_____ ________ / \ ____ ____ ____ / _____/_____ _____ ____ ______ / \ / \ / _ \ / _ \ / \ / \ ___\__ \ / \_/ __ \ / ___/ / Y ( <_> | <_> ) | \ \ \_\ \/ __ \| Y Y \ ___/ \___ \ \____|__ /\____/ \____/|___| / \______ (____ /__|_| /\___ >____ > \/ \/ \/ \/ \/ \/ \/ INTRODUCTION: Moon Games is a "Speeder" (hovercraft) or ball race game on various tracks , labyrinths, and planets. Sensations and realism have been duplicated with the utmost attention to detail. TO PLAY WITH MOON GAMES: THIS GAME CANNOT BE PLAYED WITHOUT A HARD DISK. If your FALCON does'nt have one, we strongly suggest you buy one. On the one hand you'll be able to play Moon Games for hours on end, and on the other, a FALCON without a hard disk is like having a girl friend with a chastity belt (fun to look at, but you can't do much with it). The game works on RGB screen, TV, and VGA monitor. However, we advise you against using it on VGA screen. The computer structure makes the machine work slowly on this kind of screen. If you only have a VGA screen, you should be able to connect your Falcon to your TV without much problems. To install Moon Games, create a folder, and copy all the contents of the 4 disks inside. Be careful, you'll need more than 5 Mo free on your hard disk. To start the game just click on the program "MOONGAME.TOS.", and you're ready to start the inter-galactic fun. At the start of the program you will be asked to select the mode in which the program is to be ran (mode "A" or "B"). If no modifications have been made to your FALCON030 (e.g. acceleration boards, etc.), then mode "A" should be selected. If any modifications have been made to the standard FALCON030, or if the picture alignment/stability is not of a poor quality, then the mode B should be selected. COMMANDS DURING THE GAME: Set or reset pause: P (or [PAUSE] on joypad) Set or reset music: M (or [2] on joypad) Set or reset sound (music + noise): S (or [1] on joypad) Escape race, training, or anywhere else: [ESC] (or [#] on joypad) Moon Games may be played with various command types: _ classic joystick _ keyboard _ mouse _ joypad JOYSTICK: _ turn left or right: stick on right or left _ speed up: FIRE _ brake: stick down _ activate a nitro: [SPACE] on 1 player mode [left SHIFT] on 2 player mode _ fire a laser: [RETURN] on 1 player mode [TAB] on 2 player —pde KEYBOARD: _ turn right or left: right or left arrow _ speeder up: [right SHIFT] _ brake: down arrow _ activate a nitro: [SPACE] _ fire a laser: [RETURN] MOUSE: _ turn right or left: move mouse to right or left _ speed up: right button _ brake: left button _ activate a nitro: [SPACE] on 1 player mode [0] (on keypad) on 2 player mode _ fire a laser: [RETURN] on 1 player mode [ENTER] on 2 player mode JOYPAD: _ turn right or left: right or left command _ speed up: FIRE C _ brake: down command _ activate a nitro: FIRE B _ fire a laser: FIRE A MENUS: At the start of the game the MoonGames' main menu is presented. Within this menu are the following options: TRAINING CHAMPIONSHIP OPTIONS CREDITS RECORDS QUIT Selection of an option can either be made with use of the keyboard, mouse or the joystick. Position the yellow transparent pointer on the option and press the button. Let's start enumerating the menu options. You've just seen the main menu content. Here's the description of the menu options: TRAINING: This mode is suggested to you, to begin with Moon Games. In this mode, you will play without any stress on a track, with the speeder and the level wished. At the begining, you'll only manage to train on 3 tracks, that are the 3 championships first tracks (easy, medium, difficult). You'll have to qualify to the track during a championship, to train on it. You will also start selecting your speeder. To change the speeder, use left or right command, and fire, once you're satisfied with your choice. The same as in many other cases, you may escape with [ESC] key. Then, select level difficulty, and track on wich you'd like to train. CHAMPIONSHIP: When you select this option, you continue or start a championship. A championship is composed of 15 races on different tracks and labyrinths, with bonus sequences. The goal is to be classified 4th at least on the 15 races. OPTIONS: This is a sub-menu, we'll describe later. CREDITS: If you want to know who are the authors and how they looked like when they were young, just click there. You'll see the list of the persons that helped, too. RECORDS: There you'll watch the best times for lap and complete race. Use left and right commands to change track. Use fire button to choose if you want to see lap records or race records. Use up and down commands to scroll the 9-best-times list. QUIT: Quit game. option menu content: MAIN MENU SOUND CAMERA DISTANCE MULTI-PLAYERS MAIN MENU: Go back to main menu. SOUND: Go in the sound sub-menu. CAMERA DISTANCE: This option allow you to adjust the camera distance. Use left and right commands. MULTI-PLAYERS: If you'd like to play with someone else, you'll have to select it. Then, you'll turn in 2 player mode, and access to the 2 player mode options. Sound menu content: MAIN MENU TURN ON/OFF SPEAKER TURN UP VOLUME TURN DOWN VOLUME MUSIC: ON/OFF SOUND: ON/OFF NOISE ADJUST: NONE/LOW/MED/LOUD MUSIC ON/OFF: Switch on or switch off the music SOUND ON/OFF: switch on or switch off the sound (music + noise) NOISE ADJUST NONE/LOW/MED/LOUD: Set noise volume compared to music. THE GAME: A race is made of two part. _ the qualifying _ the race _ the bonus sequence You start being a ball in a labyrinth. The goal is to find the exit, which is a red flashing part of wall. To help you, there is a map on the top right of the screen. Nevertheless, on high levels, this map will not be complete. On the top left, you can see a local map, your ball, is the big point, at the middle. North, South, East, West directions are indicated by 4 small points. A little bit closer to your ball, there is an other small point, indicating the exit's direction. The delay to the first ball that found the exit will define your time penality for the speeder race. THE BONUS SEQUENCE: You're doing on it, each 2 race, just after. You'll be a ball. You'll have the possibility to earn (or to lose) one credit. If you manage to set all the squares to the same color (you will have to choose), before the time limit, you'll earn one credit. Nevertheless, if you unfortunately go too often in the watter, you'll lose one credit. THE RACE: This part is of course the most important and the most ineteressant. However, to respect a logical way, not you to forget to read the other informations, this part is placed at the end of this manual as a conclusion. On different planets, you'll have to drive a speeder. A speeder is made of 6 propulsors: 4 verticals for hanging and balance, and 2 horizontals for forward move and direction. The speeder, eventhough made as basic model to move on any ground, is not as adaptative in his competion model. It is imperative for you to stay as much as possible on the track wich is made with a specific covering. If you don't, imourities would comme in propulsors, making your energy decreasing. When you select a speeder, 5 informations are printed on the screen. The values unities are not mentionned, and haven't too much importance. _ ENERGY: your energy (middle down indicator on the board, during the game). When it is to zero, you explose. An important starting energy est very useful when you don't under control the speeder you choose. _ MAXIMUM SPEED. _ SPEED UP. _ SLIDE coeficient: between 0 and 1000, the bigger it is, the more it will slide. _ acceleration curve. Here's individual description for each speeder: Speeder 1 (yellow): This speeder has a good acceleration, a nice highest speed, but his slide coeficient is very high. This speeder is posing a problem on sinuous and straight tracks, because it slides a lot. It has a little bit more energy than the others, because it is very probable that you'll hurt magnetic barriers very often. Speeder 2 (red): This speeder is the opposite of the first about speed up and slide. It has one of the worst speed up, and the best grip. Its highest speed is averagely good. This speeder is advised for sinuous tracks, as long as they aren't too exagrously difficult. With this speeder, it will be almost possible to take abend without slowing down. Speeder 3 (purple): This speeder, such as the second one, has a pretty bad speed up. Unlike, it probably has the best highest speed, but a medium grip. This speeder is the best for fast tracks that haven't much too difficult bends. If there are some, you'll probably loose a lot of time to get back a good speed. Speeder 4 (blue): This is the medium speeder in the highest sense of the word. That's why it is suggested for your beginings. This speeder is surprise-less, if we forgot his averagely low highest speed. His speed up and his grip are medium. Speeder 5 (pink): This is a medium speeder too. It has a low speed up, a medium grip, but a relatively good speed up, that make it handfull for some tracks. It is made especially for tracks with a lot of bends and few or short straight lines. Well, If there's no long straight lines, there's no need of good highest speed, but a good speed up and a good grip. Speeder 6 (green): At the frist sight, it looks as the best of all. It has an excelent highest speed, a good speed up, a good grip. Unlikely, it has very few energy, a very slow mobility on rotations. It is very important to know what you're doing when you choose this speeder. If you're not experienced enough, you won't hold on more than a lap before it crash. This speeder is the best for fast tracks without much too difficult bends. Speeder 7 (orange): This is the copy of the first speeder, but exaggerated. It has the best highest speed, the worst grip, the best speed up, and the biggest energy. However, you'll soon realise, that often all this energy is not enough to assume the low grip and the enormous highest speed. Speeder 8 (light blue): Is is less than medium in any domains. It looks a bit like the fourth speeder, but have lower highest speed. Is is strongly suggested you not to use this one. There's not inrest in it else that when you're not using it, that makes a easy opponent to beat. Anyway, this one is very funny, because it goes throught the magnetic barriers, if you come fast enough. (same as "T" bonus) As you were warned, it is strongly advised to stay on the track. To make it easier, magnetic barriers have been placed on borders of the track (except when track's specifity). Those barriers push you back to prevent you to exit the track. However, when you hurt them, the repulsion will be as violent, and it will dammage your speeder by decreasing its energy. To make the race much more complex, various elements have been placed, such as springboards, forcing way bands, ... But there are mostly what we call "bonus", materialized by letter shape holograms to identify them. When you reach one, an event appens. N: Give you a nitro. To use a nitro, press [SPACE]. This will burst your horizontals propulsors to a high power. They'll reach a high power, but they will probably not keep it. If this power is stronger than the maximum (indicator in the red), it will decrease to this value. If you hurt a magnetic barrier or an other speeder, it will decrease too. The nitro has an sudden effect, such as an explosion. L: Gives you 5 lasers to fire. To fire a laser, press [RETURN]. The laser will fire in the direction pointed by the speeder. Shoting an other speeder with a laser does not imply destroying it, this only imply making its energy decrease a lot, and making it bouncing up once. You'll have to remember, that firing a laser imply a recoil due to important power generated. It is strongly advised to be careful when using it. If you too often want to shot speeders, you'll waste a lot of time. E: Fill up your energy B: Set you brake out of order, and keep the horizontals propulsors from slowing down, during few seconds. You really have to avoid this letter. S: Increase your slide coeficient during few seconds. Most of the time, you should avoid this letter. Allusion, more or less humoristic, have been made to persons, games, and tracks. They have not been made for prejudice, but in their honnour. CREDITS: Authors: Gilles Audoly Pascal Martin Reynald Deliens Vincent Da Costa Special thanks to David Virebayre, for his technical opinion. Without him, the game could never have been that way. Lot of thanks to the CopoScan France and Compo Software team, for publishing Moon Speeder. They helped building up the game: Christian Huaux Patrice & Thierry Bensoussan Stephane Darras Sylvain Langlade IMPORTANT: Moon Games is freeware. It mainly means that you're not allowed to make benefits, or to modify any file. Moon Games is spread as freeware to please Falcon owners. This imply, that the development of Moon Games was made gratuitously, and especially from me (Gilles Audoly). It took a lot time. No donation is required, but you can send whatever you think that would reward the authors: acknowledgement message, your own records file (records.dat), your own programs, or money if you're full of money. Anyway, you'll have to do it, only to congratulate us, and not to expect an answer, because I'm short of time. CONTACT: (adress only valid until september 1996) AUDOLY Gilles R‚sidence Alta Riba 79, Bd Henri Sappia 06100 Nice France email: CRAC@gen4.pressimage.fr