****************************************************************************** ********************************************************** ************************************** RRRR U U N N N N III N N GGG R R U U NN N NN N I NN N G G R R U U N N N N N N I N N N G RRRR U U N NN N NN I N NN G GGG R R U U N N N N I N N G G R R U U N N N N I N N G G R R UUU N N N N III N N GGG ************************************** ********************************************************** ****************************************************************************** SHAREWARE EDITION (C) 1997 RDT Volker Konrad Released a few days after the Siliconvention 1997 ****************************************************************************** HOWTO ****************************************************************************** Topics 1. 16 MHz and quick 3D-grafic? 2. Laptop 3. Items 4. Map ****************************************************************************** 1. 16 MHz and quick 3D-grafic? ****************************************************************************** RUNNING offers several screenmodes for optimal playing on every Falcon. You have the following options: 320x200: High detail (), no cinemascope (), no fullscreen () 160x200: Low detail (), no cinemascope (), no fullscreen () a) Changing the vertical video resolution b) Changing the horizontal video resolution (doubling rows) c) Changing the screen size d) Changing the console mode e) The crosshair f) Some resolution hints a) Changing the vertical video resolution The cinemascope effect changes the vertical resolution (x !) to 256 pixels on RGB and 160 pixels on VGA. Special options on RGB: 256x200: High detail (), cinemascope (), no fullscreen () 128x200: Low detail (), cinemascope (), no fullscreen () Special options on VGA: 160x200: High detail (), cinemascope (), no fullscreen () 80x200: Low detail (), cinemascope (), no fullscreen () b) Changing the horizontal video resolution (doubling rows) Doubling scanlines is possible only in RGB Mode ! Simply press the key. So we get additional modes like these: 320x120: High detail (), no cinemascope (), fullscreen () 160x120: Low detail (), no cinemascope (), fullscreen () 256x120: High detail (), cinemascope (), fullscreen () 128x120: Low detail (), cinemascope (), fullscreen () c) Changing the screen size Pressing the function keys , or the keys <(>, <)>, , <*> on the keypad controls the size of your window. d) Changing the console mode You can find a console at the bottom of the screen in default mode. Using cinemascope or fullscreen the console disappears - with the key You activate the quick console only displaying some items and important energy/shield information. e) The crosshair The key activates the crosshair. f) Some resolution hints For optimal speed on a standard falcon we recommend to use for low detail <(> on the keypad for decreasing the vertical size of the window <)> on the keypad for decreasing the horizontal size of the window Try: for a cinemascope effect for the fullscreen mode for displaying some console items ****************************************************************************** 2. Laptop ****************************************************************************** Agent Orange - hey that's the name of our hero - has a nice laptop. At the beginning of each level the mission control center tries to contact You establishing a link to Your laptop. You always get the new mission briefing here. Additionally the laptop will be shown after activating a terminal in the level (done by pressing in front of a terminal). In this -laptop mode- you are connected to a terminal. This means that You get some hints or new information about Your mission. Press for return to game mode. Manually activation is done by pressing in normal game mode. Function key establishes a link to the headquarter - and displays You the mission briefing again. Please note that all commands (link, connect, exit, help, dir (!) ...) in laptop mode can be realized typing the commands on the keyboard, too ... ****************************************************************************** 3. Items ****************************************************************************** Take a look at the console at the bottom of the screen in game mode, please. There are five fields being empty at the start of the game. Playing RUNNING You might collect several items. They are exactly displayed in these five fields. The item displayed in the middle of these five fields is the activating slot: _ _ # _ _ with: - for normal slot # activating slot Press for activate/deactivate the item in the activating slot. There are three kinds of items: a) items, which you can only collect. b) items, which can be activated (and deactivated). Activating a class b) item turns on a red light below that item. c) items, which can be activated (and deactivated) but are limited in the time of their functionality. Activating a class c) item starts a timer. The timelimit is shown below the activated item (a bar from green to right). After some time the item will lose its function ! But You can collect more than five items ... Use and to scroll the items in the slots and move an icon in the activating slot in the middle to reactivate it with . ****************************************************************************** 4. Map ****************************************************************************** You know games like RUNNING from the PC? Ok, then you know the map functions of these games. RUNNING offers a map, too. But we decided to hide the map at the beginning of the first episode. So You won't see anything else than the player himself in the map. RUNNING knows two kinds of maps which are represented by items: - Plan showing all sectors You have visited - Full plan showing an overview of the whole episode Collect these items while playing RUNNING. If you got them, you must activate them first (see 3. Items) !!! Turn on/off map mode with the key. Function keys and are zooming in and out. ****************************************************************************** Have fun and enjoy. RDT Team 1997.