Reboot proudly presents Downfall Falcon030 version Version 1.0 About ----- Downfall is a game for the Atari Falcon030 computer. It is more or less a port of the Jaguar version released this year. Requirements ------------ To run this game you need: - An Atari Falcon030 with at least 4MB of RAM - At least 2.5MB of hard disk space - One or more of the following input devices: - Joystick plugged into port 1 - Jagpad (Powerpad) - Jagpad rotary (support will be added for it in the forthcoming future) The recommended specs are: - An Atari Falcon030 with 14MB of RAM - 200MB of hard disk space - One or more of the following input devices: - Joystick plugged into port 1 - Jagpad (Powerpad) - Jagpad rotary (support will be added for it in the forthcoming future) Controllers are auto-detected in the title screen, just move the d-pad/joystick around and the game should pick up what controller you're using Falcon accelerators like the Centurbo CT2 or CT60 are unsupported. Please switch them off prior to running Downfall Falcon. If you have a 4MB machine, try to free up as much memory as possible, as the game utilises a big chunk of memory due to the backgrounds. Gameplay -------- Use LEFT and RIGHT on the d-pad and B fire button to control the falling man (equivalent joystick controls are LEFT, RIGHT, FIRE). When you start the game, the player sprite falls from the top centre of the screen. Quickly guide him to the safety of one of the platforms that are moving up the screen. You must now prevent your character from being squashed at the top of the screen by dropping down to lower platforms - but be careful! You must also ensure he does not fall off the bottom of the screen. During your time falling and running you will find tasty fruits to refresh you. These give score based on a multiplier of level - the higher the level, the higher the score. Your character will tell you what he thinks of the fruits in a number of ways. You will also find a number of power-ups occasionally. Some require the use of the B button to activate them. When your character shouts the secret word you will know your power-up is about to expire - act quickly! The character may sometimes make comments other than those that are fruit or power-up related. You may or may not find these infos useful as you guide him deeper and deeper down. During the title screen you can also press A or C on the jagpad (LEFT/RIGHT on joystick) to change backgrounds, OPTION (DOWN on joystick) to toggle Heiko mode (just try it!) and SELECT (UP on joystick) to toggle superfly mode (also just try it!). Backgrounds information ----------------------- Downfall Falcon utilizes any remaining RAM left after loading to display the animated backgrounds. Currently we have two sets of backgrounds, one for 4MB machines and one for 14MB ones. If you have a 4MB machine then you do not need the 14MB backgrounds. To reduce the download times, we have decided to not include the backgrounds in the main archive. You can download the background packs seperately from our website (http://reboot.atari.org) depending on your configuration. The only difference between the 4 and 14MB background packs are the number of stored frames. 4MB backgrounds store 25 frames, while 14MB ones store 120, so the animation is smoother in the later. Of course if someone finds the 4MB backgrounds better to look at, there's no harm done in using them instead of the larger ones :). Background files must reside on a folder called GFX where DOWNFALL.PRG resides. Each background consists of 2 files: One with extension BGR and one with extension PAL. Do not copy a BGR file without its PAL companion. The game at startup will scan the GFX folder and use the first 64 backgrounds it finds there. Any background file that doesn't fit in the free RAM will be discarded (so it is safe to have the 14MB pack in there if you so desire). If no backgrounds that fit the free RAM are found, the game will display an alert and exit. High scores ----------- They are saved automatically in a file called DOWNFALL which is on the folder DOWNFALL.PRG resides. If the file doesn't exist, it is created at startup. If for some reason the file cannot be created, the entire feature is skipped. Credits ------- Falcon code: GGN (based on Cyrano Jones' Jaguar version) Module player code: bITmASTER of TCE Music: 505 of Checkpoint and Paradox Graphics: Templeton of Celebral Vortex Software Development SH3 Testing: Partycle, ChrisTOS, Cyrano Jones Future enhancments ------------------ The main feature that's missing is Jagpad rotary support. This will be addressed when GGN gets hold of one. However, since no other Falcon game uses rotary and it is not very likely that Falcon owners will have a rotary, we felt that this shouldn't hold back the release. Another thing we'd like to see is user created backgrounds. If there's any submissions from people, we'll include them on the website for people to download. If anyone is interested in creating background animations, get in touch with us for help! Version history --------------- 1.0 - 13-Nov-11: Initial release Contact ------- info.reboot@gmail.com Website ------- http://reboot.atari.org The button ---------- Press it.