When my CoSysOp uploaded this game to SECOM, he did it asking me if I could check it before validating the upload. Reason being he couldn't get it to work on his Falcon. Neither could I. I asked the people in comp.sys.atari.st if anyone knew what was wrong, and got this reply: *** From: Vincent.Lefevre@ens.ens-lyon.fr (Vincent Lefevre) To: rickard.troedsson@troed.ct.se I've found the bug (thanks to ADEBUG :-). At the address $4AB0 of the TEXT segment, you have to write $4E71 (just after 00 1B), which corresponds to a NOP instruction, to cancel the check. Explanations: At the address $4AAC, one has "CMPI.W #$1B,D7", where D7 contains the graphic mode. And at the address $4AB0, one has a BNE... i.e. if the graphic mode isn't $1B, the game doesn't start. But I think that with many monitors, the graphic mode is $3B (PAL flag = 1); so it doesn't work. Vincent Lefevre *** I did the above patch, and it's the patched version you will find in this archive. Happy playing! (And remember to boot it in 640*480*256!) _______ (roed - System Manager on SECOM - +46-451-91002 - The best ATARI BBS!