This is the 'broken-english' documentation to 'Civi-Patch 1.9.0' First of all: I don't take responsibility for any damage caused by the use of Civ_ptch. CIV_PTCH is Freeware. Whats Civi-Patch for? ---------------------- With Civi Patch you can patch the *.sve Files created by the comer. Game Civilisation. This includes account of gold, aim of research, type of goverment, diplomacy and most values of units. You can edit files created by the Atari or the DOS-version. (Perhaps Mac and Amiga too, try it and tell me). I esplain the use of the Prg via the menue: 1) patche...(first menue-entry) ------------- After choosing the proper *.sve file, a dialog appears, where you can choose the things you want to change. If you leave the dialog with 'OK', the changes are carried out, otherwise not. Choosing the button 'undo' will undo all changes, in the apearing alert-box you can choose, if the subdialogs (s. 1.extra) will be reset too (choose 'grož'), or not (choose 'klein'). [Shift]-click means big, [ctrl]-click means small undo without alert. Notice that the checkboxes, that were selected the last time are selected now too. 1.0) Change the difficulty level (alt S) -------------------------------- The actual d.l. is shown in the popup, you can change it with the popup. 1.1) Volk (alt V) --------- You change the name of your people, if the checkbox is selected. 1.2) form of goverment (alt R) ---------------------- The actual form of g. is shown in the popup, you can change it with the popup. 1.3) Gold auf (alt G) ------------- Set your gold to the choosen value, the original value is selected. 1.4) Jahr auf (alt J) ------------- Set the year to to a value, that you choose. To set BC/AD, select the button in the proper way. The shortcut selects the button BC/AD. (You should use values under 32768) 1.5) decke Karte auf (alt K) -------------------- The map is known, but only terrain, no citys, no irrigations and so on. 1.6) Stadt aufpeppen (alt T) -------------------- The first city OF ALL is changed in many values (try). Attention: This means the first city founded (usually) in the first round in the order (white, green, blue, yellow, ...). This means it has not to be yours!!! - if you want so, take roman or russian and strike 'B' in the FIRST round (in 'Civilisation'). 1.7) Forsch. fertig (alt F) ------------------- Set your 'research-amount' to one round before researched (this fails sometimes to two rounds). 1.8) Forschung -------------- There's a button, named with the original aim of research, if you click on it, a window appears where you can select a new one. You can scroll with (SHIFT) Cursor. 1.extra) -------- There are three buttons in the 'fenced around' area 'extra', choosing one of these will trigger off a relevant subdialog: 1.e.1) Diplomatie (alt D) ----------------- You can change your diplomatic relations, therefore a second dialog appears in which you have to choise the (other) people and your diplomatics, your own people is mentioned by "*DU SELBST*", a peoples-name with an '?' means, that it is stunned or not existant: 'Du hast mit ihm' means your employment to them. 'Er hat mit Dir' means their emplo. to you. (must'n be the same! 'Seine anderen' sets the diplomatics of the choosen people to all other people (you can choose your people as 'other' people in the first popup, to use this feature). You can choose of course in 'seine anderen' another entry than your special relationship, so that another people may have war with anyone but you. The diplomatics may change in the runtime of the game of course. 'Krieg' - war, 'Frieden' - peace, 'kein Vertrag' - you have a embassy. '-' no change. The button `Tu es' means OK, 'undo diplo' will undo ALL Changes including that ones you did in a further dialog. 1.e.2) "laehmen" (alt L) ---------------- Selection of a checkbox means, that this people will be stunned. The non existing people are selected too - if you disselect them, they will 'die' in Civi immediatltely. 1.e.3) Raumschiff (alt M) ----------------- Set the spaceships of all (existing) people. For each people there's a set of radio- buttons: The first builds a spaceship, the second will dismantle, the third will change nothing. Notice that you can't see the spaceship of a nation in Civi, if you havn't seen parts of it before (this includes your own!) - so the people has to build at least one part to notice (eg. to launch) his spaceship. Notice that the landing of your ship will only be remarked, if the year of arrivial is played! So you've got to set the year proper, if it earlier than usual (In the early dates you don't play each year). 2) alle V”lker... ----------------- In this dialog, you can change some values of all people: Peoples-name, form of goverment, Gold, 'Research-amount'(=Forsch.). Your own peoples-name is outlined and shadowed. This dialog can be used for different purposes: - info: who's out there? - bad guys: anything to 0, goverment to despotism (or in the beginning democracy :-) ) - good guys: help the little people (than your are not the only one to fight with the strongest enemy). 3) Einheiten...(second menue-entry) --------------- You can change the values of ALL units (for the other people too!). First of all you should select a file that contains data about them: In the *.sve file or in a file created from CIV_PTCH with the extension BLK. In the upper right of the dialog you can load(save) from(in) blk/sve - files First ROW Block, second row *.sve. First COLUMN load, second save. (I created the -very simple- 'Block'-format to 'store' good variations for more than one game). In the right half you can select the actual unit - in the left its values: 'Name' - name 'Angriff' - attack 'Verteid' - defense 'Bew.Weite' - range of movement 'Kosten/10' - cost of building divided by ten 'Bew.Art' - the way to walk: 'Land' - land, 'Luft' - air, 'See' - sea 'Rd. in Luft' - if via air: Rounds in the air. 'Transport' - the account of units that can be transported (also available to air-units :-) 'kommt bei' - the needed research to get this unit. (click on the button right) 'geht bei' - after gettin' this research you won't be able to build this kind of units. If you want to change the values of the selected unit in the way you did you have to click on 'merken' (or strike return), otherwise the selection of another unit-name will erase your changes! To leave the dialog choose 'fertig', if you have changed values but don't saved it in any way (blk or sve) an alert appears, so you can save now. ATTENTION: You can use Names 12 Characters long in Civi-Patcher, but they will only be used in german DOS-Files, english Atari- and DOS-Files only accept 10 characters (Civi-Patcher will shorten it automatically). 4) Seitenwech... (third menue-entry) ---------------- You can change your people (if things gettin' strong) :-) First select your *.sve file, than choose your (new) people, your own people is marked. You can only choose people that exist - the stunned peoples (see 1.e.2) are not 'available'. Attention: If theres a '?' behind the peoples name, you could cause trouble, if you select it (because the people doesn't exist). 5) DOS-Dat still ---------------- Here's a checkable menu-entry which indicates if DOS-Files are taken with or without a alert-window. If it is checked DOS-Files are accepted without warning. If it is not checked the mentioned window appears - here you can accept or break. 6) S-Kopie... ------------- All changes 'Civ_ptch' does, are made in the original *.sve file, so make a 'backup' if you want to use it later in the original form. Use the menue-entry 'S-Kopie', it'll backup the selected file with the extension *.svx. General ------- The *.sve files created by 'civi' are named like 'civil#.sve', where # is a number between 0 and 9. To get your number count from above in the civi-save or -load menue: 0, 1, 2, ... Often the dialogs are usable via shortcuts: Use Alternate and the underbared char, or the mentioned char next to an object. The default exit-buttons of the dialogs are changeable by [ctrl][tab] I create two files when quiting: DESKTOP.CFG contains what was changed last in the *.sve (so the checkboxes are selected in the same matter nexr time), and CIV_PATH.DAT contains your path to 'civilisation'. BTW I do rename the "barbarians" to "fascsists" as soon as they occupy a city - it's a more proper concept of the enemy. Contact: Jrgen Keitel Dorfstr. 2 24364 Holzdorf Germany via email in the german 'mausnet': Jrgen Keitel @KI This is reacheable via internet by: juergen_keitel@ki.maus.de