___________ ______ ______ ____________ ! \ ! ! ! ! / / ! ! _ \ ! ! !_! ! / / _______/ ___! ! !_\ \_! ! !_\ \ \____ :::! !:/ / /:! _ ! !::\_______ \ \::: :::! / /::! !:! ! !::/ / /::: :::!___________/:::!______!:!______!:/___________/:::: :::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::[ Dead Hackers Society ]:::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::::::: : : : Just Musix 4 : : : : March 12, 2005 : : : : : : Please read the file importan.txt before : : running the demo ! : : : :....................................................: : : : Machine: Falcon030-060 : : : : 6 MB or more RAM (FastRam compatible) : : : : Any TOS, MagiC, MiNT or Geneva. : : : :....................................................: : : : Credits: Music Toodeloo : : 505 : : Cedyn : : Opus : : Mr Future : : : : Graoumf player L.de Soras & Earx : : : : Code/graphics Evil : : : :....................................................: : : : The history of Just Musix 4 : : : : In the summer of 1998, at the time when DHS were : : as most active, doing multiple releases each : : month we began planning for a fourth module music : : disk in the Just Musix series. : : : : We got a few non-dhs mhusicans to join up for the : : project, and we started to code it. In fact, at : : the end of 1998, most stuff were finished. There : : was an interface, a lot of music and it actually : : seemed to work. Now, we were only waiting for the : : graphics. : : : : While waiting for graphics, we coded an ST-demo : : called Sweety for the Error In Line party which : : took place at easter 1999. While the ST-demo : : didn't impress the audience very much, our nearly : : forgotten Falcon demo that we handed in as a : : compo filler actually won the compo. As a prize : : there we received one of the new powerful : : Centurbo 2b cards. : : : : After som quirks installing the Centurbo 2, we : : found out that the Graoumf replaycode used in : : Just Musix 4 didn't work with the accelerator. : : Doh! All inspiration to finish it disapeared. : : : : About one year later, Earx of FUN released an : : updated graoumf tracker replay which worked : : with the Centurbo 2! Jippie! Now let's finish : : it. However, the graphics were were missing : : already in 1998 hadn't yet showed up. So we : : coded a new menu which didn't need all that : : much graphics, and we threw something together : : ourself. A few months later, the damn thing : : appeard finished, just a few puny details left to : : correct. : : : : Then we realised that the shell we had done did : : not function on bare 16MHz Falcons - the Graoumf : : tracker replay uses up nearly 100% CPU in some : : cases, so any graphics movement was out of the : : question. Then we had to chose - a boting still : : image menu of 16MHz, or make a new version with : : lower resolution and colour-depth on 16MHz. : : : : We selected the latter and before we even began : : the light version, we lost motivation. JM4 then : : laid untouched until about summer of 2003. : : We had got the CT60 accelerator, and wanted to : : begin coding new stuff for it. But first we : : get all old stuff out, so we could concentrate : : on the new. What a disapointment when we noticed : : the Graoumf replay once again played tricks on : : us - it didn't work on CT60. Motivation was : : again gone, and the music demo went on ice for : : yet another time. : : : : Yesterday, march 11, 2005 we got a question from : : 505 about what's up - perhaps we could just : : release the modules instead, as there just is : : no foreseable release date for the actual demo. : : It trigged us a bit, to try the replayer again : : on CT60, a lliittle bit more carefully this time. : : It would seem that the player does work if we : : keep the 060 CPU caches off. Yay! Why the hell : : didn't we try this two years ago?? : : : : We still have the problem that a standard : : 16Mhz 030 Falcon can't run the interface with : : moving graphics. But we scrapped all ideas of : : doing a low-res version, and instead just release : : a second version without the movement, but : : keeping it high-res. It was really a quick : : lame fix, but it works. : : : : That's it - the endless story got an end! : :....................................................: : : : Contact DHS : : : : : : Homepage: http://dhs.nu/ : : : : E-Mail: ae@dhs.nu : : : :....................................................: eof