~~1997~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____ ____ ____ ____ _____ __ ___ _____ ____ _____ // _ \ // \ // \ // \ // _ \ // \ \\ \ // _ \ // /// _ \ // / \/// / \// /\/ // / \ // / \/// / \\ \ // /\\ \ // /// / \/ // / // ¹¹ /\\ ¹¹¹¹\// ¹¹ /// / // / // /// / \\ \// /// / \\ \ \\ \¹¹¹ ¹¹¹¹// /\\ \¹¹¹ \\ \ \\ \ // / \\ \ // /\\ \\\ \ \\ \ \\ \//\//¹\// / \\ \//\ \\ \ \\ \// / \\ \// / \\ \\\ \ \\ \ \\ ¹ /\\ ¹ / \\ ¹ / \\ \ \\ ¹ / \\ ¹ / \\ \\\ \ \\ > \\ / \\ / \\ / \\ > \\ / \\ / \\ >\\ > \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ \\/ ¹ ¹ ¹ ¹ ¹ ¹ ¹ ¹ ¹ _____ _____ ___ _____ // _ \ // _ \ \\ \ // _ \ // /\\/ // /\\ \ \\ \ // /\\/ // / _____ // / \\ \ //¹¹¹¹ \ \\ ¹¹¹¹\ \\ \ \\ \\\ \ \\ \// /¹¹\\ \ ¹¹¹¹¹\\ \ \\ \ ¹// / \\ \ // /\\ \ \\ \//¹\ // / \\ \// / \\ \// / \\ \ // /\\ \// / \\ ¹ / \\ ¹ / \\ ¹¹¹ / \\ ¹ / \\ / \\ / \\ / \\ / \\/ \\/ \\__/ \\/ ¹ ¹ ¹¹¹ ¹ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~sh3~~ ________ _____ __ ___ _____ ___ __ / ___/ / \ \ \ / \ / \ / / \ \ / / __ / /\ \ ______\ \ / /\ \__ / /\ \ / /____\ \ / / / \ / / \ \ / \ / ¹¹ \ / / \ \ \ \ \ \ \__ \ \ \ \ \ \ ____ \ \ ____ \ \ \ \ \ \_________ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ / \ \ \ / \ \ \ / \ \ \ / \ \ \ / \ _____ / \ \ \/ / \ \/ / \ \/ / \ \/ / \ \/ / \ \/ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \_/ \_/ \_/ \_/ \_/ \_/ GOD-BOY "BUBBLE BOBBLE" NINTARI GAMEBOY EMULATOR - HISTORY ---------------------------------------------------------------------- In 1990 three hand held consoles were released. There was the Atari Lynx - 4096 colours, sprite scaling and rotation stereo sound and even a left handed mode. It rocked. Sega created their "GameGear". Crap name. Basically just a Master System in a smaller box. Not very exciting. The third machine was the infamous Nintendo gameboy. Its mono graphics and 8x8 sprites looked weak in comparison with the opposition. And guess which one sold the most? In 1997 the Reservoir Gods were working on a new game to follow up their previous smash hit releases. Whist searching the internet for information on this new game, they inadvertedly came across documentation for a Nintendo Gameboy emulator. Cogs wheeled slowly in their tiny brains and light bulb popped up: "Why don't we do this on the Falcon ?" The Siliconvention - Bremen, Germany, Easter 1997. God-Boy was taking shape, although there was not much for an inquisitive public to see as the video routines hadn't been completed. Agent T's flat, Hamburg, two days later. God-Boy finally ran its first game, ironically enough it was "Bubble Bobble" a game the Gods had brought to Atari screens two years earlier. The Atari Show, Birmingham, April 1997. A preview release of God-Boy was shown with a fully playable version of "Bubble Bobble". It was almost ready, The public held their breath. MSG's palace, Bolton, May 1997. The finishing touches to "Bubble Bobble" were made. Scores of nice samples were included. It did, in a very real sense, rock. - LOADING ---------------------------------------------------------------------- Use your mouse implement to click twice on "GOD_BOY.TOS". Make sure the file "BUBBLE1.GB" is in the same directory. Via the magic of GEM, the program will now load. Incredible. - FRONT-END -------------------------------------------------------------------- The front end of God-Boy includes a series of options for controlling the emulator. The menu is controlled with cursor keys and space. * START * Begins the game. No, really. * CREDITS * Prints up the usual guff. * TRAINER * Allows you to cheat quite blatantly. Use arrow keys to move between options and space to toggle them on and off. (Like a light switch). The start level can be changed using left and right cursor keys. If shift is held down whilst pressing these keys then the level will move in steps of 10. That's as many fingers as are on two hands. Usually. * OPTIONS * DSP TRACKER - turning this off will completely disable the DSP tracker, useful if you have some crazy sped up falcon which doesn't like DSP stuff. You may also notice some small speed increase with the emulator. The Music and Sound Effects can also be toggled on and off. You may notice a small difference with your ears. If the DSP TRACKER is off, these options have no effect. The control method can be toggled between Keys and a Jaguar Powerpad plugged into port a. Keys used: CURSOR UP.....Up CURSOR DOWN...Down CURSOR LEFT...Left CURSOR RIGHT..Right LEFT SHIFT....Button A (Fire Bubble) ALTERNATE.....Button B (Jump) HELP..........Start Button (quite important!) UNDO..........Select Button (not quite so important!) Jagpad: Directions and Fire A and Fire B as on the gameboy. PAUSE.........Start Button OPTION........Select - PLAYING ---------------------------------------------------------------------- Run around bubbling things then pop them. You get the idea. If you press "SELECT" on the main game screen you can then scroll around the screen - SCREEN SHOTS ----------------------------------------------------------------- If you press F9 during the game then the current screen will be saved into the current directory under the filename "GBSCREEN.PI1". This is a standard 32034 byte degas file. - DEBUGGING -------------------------------------------------------------------- We have created a full Gameboy debugger for God-Boy. "Mon-GB" allows you to trace through the Z80 code, set breakpoints and alter memory in exactly the same way as MON-ST on the Atari. This is an additional extra which is not included with this release, but if you are a coder or a hacker who fancies messing around with gameboy games, adding trainer modes etc. then drop us a line and we will send you Mon-GB. - CREDITS ---------------------------------------------------------------------- Coding Mr. Pink Graphics sh3 Music MSG DSP Tracker TAT All code was written in 100% 68030 assembly language. If there is a lot of demand I may do an ST port, probably STE only as the Blitter is used quite heavily. - THANKS ----------------------------------------------------------------------- For all the gameboy documention, additional info and general help: Marcel De Kogel, Marat Fayzullin, Jens. Big thanks for supplying gameboy related files to: Daniel Hedberg, Antonio Lillo, Reine Larsson, Daryl Harkin, and Phil Cann. Thanks also to: Tat - for moral support and the DSP replay. MSG - for playtesting. Flinny - for laughing at the early version of God-Boy. - GREETS ----------------------------------------------------------------------- Absence. Aggression. Avena. Black Scorpion Software. Chaos Engine. Cream. Cobra. Dead Hackers Society. Escape. EKO. EXA. Fun. Impulse. Inter. Lazer. Maggie Team. Misfits. MJJ Productions. Most Wanted. New Beat Development. Pandemonium. RDT. Senior Dads. Shadows. Therapy. TNB. Tool 8. Toons. Toxic. Toys. TSCC. Special Greets to: Disco Mobile. - CONTACT US ------------------------------------------------------------------- Write to: Leon O'Reilly Cwm Isaf Abermule Montgomery Powys SY15 6JL E-Mail: leon@powys.tec.org.uk ( Mr. Pink ) msg1css@bolton.ac.uk ( MSG ) Homepage: http://www.acs.bolton.ac.uk/~msg1css/maison.htm - FUTURE ----------------------------------------------------------------------- We will be releasing more Gameboy games for God-Boy. There aren't going to be bunged out production line style like on the nasty PC. We put care and attention into the releases and they will feature nice music and stereo samples and good colours. If you have any bug reports or additional features you would like to see added to God-Boy, please get in touch. - LEGAL ------------------------------------------------------------------------ God-Boy is freeware. Please copy it everywhere. But don't forget, if you don't own a gameboy and the cartridges, then please laugh long and hard at Nintendo as you blatantly rip them off. If Nintendo do go bankrupt because of God-Boy, we will be kind enough to set up a special Nintendo charity featuring bring-and-buy jumble sales and coffee mornings. When you see the Nintendo employees on the street flogging copies of the big issue, you know who to blame. Have fun. See you next time. ------------------------------------------------------ (c) 1997 Reservoir Gods -