Human Fly 2 - rle sprite format: 0 | width 2 | height 4 | scanline offset-table 2*height+4 | rle data rle_blocks*(%rnnnnnnnnnnnnnnn,data) (r=rle flag) NOTES: - offsets are measured in bytes, an offset-table entry is a word the offset is the distance from the start of the rle data - 'nnn..' denotes amount of pixels following headerword - the rle flag is 0 when pixels are masked out (no data follows!) this flag is 1 when data follows - data is either words or bytes, know if you converted 8b or 16b APX!