******************************************************************************** * * * DES LASERS ET DES HOMMES * * (Lasers and Men) * * * * ž-graphisms by Christophe Mallard & ripped from Wolfenstein * * (without any authorization, please excuse me, * * it's only for the coding-time) * * * * ฝ 1993 Arnaud LINZ, assembled with Assemble * * * * Pre-preview of the demo of the ž-version , released 1993 October,the 10th. * * * ******************************************************************************** The First Version of the game will include : - Specific colorful graphics by Yann Leroux - Lotta levels - Good music & sound FX by Cyrille Dupuydauby - Improved presentation - Data compression - ... (see further) PRELIMINARY NOTE : Altough this demo is freeware, the game will be A SHAREWARE. It does mean you should send a donation to its author if you intend to use it. If you send a donation, you'll be a registered user. This way you will receive the lastest version of D.L.E.D.H., extra files etc... You may also send any remark, demand of improvment or anything else. They will be readen and if possible followed. Further information about GETTING REGISTERED will be found later in this file. PLEASE GET REGISTERED, it will helpful and encouraging. UNLESS WRITTEN AGREEMENT : COMMERCIAL USES ARE FORBIDDEN, no extra fee can be charged, except mailing and/or duplication fees. --------- |SUMMARY| --------- (I) Introduction & rules. (II) Inventory. (III) Getting Registered. (IV) Future Improvements. (V) Tech Notes. (VI) Bugs Report. ------------------ (I) INTRODUCTION : ------------------ DES LASERS ET DES HOMMES is a 100% machine code True Color game for the nice Atari FALCON030. This release is a poor pre-preview without anything else that the main code and temporary graphisms. Rules: นนนนนน The scene takes place in a spatial complex, where 2 spatial commandos are fighting, currently the browns and the blues. You are one of the brown, your aim is to eradicate the blues out of this area. Each guy has specific values of abilities, you'll soon learn to recognize the strongest ones ! (They aren't in your team...) Your shield is the protection of your spatial armor. When to 0, flee ! Movements : นนนนนนนนนนน Use the mouse (right button to go forward, left one to shoot) or the cursor keypad (right shift to shoot) to move. Doors are opening when you press the space bar, and the ESCape key will allow you to return to the GEM desktop. ----------------- (II) INVENTORY : ----------------- The DES LASERS ET DES HOMMES Package consists of : - READ_ME.TXT This file in poor english. - J320X200.PRG The uncompressed program file, 320x200 screen (RGB or VGA) - J320X100.PRG The 320x100 (RGB only) version (faster, but uglier) - TC4\AMIS.T4S Some uncompressed graphs. - TC4\ENNEMIS.T4S You must spread this package with ALL FILES. ------------------------- (III) GETTING REGISTERED : ------------------------- To get registered, send donations to the following address : Mr Arnaud LINZ 7c, rue de la Vieille Eglise 59870 VRED FRANCE Please give me the exact version number of DLEDH and don't forget to give a mail address for response. Reasonnable donations would be 50FF (100FF if you're a real man), œ10, 20$, 30DM, etc. Those donations will be use for user support (see below) and improvment of the game (my graphics-men want me to pay them !). User Support : As mentionned, being registered offers many advantages. First, you'll a disk with the last version of DLEDH (or with the next version, if you've already got the lastest), and other products I have coded. You may ask questions, send advice, demands or even support. Each message will have a response. Registered users will also be warned when new versions will be released and the way to *freely* receive them. If you don't want to be registered users, please keep using this poor demo : it's Freeware. ------------------------ (IV) FUTURE IMPROVMENTS : ------------------------ Possible improvments are listed in decrease priority. That means first listed, first coded. - Colorful specific graphics - Nice music and sound FX - Lotta levels - Improved presentation - Compression -> v1.0 - Dialogs with your team - Increased speed owing to the DSP - More graphics -> v2.0 - Level editor -> v2.5 - Two simultaneous players -> v3.0 - Use of a network of players -> v4.0 ----------------- (V) TECH NOTES : ----------------- - 100% 68030 machine code game - The DSP is not used (I have neither doc nor assembler) - All calculations are in real-time (except cosine !) - All displays are in True Color Mode - Almost independant from the system (so it runs under MiNT) - 2 months of coding for this demo. -------------------- (VI) BUGS REPORT : -------------------- They are numerous : - The others's lasers display routine is so basic that lasers seem to cross the walls. - They sometimes REALLY cross the walls. - The others are sometimes teletransporting for a frame. - The hidden-face algo. isn't perfect. - It's sometimes possible to see behind a wall. - When you are shooting a foe behind another one, it's the one in front of you who's hit. - When you run the game from a ST-mode or a 4-colour mode, the VIDEL isn't right initialised on the return. - When you're killed, the score isn't the same on the 3 screens used (well, this one isn't very diffcult to deal.) They might be corrected if the game appeal to you.