!!!!!!!!! RTFM !!!!!!!!! ------------------------ 26.04.94 APOLLO OF THE NEW POWER GENERATION ---------------------------------- READ ME (3D Dungeon I) This is the first Version of my 3D engine. Control: Cursor | Mouse |Action left | left |turn left right | right |turn right up | for. |move forward down | back. |move back ESC | |leave it +(KEYPAD| |Increase Screen Size -(KEYPAD| |Decrease Screen Size MultiTos: - doesn't work with MultiTos HELP.PRG: If WOLF3D.PRG bombs or produces weird output, press RESET and start HELP.PRG, now you get some values, please send me them via email ! (With the values I can get the last postion before the breakdown) SPECIAL FALCON HARDWARE: If someone has a 32Mhz Falcon, or any other speed up, please email me your experience !(How fast it is, does it bombs (eg 68040),...) GFX: - Mode:320x240 TrueColor (2^15) - World View: 170x128-320x240, max. 7936 Colors (256*31) - With the white dots at the right side, you can calculate the frame rate: vertical freq. (e.q. 50hz (TV) or 60hz(VGA),..) fps=------------------------------------------------ number of white dots - the WallTextures are 128x128 256Color Windows :( - BMP Files (You can include your own gfx, the files have numbers from 00 to 12, The palette is read from 00.bmp, all pics must have the same colors !) - no sprites - no floor and ceiling Sound: -no sound (wait for V0.9) DSP: - The DSP makes the rotating and intersection calculation of the walls and screenvector. - The DSP Code is fucking lame (but the 68030 speed is even lamer..., so the DSP is still to fast ;) 68030: - receives the position in the texture, the brightness of the vertical line and the height - paints the vertical lines Email: spatzene@informatik.tu-muenchen.de Requests: - if you want the dsp-code email me, perhaps i will send you it. ;) Versions: V0.1: Dsp-Code for rotating walls, C-BGI-Output V0.2: DSP-Texture Code made V0.3: 68030-Code made V0.5: Texture-Mapping works ! V0.6: -Try to optimize 68030-Code (now 10% faster) -New Transfer Protocol for 68030<->DSP futur versions: V0.7: -include sprites V0.8: -VBL-Interrupt dsp<->68030 interface (for sound) V0.9: -sound (real 3D sound) V1.0a: -new dsp code (a=alpha) V1.0b: -bug fixes (b=beta) V1.0: -full working Wolfenstein Clone Special Versions: 1. no light effects (should speed up the whole about 30%) (Ever tried it with a TV/RGB ?? It's fucking fast ;)