The Ultimate Minesweeper V0.1 (preview) --------------------------------------- T.U.M is FREEWARE. Copying and distribution is allowed, only if it's files are kept together and not changed. Making profit on selling this program is strictly prohibited. The following files should be always together: TUM.PRG Program TUM.RSC RSC file in English TUM.GFX Graphics README You're reading it at the moment SFX\ Sound Samples (ripped from Atari's 'Landmine') CHIM.RAW CHIN.RAW EXPL.RAW HORN.RAW POOF.RAW YEAH.RAW My address: Endre Burany Bulevar Cara Lazara 81 21000 Novi Sad Yugoslavia E-mail: aburanj@sezampro.com s6606bur@sun10.vsz.bme.hu I decided to write my own Minesweeper as I wasn't satisfied with any Minesweeper clones I've met for Atari. It seems that their authors forgot to implement square opening with BOTH mouse buttons. So this version solves that problem, but as it's only a preview, it still has some known bugs and limitations: 1. Although I tried to write a 100% clean GEM program, there are problems with redrawing the window. The problem is that vro_cpyfm, which is responsible for graphics ignores GEM clipping (I think that vro_cpyfm is actually equal to the bitblt function of Line-A). Any idea what to use to have fast, flexible gfx display in all resolutions? 2. The program currently works correctly only in the 640x480x16 resolution of the Falcon. Other resolutions will be supported in the near future (all of them, I hope). 3. The sound is played using the new Xbios functions of the Falcon, other- wise you have to switch it off. Planned improvements: - to be able to run in any resolution - to be able to run also as an ACC - dialogues in windows - fixed bugs Prowler of Killers, September '96