IMPULSE Copyright 1996 by Duranik *************************************************************************** Attention : You use this game at your own risk We are in no event be liable for consequential or incidental damages resulting from this product *************************************************************************** Hello folks most of you would even have seen what kind of program this is. (who reads the Readme first:-) ) Our goal was to create a "Arkanoid"-type of game on the Falcon as the Original Arkanoid doesn't work very well on this great machine. Well, you think a Breakout-Clone may perhaps be a bit oldfashioned but we think such a game can bring you a lot of fun especially this one is free of charge. If you have never heard from the classic Breakout game concept here is a small introduction: The aim of this kind of game is to destroy all bricks in the wall. You can use your bat to control the ball. You must hit some bricks more often than others The golden bricks cannot be destroyed. Sometimes you get a extrasymbol out of a brick you can simply use it by collecting with your bat. Extrasymbols : T (Glue) : glue E (Long) : long bat H (Magic) : ball can go through bricks L (Laser) : you can shot up the bricks now D (Three) : three balls M : next level --> Face : extrabat You can cycle the ball around the bat by pressing the right mouse button. Some of the extras can be combined. For example three balls and the long bat. You get a extrabat every 100000 points. The game has 40 levels. Every 5th level you will get a password. If you cannot pass the first five levels here is a password especially for you: Code for level 6 is CHIP. All other Codes you have to play for your own.( Otherwise you can disassemble the game and search ;-) ) You have to input the codes in the titlescreen. Hardware: To run this game you need a Falcon030 with 4Mb Memory. You can use a VGA or RGB Monitor. The resolution ( 384 x 240 x 65k ) will be self-initialized by the program. If you have trouble to run this game try to boot without auto-folder (Make a reset and boot with pressed Control Key) Keys during game: P - Pause game S - Music on/off F - FX on/off 5 - 50 Hz Sync Mode 6 - 60 Hz Sync Mode (not available on VGA Monitors) ESC - Self destruction, useful if you have lost control of the ball (You lose a life) F10 - Back to Desktop for criticism/suggestions or everything else write to E-Mail : jgraf@hugo.rz.fh-ulm.de or with post to: Roland / Johannes Graf Panoramaweg 21 88416 Erlenmoos Germany If you want a leveleditor for this Game you can likewise write to one of the upper addresses. Credits: Code .................... Roland Graf Graphics ................ Johannes Graf DSP-Replay Routine ...... biTmASTER of TCE Music ................... Ultra M.CD * Watch out for our first Jaguar Game perhaps ready at the * * end of 1996. * * It is not very likely that you will ever see it * * (for reasons known) but nevertheless you should never * * lose hope. * and never forget ATARI forever....... This game is freeware. You can give it to everyone you want to. Files included in this package: IMPULSE.DAT, IMPULSE.PRG, LIESMICH.TXT und README.TXT Copyright 1996 by Duranik 10.09.96 Duranik