*---------------------------------------------------------------* * DB PHONE HOME (4k jump n' run) * *---------------------------------------------------------------* * ½1999 T.O.Y.S. * *---------------------------------------------------------------* * Code & Gfx : PeyloW * * Gfx & Design: AIO * *---------------------------------------------------------------* * Hardware required: * * Falcon030 with 4MB RAM or better * *---------------------------------------------------------------* *--[ GENERAL ]--* This game was never intended to be. One night PeyloW screamed in rage and turned his computer off as the new paralax scroller for Grubs just did not want to work. AiO looked at him with compasion and lowered the whip; "You may have a short break..." he said and PeyloW almost smiled, "If you make a 4k Super mario clone! HA HA HA MUAHAHA! HOHO HA!!" The evil AiO evil laughter rolled over the mountains and a small tear rolled down PeyloWs chin. "I can even draw grafix and make a level editor!", AiO teased. Desperate for sleep PeyloW ones more booted the computer and entered DevPac. And many days later PeyloW is allowed to sleep and AiO is banging his evil head into the wall muttering faul words. *--[ THE STORY ]--* One day DB and his alien friends was out in the galaxy picking flowers. DB found many many pretty flowers and totaly forgot to get back their ship. Oh no poor DB is stranded on earth! DB must now collect 6 phone cards to phone home. *--[ GAME PLAY ]--* Arrow keys controls movement. left [Shift] jumps and [Alternate] makes DB run just a bit faster. You can not jump while swimming. Picking up 25 singoalla (The yellow bisquits with a red dot) will gain DB one extra life. Picking up a Godis-Monstrets-bl†-hallon- soda will make DB resist one hit fron an enemy or obstacle. *--[ SOURCE CODE ]--* Have fun and play alot. When tired of the game try out the source code that ofcoz is included in the SOURCE folder. It is poorly documented in swedish and the level editor is made in AMOS. The source is free and you m ay do whatever you want with it, even base comersial software upon it. It is here just to give you a chance to see how a genius mind works ;-) If you like to make a level editor of your own here is the file format: 400 bytes of level blocks, one block per nibble. 1 word number of phone cards. (Objekt 1) 1 word type 1 word X 1 word Y 1 word delta X ... (Objekt n) 1 word type 1 word X 1 word Y 1 word delta X 1 long 0 (Zero/Null) *--[ CONTACT ]--* peylow@atari.org aio@atari.org tam@atari.org *--[ FINAL WORDS ]--* have fun and there probably be more of theese 'pause' productions before Grubs hits the shelves. PeyloW & AiO 1999-06-08