___________ ______ ______ ____________ ! \ ! ! ! ! / / ! ! _ \ ! ! !_! ! / / _______/ ___! ! !_\ \_! ! !_\ \ \____ :::! !:/ / /:! _ ! !::\_______ \ \::: :::! / /::! !:! ! !::/ / /::: :::!___________/:::!______!:!______!:/___________/:::: :::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::[ Dead Hackers Society ]:::::::::::::::: :::::::::::::::::::::::::::::::::::::::::::::::::::::: " Dream Dimension " Released the 3rd of January 1998 (IMParty 6 release) Requirements: Atari Falcon or compatible, with: - 3.8 megabytes of free ST/FastRam. 250kilobytes of this has to be ST-Ram. - FPU (maths co-processor). - VGA or RGB/TV monitor. Compatibility: This demo should run error-free from any TOS- compatible OS such as MiNT, MagiC, Geneva or plain TOS ofcourse. This is only possible if you have enough free RAM available (naturally). Personally we have tested it from TOS 4.02, TOS 4.04, MiNT/plain-bash, MiNT/N.AES, MiNT/MTOS, MiNT/oAESis, MiNT/MiNTOS, MiNT/Geneva, and plain Geneva. We did not experience any problems with any of these operating systems. We have also tested the demo from BlowUP high- resolutions, and it has restored everything back correctly, so you should be able to launch the demo from almost any configuration. Regarding hardware compatibility we have tested it with Nemesis and FalconFX with FX-FastRam. We could not discover any problem with these systems. If you have 16 or 32bit FastRam it will use that and enhance the framerate further. If you have a VGA monitor and suffer from the TwinSync problem, you should run the supplied twinsync patcher. This shows in the fading pictures; if you see flicker there on VGA, use the patch- program. If you don't see that or use RGB/TV, don't run the patcher. Videmomodes: When you start this demo for the first time you will probably say "hmmm..". This is cause of a long row of possible selections between videomodes. The keys F1 - F10 will start the demo in one of the VGA-monitor videomodes. While 1 - 4 will start it in one of the RGB- monitor videomodes. For VGA it's quite simple; the higher refresh- rate you select, the larger area of the display will be covered by the demo-fx. Just be careful so you do not select a mode that can damage your equipment. For RGB it's the same thing; the higher refreshrate will use a larger part of the display (well, with most monitors anyway). Higher refreshrate also means that the videochip collects more data, and thus gives less bustime for the cpu. It is however quite hard to notice the diff- erence it makes on framerate. Now over to the "BOX"- modes you can select. These are available for both VGA and RGB. They are mainly put there for fun and not for any real use. I did however read some review in UCM that stated they were happy to see some 1*1pixel fx on a smaller area. Well here you get the whole thing 1*1 if you take a box-mode. Boxmode could also be a good choice for people with a poor VGAmonitor and no RGB/TV. The 60Hz box-mode is much more correct "perspective" wise than the equal normal mode. Well it's up for you to select what you like. We've done it as easy as we can. Regarding framerate & videomodes we can tell you that the "normal" RGB modes are the absolute slowest ones. This is due to manual pixel-doubling with RGB. This is not the case with VGA and BOX modes. Credits: Programming - Evil Gizmo Music - Toodeloo Graphics - Evil Lowlife / Hotline Musicplayer - Simplet / Fatal Design Greetings: For once, we will try to include a bunch of greetings in the doc file.. please excuse the un- order and if we forgot somebody. 2-Life Crew, Absence, ACF Design Team, Adrenaline, Aggression, AnimalMine, ADM, Aura, Avena, Checkpoint, Cobra- Team, DNT Crew, Effect, Exa, Giants, Hydroxid, Imagina, IMPonance, Independent, Lazer, The Inferiors, InterDevelopment, Istari, New Beat Development, New Core, No Crew, The MaggieTeam, Reservoir Gods, Shadows, Synergy, Unique Development, Wildfire, Admirables, The Black Lotus, Toys, Zeal, .tSCc., X-Tream, Mystic Bytes, Aces, Ajje, andreww, Arnel, Blaze, Cep, Cajun, Cep, CiH, Comp7, Creator, Cuba, Cube, Diz, Draco, Duraiden, Earx, Emphii, Fox, Felice, Flinny, Fraccy, Grey, Green,Ham, Griff, Goof, Gordo, Ham, Jackdaw, Jag, Kellis, Keto, lars, larkov, lloki, NSX, markb, matrixx, menu, nerve, nobrain, noname, noprox, oops2, ozk, pahartik, phil, partycle, peylow, purecode, hali, phoenix, phoner, radak, samurai, senser, setok, sinbad, soniq, steveb, stratagem, swe, tam, tat, tilde, tino, thedm, maz, vangeliz, vido, warp5, wingleader, sh3, wiztom, xenit, zigo, zynx, energizer, scy, llama, dyna, msg, Wezi, Scope, CyberZip, Ming, Jag, Duke, PA Salhberg, Jeroen Tel, T. Morgens.. And all others that we have forgotten.................. Contact: E-Mail - Evil - ae@wombat.ludvika.se Toodeloo - toodeloo@swipnet.se WWW - Dead Hackers Society: http://coolness.home.ml.org Toodeloo Studios: http://toodeloo.home.ml.org Thanks to: - Tam/Toys for some helpful tips with mfp/video problems & fpu save/restore. - Anthony Jacques for testing the early routines with FastRam and BlowUP-FX accelerator. - Baggio/Wildfire for testing it on his 4-meg Falcon. - Thomas/New Beat for testing it with his Nemesis Falcon. Last words: It was about time we released this demo. To be perfectly honest I (evil) had some serious doubts about if we ever would. But now it's here and everyone can get dissapointed. Expectations have probably been too high again.. If you have any opinion of this demo at all. If you think it's mediocre, nice, heartbreaking, really awful or anything else, we would be very happy if you could write a short e-mail to us. Feed- back is everything! Now we're 45 minutes i nto 1998, we are at the IMPparty 6 and are all quite drunk. We wish you all a happy new year! Code on!