Preview of a Lotus-type of game for Falcon. From now called Reeking Rubber. This is version 0.71. THIS VERSION NOW WORKS ON 4MB TOO!!! See section bugs for info. (Grey: Hope you like it now when you get to play the rest of the track. ;-) ) It runs in 320x240 on VGA and RGB/TV. It runs a bit faster on RGB/TV (10fps on standard falcon, 8-9fps on VGA). Please have as clean a system as possible. No AUTO shit (and disable STiNG). In version 0.60 we promised you that the next version would have the Reeking Rubber logo. WE LIED!!! ;) (=forgot that we had written that!) The complete game will have these features: * Texturemapped road (already implemented) * Texturemapped sides (already implemented) * A car! (already implemented, but still no brake) * Lots of cars! (implemented, and not so buggy any more) * Quite a lot of objects by the road (partly implemented) * Some nice sceneries like forest, desert, winter, tropics, city and more. A scrolling background (implemented), and bugfixed. This version has the desert scenario, though not fully completed. Controls: Joypad A: Left, right, A to accelerate, up/down select gear Joystick 1: Left, right, fire to accelerate, up/down select gear Credits: Idea(s) Henrik Gild† (irc: HencoxNAT) Torbj”rn Gild† (irc: InStreamNAT) Coding Torbj”rn Gild† Henrik Gild† (mostly debugging ) Graphics Torbj”rn Gild† (raytracing) Henrik Gild† (dead tree ;) and raytracing) Music Daniel Persson (irc: C-Frog) Replay routine bITmASTER of TCE Sound FX voice of Johan Ericson New stuff since v0.6: * Collision checks with other cars. * Gears. * Desert scenery. * Simple car AI * Sound effects when you pass checkpoints and finish. * Control selection. * Fps calculation. Bugs and fixes: There are also some bugs to fix, as you can see from this preview. The background scrolls nicely now, and the side objects don't flicker any more. But sometimes you can see a flickering pixel in the sky. The horrible 'start-label-crash-bug' is now fixed, so the game works on 4MB too. It was pure coincidence that it worked on 14MB earlier. Please excuse: * The short track. * The lousy MODule. * The lack of engine and skid sound FX. Request for help still remains (we've had no response yet though, you lazy bastards! ;-) One thing that takes unnecessary huge amounts of time when creating games is usually the graphics. That applies to this case also, and since time is one of the things we don't have in unlimited supply, we would be very grateful if you (yes, Y.O.U) helped us a bit. If you think you can draw reasonably nice trees and other objects by the road, or raytrace them, then please send them to my E-mail address and we'll see if they will suite the game. If you draw something please use at least 65536 colours, preferrably the .F16, .TIF or .TGA formats (if TGA please use 24bit uncompressed). Try to keep the objects in the same scale. I mean, so that there won't be a tree that's smaller than the road signs, for example. The curve signs are 40x40 when they are closest to the car, which is about half the width and height of the car. You only have to draw one picture of any one object (of course the biggest one), we'll scale them down later. Another thing to keep in mind is not to draw too long shadows on the objects. The shadow should be right below the object, and not stretch too much in any direction. To more clearly see what I mean study the objects in the original Lotus III, for example. We also happily accept .3DS or .3D2 files (at least 2000 faces) of cars, so that we can raytrace them. All contributors will be listed in the credits in contributing order. Request for testresults: If you happen to have some sort of accelerator installed in your Falcon, please tell us about the behaviour of the program. Tell us the fps and possible bugs. Greetings: Greetings fly out to the following people and demo groups we know about: Avena (esp. Tat), DHS (esp. Evil), New Beat Development (esp. Daniel Hedberg, when will Willie's Adventures be finished?), Reservoir Gods (esp. Spare Head 3), some guys on irc #atari (Faltrion, Thomas, deez, qwe15r), Grey of Mystic Bytes, David Val‚ry (Hades of Tool8 Technologies) and then to everyone else active on the atari scene. Disclaimer: If you happen to get brain damage from looking at all those cactii spread around the course, or if anything else happens to you or your computer while (ab)using this program, we take absolutely no responsibility whatsoever, only the credits. ;-) Send your Falcon040/Hades060/Phenix060/ST-Milan060 to: Henrik Gild† Torbj”rn Gild† Prinsgatan 3c Prinsgatan 3c 541 31 Sk”vde 541 31 Sk”vde Sweden Sweden E-mail: hencox@hotmail.com (text only) monalisa@algonet.se (text and attachments) (preferred) Homepage: www.algonet.se/~monalisa/ /Henrik Gild†, 6 Feb 1998