypt) - PROCEED THROUGH MAZE TO OUTSIDE THE MASSIVE DOOR ONE - EXIT (both) TO GREAT CHAMBER - ENTER DOOR TWO. MASSIVE DOOR TWO, OUTSIDE (LESLIE/MELISSA). GIVE FLASHLIGHT TO MELISSA - SWITCH TO MELISSA - TAKE OFF HELMET - TURN ON BOOM BOX - (play). MASSIVE DOOR TWO, INSIDE (MELISSA). PICK UP ANKH - (through far right door) - GO TO LESLIE - GIVE ANKH AND FLASHLIGHT TO LESLIE - SWITCH TO LESLIE - EXIT TO GREAT CHAMBER - ENTER MASSIVE DOOR THREE. MASSIVE DOOR THREE, OUTSIDE (LESLIE). USE LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - (through far right door) - PICK UP LADDER. MASSIVE DOOR THREE, INSIDE (LESLIE). USE ANKH ON PANEL - PICK UP GOLDEN KEY. GREAT CHAMBER (LESLIE/MELISSA). READ STRANGE MARKINGS ON HUGE STATUE BETWEEN DOORS TWO AND THREE - (copy symbol to use in Mexican Temple) - STATION BOTH CHARACTERS NEAR EXIT OF GREAT CHAMBER - GIVE GOLDEN KEY TO MELISSA (LESLIE) - SWITCH TO ZAK. SAN FRANCISCO. (Send Zak from Annie's Room to the Airport and fly to Mexico). MEXICO CITY: JUNGLE PATH. [SAVE GAME] (Another randomised map, but this one leads to various entrances to the Temple. Keep trying until you emerge on the right side of the Temple, with the pyramid on the left side. Enter the Temple Entrance on the right side of the screen). IN MEXICAN TEMPLE: MAZE TWO. [SAVE GAME] (Use the 'WHAT IS' command to find torches in the dark, then use the lighter on the torch to illuminate each corridor) - PROCEED THROUGH MAZE TO THE MAP ROOM - PICK UP YELLOW CRYSTAL SHARD - USE YELLOW CRAYON ON STRANGE MARKINGS - DRAW SYMBOL FROM THE HUGE STATUE IN THE GREAT CHAMBER IN THE FACE ON MARS - (switch to Leslie and re-read the markings on the Statue if necessary) - PROCEED THROUGH THE MAZE OUT OF THE TEMPLE. [SAVE GAME] (Keep taking turns through the Jungle until you reach the Airport) - FLY TO LONDON. LONDON: STONEHENGE. [SAVE GAME] USE BLUE CRYSTAL ON ALTAR STONE - (After you awake, move the cursor all the way to the right, then quickly hit button twice to leave before the alien arrives. After he leaves, return to Stonehenge) - USE CRYSTAL SHARD (both parts) ON ALTAR STONE - FLY TO KATMANDU. KATMANDU. USE LIGHTER ON HAY - PICK UP FLAGPOLE - GIVE BOOK TO GUARD - (visit Guru and learn how to use blue crystal) - USE CLUE CRYSTAL ON YAK - (after Policeman returns to his jail) - TO ZAK - (Wait for alien to toss you in stupidity machine). SAN FRANCISCO: PHONE COMPANY. PUT ON HAT AND NOSE GLASSES - (quickly before alien leaves; this will save you lots of time otherwise spent wating for the effects of the machine to wear off and for the alien to free you) - OPEN CABINET - (to get artifacts seized by alien) - GO UPSTAIRS - OPEN COUNTER - EXIT PHONE COMPANY - REMOVE HAT AND NOSE GLASSES. Note:- If unable to do the first two actions in time, do them after being released from machine and escorted outside. Then enter Phone Company, get the artifacts and exit. Use either method when you're caught in the stupidity machine. FLY TO MIAMI - [SAVE GAME] - FLY TO BERMUDA. BERMUDA: PLANE AND MOTHERSHIP CARGO BAY. WAIT - (until caught by alien ship) - PUSH BUTTON - (inside space ship). ON THE MOTHERSHIP WITH THE KING. READ LOTT-O-DICTOR - (write down this random number) - GIVE GUITAR TO THE KING - (quickly, after reading meter. If successful, an alien shows you how to leave and you'll be beamed back to your room. Otherwise you get tossed into the machine). SAN FRANCISCO: LOU'S LOANS. BUY LOTTO - (use number from Lott-O-Dictor) - FLY TO MIAMI - [SAVE GAME] - FLY TO BERMUDA. BERMUDA: ON PLANE. WAIT - (until caught) - GO TO BIPLANE - (in Mothership) - USE PARACHUTE - (in air). IN WATER (ZAK/DOLPHIN). USE KAZOO - USE BLUE CRYSTAL ON DOLPHIN - SWIM UNDERWATER. UNDERWATER (DOLPHIN). PICK UP SEAWEED - (to the far right) - PICK UP GLOWING OBJECT - SWIM TO SURFACE. IN WATER (ZAK/DOLPHIN). GIVE GLOWING OBJECT TO ZAK - (after you get caught by alien, use hat and nose glasses to retrieve the artifacts). SAN FRANCISCO: LOU'S LOANS. WIN LOTTO - (10,000 dollars) - FLY TO LIMA. LIMA: JUNGLE PATH. This is one of the random mazes described in the introductory notes. FEEDER. USE BREAD CRUMBS IN BIRD FEEDER - USE BLUE CRYSTAL ON BIRD. SKY (BIRD). FLY TO HUGE CARVINGS - FLY TO LEFT EYE - PICK UP SCROLL - FLY TO VALLEY - (after you get caught by alien, retrieve your artifacts and fly return to this location) - USE BLUE CRYSTAL ON BIRD - GIVE SCROLL TO ZAK - (you'll be thrown into stupidity machine. After you get out, grab your stuff and fly to London). LONDON: STONEHENGE (ZAK/ANNIE). USE FLAGPOLE WITH ALTAR STONE - GIVE SCROLL TO ANNIE - SWITCH TO ANNIE - READ SCROLL - SWITCH TO ZAK - PICK UP YELLOW CRYSTAL - FLY TO CAIRO THEN KINSHASA. KINSHASA: JUNGLE PATH. (Another random map!) HUT. GIVE YELLOW CRYSTAL TO SHAMAN - USE YELLOW CRYSTAL - (Point to Lima). LIMA: RIGHT EYE. PICK UP CANDELABRA - USE YELLOW CRYSTAL - (Point to Cairo). CAIRO: IN EGYPTIAN PYRAMID, TELEPORT ROOM. USE GLOWING OBJECT ON BASE - USE CANDELABRA WITH GLOWING OBJECT - PULL LEVER - LEAVE PYRAMID VIA THE MAZE AND GO TO SPHINX LEG WITH STRANGE MARKINGS. SPHINX, OUTSIDE (ZAK/ANNIE). USE YELLOW CRAYON ON STRANGE MARKINGS - (draw symbol from Map Room in Maze One on Mars) - SWITCH TO ANNIE - BRING ANNIE TO ZAK - (outside sphinx) - ENTER SECRET DOOR (ANNIE). SPHINX (ANNIE). PROCEED THROUGH MAZE TO THE MAP ROOM - READ HEIROGLYPHICS - GO TO ZAK - SWITCH TO ZAK - BRING ZAK TO MAP ROOM. SPHINX MAP ROOM. PUSH BUTTON - (according to sequence Annie just read) - USE YELLOW CRAYON ON WALLPAPER MAP - READ STRANGE MARKINGS - (copy symbol to use inside Huge Face chamber) - USE YELLOW CRYSTAL - (point to Face) - (You wind up in Teleport Room in Huge Face on Mars). MARS: TELEPORT ROOM. USE YELLOW CRAYON ON STRANGE MARKINGS - (draw symbol from Sphinx Map Room) - GO TO MIDDLE DOOR - GO ALL THE WAY TO THE RIGHT - GO LEFT TO EXIT VIA MAZE TO MEET UP WITH MELISSA AND LESLIE. GREAT CHAMBER (ZAK/MELISSA/LESLIE). SWITCH TO LESLIE - PUT ON HELMET - GO TO MONOLITH - USE CASHCARD ON MONOLITH - (twice to get two tokens) - SWITCH TO MELISSA - PUT ON HELMET - GO TO MONOLITH - USE CASHCARD ON MONOLITH - SWITCH TO ZAK - USE DUCT TAPE ON FISH BOWL - PUT ON TAPED FISH BOWL - PUT ON WET SUIT - PUT ON OXYGEN TANK - GO TO MONOLITH - GET ONE TOKEN. MONOLITH (ZAK/MELISSA/LESLIE). USE CASHCARD IN MONOLITH - (Zak) - SEND ALL THREE INTO BUG TO USE OXYGEN VALVE AND FILL THEIR TANKS, THEN RETURN TO THE TRAM - MOVE ALL THREE CLOSE TO THE TRAM - [SAVE] - USE TOKEN IN TRAM - (all three people, and quickly!). MARS PYRAMID, OUTSIDE (ZAK/MELISSA/LESLIE). WALK TO PYRAMID - USE BROOM ALIEN ON SAND PILE - (Leslie) - USE BOBBY PIN SIGN WITH KEY HOLE - SEND ALL THREE INSIDE. MARS PYRAMID, INSIDE (ZAK/MELISSA/LESLIE). PUSH SARCOPHAGUS FEET - (Leslie) - WALK UPSTAIRS - (Zak/Melissa) - MOVE LESLIE AWAY FROM SARCOPHAGUS FEET - MOVE ZAK NEAR CONTAINMENT DEVICE - SWITCH TO MELISSA - USE GOLDEN KEY IN BOX - [SAVE] - PUSH BUTTON - SWITCH TO ZAK - PICK UP WHITE CRYSTAL - (this will take several attempts, for you have little time. You may have to switch from keyboard to mouse or joystick control for this bit!) - USE YELLOW CRYSTAL - (Point to Egypt) - TAKE OFF TAPED FISH BOWL. MARS PYRAMID, AS THE COEDS BLAST OFF FOR EARTH! MOVE MELISSA TO LEFT SIDE OF STAIRS - PUSH SARCOPHAGUS FEET - (Leslie) - BRING MELISSA DOWN AND STATION HER AND LESLIE OUTSIDE NEAR THE TRAM. USE TOKEN IN TRAM - (Mellisa and Leslie) - (either one should now use the cashcard in the Monolith to get a token, then enter the Hostel, use token on metal plate, enter room and pick up the fuse) - PUT MELISSA AND LESLIE IN SHUTTLE BUG - USE FUSE IN GLOVE COMPARTMENT - CLOSE DOOR - USE CONTROLS - (if low on air, use the oxygen valve before doing the above. Actually, it doesn't matter if the Coeds die or get stuck on Mars, for the ending doesn't vary, even the epilogue that tells what happened to them!) - SWITCH TO ANNIE. CAIRO: EGYPTIAN PYRAMID, TELEPORT ROOM (ZAK/ANNIE). BRING ANNIE TO ZAK - (across Desert and into Pyramid Door) - PULL LEVER - (Annie) - SWITCH TO ZAK - USE CRYSTALABRA WITH BLUE CRYSTAL - USE CRYSTALABRA WITH WHITE CRYSTAL - USE CRYSTALABRA WITH YELLOW CRYSTAL - TURN ON SWITCH - (right one) - SWITCH TO ANNIE - TURN ON SWITCH - (left one)........and if all has gone well, that's it!!!! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *