# .\mp2audio.cnf # c:\mp2audio.cnf # Example config file for MPEG Layer II Audio # Comments are preceeded with '#' or a blank character # If an argument is commented, the default value is used. # Likewise if the program cannot find this config file. # The program first looks for this file in the same directory # it was started from, and if it's not found, it looks in the # root of c:\ # The size of the DMA buffer block in kilobytes. # Note! A low buffer size (~50kb) will cause Fast Forward to # fail and interruptions will take place more often. # Default is 200 BLOCK_SIZE = 1024 # Time slice is the time in milliseconds between the # checks if more data needs to be loaded and updating # of the time counter. # A value over 1000 will cause the time counter to step # more than one second at a time. # With a lower time slice value, a lower buffer size is # possible to be used but a higher value is safer to use. # Default is 500 TIME_SLICE = 250 # The default direction of the counter. Should be set to # either "up" or "down". # Default is down COUNT_DIRECTION = down # The default path to load songs from. It must be absolute. # Note that this is only used when the program is first # started, after that, it remembers the previous path used. # Default is current path DEFAULT_PATH = f:\mp2 # Unix style path names for MiNT are also valid. The following # will be translated into "U:\F\MP2\" #DEFAULT_PATH = /f/mp2/ # Automatically finds the first song in the current directory # when the program is started. Should be set to "yes" or "no". # This does not play the found song, but only loads it. # If DEFAULT_PATH is set, it uses that path. # Default is no #FIND_FIRST = yes # Same as FIND_FIRST but also start playing if a song is found. # Should be set to "yes" or "no". If PLAY_FIRST is set to yes, # the use of FIND_FIRST will be obsolete. # Default is no #PLAY_FIRST = yes # Force the player to use internal or external clock. # Should be set to either "internal" or "external". # This option is not normally needed since the program will # check for an external clock if present. But if you still # want to use the internal clock, use this option. # Trying to use external clock if none is present will not # produce any sound at all. # Default is automatic detection #FORCE_CLOCK = internal